SQLiteXInventoryData.cs 11 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Data;
  29. using System.Reflection;
  30. using System.Collections.Generic;
  31. #if CSharpSqlite
  32. using Community.CsharpSqlite.Sqlite;
  33. #else
  34. using Mono.Data.Sqlite;
  35. #endif
  36. using log4net;
  37. using OpenMetaverse;
  38. using OpenSim.Framework;
  39. namespace OpenSim.Data.SQLite
  40. {
  41. /// <summary>
  42. /// A SQLite Interface for the Asset Server
  43. /// </summary>
  44. public class SQLiteXInventoryData : IXInventoryData
  45. {
  46. // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  47. private SqliteFolderHandler m_Folders;
  48. private SqliteItemHandler m_Items;
  49. public SQLiteXInventoryData(string conn, string realm)
  50. {
  51. if (Util.IsWindows())
  52. Util.LoadArchSpecificWindowsDll("sqlite3.dll");
  53. m_Folders = new SqliteFolderHandler(
  54. conn, "inventoryfolders", "XInventoryStore");
  55. m_Items = new SqliteItemHandler(
  56. conn, "inventoryitems", String.Empty);
  57. }
  58. public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
  59. {
  60. return m_Folders.Get(fields, vals);
  61. }
  62. public XInventoryItem[] GetItems(string[] fields, string[] vals)
  63. {
  64. return m_Items.Get(fields, vals);
  65. }
  66. public bool StoreFolder(XInventoryFolder folder)
  67. {
  68. if (folder.folderName.Length > 64)
  69. folder.folderName = folder.folderName.Substring(0, 64);
  70. return m_Folders.Store(folder);
  71. }
  72. public bool StoreItem(XInventoryItem item)
  73. {
  74. if (item.inventoryName.Length > 64)
  75. item.inventoryName = item.inventoryName.Substring(0, 64);
  76. if (item.inventoryDescription.Length > 128)
  77. item.inventoryDescription = item.inventoryDescription.Substring(0, 128);
  78. return m_Items.Store(item);
  79. }
  80. public bool DeleteFolders(string field, string val)
  81. {
  82. return m_Folders.Delete(field, val);
  83. }
  84. public bool DeleteFolders(string[] fields, string[] vals)
  85. {
  86. return m_Folders.Delete(fields, vals);
  87. }
  88. public bool DeleteItems(string field, string val)
  89. {
  90. return m_Items.Delete(field, val);
  91. }
  92. public bool DeleteItems(string[] fields, string[] vals)
  93. {
  94. return m_Items.Delete(fields, vals);
  95. }
  96. public bool MoveItem(string id, string newParent)
  97. {
  98. return m_Items.MoveItem(id, newParent);
  99. }
  100. public bool MoveFolder(string id, string newParent)
  101. {
  102. return m_Folders.MoveFolder(id, newParent);
  103. }
  104. public XInventoryItem[] GetActiveGestures(UUID principalID)
  105. {
  106. return m_Items.GetActiveGestures(principalID);
  107. }
  108. public int GetAssetPermissions(UUID principalID, UUID assetID)
  109. {
  110. return m_Items.GetAssetPermissions(principalID, assetID);
  111. }
  112. }
  113. public class SqliteItemHandler : SqliteInventoryHandler<XInventoryItem>
  114. {
  115. public SqliteItemHandler(string c, string t, string m) :
  116. base(c, t, m)
  117. {
  118. }
  119. public override bool Store(XInventoryItem item)
  120. {
  121. if (!base.Store(item))
  122. return false;
  123. IncrementFolderVersion(item.parentFolderID);
  124. return true;
  125. }
  126. public override bool Delete(string field, string val)
  127. {
  128. XInventoryItem[] retrievedItems = Get(new string[] { field }, new string[] { val });
  129. if (retrievedItems.Length == 0)
  130. return false;
  131. if (!base.Delete(field, val))
  132. return false;
  133. // Don't increment folder version here since Delete(string, string) calls Delete(string[], string[])
  134. // IncrementFolderVersion(retrievedItems[0].parentFolderID);
  135. return true;
  136. }
  137. public override bool Delete(string[] fields, string[] vals)
  138. {
  139. XInventoryItem[] retrievedItems = Get(fields, vals);
  140. if (retrievedItems.Length == 0)
  141. return false;
  142. if (!base.Delete(fields, vals))
  143. return false;
  144. HashSet<UUID> deletedItemFolderUUIDs = new HashSet<UUID>();
  145. Array.ForEach<XInventoryItem>(retrievedItems, i => deletedItemFolderUUIDs.Add(i.parentFolderID));
  146. foreach (UUID deletedItemFolderUUID in deletedItemFolderUUIDs)
  147. IncrementFolderVersion(deletedItemFolderUUID);
  148. return true;
  149. }
  150. public bool MoveItem(string id, string newParent)
  151. {
  152. XInventoryItem[] retrievedItems = Get(new string[] { "inventoryID" }, new string[] { id });
  153. if (retrievedItems.Length == 0)
  154. return false;
  155. UUID oldParent = retrievedItems[0].parentFolderID;
  156. using (SqliteCommand cmd = new SqliteCommand())
  157. {
  158. cmd.CommandText = String.Format("update {0} set parentFolderID = :ParentFolderID where inventoryID = :InventoryID", m_Realm);
  159. cmd.Parameters.Add(new SqliteParameter(":ParentFolderID", newParent));
  160. cmd.Parameters.Add(new SqliteParameter(":InventoryID", id));
  161. if (ExecuteNonQuery(cmd, m_Connection) == 0)
  162. return false;
  163. }
  164. IncrementFolderVersion(oldParent);
  165. IncrementFolderVersion(newParent);
  166. return true;
  167. }
  168. public XInventoryItem[] GetActiveGestures(UUID principalID)
  169. {
  170. using (SqliteCommand cmd = new SqliteCommand())
  171. {
  172. cmd.CommandText = String.Format("select * from inventoryitems where avatarId = :uuid and assetType = :type and flags = 1", m_Realm);
  173. cmd.Parameters.Add(new SqliteParameter(":uuid", principalID.ToString()));
  174. cmd.Parameters.Add(new SqliteParameter(":type", (int)AssetType.Gesture));
  175. return DoQuery(cmd);
  176. }
  177. }
  178. public int GetAssetPermissions(UUID principalID, UUID assetID)
  179. {
  180. IDataReader reader;
  181. using (SqliteCommand cmd = new SqliteCommand())
  182. {
  183. cmd.CommandText = String.Format("select inventoryCurrentPermissions from inventoryitems where avatarID = :PrincipalID and assetID = :AssetID", m_Realm);
  184. cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
  185. cmd.Parameters.Add(new SqliteParameter(":AssetID", assetID.ToString()));
  186. reader = ExecuteReader(cmd, m_Connection);
  187. }
  188. int perms = 0;
  189. while (reader.Read())
  190. {
  191. perms |= Convert.ToInt32(reader["inventoryCurrentPermissions"]);
  192. }
  193. reader.Close();
  194. //CloseCommand(cmd);
  195. return perms;
  196. }
  197. }
  198. public class SqliteFolderHandler : SqliteInventoryHandler<XInventoryFolder>
  199. {
  200. public SqliteFolderHandler(string c, string t, string m) :
  201. base(c, t, m)
  202. {
  203. }
  204. public override bool Store(XInventoryFolder folder)
  205. {
  206. if (!base.Store(folder))
  207. return false;
  208. IncrementFolderVersion(folder.parentFolderID);
  209. return true;
  210. }
  211. public bool MoveFolder(string id, string newParentFolderID)
  212. {
  213. XInventoryFolder[] folders = Get(new string[] { "folderID" }, new string[] { id });
  214. if (folders.Length == 0)
  215. return false;
  216. UUID oldParentFolderUUID = folders[0].parentFolderID;
  217. using (SqliteCommand cmd = new SqliteCommand())
  218. {
  219. cmd.CommandText = String.Format("update {0} set parentFolderID = :ParentFolderID where folderID = :FolderID", m_Realm);
  220. cmd.Parameters.Add(new SqliteParameter(":ParentFolderID", newParentFolderID));
  221. cmd.Parameters.Add(new SqliteParameter(":FolderID", id));
  222. if (ExecuteNonQuery(cmd, m_Connection) == 0)
  223. return false;
  224. }
  225. IncrementFolderVersion(oldParentFolderUUID);
  226. IncrementFolderVersion(newParentFolderID);
  227. return true;
  228. }
  229. }
  230. public class SqliteInventoryHandler<T> : SQLiteGenericTableHandler<T> where T: class, new()
  231. {
  232. public SqliteInventoryHandler(string c, string t, string m) : base(c, t, m) {}
  233. protected bool IncrementFolderVersion(UUID folderID)
  234. {
  235. return IncrementFolderVersion(folderID.ToString());
  236. }
  237. protected bool IncrementFolderVersion(string folderID)
  238. {
  239. // m_log.DebugFormat("[MYSQL ITEM HANDLER]: Incrementing version on folder {0}", folderID);
  240. // Util.PrintCallStack();
  241. using (SqliteCommand cmd = new SqliteCommand())
  242. {
  243. cmd.CommandText = "update inventoryfolders set version=version+1 where folderID = ?folderID";
  244. cmd.Parameters.Add(new SqliteParameter(":folderID", folderID));
  245. try
  246. {
  247. cmd.ExecuteNonQuery();
  248. }
  249. catch (Exception)
  250. {
  251. return false;
  252. }
  253. }
  254. return true;
  255. }
  256. }
  257. }