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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Collections.Specialized;
- using System.IO;
- using System.Reflection;
- using System.Web;
- using System.Xml;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenMetaverse;
- using OpenMetaverse.Messages.Linden;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Framework.Capabilities;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Interfaces;
- using Caps = OpenSim.Framework.Capabilities.Caps;
- using OSDArray = OpenMetaverse.StructuredData.OSDArray;
- using OSDMap = OpenMetaverse.StructuredData.OSDMap;
- namespace OpenSim.Region.CoreModules.Avatar.Gods
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GodsModule")]
- public class GodsModule : INonSharedRegionModule, IGodsModule
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>Special UUID for actions that apply to all agents</summary>
- private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb");
- private static readonly UUID UUID_GRID_GOD = new UUID("6571e388-6218-4574-87db-f9379718315e");
- protected Scene m_scene;
- protected IDialogModule m_dialogModule;
- public void Initialise(IConfigSource source)
- {
- }
- public void AddRegion(Scene scene)
- {
- m_scene = scene;
- m_scene.RegisterModuleInterface<IGodsModule>(this);
- m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
- m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
- scene.EventManager.OnIncomingInstantMessage +=
- OnIncomingInstantMessage;
- }
- public void RemoveRegion(Scene scene)
- {
- m_scene.UnregisterModuleInterface<IGodsModule>(this);
- m_scene.EventManager.OnNewClient -= SubscribeToClientEvents;
- m_scene = null;
- }
- public void RegionLoaded(Scene scene)
- {
- m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>();
- }
- public void Close() {}
- public string Name { get { return "Gods Module"; } }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public void SubscribeToClientEvents(IClientAPI client)
- {
- client.OnGodKickUser += KickUser;
- client.OnRequestGodlikePowers += RequestGodlikePowers;
- }
- public void UnsubscribeFromClientEvents(IClientAPI client)
- {
- client.OnGodKickUser -= KickUser;
- client.OnRequestGodlikePowers -= RequestGodlikePowers;
- }
- private void OnRegisterCaps(UUID agentID, Caps caps)
- {
- string uri = "/CAPS/" + UUID.Random();
- caps.RegisterHandler(
- "UntrustedSimulatorMessage",
- new RestStreamHandler("POST", uri, HandleUntrustedSimulatorMessage, "UntrustedSimulatorMessage", null));
- }
- private string HandleUntrustedSimulatorMessage(string request,
- string path, string param, IOSHttpRequest httpRequest,
- IOSHttpResponse httpResponse)
- {
- OSDMap osd = (OSDMap)OSDParser.DeserializeLLSDXml(request);
- string message = osd["message"].AsString();
- if (message == "GodKickUser")
- {
- OSDMap body = (OSDMap)osd["body"];
- OSDArray userInfo = (OSDArray)body["UserInfo"];
- OSDMap userData = (OSDMap)userInfo[0];
- UUID agentID = userData["AgentID"].AsUUID();
- UUID godID = userData["GodID"].AsUUID();
- UUID godSessionID = userData["GodSessionID"].AsUUID();
- uint kickFlags = userData["KickFlags"].AsUInteger();
- string reason = userData["Reason"].AsString();
- ScenePresence god = m_scene.GetScenePresence(godID);
- if (god == null || god.ControllingClient.SessionId != godSessionID)
- return String.Empty;
- KickUser(godID, agentID, kickFlags, reason);
- }
- else
- {
- m_log.ErrorFormat("[GOD]: Unhandled UntrustedSimulatorMessage: {0}", message);
- }
- return String.Empty;
- }
- public void RequestGodlikePowers(
- UUID agentID, UUID sessionID, UUID token, bool godLike)
- {
- ScenePresence sp = m_scene.GetScenePresence(agentID);
- if(sp == null || sp.IsDeleted || sp.IsNPC)
- return;
- if (sessionID != sp.ControllingClient.SessionId)
- return;
- sp.GrantGodlikePowers(token, godLike);
- if (godLike && !sp.IsViewerUIGod && m_dialogModule != null)
- m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied");
- }
- public void KickUser(UUID godID, UUID agentID, uint kickflags, byte[] reason)
- {
- KickUser(godID, agentID, kickflags, Utils.BytesToString(reason));
- }
- /// <summary>
- /// Kicks or freezes User specified from the simulator. This logs them off of the grid
- /// </summary>
- /// <param name="godID">The person doing the kicking</param>
- /// <param name="agentID">the person that is being kicked</param>
- /// <param name="kickflags">Tells what to do to the user</param>
- /// <param name="reason">The message to send to the user after it's been turned into a field</param>
- public void KickUser(UUID godID, UUID agentID, uint kickflags, string reason)
- {
- // assuming automatic god rights on this for fast griefing reaction
- // this is also needed for kick via message
- if(!m_scene.Permissions.IsGod(godID))
- return;
- int godlevel = 200;
- // update level so higher gods can kick lower ones
- ScenePresence god = m_scene.GetScenePresence(godID);
- if(god != null && god.GodController.GodLevel > godlevel)
- godlevel = god.GodController.GodLevel;
- if(agentID == ALL_AGENTS)
- {
- m_scene.ForEachRootScenePresence(delegate(ScenePresence p)
- {
- if (p.UUID != godID)
- {
- if(godlevel > p.GodController.GodLevel)
- doKickmodes(godID, p, kickflags, reason);
- else if(m_dialogModule != null)
- m_dialogModule.SendAlertToUser(p.UUID, "Kick from " + godID.ToString() + " ignored, kick reason: " + reason);
- }
- });
- return;
- }
- ScenePresence sp = m_scene.GetScenePresence(agentID);
- if (sp == null || sp.IsChildAgent)
- {
- IMessageTransferModule transferModule =
- m_scene.RequestModuleInterface<IMessageTransferModule>();
- if (transferModule != null)
- {
- m_log.DebugFormat("[GODS]: Sending nonlocal kill for agent {0}", agentID);
- transferModule.SendInstantMessage(new GridInstantMessage(
- m_scene, godID, "God", agentID, (byte)250, false,
- reason, UUID.Zero, true,
- new Vector3(), new byte[] {(byte)kickflags}, true),
- delegate(bool success) {} );
- }
- return;
- }
- if (godlevel <= sp.GodController.GodLevel) // no god wars
- {
- if(m_dialogModule != null)
- m_dialogModule.SendAlertToUser(sp.UUID, "Kick from " + godID.ToString() + " ignored, kick reason: " + reason);
- return;
- }
- if(sp.UUID == godID)
- return;
- doKickmodes(godID, sp, kickflags, reason);
- }
- private void doKickmodes(UUID godID, ScenePresence sp, uint kickflags, string reason)
- {
- switch (kickflags)
- {
- case 0:
- KickPresence(sp, reason);
- break;
- case 1:
- sp.AllowMovement = false;
- if(m_dialogModule != null)
- {
- m_dialogModule.SendAlertToUser(sp.UUID, reason);
- m_dialogModule.SendAlertToUser(godID, "User Frozen");
- }
- break;
- case 2:
- sp.AllowMovement = true;
- if(m_dialogModule != null)
- {
- m_dialogModule.SendAlertToUser(sp.UUID, reason);
- m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
- }
- break;
- default:
- break;
- }
- }
- private void KickPresence(ScenePresence sp, string reason)
- {
- if(sp.IsDeleted || sp.IsChildAgent)
- return;
- sp.ControllingClient.Kick(reason);
- sp.Scene.CloseAgent(sp.UUID, true);
- }
- public void GridKickUser(UUID agentID, string reason)
- {
- int godlevel = 240; // grid god default
- ScenePresence sp = m_scene.GetScenePresence(agentID);
- if (sp == null || sp.IsChildAgent)
- {
- IMessageTransferModule transferModule =
- m_scene.RequestModuleInterface<IMessageTransferModule>();
- if (transferModule != null)
- {
- m_log.DebugFormat("[GODS]: Sending nonlocal kill for agent {0}", agentID);
- transferModule.SendInstantMessage(new GridInstantMessage(
- m_scene, UUID_GRID_GOD, "GRID", agentID, (byte)250, false,
- reason, UUID.Zero, true,
- new Vector3(), new byte[] {0}, true),
- delegate(bool success) {} );
- }
- return;
- }
- if(sp.IsDeleted)
- return;
- if (godlevel <= sp.GodController.GodLevel) // no god wars
- {
- if(m_dialogModule != null)
- m_dialogModule.SendAlertToUser(sp.UUID, "GRID kick detected and ignored, kick reason: " + reason);
- return;
- }
- sp.ControllingClient.Kick(reason);
- sp.Scene.CloseAgent(sp.UUID, true);
- }
- private void OnIncomingInstantMessage(GridInstantMessage msg)
- {
- if (msg.dialog == (uint)250) // Nonlocal kick
- {
- UUID agentID = new UUID(msg.toAgentID);
- string reason = msg.message;
- UUID godID = new UUID(msg.fromAgentID);
- uint kickMode = (uint)msg.binaryBucket[0];
- if(godID == UUID_GRID_GOD)
- GridKickUser(agentID, reason);
- else
- KickUser(godID, agentID, kickMode, reason);
- }
- }
- }
- }
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