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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- //#define SPAM
- using System;
- using System.Collections.Generic;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.PhysicsModules.SharedBase;
- using OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using System.Drawing;
- using System.Drawing.Imaging;
- using System.IO.Compression;
- using PrimMesher;
- using log4net;
- using Nini.Config;
- using System.Reflection;
- using System.IO;
- using System.Runtime.Serialization;
- using System.Runtime.Serialization.Formatters.Binary;
- using Mono.Addins;
- namespace OpenSim.Region.PhysicsModule.ubODEMeshing
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ubODEMeshmerizer")]
- public class ubMeshmerizer : IMesher, INonSharedRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- // Setting baseDir to a path will enable the dumping of raw files
- // raw files can be imported by blender so a visual inspection of the results can be done
- private bool m_Enabled = false;
- public static object diskLock = new object();
- public bool doMeshFileCache = true;
- public string cachePath = "MeshCache";
- public TimeSpan CacheExpire;
- public bool doCacheExpire = true;
- // const string baseDir = "rawFiles";
- private const string baseDir = null; //"rawFiles";
- private bool useMeshiesPhysicsMesh = false;
- private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh
- private Dictionary<AMeshKey, Mesh> m_uniqueMeshes = new Dictionary<AMeshKey, Mesh>();
- private Dictionary<AMeshKey, Mesh> m_uniqueReleasedMeshes = new Dictionary<AMeshKey, Mesh>();
- #region INonSharedRegionModule
- public string Name
- {
- get { return "ubODEMeshmerizer"; }
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public void Initialise(IConfigSource config)
- {
- IConfig start_config = config.Configs["Startup"];
- string mesher = start_config.GetString("meshing", string.Empty);
- if (mesher == Name)
- {
- float fcache = 48.0f;
- // float fcache = 0.02f;
- IConfig mesh_config = config.Configs["Mesh"];
- if (mesh_config != null)
- {
- useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
- if (useMeshiesPhysicsMesh)
- {
- doMeshFileCache = mesh_config.GetBoolean("MeshFileCache", doMeshFileCache);
- cachePath = mesh_config.GetString("MeshFileCachePath", cachePath);
- fcache = mesh_config.GetFloat("MeshFileCacheExpireHours", fcache);
- doCacheExpire = mesh_config.GetBoolean("MeshFileCacheDoExpire", doCacheExpire);
- }
- else
- {
- doMeshFileCache = false;
- doCacheExpire = false;
- }
- m_Enabled = true;
- }
- CacheExpire = TimeSpan.FromHours(fcache);
- lock (diskLock)
- {
- if(doMeshFileCache && cachePath != "")
- {
- try
- {
- if (!Directory.Exists(cachePath))
- Directory.CreateDirectory(cachePath);
- }
- catch
- {
- doMeshFileCache = false;
- doCacheExpire = false;
- }
- }
- }
- }
- }
- public void Close()
- {
- }
- public void AddRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- scene.RegisterModuleInterface<IMesher>(this);
- }
- public void RemoveRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- scene.UnregisterModuleInterface<IMesher>(this);
- }
- public void RegionLoaded(Scene scene)
- {
- if (!m_Enabled)
- return;
- }
- #endregion
- /// <summary>
- /// creates a simple box mesh of the specified size. This mesh is of very low vertex count and may
- /// be useful as a backup proxy when level of detail is not needed or when more complex meshes fail
- /// for some reason
- /// </summary>
- /// <param name="minX"></param>
- /// <param name="maxX"></param>
- /// <param name="minY"></param>
- /// <param name="maxY"></param>
- /// <param name="minZ"></param>
- /// <param name="maxZ"></param>
- /// <returns></returns>
- private static Mesh CreateSimpleBoxMesh(float minX, float maxX, float minY, float maxY, float minZ, float maxZ)
- {
- Mesh box = new Mesh(true);
- List<Vertex> vertices = new List<Vertex>();
- // bottom
- vertices.Add(new Vertex(minX, maxY, minZ));
- vertices.Add(new Vertex(maxX, maxY, minZ));
- vertices.Add(new Vertex(maxX, minY, minZ));
- vertices.Add(new Vertex(minX, minY, minZ));
- box.Add(new Triangle(vertices[0], vertices[1], vertices[2]));
- box.Add(new Triangle(vertices[0], vertices[2], vertices[3]));
- // top
- vertices.Add(new Vertex(maxX, maxY, maxZ));
- vertices.Add(new Vertex(minX, maxY, maxZ));
- vertices.Add(new Vertex(minX, minY, maxZ));
- vertices.Add(new Vertex(maxX, minY, maxZ));
- box.Add(new Triangle(vertices[4], vertices[5], vertices[6]));
- box.Add(new Triangle(vertices[4], vertices[6], vertices[7]));
- // sides
- box.Add(new Triangle(vertices[5], vertices[0], vertices[3]));
- box.Add(new Triangle(vertices[5], vertices[3], vertices[6]));
- box.Add(new Triangle(vertices[1], vertices[0], vertices[5]));
- box.Add(new Triangle(vertices[1], vertices[5], vertices[4]));
- box.Add(new Triangle(vertices[7], vertices[1], vertices[4]));
- box.Add(new Triangle(vertices[7], vertices[2], vertices[1]));
- box.Add(new Triangle(vertices[3], vertices[2], vertices[7]));
- box.Add(new Triangle(vertices[3], vertices[7], vertices[6]));
- return box;
- }
- /// <summary>
- /// Creates a simple bounding box mesh for a complex input mesh
- /// </summary>
- /// <param name="meshIn"></param>
- /// <returns></returns>
- private static Mesh CreateBoundingBoxMesh(Mesh meshIn)
- {
- float minX = float.MaxValue;
- float maxX = float.MinValue;
- float minY = float.MaxValue;
- float maxY = float.MinValue;
- float minZ = float.MaxValue;
- float maxZ = float.MinValue;
- foreach (Vector3 v in meshIn.getVertexList())
- {
- if (v.X < minX) minX = v.X;
- if (v.Y < minY) minY = v.Y;
- if (v.Z < minZ) minZ = v.Z;
- if (v.X > maxX) maxX = v.X;
- if (v.Y > maxY) maxY = v.Y;
- if (v.Z > maxZ) maxZ = v.Z;
- }
- return CreateSimpleBoxMesh(minX, maxX, minY, maxY, minZ, maxZ);
- }
- private void ReportPrimError(string message, string primName, PrimMesh primMesh)
- {
- m_log.Error(message);
- m_log.Error("\nPrim Name: " + primName);
- m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString());
- }
- /// <summary>
- /// Add a submesh to an existing list of coords and faces.
- /// </summary>
- /// <param name="subMeshData"></param>
- /// <param name="size">Size of entire object</param>
- /// <param name="coords"></param>
- /// <param name="faces"></param>
- private void AddSubMesh(OSDMap subMeshData, List<Coord> coords, List<Face> faces)
- {
- // Console.WriteLine("subMeshMap for {0} - {1}", primName, Util.GetFormattedXml((OSD)subMeshMap));
- // As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level
- // of Detail Blocks (maps) contain just a NoGeometry key to signal there is no
- // geometry for this submesh.
- if (subMeshData.ContainsKey("NoGeometry") && ((OSDBoolean)subMeshData["NoGeometry"]))
- return;
- OpenMetaverse.Vector3 posMax;
- OpenMetaverse.Vector3 posMin;
- if (subMeshData.ContainsKey("PositionDomain"))
- {
- posMax = ((OSDMap)subMeshData["PositionDomain"])["Max"].AsVector3();
- posMin = ((OSDMap)subMeshData["PositionDomain"])["Min"].AsVector3();
- }
- else
- {
- posMax = new Vector3(0.5f, 0.5f, 0.5f);
- posMin = new Vector3(-0.5f, -0.5f, -0.5f);
- }
- ushort faceIndexOffset = (ushort)coords.Count;
- byte[] posBytes = subMeshData["Position"].AsBinary();
- for (int i = 0; i < posBytes.Length; i += 6)
- {
- ushort uX = Utils.BytesToUInt16(posBytes, i);
- ushort uY = Utils.BytesToUInt16(posBytes, i + 2);
- ushort uZ = Utils.BytesToUInt16(posBytes, i + 4);
- Coord c = new Coord(
- Utils.UInt16ToFloat(uX, posMin.X, posMax.X),
- Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y),
- Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z));
- coords.Add(c);
- }
- byte[] triangleBytes = subMeshData["TriangleList"].AsBinary();
- for (int i = 0; i < triangleBytes.Length; i += 6)
- {
- ushort v1 = (ushort)(Utils.BytesToUInt16(triangleBytes, i) + faceIndexOffset);
- ushort v2 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 2) + faceIndexOffset);
- ushort v3 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 4) + faceIndexOffset);
- Face f = new Face(v1, v2, v3);
- faces.Add(f);
- }
- }
- /// <summary>
- /// Create a physics mesh from data that comes with the prim. The actual data used depends on the prim type.
- /// </summary>
- /// <param name="primName"></param>
- /// <param name="primShape"></param>
- /// <param name="size"></param>
- /// <param name="lod"></param>
- /// <returns></returns>
- private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, float lod, bool convex)
- {
- // m_log.DebugFormat(
- // "[MESH]: Creating physics proxy for {0}, shape {1}",
- // primName, (OpenMetaverse.SculptType)primShape.SculptType);
- List<Coord> coords;
- List<Face> faces;
- if (primShape.SculptEntry)
- {
- if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh)
- {
- if (!useMeshiesPhysicsMesh)
- return null;
- if (!GenerateCoordsAndFacesFromPrimMeshData(primName, primShape, out coords, out faces, convex))
- return null;
- }
- else
- {
- if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, lod, out coords, out faces))
- return null;
- }
- }
- else
- {
- if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, lod, convex, out coords, out faces))
- return null;
- }
- int numCoords = coords.Count;
- int numFaces = faces.Count;
- Mesh mesh = new Mesh(true);
- // Add the corresponding triangles to the mesh
- for (int i = 0; i < numFaces; i++)
- {
- Face f = faces[i];
- mesh.Add(new Triangle(coords[f.v1].X, coords[f.v1].Y, coords[f.v1].Z,
- coords[f.v2].X, coords[f.v2].Y, coords[f.v2].Z,
- coords[f.v3].X, coords[f.v3].Y, coords[f.v3].Z));
- }
- coords.Clear();
- faces.Clear();
- if(mesh.numberVertices() < 3 || mesh.numberTriangles() < 1)
- {
- m_log.ErrorFormat("[MESH]: invalid degenerated mesh for prim " + primName + " ignored");
- return null;
- }
- primShape.SculptData = Utils.EmptyBytes;
- return mesh;
- }
- /// <summary>
- /// Generate the co-ords and faces necessary to construct a mesh from the mesh data the accompanies a prim.
- /// </summary>
- /// <param name="primName"></param>
- /// <param name="primShape"></param>
- /// <param name="size"></param>
- /// <param name="coords">Coords are added to this list by the method.</param>
- /// <param name="faces">Faces are added to this list by the method.</param>
- /// <returns>true if coords and faces were successfully generated, false if not</returns>
- private bool GenerateCoordsAndFacesFromPrimMeshData(
- string primName, PrimitiveBaseShape primShape, out List<Coord> coords, out List<Face> faces, bool convex)
- {
- // m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName);
- // for ubOde we have a diferent mesh use priority
- // priority is to use full mesh then decomposition
- // SL does the oposite
- bool usemesh = false;
- coords = new List<Coord>();
- faces = new List<Face>();
- OSD meshOsd = null;
- if (primShape.SculptData.Length <= 0)
- {
- // m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName);
- return false;
- }
- long start = 0;
- using (MemoryStream data = new MemoryStream(primShape.SculptData))
- {
- try
- {
- OSD osd = OSDParser.DeserializeLLSDBinary(data);
- if (osd is OSDMap)
- meshOsd = (OSDMap)osd;
- else
- {
- m_log.WarnFormat("[Mesh}: unable to cast mesh asset to OSDMap prim: {0}",primName);
- return false;
- }
- }
- catch (Exception e)
- {
- m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString());
- }
- start = data.Position;
- }
- if (meshOsd is OSDMap)
- {
- OSDMap physicsParms = null;
- OSDMap map = (OSDMap)meshOsd;
- if (!convex)
- {
- if (map.ContainsKey("physics_shape"))
- physicsParms = (OSDMap)map["physics_shape"]; // old asset format
- else if (map.ContainsKey("physics_mesh"))
- physicsParms = (OSDMap)map["physics_mesh"]; // new asset format
- if (physicsParms != null)
- usemesh = true;
- }
- if(!usemesh && (map.ContainsKey("physics_convex")))
- physicsParms = (OSDMap)map["physics_convex"];
- if (physicsParms == null)
- {
- //m_log.WarnFormat("[MESH]: unknown mesh type for prim {0}",primName);
- return false;
- }
- int physOffset = physicsParms["offset"].AsInteger() + (int)start;
- int physSize = physicsParms["size"].AsInteger();
- if (physOffset < 0 || physSize == 0)
- return false; // no mesh data in asset
- OSD decodedMeshOsd = new OSD();
- byte[] meshBytes = new byte[physSize];
- System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize);
- try
- {
- using (MemoryStream inMs = new MemoryStream(meshBytes))
- {
- using (MemoryStream outMs = new MemoryStream())
- {
- using (DeflateStream decompressionStream = new DeflateStream(inMs, CompressionMode.Decompress))
- {
- byte[] readBuffer = new byte[2048];
- inMs.Read(readBuffer, 0, 2); // skip first 2 bytes in header
- int readLen = 0;
- while ((readLen = decompressionStream.Read(readBuffer, 0, readBuffer.Length)) > 0)
- outMs.Write(readBuffer, 0, readLen);
- outMs.Flush();
- outMs.Seek(0, SeekOrigin.Begin);
- byte[] decompressedBuf = outMs.GetBuffer();
- decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
- }
- }
- }
- }
- catch (Exception e)
- {
- m_log.Error("[MESH]: exception decoding physical mesh prim " + primName +" : " + e.ToString());
- return false;
- }
- if (usemesh)
- {
- OSDArray decodedMeshOsdArray = null;
- // physics_shape is an array of OSDMaps, one for each submesh
- if (decodedMeshOsd is OSDArray)
- {
- // Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd));
- decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
- foreach (OSD subMeshOsd in decodedMeshOsdArray)
- {
- if (subMeshOsd is OSDMap)
- AddSubMesh(subMeshOsd as OSDMap, coords, faces);
- }
- }
- }
- else
- {
- OSDMap cmap = (OSDMap)decodedMeshOsd;
- if (cmap == null)
- return false;
- byte[] data;
- List<float3> vs = new List<float3>();
- PHullResult hullr = new PHullResult();
- float3 f3;
- Coord c;
- Face f;
- Vector3 range;
- Vector3 min;
- const float invMaxU16 = 1.0f / 65535f;
- int t1;
- int t2;
- int t3;
- int i;
- int nverts;
- int nindexs;
- if (cmap.ContainsKey("Max"))
- range = cmap["Max"].AsVector3();
- else
- range = new Vector3(0.5f, 0.5f, 0.5f);
- if (cmap.ContainsKey("Min"))
- min = cmap["Min"].AsVector3();
- else
- min = new Vector3(-0.5f, -0.5f, -0.5f);
- range = range - min;
- range *= invMaxU16;
- if(!convex)
- {
- // if mesh data not present and not convex then we need convex decomposition data
- if (cmap.ContainsKey("HullList") && cmap.ContainsKey("Positions"))
- {
- List<int> hsizes = new List<int>();
- int totalpoints = 0;
- data = cmap["HullList"].AsBinary();
- for (i = 0; i < data.Length; i++)
- {
- t1 = data[i];
- if (t1 == 0)
- t1 = 256;
- totalpoints += t1;
- hsizes.Add(t1);
- }
- data = cmap["Positions"].AsBinary();
- int ptr = 0;
- int vertsoffset = 0;
- if (totalpoints == data.Length / 6) // 2 bytes per coord, 3 coords per point
- {
- foreach (int hullsize in hsizes)
- {
- for (i = 0; i < hullsize; i++ )
- {
- t1 = data[ptr++];
- t1 += data[ptr++] << 8;
- t2 = data[ptr++];
- t2 += data[ptr++] << 8;
- t3 = data[ptr++];
- t3 += data[ptr++] << 8;
- f3 = new float3((t1 * range.X + min.X),
- (t2 * range.Y + min.Y),
- (t3 * range.Z + min.Z));
- vs.Add(f3);
- }
- if(hullsize <3)
- {
- vs.Clear();
- continue;
- }
- if (hullsize <5)
- {
- foreach (float3 point in vs)
- {
- c.X = point.x;
- c.Y = point.y;
- c.Z = point.z;
- coords.Add(c);
- }
- f = new Face(vertsoffset, vertsoffset + 1, vertsoffset + 2);
- faces.Add(f);
- if (hullsize == 4)
- {
- // not sure about orientation..
- f = new Face(vertsoffset, vertsoffset + 2, vertsoffset + 3);
- faces.Add(f);
- f = new Face(vertsoffset, vertsoffset + 3, vertsoffset + 1);
- faces.Add(f);
- f = new Face(vertsoffset + 3, vertsoffset + 2, vertsoffset + 1);
- faces.Add(f);
- }
- vertsoffset += vs.Count;
- vs.Clear();
- continue;
- }
- /*
- if (!HullUtils.ComputeHull(vs, ref hullr, 0, 0.0f))
- {
- vs.Clear();
- continue;
- }
- nverts = hullr.Vertices.Count;
- nindexs = hullr.Indices.Count;
- if (nindexs % 3 != 0)
- {
- vs.Clear();
- continue;
- }
- for (i = 0; i < nverts; i++)
- {
- c.X = hullr.Vertices[i].x;
- c.Y = hullr.Vertices[i].y;
- c.Z = hullr.Vertices[i].z;
- coords.Add(c);
- }
- for (i = 0; i < nindexs; i += 3)
- {
- t1 = hullr.Indices[i];
- if (t1 > nverts)
- break;
- t2 = hullr.Indices[i + 1];
- if (t2 > nverts)
- break;
- t3 = hullr.Indices[i + 2];
- if (t3 > nverts)
- break;
- f = new Face(vertsoffset + t1, vertsoffset + t2, vertsoffset + t3);
- faces.Add(f);
- }
- */
- List<int> indices;
- if (!HullUtils.ComputeHull(vs, out indices))
- {
- vs.Clear();
- continue;
- }
- nverts = vs.Count;
- nindexs = indices.Count;
- if (nindexs % 3 != 0)
- {
- vs.Clear();
- continue;
- }
- for (i = 0; i < nverts; i++)
- {
- c.X = vs[i].x;
- c.Y = vs[i].y;
- c.Z = vs[i].z;
- coords.Add(c);
- }
- for (i = 0; i < nindexs; i += 3)
- {
- t1 = indices[i];
- if (t1 > nverts)
- break;
- t2 = indices[i + 1];
- if (t2 > nverts)
- break;
- t3 = indices[i + 2];
- if (t3 > nverts)
- break;
- f = new Face(vertsoffset + t1, vertsoffset + t2, vertsoffset + t3);
- faces.Add(f);
- }
- vertsoffset += nverts;
- vs.Clear();
- }
- }
- if (coords.Count > 0 && faces.Count > 0)
- return true;
- }
- else
- {
- // if neither mesh or decomposition present, warn and use convex
- //m_log.WarnFormat("[MESH]: Data for PRIM shape type ( mesh or decomposition) not found for prim {0}",primName);
- }
- }
- vs.Clear();
- if (cmap.ContainsKey("BoundingVerts"))
- {
- data = cmap["BoundingVerts"].AsBinary();
- for (i = 0; i < data.Length; )
- {
- t1 = data[i++];
- t1 += data[i++] << 8;
- t2 = data[i++];
- t2 += data[i++] << 8;
- t3 = data[i++];
- t3 += data[i++] << 8;
- f3 = new float3((t1 * range.X + min.X),
- (t2 * range.Y + min.Y),
- (t3 * range.Z + min.Z));
- vs.Add(f3);
- }
- nverts = vs.Count;
- if (nverts < 3)
- {
- vs.Clear();
- return false;
- }
- if (nverts < 5)
- {
- foreach (float3 point in vs)
- {
- c.X = point.x;
- c.Y = point.y;
- c.Z = point.z;
- coords.Add(c);
- }
- f = new Face(0, 1, 2);
- faces.Add(f);
- if (nverts == 4)
- {
- f = new Face(0, 2, 3);
- faces.Add(f);
- f = new Face(0, 3, 1);
- faces.Add(f);
- f = new Face( 3, 2, 1);
- faces.Add(f);
- }
- vs.Clear();
- return true;
- }
- /*
- if (!HullUtils.ComputeHull(vs, ref hullr, 0, 0.0f))
- return false;
- nverts = hullr.Vertices.Count;
- nindexs = hullr.Indices.Count;
- if (nindexs % 3 != 0)
- return false;
- for (i = 0; i < nverts; i++)
- {
- c.X = hullr.Vertices[i].x;
- c.Y = hullr.Vertices[i].y;
- c.Z = hullr.Vertices[i].z;
- coords.Add(c);
- }
- for (i = 0; i < nindexs; i += 3)
- {
- t1 = hullr.Indices[i];
- if (t1 > nverts)
- break;
- t2 = hullr.Indices[i + 1];
- if (t2 > nverts)
- break;
- t3 = hullr.Indices[i + 2];
- if (t3 > nverts)
- break;
- f = new Face(t1, t2, t3);
- faces.Add(f);
- }
- */
- List<int> indices;
- if (!HullUtils.ComputeHull(vs, out indices))
- return false;
- nindexs = indices.Count;
- if (nindexs % 3 != 0)
- return false;
- for (i = 0; i < nverts; i++)
- {
- c.X = vs[i].x;
- c.Y = vs[i].y;
- c.Z = vs[i].z;
- coords.Add(c);
- }
- for (i = 0; i < nindexs; i += 3)
- {
- t1 = indices[i];
- if (t1 > nverts)
- break;
- t2 = indices[i + 1];
- if (t2 > nverts)
- break;
- t3 = indices[i + 2];
- if (t3 > nverts)
- break;
- f = new Face(t1, t2, t3);
- faces.Add(f);
- }
- vs.Clear();
- if (coords.Count > 0 && faces.Count > 0)
- return true;
- }
- else
- return false;
- }
- }
- return true;
- }
- /// <summary>
- /// Generate the co-ords and faces necessary to construct a mesh from the sculpt data the accompanies a prim.
- /// </summary>
- /// <param name="primName"></param>
- /// <param name="primShape"></param>
- /// <param name="size"></param>
- /// <param name="lod"></param>
- /// <param name="coords">Coords are added to this list by the method.</param>
- /// <param name="faces">Faces are added to this list by the method.</param>
- /// <returns>true if coords and faces were successfully generated, false if not</returns>
- private bool GenerateCoordsAndFacesFromPrimSculptData(
- string primName, PrimitiveBaseShape primShape, float lod, out List<Coord> coords, out List<Face> faces)
- {
- coords = new List<Coord>();
- faces = new List<Face>();
- PrimMesher.SculptMesh sculptMesh;
- Image idata = null;
- if (primShape.SculptData == null || primShape.SculptData.Length == 0)
- return false;
- try
- {
- OpenMetaverse.Imaging.ManagedImage unusedData;
- OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata);
- unusedData = null;
- if (idata == null)
- {
- // In some cases it seems that the decode can return a null bitmap without throwing
- // an exception
- m_log.WarnFormat("[PHYSICS]: OpenJPEG decoded sculpt data for {0} to a null bitmap. Ignoring.", primName);
- return false;
- }
- }
- catch (DllNotFoundException)
- {
- m_log.Error("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!");
- return false;
- }
- catch (IndexOutOfRangeException)
- {
- m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed");
- return false;
- }
- catch (Exception ex)
- {
- m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message);
- return false;
- }
- PrimMesher.SculptMesh.SculptType sculptType;
- // remove mirror and invert bits
- OpenMetaverse.SculptType pbsSculptType = ((OpenMetaverse.SculptType)(primShape.SculptType & 0x3f));
- switch (pbsSculptType)
- {
- case OpenMetaverse.SculptType.Cylinder:
- sculptType = PrimMesher.SculptMesh.SculptType.cylinder;
- break;
- case OpenMetaverse.SculptType.Plane:
- sculptType = PrimMesher.SculptMesh.SculptType.plane;
- break;
- case OpenMetaverse.SculptType.Torus:
- sculptType = PrimMesher.SculptMesh.SculptType.torus;
- break;
- case OpenMetaverse.SculptType.Sphere:
- sculptType = PrimMesher.SculptMesh.SculptType.sphere;
- break;
- default:
- sculptType = PrimMesher.SculptMesh.SculptType.plane;
- break;
- }
- bool mirror = ((primShape.SculptType & 128) != 0);
- bool invert = ((primShape.SculptType & 64) != 0);
- sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, mirror, invert);
- idata.Dispose();
- // sculptMesh.DumpRaw(baseDir, primName, "primMesh");
- coords = sculptMesh.coords;
- faces = sculptMesh.faces;
- return true;
- }
- /// <summary>
- /// Generate the co-ords and faces necessary to construct a mesh from the shape data the accompanies a prim.
- /// </summary>
- /// <param name="primName"></param>
- /// <param name="primShape"></param>
- /// <param name="size"></param>
- /// <param name="coords">Coords are added to this list by the method.</param>
- /// <param name="faces">Faces are added to this list by the method.</param>
- /// <returns>true if coords and faces were successfully generated, false if not</returns>
- private bool GenerateCoordsAndFacesFromPrimShapeData(
- string primName, PrimitiveBaseShape primShape, float lod, bool convex,
- out List<Coord> coords, out List<Face> faces)
- {
- PrimMesh primMesh;
- coords = new List<Coord>();
- faces = new List<Face>();
- float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f;
- float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f;
- float pathBegin = (float)primShape.PathBegin * 2.0e-5f;
- float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f;
- float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f;
- float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f;
- float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f;
- float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f;
- if (profileBegin < 0.0f)
- profileBegin = 0.0f;
- if (profileEnd < 0.02f)
- profileEnd = 0.02f;
- else if (profileEnd > 1.0f)
- profileEnd = 1.0f;
- if (profileBegin >= profileEnd)
- profileBegin = profileEnd - 0.02f;
- float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f;
- if(convex)
- profileHollow = 0.0f;
- else if (profileHollow > 0.95f)
- profileHollow = 0.95f;
- int sides = 4;
- LevelOfDetail iLOD = (LevelOfDetail)lod;
- byte profshape = (byte)(primShape.ProfileCurve & 0x07);
- if (profshape == (byte)ProfileShape.EquilateralTriangle
- || profshape == (byte)ProfileShape.IsometricTriangle
- || profshape == (byte)ProfileShape.RightTriangle)
- sides = 3;
- else if (profshape == (byte)ProfileShape.Circle)
- {
- switch (iLOD)
- {
- case LevelOfDetail.High: sides = 24; break;
- case LevelOfDetail.Medium: sides = 12; break;
- case LevelOfDetail.Low: sides = 6; break;
- case LevelOfDetail.VeryLow: sides = 3; break;
- default: sides = 24; break;
- }
- }
- else if (profshape == (byte)ProfileShape.HalfCircle)
- { // half circle, prim is a sphere
- switch (iLOD)
- {
- case LevelOfDetail.High: sides = 24; break;
- case LevelOfDetail.Medium: sides = 12; break;
- case LevelOfDetail.Low: sides = 6; break;
- case LevelOfDetail.VeryLow: sides = 3; break;
- default: sides = 24; break;
- }
- profileBegin = 0.5f * profileBegin + 0.5f;
- profileEnd = 0.5f * profileEnd + 0.5f;
- }
- int hollowSides = sides;
- if (primShape.HollowShape == HollowShape.Circle)
- {
- switch (iLOD)
- {
- case LevelOfDetail.High: hollowSides = 24; break;
- case LevelOfDetail.Medium: hollowSides = 12; break;
- case LevelOfDetail.Low: hollowSides = 6; break;
- case LevelOfDetail.VeryLow: hollowSides = 3; break;
- default: hollowSides = 24; break;
- }
- }
- else if (primShape.HollowShape == HollowShape.Square)
- hollowSides = 4;
- else if (primShape.HollowShape == HollowShape.Triangle)
- {
- if (profshape == (byte)ProfileShape.HalfCircle)
- hollowSides = 6;
- else
- hollowSides = 3;
- }
- primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides);
- if (primMesh.errorMessage != null)
- if (primMesh.errorMessage.Length > 0)
- m_log.Error("[ERROR] " + primMesh.errorMessage);
- primMesh.topShearX = pathShearX;
- primMesh.topShearY = pathShearY;
- primMesh.pathCutBegin = pathBegin;
- primMesh.pathCutEnd = pathEnd;
- if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte) Extrusion.Flexible)
- {
- primMesh.twistBegin = (primShape.PathTwistBegin * 18) / 10;
- primMesh.twistEnd = (primShape.PathTwist * 18) / 10;
- primMesh.taperX = pathScaleX;
- primMesh.taperY = pathScaleY;
- #if SPAM
- m_log.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString());
- #endif
- try
- {
- primMesh.ExtrudeLinear();
- }
- catch (Exception ex)
- {
- ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh);
- return false;
- }
- }
- else
- {
- primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f;
- primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f;
- primMesh.radius = 0.01f * primShape.PathRadiusOffset;
- primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions;
- primMesh.skew = 0.01f * primShape.PathSkew;
- primMesh.twistBegin = (primShape.PathTwistBegin * 36) / 10;
- primMesh.twistEnd = (primShape.PathTwist * 36) / 10;
- primMesh.taperX = primShape.PathTaperX * 0.01f;
- primMesh.taperY = primShape.PathTaperY * 0.01f;
- if(profshape == (byte)ProfileShape.HalfCircle)
- {
- if(primMesh.holeSizeY < 0.01f)
- primMesh.holeSizeY = 0.01f;
- else if(primMesh.holeSizeY > 1.0f)
- primMesh.holeSizeY = 1.0f;
- }
- #if SPAM
- m_log.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString());
- #endif
- try
- {
- primMesh.ExtrudeCircular();
- }
- catch (Exception ex)
- {
- ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh);
- return false;
- }
- }
- // primMesh.DumpRaw(baseDir, primName, "primMesh");
- coords = primMesh.coords;
- faces = primMesh.faces;
- return true;
- }
- public AMeshKey GetMeshUniqueKey(PrimitiveBaseShape primShape, Vector3 size, byte lod, bool convex)
- {
- AMeshKey key = new AMeshKey();
- Byte[] someBytes;
- key.hashB = 5181;
- key.hashC = 5181;
- ulong hash = 5381;
- if (primShape.SculptEntry)
- {
- key.uuid = primShape.SculptTexture;
- key.hashC = mdjb2(key.hashC, primShape.SculptType);
- key.hashC = mdjb2(key.hashC, primShape.PCode);
- }
- else
- {
- hash = mdjb2(hash, primShape.PathCurve);
- hash = mdjb2(hash, (byte)primShape.HollowShape);
- hash = mdjb2(hash, (byte)primShape.ProfileShape);
- hash = mdjb2(hash, primShape.PathBegin);
- hash = mdjb2(hash, primShape.PathEnd);
- hash = mdjb2(hash, primShape.PathScaleX);
- hash = mdjb2(hash, primShape.PathScaleY);
- hash = mdjb2(hash, primShape.PathShearX);
- key.hashA = hash;
- hash = key.hashB;
- hash = mdjb2(hash, primShape.PathShearY);
- hash = mdjb2(hash, (byte)primShape.PathTwist);
- hash = mdjb2(hash, (byte)primShape.PathTwistBegin);
- hash = mdjb2(hash, (byte)primShape.PathRadiusOffset);
- hash = mdjb2(hash, (byte)primShape.PathTaperX);
- hash = mdjb2(hash, (byte)primShape.PathTaperY);
- hash = mdjb2(hash, primShape.PathRevolutions);
- hash = mdjb2(hash, (byte)primShape.PathSkew);
- hash = mdjb2(hash, primShape.ProfileBegin);
- hash = mdjb2(hash, primShape.ProfileEnd);
- hash = mdjb2(hash, primShape.ProfileHollow);
- hash = mdjb2(hash, primShape.PCode);
- key.hashB = hash;
- }
- hash = key.hashC;
- hash = mdjb2(hash, lod);
- if (size == m_MeshUnitSize)
- {
- hash = hash << 8;
- hash |= 8;
- }
- else
- {
- someBytes = size.GetBytes();
- for (int i = 0; i < someBytes.Length; i++)
- hash = mdjb2(hash, someBytes[i]);
- hash = hash << 8;
- }
- if (convex)
- hash |= 4;
- if (primShape.SculptEntry)
- {
- hash |= 1;
- if (primShape.SculptType == (byte)SculptType.Mesh)
- hash |= 2;
- }
- key.hashC = hash;
- return key;
- }
- private ulong mdjb2(ulong hash, byte c)
- {
- return ((hash << 5) + hash) + (ulong)c;
- }
- private ulong mdjb2(ulong hash, ushort c)
- {
- hash = ((hash << 5) + hash) + (ulong)((byte)c);
- return ((hash << 5) + hash) + (ulong)(c >> 8);
- }
- public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
- {
- return CreateMesh(primName, primShape, size, lod, false,false,false);
- }
- public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
- {
- return CreateMesh(primName, primShape, size, lod, false,false,false);
- }
- public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde)
- {
- return CreateMesh(primName, primShape, size, lod, false, false, false);
- }
- public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
- {
- Mesh mesh = null;
- if (size.X < 0.01f) size.X = 0.01f;
- if (size.Y < 0.01f) size.Y = 0.01f;
- if (size.Z < 0.01f) size.Z = 0.01f;
- AMeshKey key = GetMeshUniqueKey(primShape, size, (byte)lod, convex);
- lock (m_uniqueMeshes)
- {
- m_uniqueMeshes.TryGetValue(key, out mesh);
- if (mesh != null)
- {
- mesh.RefCount++;
- return mesh;
- }
- // try to find a identical mesh on meshs recently released
- lock (m_uniqueReleasedMeshes)
- {
- m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
- if (mesh != null)
- {
- m_uniqueReleasedMeshes.Remove(key);
- try
- {
- m_uniqueMeshes.Add(key, mesh);
- }
- catch { }
- mesh.RefCount = 1;
- return mesh;
- }
- }
- }
- return null;
- }
- private static Vector3 m_MeshUnitSize = new Vector3(1.0f, 1.0f, 1.0f);
- public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex, bool forOde)
- {
- #if SPAM
- m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName);
- #endif
- Mesh mesh = null;
- if (size.X < 0.01f) size.X = 0.01f;
- if (size.Y < 0.01f) size.Y = 0.01f;
- if (size.Z < 0.01f) size.Z = 0.01f;
- // try to find a identical mesh on meshs in use
- AMeshKey key = GetMeshUniqueKey(primShape,size,(byte)lod, convex);
- lock (m_uniqueMeshes)
- {
- m_uniqueMeshes.TryGetValue(key, out mesh);
- if (mesh != null)
- {
- mesh.RefCount++;
- return mesh;
- }
- // try to find a identical mesh on meshs recently released
- lock (m_uniqueReleasedMeshes)
- {
- m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
- if (mesh != null)
- {
- m_uniqueReleasedMeshes.Remove(key);
- try
- {
- m_uniqueMeshes.Add(key, mesh);
- }
- catch { }
- mesh.RefCount = 1;
- return mesh;
- }
- }
- }
- Mesh UnitMesh = null;
- AMeshKey unitKey = GetMeshUniqueKey(primShape, m_MeshUnitSize, (byte)lod, convex);
- lock (m_uniqueReleasedMeshes)
- {
- m_uniqueReleasedMeshes.TryGetValue(unitKey, out UnitMesh);
- if (UnitMesh != null)
- {
- UnitMesh.RefCount = 1;
- }
- }
- if (UnitMesh == null && primShape.SculptEntry && doMeshFileCache)
- UnitMesh = GetFromFileCache(unitKey);
- if (UnitMesh == null)
- {
- UnitMesh = CreateMeshFromPrimMesher(primName, primShape, lod, convex);
- if (UnitMesh == null)
- return null;
- UnitMesh.DumpRaw(baseDir, unitKey.ToString(), "Z");
- if (forOde)
- {
- // force pinned mem allocation
- UnitMesh.PrepForOde();
- }
- else
- UnitMesh.TrimExcess();
- UnitMesh.Key = unitKey;
- UnitMesh.RefCount = 1;
- if (doMeshFileCache && primShape.SculptEntry)
- StoreToFileCache(unitKey, UnitMesh);
- lock (m_uniqueReleasedMeshes)
- {
- try
- {
- m_uniqueReleasedMeshes.Add(unitKey, UnitMesh);
- }
- catch { }
- }
- }
- mesh = UnitMesh.Scale(size);
- mesh.Key = key;
- mesh.RefCount = 1;
- lock (m_uniqueMeshes)
- {
- try
- {
- m_uniqueMeshes.Add(key, mesh);
- }
- catch { }
- }
- return mesh;
- }
- public void ReleaseMesh(IMesh imesh)
- {
- if (imesh == null)
- return;
- Mesh mesh = (Mesh)imesh;
- lock (m_uniqueMeshes)
- {
- int curRefCount = mesh.RefCount;
- curRefCount--;
- if (curRefCount > 0)
- {
- mesh.RefCount = curRefCount;
- return;
- }
- mesh.RefCount = 0;
- m_uniqueMeshes.Remove(mesh.Key);
- lock (m_uniqueReleasedMeshes)
- {
- try
- {
- m_uniqueReleasedMeshes.Add(mesh.Key, mesh);
- }
- catch { }
- }
- }
- }
- public void ExpireReleaseMeshs()
- {
- if (m_uniqueReleasedMeshes.Count == 0)
- return;
- List<Mesh> meshstodelete = new List<Mesh>();
- int refcntr;
- lock (m_uniqueReleasedMeshes)
- {
- foreach (Mesh m in m_uniqueReleasedMeshes.Values)
- {
- refcntr = m.RefCount;
- refcntr--;
- if (refcntr > -6)
- m.RefCount = refcntr;
- else
- meshstodelete.Add(m);
- }
- foreach (Mesh m in meshstodelete)
- {
- m_uniqueReleasedMeshes.Remove(m.Key);
- m.releaseBuildingMeshData();
- m.releasePinned();
- }
- }
- }
- public void FileNames(AMeshKey key, out string dir,out string fullFileName)
- {
- string id = key.ToString();
- string init = id.Substring(0, 1);
- dir = System.IO.Path.Combine(cachePath, init);
- fullFileName = System.IO.Path.Combine(dir, id);
- }
- public string FullFileName(AMeshKey key)
- {
- string id = key.ToString();
- string init = id.Substring(0,1);
- id = System.IO.Path.Combine(init, id);
- id = System.IO.Path.Combine(cachePath, id);
- return id;
- }
- private Mesh GetFromFileCache(AMeshKey key)
- {
- Mesh mesh = null;
- string filename = FullFileName(key);
- bool ok = true;
- lock (diskLock)
- {
- if (File.Exists(filename))
- {
- try
- {
- using(FileStream stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read))
- {
- // BinaryFormatter bformatter = new BinaryFormatter();
- mesh = Mesh.FromStream(stream,key);
- }
- }
- catch (Exception e)
- {
- ok = false;
- m_log.ErrorFormat(
- "[MESH CACHE]: Failed to get file {0}. Exception {1} {2}",
- filename, e.Message, e.StackTrace);
- }
- try
- {
- if (mesh == null || !ok)
- File.Delete(filename);
- else
- File.SetLastAccessTimeUtc(filename, DateTime.UtcNow);
- }
- catch
- {
- }
- }
- }
- return mesh;
- }
- private void StoreToFileCache(AMeshKey key, Mesh mesh)
- {
- bool ok = false;
- // Make sure the target cache directory exists
- string dir = String.Empty;
- string filename = String.Empty;
- FileNames(key, out dir, out filename);
- lock (diskLock)
- {
- Stream stream = null;
- try
- {
- if (!Directory.Exists(dir))
- {
- Directory.CreateDirectory(dir);
- }
- stream = File.Open(filename, FileMode.Create);
- ok = mesh.ToStream(stream);
- }
- catch (IOException e)
- {
- m_log.ErrorFormat(
- "[MESH CACHE]: Failed to write file {0}. Exception {1} {2}.",
- filename, e.Message, e.StackTrace);
- ok = false;
- }
- finally
- {
- if(stream != null)
- stream.Dispose();
- }
- if (!ok && File.Exists(filename))
- {
- try
- {
- File.Delete(filename);
- }
- catch (IOException e)
- {
- m_log.ErrorFormat(
- "[MESH CACHE]: Failed to delete file {0}",filename);
- }
- }
- }
- }
- public void ExpireFileCache()
- {
- if (!doCacheExpire)
- return;
- string controlfile = System.IO.Path.Combine(cachePath, "cntr");
- lock (diskLock)
- {
- try
- {
- if (File.Exists(controlfile))
- {
- int ndeleted = 0;
- int totalfiles = 0;
- int ndirs = 0;
- DateTime OlderTime = File.GetLastAccessTimeUtc(controlfile) - CacheExpire;
- File.SetLastAccessTimeUtc(controlfile, DateTime.UtcNow);
- foreach (string dir in Directory.GetDirectories(cachePath))
- {
- try
- {
- foreach (string file in Directory.GetFiles(dir))
- {
- try
- {
- if (File.GetLastAccessTimeUtc(file) < OlderTime)
- {
- File.Delete(file);
- ndeleted++;
- }
- }
- catch { }
- totalfiles++;
- }
- }
- catch { }
- ndirs++;
- }
- if (ndeleted == 0)
- m_log.InfoFormat("[MESH CACHE]: {0} Files in {1} cache folders, no expires",
- totalfiles,ndirs);
- else
- m_log.InfoFormat("[MESH CACHE]: {0} Files in {1} cache folders, expired {2} files accessed before {3}",
- totalfiles,ndirs, ndeleted, OlderTime.ToString());
- }
- else
- {
- m_log.Info("[MESH CACHE]: Expire delayed to next startup");
- FileStream fs = File.Create(controlfile,4096,FileOptions.WriteThrough);
- fs.Close();
- }
- }
- catch { }
- }
- }
- }
- }
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