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- integer counter;
- default
- {
- state_entry()
- {
- llSay( 0, "Hello, Avatar! Touch to change color and size.");
- counter = 0;
- }
- touch_start(integer total_number)
- { // do these instructions when the object is touched.
- counter = counter + 1;
- // choose three random RGB color components between 0. and 1.0.
- float redness = llFrand( 1.0 );
- float greenness = llFrand( 1.0 );
- float blueness = llFrand( 1.0 );
- // combine color components into a vector and use that vector
- // to set object color.
- vector prim_color = < redness, greenness, blueness >;
- llSetColor( prim_color, ALL_SIDES ); // set object color to new color.
- // choose a random number between 0. and 10. for use as a scale factor.
- float new_scale = llFrand(10.0) + 1.0;
- llSetScale(< new_scale, new_scale, new_scale > ); // set object scale.
- llSay( 0, "Touched by angel number " + (string)counter);
- }
- }
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