OpenSimDefaults.ini 51 KB

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  1. ; This file contains defaults for various settings in OpenSimulator. These can be overriden
  2. ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
  3. [Startup]
  4. ; Set this to true if you want to log crashes to disk
  5. ; this can be useful when submitting bug reports.
  6. ; However, this will only log crashes within OpenSimulator that cause the entire program to exit
  7. ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
  8. ; You will need to capture these native stack traces by recording the session log itself.
  9. save_crashes = false
  10. ; Directory to save crashes to if above is enabled
  11. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  12. crash_dir = "crashes"
  13. ; Place to create a PID file
  14. ; PIDFile = "/tmp/my.pid"
  15. ; Console commands run at startup
  16. startup_console_commands_file = "startup_commands.txt"
  17. ; Console commands run on shutdown
  18. shutdown_console_commands_file = "shutdown_commands.txt"
  19. ; Console commands run every 20 minutes
  20. ; timer_Script = "filename"
  21. ; ##
  22. ; ## SYSTEM
  23. ; ##
  24. ; Sets the method that OpenSim will use to fire asynchronous
  25. ; events. Valid values are UnsafeQueueUserWorkItem,
  26. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
  27. ; SmartThreadPool is reported to work well on Mono/Linux, but
  28. ; UnsafeQueueUserWorkItem has been benchmarked with better
  29. ; performance on .NET/Windows
  30. async_call_method = SmartThreadPool
  31. ; Max threads to allocate on the FireAndForget thread pool
  32. ; when running with the SmartThreadPool option above
  33. MaxPoolThreads = 15
  34. ; ##
  35. ; ## CLIENTS
  36. ; ##
  37. ; Enables EventQueueGet Service.
  38. EventQueue = true
  39. ; Set this to the DLL containing the client stack to use.
  40. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  41. ; ##
  42. ; ## REGIONS
  43. ; ##
  44. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  45. ; Defaults to "filesystem" if this setting isn't present
  46. region_info_source = "filesystem"
  47. ; region_info_source = "web"
  48. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  49. ; Defaults to bin/Regions in your OpenSimulator installation directory
  50. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  51. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  52. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  53. ; except that everything is also enclosed in a <Regions> tag.
  54. ; regionload_webserver_url = "http://example.com/regions.xml";
  55. ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
  56. NonPhysicalPrimMax = 256
  57. ; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file.
  58. PhysicalPrimMax = 10
  59. ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
  60. ; This can be overriden in the region config file.
  61. ClampPrimSize = false
  62. ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
  63. ; This only applies when crossing to a region running in a different simulator.
  64. ; For crossings where the regions are on the same simulator the script is always kept running.
  65. AllowScriptCrossing = true
  66. ; Allow compiled script binary code to cross region boundaries.
  67. ; If you set this to "true", any region that can teleport to you can
  68. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  69. ; YOU HAVE BEEN WARNED!!!
  70. TrustBinaries = false
  71. ; Combine all contiguous regions into one large megaregion
  72. ; Order your regions from South to North, West to East in your regions.ini and then set this to true
  73. ; Warning! Don't use this with regions that have existing content!, This will likely break them
  74. CombineContiguousRegions = false
  75. ; Extend the region's draw distance; 255m is the default which includes
  76. ; one neighbor on each side of the current region, 767m would go three
  77. ; neighbors on each side for a total of 49 regions in view. Warning, unless
  78. ; all the regions have the same drawdistance, you will end up with strange
  79. ; effects because the agents that get closed may be inconsistent.
  80. DefaultDrawDistance = 255.0
  81. ; If you have only one region in an instance, or to avoid the many bugs
  82. ; that you can trigger in modules by restarting a region, set this to
  83. ; true to make the entire instance exit instead of restarting the region.
  84. ; This is meant to be used on systems where some external system like
  85. ; Monit will restart any instance that exits, thereby making the shutdown
  86. ; into a restart.
  87. InworldRestartShutsDown = false
  88. ; ##
  89. ; ## PRIM STORAGE
  90. ; ##
  91. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  92. ; prevent frequently changing objects from heavily loading the region data store.
  93. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  94. ;
  95. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  96. MinimumTimeBeforePersistenceConsidered = 60
  97. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  98. MaximumTimeBeforePersistenceConsidered = 600
  99. ; Should avatars in neighbor sims see objects in this sim?
  100. see_into_this_sim_from_neighbor = true
  101. ; ##
  102. ; ## PHYSICS
  103. ; ##
  104. ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
  105. physical_prim = true
  106. ; Select a mesher here.
  107. ;
  108. ; Meshmerizer properly handles complex prims by using triangle meshes.
  109. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  110. ;
  111. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  112. ; Usually this is only a box
  113. meshing = Meshmerizer
  114. ;meshing = ZeroMesher
  115. ; Path to decoded sculpty maps
  116. ; Defaults to "j2kDecodeCache
  117. ;DecodedSculptMapPath = "j2kDecodeCache"
  118. ; if you use Meshmerizer and want sculpt map collisions, setting this to
  119. ; to true will store decoded sculpt maps in a special folder in your bin
  120. ; folder, which can reduce startup times by reducing asset requests. Some
  121. ; versions of mono dont work well when reading the cache files, so set this
  122. ; to false if you have compatibility problems.
  123. ;CacheSculptMaps = true
  124. ; Choose one of the physics engines below
  125. ; OpenDynamicsEngine is by some distance the most developed physics engine
  126. ; basicphysics effectively does not model physics at all, making all objects phantom
  127. physics = OpenDynamicsEngine
  128. ;physics = basicphysics
  129. ;physics = POS
  130. ;physics = modified_BulletX
  131. ;physics = BulletSim
  132. ; ##
  133. ; ## PERMISSIONS
  134. ; ##
  135. ;permissionmodules = "DefaultPermissionsModule"
  136. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  137. ; any item, etc. This may not yet be implemented uniformally.
  138. ; If set to true, then all permissions checks are carried out
  139. ; Default is true
  140. serverside_object_permissions = true
  141. allow_grid_gods = false
  142. ; This allows somne control over permissions
  143. ; please note that this still doesn't duplicate SL, and is not intended to
  144. ;region_owner_is_god = true
  145. ;region_manager_is_god = false
  146. ;parcel_owner_is_god = true
  147. ; Control user types that are allowed to create new scripts
  148. ; Only enforced if serviceside_object_permissions is true
  149. ;
  150. ; Current possible values are
  151. ; all - anyone can create scripts (subject to normal permissions)
  152. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  153. ; Default value is all
  154. ; allowed_script_creators = all
  155. ; Control user types that are allowed to edit (save) scripts
  156. ; Only enforced if serviceside_object_permissions is true
  157. ;
  158. ; Current possible values are
  159. ; all - anyone can edit scripts (subject to normal permissions)
  160. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  161. ; Default value is all
  162. ; allowed_script_editors = all
  163. ; ##
  164. ; ## SCRIPT ENGINE
  165. ; ##
  166. DefaultScriptEngine = "XEngine"
  167. ; ##
  168. ; ## WORLD MAP
  169. ; ##
  170. ;WorldMapModule = "WorldMap"
  171. ;MapImageModule = "MapImageModule"
  172. ; World map blacklist timeout in seconds
  173. ;BlacklistTimeout = 600
  174. ; Set to false to not generate any maptiles
  175. ;GenerateMaptiles = true
  176. ; Refresh (in seconds) the map tile periodically
  177. ;MaptileRefresh = 0
  178. ; If not generating maptiles, use this static texture asset ID
  179. ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  180. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  181. ; objects, so you can turn it off here if you'd like.
  182. DrawPrimOnMapTile = true
  183. ; Use terrain texture for maptiles if true, use shaded green if false
  184. TextureOnMapTile = true
  185. ; ##
  186. ; ## EMAIL MODULE
  187. ; ##
  188. ;emailmodule = DefaultEmailModule
  189. ; ##
  190. ; ## ANIMATIONS
  191. ; ##
  192. ; If enabled, enableFlySlow will change the primary fly state to
  193. ; FLYSLOW, and the "always run" state will be the regular fly.
  194. enableflyslow = false
  195. ; PreJump is an additional animation state, but it probably
  196. ; won't look right until the physics engine supports it
  197. ; (i.e delays takeoff for a moment)
  198. ; This is commented so it will come on automatically once it's
  199. ; supported.
  200. ; enableprejump = true
  201. ; Simulator Stats URI
  202. ; Enable JSON simulator data by setting a URI name (case sensitive)
  203. ; Stats_URI = "jsonSimStats"
  204. ; Make OpenSim start all regions woth logins disabled. They will need
  205. ; to be enabled from the console if this is set
  206. ; StartDisabled = false
  207. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  208. ; OpenJPEG if false
  209. ; UseCSJ2K = true
  210. ; Persist avatar baked textures
  211. ; Persisting baked textures can speed up login and region border
  212. ; crossings especially with large numbers of users, though it
  213. ; will store potentially large numbers of textures in your asset
  214. ; database
  215. PersistBakedTextures = false
  216. ; Control the delay before appearance is sent to other avatars and
  217. ; saved in the avatar service. Attempts to limit the impact caused
  218. ; by the very chatty dialog that sets appearance when an avatar
  219. ; logs in or teleports into a region; values are in seconds
  220. DelayBeforeAppearanceSave = 5
  221. DelayBeforeAppearanceSend = 2
  222. [SMTP]
  223. enabled = false
  224. ;enabled = true
  225. ;internal_object_host = lsl.opensim.local
  226. ;host_domain_header_from = 127.0.0.1
  227. ;SMTP_SERVER_HOSTNAME = 127.0.0.1
  228. ;SMTP_SERVER_PORT = 25
  229. ;SMTP_SERVER_LOGIN = foo
  230. ;SMTP_SERVER_PASSWORD = bar
  231. [Network]
  232. ConsoleUser = "Test"
  233. ConsolePass = "secret"
  234. http_listener_port = 9000
  235. console_port = 0
  236. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  237. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  238. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  239. http_listener_ssl = false ; Also create a SSL server
  240. http_listener_cn = "localhost" ; Use the cert with the common name
  241. http_listener_sslport = 9001 ; Use this port for SSL connections
  242. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  243. ; HTTPS for "Out of band" management applications such as the remote
  244. ; admin module
  245. ;
  246. ; Create https_listener = "True" will create a listener on the port
  247. ; specified. Provide the path to your server certificate along with it's
  248. ; password
  249. ; https_listener = False
  250. ; Set our listener to this port
  251. ; https_port = 0
  252. ; Path to X509 certificate
  253. ; cert_path = "path/to/cert.p12"
  254. ; Password for cert
  255. ; cert_pass = "password"
  256. ; Hostname to use in llRequestURL/llRequestSecureURL
  257. ; if not defined - default machine name is being used
  258. ; (on Windows this mean NETBIOS name - useably only inside local network)
  259. ; ExternalHostNameForLSL=127.0.0.1
  260. ; What is reported as the "X-Secondlife-Shard"
  261. ; Defaults to the user server url if not set
  262. ; The old default is "OpenSim", set here for compatibility
  263. shard = "OpenSim"
  264. ; What is reported as the "User-Agent" when using llHTTPRequest
  265. ; Defaults to not sent if not set here. See the notes section in the wiki at
  266. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  267. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  268. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  269. [XMLRPC]
  270. ; ##
  271. ; ## Scripting XMLRPC mapper
  272. ; ##
  273. ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
  274. ; script concurrently with the first remote_data event.
  275. ; This will contain the fully qualified URI an external site needs
  276. ; to use to send XMLRPC requests to that script
  277. ;XmlRpcRouterModule = "XmlRpcRouterModule"
  278. ;XmlRpcPort = 20800
  279. [ClientStack.LindenUDP]
  280. ; Set this to true to process incoming packets asynchronously. Networking is
  281. ; already separated from packet handling with a queue, so this will only
  282. ; affect whether networking internals such as packet decoding and
  283. ; acknowledgement accounting are done synchronously or asynchronously
  284. ; Default is true.
  285. ;
  286. ;async_packet_handling = true
  287. ; The client socket receive buffer size determines how many
  288. ; incoming requests we can process; the default on .NET is 8192
  289. ; which is about 2 4k-sized UDP datagrams. On mono this is
  290. ; whatever the underlying operating system has as default; for
  291. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  292. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  293. ; do "sysctl net.core.rmem_default" to find out what your system
  294. ; uses a default socket receive buffer size.
  295. ;
  296. ; client_socket_rcvbuf_size allows you to specify the receive
  297. ; buffer size LLUDPServer should use. NOTE: this will be limited
  298. ; by the system's settings for the maximum client receive buffer
  299. ; size (on linux systems you can set that with "sysctl -w
  300. ; net.core.rmem_max=X")
  301. ;
  302. ;client_socket_rcvbuf_size = 8388608
  303. ; Maximum outbound bytes per second for a single scene. This can be used to
  304. ; throttle total outbound UDP traffic for a simulator. The default value is
  305. ; 0, meaning no throttling at the scene level. The example given here is
  306. ; 20 megabits
  307. ;
  308. ;scene_throttle_max_bps = 2621440
  309. ; Maximum bits per second to send to any single client. This will override
  310. ; the user's viewer preference settings. The default value is 0, meaning no
  311. ; aggregate throttling on clients (only per-category throttling). The
  312. ; example given here is 1.5 megabits
  313. ;
  314. ;client_throttle_max_bps = 196608
  315. ; Adaptive throttling attempts to limit network overload when multiple
  316. ; clients login by starting each connection more slowly. Disabled by
  317. ; default
  318. ;
  319. ;enable_adaptive_throttles = true
  320. ; Per-client bytes per second rates for the various throttle categories.
  321. ; These are default values that will be overriden by clients. These
  322. ; defaults are approximately equivalent to the throttles set by the Imprudence
  323. ; viewer when maximum bandwidth is set to 350kbps
  324. ;resend_default = 6625
  325. ;land_default = 9125
  326. ;wind_default = 1750
  327. ;cloud_default = 1750
  328. ;task_default = 18500
  329. ;texture_default = 18500
  330. ;asset_default = 10500
  331. ; Configures how ObjectUpdates are aggregated. These numbers
  332. ; do not literally mean how many updates will be put in each
  333. ; packet that goes over the wire, as packets are
  334. ; automatically split on a 1400 byte boundary. These control
  335. ; the balance between responsiveness of interest list updates
  336. ; and total throughput. Higher numbers will ensure more full-
  337. ; sized packets and faster sending of data, but more delay in
  338. ; updating interest lists
  339. ;
  340. ;PrimUpdatesPerCallback = 100
  341. ; TextureSendLimit determines how many packets will be put on
  342. ; the outgoing queue each cycle. Like the settings above, this
  343. ; is a balance between responsiveness to priority updates and
  344. ; total throughput. Higher numbers will give a better
  345. ; throughput at the cost of reduced responsiveness to client
  346. ; priority changes or transfer aborts
  347. ;
  348. ;TextureSendLimit = 20
  349. ; Quash and remove any light properties from attachments not on the
  350. ; hands. This allows flashlights and lanterns to function, but kills
  351. ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  352. ; will also be affected.
  353. ;
  354. ;DisableFacelights = "false"
  355. [ClientStack.LindenCaps]
  356. ;; Long list of capabilities taken from
  357. ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
  358. ;; Not all are supported by OpenSim. The ones supported are
  359. ;; set to localhost. These defaults can be overwritten
  360. ;; in OpenSim.ini
  361. ;;
  362. Cap_AttachmentResources = ""
  363. Cap_AvatarPickerSearch = ""
  364. Cap_ChatSessionRequest = ""
  365. Cap_CopyInventoryFromNotecard = ""
  366. Cap_DispatchRegionInfo = ""
  367. Cap_EstateChangeInfo = ""
  368. Cap_EventQueueGet = "localhost"
  369. Cap_FetchInventory = ""
  370. Cap_ObjectMedia = "localhost"
  371. Cap_ObjectMediaNavigate = "localhost"
  372. Cap_FetchLib = ""
  373. Cap_FetchLibDescendents = ""
  374. Cap_GetDisplayNames = ""
  375. Cap_GetTexture = "localhost"
  376. Cap_GetMesh = "localhost"
  377. Cap_GetObjectCost = ""
  378. Cap_GetObjectPhysicsData = ""
  379. Cap_GroupProposalBallot = ""
  380. Cap_HomeLocation = ""
  381. Cap_LandResources = ""
  382. Cap_MapLayer = "localhost"
  383. Cap_MapLayerGod = "localhost"
  384. Cap_NewFileAgentInventory = "localhost"
  385. Cap_NewFileAgentInventoryVariablePrice = "localhost"
  386. Cap_ObjectAdd = "localhost"
  387. Cap_ParcelPropertiesUpdate = "localhost"
  388. Cap_ParcelMediaURLFilterList = ""
  389. Cap_ParcelNavigateMedia = ""
  390. Cap_ParcelVoiceInfoRequest = ""
  391. Cap_ProductInfoRequest = ""
  392. Cap_ProvisionVoiceAccountRequest = ""
  393. Cap_RemoteParcelRequest = "localhost"
  394. Cap_RequestTextureDownload = ""
  395. Cap_SearchStatRequest = ""
  396. Cap_SearchStatTracking = ""
  397. Cap_SendPostcard = ""
  398. Cap_SendUserReport = ""
  399. Cap_SendUserReportWithScreenshot = ""
  400. Cap_ServerReleaseNotes = ""
  401. Cap_SimConsole = ""
  402. Cap_SimulatorFeatures = ""
  403. Cap_SetDisplayName = ""
  404. Cap_StartGroupProposal = ""
  405. Cap_TextureStats = ""
  406. Cap_UntrustedSimulatorMessage = ""
  407. Cap_UpdateAgentInformation = ""
  408. Cap_UpdateAgentLanguage = ""
  409. Cap_UpdateGestureAgentInventory = ""
  410. Cap_UpdateNotecardAgentInventory = "localhost"
  411. Cap_UpdateScriptAgent = "localhost"
  412. Cap_UpdateGestureTaskInventory = ""
  413. Cap_UpdateNotecardTaskInventory = "localhost"
  414. Cap_UpdateScriptTask = "localhost"
  415. Cap_UploadBakedTexture = "localhost"
  416. Cap_UploadObjectAsset = "localhost"
  417. Cap_ViewerStartAuction = ""
  418. Cap_ViewerStats = ""
  419. ; This last one is supported by OpenSim, but may
  420. ; lead to poor sim performance if served by the simulators,
  421. ; so it is disabled by default.
  422. Cap_WebFetchInventoryDescendents = ""
  423. [Chat]
  424. ; Controls whether the chat module is enabled. Default is true.
  425. enabled = true;
  426. ; Distance in meters that whispers should travel. Default is 10m
  427. whisper_distance = 10
  428. ; Distance in meters that ordinary chat should travel. Default is 30m
  429. say_distance = 30
  430. ; Distance in meters that shouts should travel. Default is 100m
  431. shout_distance = 100
  432. [EntityTransfer]
  433. ; The maximum distance in regions that an agent is allowed to teleport along the x or y axis
  434. ; This is set to 4095 because current viewers can't handle teleports that are greater than this distance
  435. max_distance = 4095
  436. [Messaging]
  437. ; Control which region module is used for instant messaging.
  438. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  439. InstantMessageModule = InstantMessageModule
  440. ; MessageTransferModule = MessageTransferModule
  441. ; OfflineMessageModule = OfflineMessageModule
  442. ; OfflineMessageURL = http://yourserver/Offline.php
  443. ; MuteListModule = MuteListModule
  444. ; MuteListURL = http://yourserver/Mute.php
  445. ; Control whether group messages are forwarded to offline users. Default is true.
  446. ; ForwardOfflineGroupMessages = true
  447. [Inventory]
  448. ; Control whether multiple objects sent to inventory should be coaleseced into a single item
  449. ; There are still some issues with coalescence, including the fact that rotation is not restored
  450. ; and some assets may be missing from archive files.
  451. CoalesceMultipleObjectsToInventory = true
  452. [Mesh]
  453. ; enable / disable Collada mesh support
  454. ; default is true
  455. ; AllowMeshUpload = true
  456. ; if you use Meshmerizer and want collisions for meshies, setting this to true
  457. ; will cause OpenSim to attempt to decode meshies assets, extract the physics
  458. ; mesh, and use it for collisions. This is currently experimental code and enabling
  459. ; it may cause unexpected physics problems.
  460. ;UseMeshiesPhysicsMesh = false
  461. [ODEPhysicsSettings]
  462. ;##
  463. ;## World Settings
  464. ;##
  465. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  466. world_gravityx = 0
  467. world_gravityy = 0
  468. world_gravityz = -9.8
  469. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  470. ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
  471. world_stepsize = 0.020
  472. world_internal_steps_without_collisions = 10
  473. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  474. world_hashspace_size_low = -4
  475. world_hashSpace_size_high = 128
  476. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  477. meters_in_small_space = 29.9
  478. small_hashspace_size_low = -4
  479. small_hashspace_size_high = 66
  480. ; ##
  481. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  482. ; ##
  483. ; surface layer around geometries other geometries can sink into before generating a contact
  484. world_contact_surface_layer = 0.001
  485. ; Filtering collisions helps keep things stable physics wise, but sometimes
  486. ; it can be overzealous. If you notice bouncing, chances are it's that.
  487. filter_collisions = false
  488. ; Non Moving Terrain Contact (avatar isn't moving)
  489. nm_terraincontact_friction = 255.0
  490. nm_terraincontact_bounce = 0.1
  491. nm_terraincontact_erp = 0.1025
  492. ; Moving Terrain Contact (avatar is moving)
  493. m_terraincontact_friction = 75.0
  494. m_terraincontact_bounce = 0.05
  495. m_terrainContact_erp = 0.05025
  496. ; Moving Avatar to object Contact
  497. m_avatarobjectcontact_friction = 75.0
  498. m_avatarobjectcontact_bounce = 0.1
  499. ; Object to Object Contact and Non-Moving Avatar to object
  500. objectcontact_friction = 250.0
  501. objectcontact_bounce = 0.2
  502. ; ##
  503. ; ## Avatar Control
  504. ; ##
  505. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  506. ; desired velocity
  507. ; See http://en.wikipedia.org/wiki/PID_controller
  508. av_pid_derivative_linux = 2200.0
  509. av_pid_proportional_linux = 900.0;
  510. av_pid_derivative_win = 2200.0
  511. av_pid_proportional_win = 900.0;
  512. ;girth of the avatar. Adds radius to the height also
  513. av_capsule_radius = 0.37
  514. ; Max force permissible to use to keep the avatar standing up straight
  515. av_capsule_standup_tensor_win = 550000
  516. av_capsule_standup_tensor_linux = 550000
  517. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  518. ; or straight up-and-down (=false; better and more consistent physics behavior)
  519. av_capsule_tilted = false
  520. ; used to calculate mass of avatar.
  521. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  522. ; av_density * AVvolume;
  523. av_density = 80
  524. ; use this value to cut 52% of the height the sim gives us
  525. av_height_fudge_factor = 0.52
  526. ; Movement. Smaller is faster.
  527. ; speed of movement with Always Run off
  528. av_movement_divisor_walk = 1.3
  529. ; speed of movement with Always Run on
  530. av_movement_divisor_run = 0.8
  531. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  532. minimum_ground_flight_offset = 3.0
  533. ; ##
  534. ; ## Object options
  535. ; ##
  536. ; used in the mass calculation.
  537. geometry_default_density = 10.000006836
  538. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  539. body_frames_auto_disable = 20
  540. ; used to control llMove2Target
  541. body_pid_derivative = 35
  542. body_pid_gain = 25
  543. ; maximum number of contact points to generate per collision
  544. contacts_per_collision = 80
  545. ; amount of time a geom/body will try to cross a region border before it gets disabled
  546. geom_crossing_failures_before_outofbounds = 5
  547. ; start throttling the object updates if object comes in contact with 3 or more other objects
  548. geom_contactpoints_start_throttling = 3
  549. ; send 1 update for every x updates below when throttled
  550. geom_updates_before_throttled_update = 15
  551. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  552. body_motor_joint_maxforce_tensor_linux = 5
  553. body_motor_joint_maxforce_tensor_win = 5
  554. ; Maximum mass an object can be before it is clamped
  555. maximum_mass_object = 10000.01
  556. ; ##
  557. ; ## Sculpted Prim settings
  558. ; ##
  559. ; Do we want to mesh sculpted prim to collide like they look?
  560. mesh_sculpted_prim = true
  561. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  562. mesh_lod = 32
  563. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  564. mesh_physical_lod = 16
  565. ; ##
  566. ; ## Physics logging settings - logfiles are saved to *.DIF files
  567. ; ##
  568. ; default is false
  569. ;physics_logging = true
  570. ;; every n simulation iterations, the physics snapshot file is updated
  571. ;physics_logging_interval = 50
  572. ;; append to existing physics logfile, or overwrite existing logfiles?
  573. ;physics_logging_append_existing_logfile = true
  574. ; ##
  575. ; ## Joint support
  576. ; ##
  577. ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
  578. ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  579. ; default is false
  580. ;use_NINJA_physics_joints = true
  581. ; ##
  582. ; ## additional meshing options
  583. ; ##
  584. ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
  585. ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
  586. ; true. Note that this will increase memory usage and region startup time. Default is false.
  587. ;force_simple_prim_meshing = true
  588. [BulletSim]
  589. ; World parameters
  590. DefaultFriction = 0.50
  591. DefaultDensity = 10.000006836
  592. DefaultRestitution = 0.0
  593. Gravity = -9.80665
  594. TerrainFriction = 0.50
  595. TerrainHitFriction = 0.8
  596. TerrainRestitution = 0
  597. AvatarFriction = 0
  598. AvatarDensity = 60.0
  599. AvatarCapsuleRadius = 0.37
  600. AvatarCapsuleHeight = 1.5
  601. MaxObjectMass = 10000.01
  602. ; Dynamic parameters
  603. LinearDamping = 0.0
  604. AngularDamping = 0.0
  605. DeactivationTime = 0.2
  606. LinearSleepingThreshold = 0.8
  607. AngularSleepingThreshold = 1.0
  608. CcdMotionThreshold = 0.5
  609. CcdSweptSphereRadius = 0.2
  610. ; Whether to mesh sculpties
  611. MeshSculptedPrim = true
  612. ; If 'true', force simple prims (box and sphere) to be meshed
  613. ForceSimplePrimMeshing = false
  614. ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail
  615. MeshLevelOfDetail = 8
  616. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  617. SculptLevelOfDetail = 32
  618. ; Bullet step parameters
  619. MaxSubSteps = 10;
  620. FixedTimeStep = .01667
  621. MaxCollisionsPerFrame = 2048
  622. MaxUpdatesPerFrame = 2048
  623. [RemoteAdmin]
  624. enabled = false
  625. ; Set this to a nonzero value to have remote admin use a different port
  626. port = 0
  627. ; Set this to the ip address that you want the admin server to bind to
  628. bind_ip_address = "0.0.0.0"
  629. ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
  630. access_password = unknown
  631. ; set this variable to true if you want the create_region XmlRpc
  632. ; call to unconditionally enable voice on all parcels for a newly
  633. ; created region [default: false]
  634. create_region_enable_voice = false
  635. ; set this variable to false if you want the create_region XmlRpc
  636. ; call to create all regions as private per default (can be
  637. ; overridden in the XmlRpc call) [default: true]
  638. create_region_public = false
  639. ; the create_region XmlRpc call uses region_file_template to generate
  640. ; the file name of newly create regions (if they are created
  641. ; persistent). the parameter available are:
  642. ; {0} - X location
  643. ; {1} - Y location
  644. ; {2} - region UUID
  645. ; {3} - region port
  646. ; {4} - region name with " ", ":", "/" mapped to "_"
  647. region_file_template = "{0}x{1}-{2}.ini"
  648. ; we can limit the number of regions that XmlRpcCreateRegion will
  649. ; allow by setting this to a positive, non-0 number: as long as the
  650. ; number of regions is below region_limits, XmlRpcCreateRegion will
  651. ; succeed. setting region_limit to 0 disables the check.
  652. ; default is 0
  653. ;region_limit = 0
  654. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  655. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  656. ; if this parameter is not specified but enabled = true, all methods will be available
  657. enabled_methods = all
  658. ; specify the default appearance for an avatar created through the remote admin interface
  659. ; This will only take effect is the file specified by the default_appearance setting below exists
  660. ;default_male = Default Male
  661. ;default_female = Default Female
  662. ; update appearance copies inventory items and wearables of default avatars. if this value is false
  663. ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
  664. ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
  665. ;copy_folders = false
  666. ; path to default appearance XML file that specifies the look of the default avatars
  667. ;default_appearance = default_appearance.xml
  668. [RestPlugins]
  669. ; Change this to true to enable REST Plugins. This must be true if you wish to use
  670. ; REST Region or REST Asset and Inventory Plugins
  671. enabled = false
  672. god_key = SECRET
  673. prefix = /admin
  674. [RestRegionPlugin]
  675. ; Change this to true to enable the REST Region Plugin
  676. enabled = false
  677. [RestHandler]
  678. ; Change this to true to enable the REST Asset and Inventory Plugin
  679. enabled = false
  680. authenticate = true
  681. secured = true
  682. extended-escape = true
  683. realm = OpenSim REST
  684. dump-asset = false
  685. path-fill = true
  686. dump-line-size = 32
  687. flush-on-error = true
  688. ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
  689. ; also, not good error detection when it fails
  690. [IRC]
  691. enabled = false; you need to set this to true otherwise it won't connect
  692. ;server = name.of.irc.server.on.the.net
  693. ;; user password - only use this if the server requires one
  694. ;password = mypass
  695. ;nick = OpenSimBotNameProbablyMakeThisShorter
  696. ;channel = #the_irc_channel_you_want_to_connect_to
  697. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  698. ;port = 6667
  699. ;; channel to listen for configuration commands
  700. ;commands_enabled = false
  701. ;command_channel = 2777
  702. ;report_clients = true
  703. ;; relay private chat connections
  704. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  705. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  706. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  707. ;; relay_chat = false: IRC bridge will not relay normal chat
  708. ;; access_password -- simple security device
  709. ;;
  710. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  711. ;;
  712. ;; relay_private_channels = false
  713. ;; relay_chat = true
  714. ;;
  715. ;; to relay chat only to/from private in-world channels:
  716. ;;
  717. ;; relay_chat = false
  718. ;; relay_private_channels = true
  719. ;; relay_private_channel_in = 2226
  720. ;; relay_private_channel_out = 2225
  721. ;;
  722. ;; in this example, all chat coming in from IRC will be send out via
  723. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  724. ;; be relayed to the IRC channel.
  725. ;;
  726. ;relay_private_channels = false
  727. ;relay_private_channel_in = 2226
  728. ;relay_private_channel_out = 2225
  729. ;relay_chat = true
  730. ;access_password = foobar
  731. ;;fallback_region = name of "default" region
  732. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  733. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  734. ;;for <bot>:<user in region> :<message>
  735. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  736. ;;for <bot>:<message> - <user of region> :
  737. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  738. ;;for <bot>:<message> - from <user> :
  739. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  740. ;; exclude_list allows you to stop the IRC connector from announcing the
  741. ;;arrival and departure of certain users. For example: admins, bots.
  742. ;exclude_list=User 1,User 2,User 3
  743. ; The following settings control the progression of daytime
  744. ; in the Sim. The defaults are the same as the commented out settings
  745. [Sun]
  746. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  747. ;day_length = 4
  748. ; Year length in days
  749. ;year_length = 60
  750. ; Day to Night Ratio
  751. ;day_night_offset = 0.45
  752. ; send a Sun update every update_interval # of frames. A lower number will
  753. ; make for smoother sun transition at the cost of network
  754. ;update_interval = 100
  755. [Wind]
  756. ; Enables the wind module. Default is true
  757. enabled = true
  758. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  759. wind_update_rate = 150
  760. ; The Default Wind Plugin to load
  761. wind_plugin = SimpleRandomWind
  762. ; These settings are specific to the ConfigurableWind plugin
  763. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  764. ; avg_strength = 5.0
  765. ; avg_direction = 0.0
  766. ; var_strength = 0.0
  767. ; var_direction = 0.0
  768. ; rate_change = 1.0
  769. ; This setting is specific to the SimpleRandomWind plugin
  770. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  771. strength = 1.0
  772. [Cloud]
  773. ; Enable this to generate classic particle clouds above the sim.
  774. ; default is disabled - turn it on here
  775. enabled = false
  776. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  777. density = 0.5
  778. ; update interval for the cloud cover data returned by llCloud().
  779. ; default is 1000
  780. cloud_update_rate = 1000
  781. [LightShare]
  782. ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
  783. ; It has no ill effect on viewers which do not support server-side windlight settings.
  784. ; Currently we only have support for MySQL databases.
  785. enable_windlight = false
  786. [Trees]
  787. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  788. ; default is false
  789. active_trees = false
  790. ; Density of tree population
  791. tree_density = 1000.0
  792. [VectorRender]
  793. ; the font to use for rendering text (default: Arial)
  794. ; font_name = "Arial"
  795. [LL-Functions]
  796. ; Set the following to true to allow administrator owned scripts to execute console commands
  797. ; currently unused
  798. ; AllowosConsoleCommand=false
  799. AllowGodFunctions = false
  800. ; Maximum number of llListen events we allow per script
  801. ; Set this to 0 to have no limit imposed.
  802. max_listens_per_script = 64
  803. [DataSnapshot]
  804. ; The following set of configs pertains to search.
  805. ; Set index_sims to true to enable search engines to index your searchable data
  806. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  807. ; default is false
  808. index_sims = false
  809. ; The variable data_exposure controls what the regions expose:
  810. ; minimum: exposes only things explicitly marked for search
  811. ; all: exposes everything
  812. data_exposure = minimum
  813. ; If search is on, change this to your grid name; will be ignored for standalones
  814. gridname = "OSGrid"
  815. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  816. ; Later, you may want to increase this to 3600 (1 hour) or more
  817. default_snapshot_period = 1200
  818. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  819. snapshot_cache_directory = "DataSnapshot"
  820. ; This semicolon-separated string serves to notify specific data services about the existence
  821. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  822. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  823. [Economy]
  824. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  825. ; Enables selling things for $0
  826. SellEnabled = "false"
  827. ; Money Unit fee to upload textures, animations etc
  828. PriceUpload = 0
  829. ; Money Unit fee to create groups
  830. PriceGroupCreate = 0
  831. ; We don't really know what the rest of these values do. These get sent to the client
  832. ; These taken from Agni at a Public Telehub. Change at your own risk.
  833. ObjectCount = 0
  834. PriceEnergyUnit = 100
  835. PriceObjectClaim = 10
  836. PricePublicObjectDecay = 4
  837. PricePublicObjectDelete = 4
  838. PriceParcelClaim = 1
  839. PriceParcelClaimFactor = 1
  840. PriceRentLight = 5
  841. TeleportMinPrice = 2
  842. TeleportPriceExponent = 2
  843. EnergyEfficiency = 1
  844. PriceObjectRent = 1
  845. PriceObjectScaleFactor = 10
  846. PriceParcelRent = 1
  847. [XEngine]
  848. ; Enable this engine in this OpenSim instance
  849. Enabled = true
  850. ; How many threads to keep alive even if nothing is happening
  851. MinThreads = 2
  852. ; How many threads to start at maximum load
  853. MaxThreads = 100
  854. ; Time a thread must be idle (in seconds) before it dies
  855. IdleTimeout = 60
  856. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  857. Priority = "BelowNormal"
  858. ; Maximum number of events to queue for a script (excluding timers)
  859. MaxScriptEventQueue = 300
  860. ; Stack size per thread created
  861. ThreadStackSize = 262144
  862. ; Set this to true (the default) to load each script into a separate
  863. ; AppDomain. Setting this to false will load all script assemblies into the
  864. ; current AppDomain, which will reduce the per-script overhead at the
  865. ; expense of reduced security and the inability to garbage collect the
  866. ; script assemblies
  867. AppDomainLoading = true
  868. ; Rate to poll for asynchronous command replies (ms)
  869. ; currently unused
  870. ;AsyncLLCommandLoopms = 50
  871. ; Save the source of all compiled scripts
  872. WriteScriptSourceToDebugFile = false
  873. ; Default language for scripts
  874. DefaultCompileLanguage = lsl
  875. ; List of allowed languages (lsl,vb,js,cs)
  876. ; AllowedCompilers=lsl,cs,js,vb.
  877. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  878. AllowedCompilers=lsl
  879. ; Compile debug info (line numbers) into the script assemblies
  880. CompileWithDebugInformation = true
  881. ; Allow the user of mod* functions. This allows a script to pass messages
  882. ; to a region module via the modSendCommand() function
  883. ; Default is false
  884. AllowMODFunctions = false
  885. ; Allow the use of os* functions (some are dangerous)
  886. AllowOSFunctions = false
  887. ; Allow the user of LightShare functions
  888. AllowLightShareFunctions = false
  889. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  890. OSFunctionThreatLevel = VeryLow
  891. ; Interval (s) between background save of script states
  892. SaveInterval = 120
  893. ; Interval (s) between maintenance runs (0 = disable)
  894. MaintenanceInterval = 10
  895. ; Time a script can spend in an event handler before it is interrupted
  896. EventLimit = 30
  897. ; If a script overruns it's event limit, kill the script?
  898. KillTimedOutScripts = false
  899. ; Sets the multiplier for the scripting delays
  900. ScriptDelayFactor = 1.0
  901. ; The factor the 10 m distances llimits are multiplied by
  902. ScriptDistanceLimitFactor = 1.0
  903. ; Maximum length of notecard line read
  904. ; Increasing this to large values potentially opens
  905. ; up the system to malicious scripters
  906. ; NotecardLineReadCharsMax = 255
  907. ; Sensor settings
  908. SensorMaxRange = 96.0
  909. SensorMaxResults = 16
  910. ; OS Functions enable/disable
  911. ; For each function, you can add one line, as shown
  912. ; The default for all functions allows them if below threat level
  913. ; true allows the use of the function unconditionally
  914. ; Allow_osSetRegionWaterHeight = true
  915. ; false disables the function completely
  916. ; Allow_osSetRegionWaterHeight = false
  917. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  918. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  919. ; You can also use script creators as the uuid
  920. ; Creators_osSetRegionWaterHeight = <uuid>, ...
  921. ; If both Allow_ and Creators_ are given, effective permissions
  922. ; are the union of the two.
  923. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  924. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  925. ; AutomaticLinkPermission = false
  926. ; Disable underground movement of prims (default true); set to
  927. ; false to allow script controlled underground positioning of
  928. ; prims
  929. ; DisableUndergroundMovement = true
  930. ;; Path to script assemblies
  931. ; ScriptEnginesPath = "ScriptEngines"
  932. ; Whether to delete previously compiled scripts when the sim starts. If you disable this
  933. ; then startup will be faster. However, then it becomes your responsibility to delete the
  934. ; compiled scripts if OpenSim has changed enough that previously compiled scripts are no
  935. ; longer compatible.
  936. DeleteScriptsOnStartup = true
  937. [OpenGridProtocol]
  938. ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
  939. ;On/true or Off/false
  940. ogp_enabled=false
  941. ;Name Prefix/suffix when using OGP
  942. ogp_firstname_prefix=""
  943. ogp_lastname_suffix="_EXTERNAL"
  944. [Concierge]
  945. ; Enable concierge module
  946. ; Default is false
  947. enabled = false
  948. ; name of the concierge
  949. whoami = "jeeves"
  950. ; password for updating the welcome message templates via XmlRpc
  951. password = SECRET
  952. ; regex specifying for which regions concierge service is desired; if
  953. ; empty, then for all
  954. regions = "^MeetingSpace-"
  955. ; for each region that matches the regions regexp you can provide
  956. ; (optionally) a welcome template using format substitution:
  957. ; {0} is replaced with the name of the avatar entering the region
  958. ; {1} is replaced with the name of the region
  959. ; {2} is replaced with the name of the concierge (whoami variable above)
  960. welcomes = /path/to/welcome/template/directory
  961. ; Concierge can send attendee lists to an event broker whenever an
  962. ; avatar enters or leaves a concierged region. the URL is subject
  963. ; to format substitution:
  964. ; {0} is replaced with the region's name
  965. ; {1} is replaced with the region's UUID
  966. broker = "http://broker.place.com/{1}"
  967. [RegionReady]
  968. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  969. ; default is false
  970. enabled = false
  971. ; Channel on which to signal region readiness through a message
  972. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  973. ; - the first field indicating whether this is an initial server startup
  974. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  975. ; - the third field is a number indicating how many scripts failed to compile
  976. ; - "oar error" if supplied, provides the error message from the OAR load
  977. channel_notify = -800
  978. ; - disallow logins while scripts are loading
  979. login_disable = false
  980. ; - send an alert as json to a service
  981. ; alert_uri = "http://myappserver.net/my_handler/"
  982. [MRM]
  983. ; Enables the Mini Region Modules Script Engine.
  984. ; default is false
  985. Enabled = false
  986. ; Runs MRM in a Security Sandbox
  987. ; WARNING: DISABLING IS A SECURITY RISK.
  988. Sandboxed = true
  989. ; The level sandbox to use, adjust at your OWN RISK.
  990. ; Valid values are:
  991. ; * FullTrust
  992. ; * SkipVerification
  993. ; * Execution
  994. ; * Nothing
  995. ; * LocalIntranet
  996. ; * Internet
  997. ; * Everything
  998. SandboxLevel = "Internet"
  999. ; Only allow Region Owners to run MRMs
  1000. ; May represent a security risk if you disable this.
  1001. OwnerOnly = true
  1002. [Hypergrid]
  1003. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  1004. safemode = false
  1005. [VivoxVoice]
  1006. ; The VivoxVoice module will allow you to provide voice on your
  1007. ; region(s). It uses the same voice technology as the LL grid and
  1008. ; works with recent LL clients (we have tested 1.22.9.110075, so
  1009. ; anything later ought to be fine as well).
  1010. ;
  1011. ; For this to work you need to obtain an admin account from Vivox
  1012. ; that allows you to create voice accounts and region channels.
  1013. enabled = false
  1014. ; vivox voice server
  1015. vivox_server = www.foobar.vivox.com
  1016. ; vivox SIP URI
  1017. vivox_sip_uri = foobar.vivox.com
  1018. ; vivox admin user name
  1019. vivox_admin_user = DeepThroat
  1020. ; vivox admin password
  1021. vivox_admin_password = VoiceG4te
  1022. ; channel type: "channel" or "positional"
  1023. ; - positional: spatial sound (default)
  1024. ; - channel: normal "conference call", no spatial sound
  1025. ;vivox_channel_type = positional
  1026. ; channel characteristics (unless you know what you are doing, i'd
  1027. ; leave them as they are --- now you WILL muck around with them,
  1028. ; huh? sigh)
  1029. ; channel distance model:
  1030. ; 0 - no attenuation
  1031. ; 1 - inverse distance attenuation
  1032. ; 2 - linear attenuation (default)
  1033. ; 3 - exponential attenuation
  1034. ;vivox_channel_distance_model = 2
  1035. ; channel mode:
  1036. ; - "open" (default)
  1037. ; - "lecture"
  1038. ; - "presentation"
  1039. ; - "auditorium"
  1040. ;vivox_channel_mode = "open"
  1041. ; channel roll off: rate of attenuation
  1042. ; - a value between 1.0 and 4.0, default is 2.0
  1043. ;vivox_channel_roll_off = 2.0
  1044. ; channel max range: distance at which channel is silent
  1045. ; - a value between 0 and 160, default is 80
  1046. ;vivox_channel_max_range = 80
  1047. ; channel clamping distance: distance before attenuation applies
  1048. ; - a value between 0 and 160, default is 10
  1049. ;vivox_channel_clamping_distance = 10
  1050. [Groups]
  1051. Enabled = false
  1052. ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
  1053. ; apply to the Flotsam/SimianGrid GroupsModule
  1054. Module = Default
  1055. ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
  1056. ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
  1057. ;Module = GroupsModule
  1058. ; Enable Group Notices
  1059. ;NoticesEnabled = true
  1060. ; This makes the Groups modules very chatty on the console.
  1061. DebugEnabled = false
  1062. ; Groups data is cached for this number of seconds before another request is made to the groups service
  1063. ; Set to 0 to disable the cache.
  1064. ; Default is 30 seconds
  1065. GroupsCacheTimeout = 30
  1066. ; Specify which messaging module to use for groups messaging and if it's enabled
  1067. ;MessagingModule = GroupsMessagingModule
  1068. ;MessagingEnabled = true
  1069. ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
  1070. ; SimianGrid Service for Groups
  1071. ;ServicesConnectorModule = SimianGroupsServicesConnector
  1072. ;GroupsServerURI = http://mygridserver.com:82/Grid/
  1073. ; Flotsam XmlRpc Service for Groups
  1074. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  1075. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  1076. ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
  1077. ;XmlRpcServiceReadKey = 1234
  1078. ;XmlRpcServiceWriteKey = 1234
  1079. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  1080. ; this is a work around fora problem discovered on some Windows based region servers.
  1081. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  1082. ; System.Net.WebException: The request was aborted: The request was canceled.
  1083. ; XmlRpcDisableKeepAlive = false
  1084. [PacketPool]
  1085. ; Enables the experimental packet pool. Yes, we've been here before.
  1086. ;RecyclePackets = true;
  1087. ;RecycleDataBlocks = true;
  1088. [InterestManagement]
  1089. ; This section controls how state updates are prioritized for each client
  1090. ; Valid values are BestAvatarResponsiveness, Time, Distance,
  1091. ; SimpleAngularDistance, and FrontBack
  1092. UpdatePrioritizationScheme = BestAvatarResponsiveness
  1093. ReprioritizationEnabled = true
  1094. ReprioritizationInterval = 2000.0
  1095. RootReprioritizationDistance = 10.0
  1096. ChildReprioritizationDistance = 20.0
  1097. ; View region statistics via a web page
  1098. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  1099. ; Use a web browser and type in the "Login URI" + "/SStats/"
  1100. ; For example- http://127.0.0.1:9000/SStats/
  1101. [WebStats]
  1102. ; enabled=false
  1103. [MediaOnAPrim]
  1104. ; Enable media on a prim facilities
  1105. Enabled = true;
  1106. [NPC]
  1107. ;; Enable Non Player Character (NPC) facilities
  1108. Enabled = false
  1109. ;;
  1110. ;; If you are using a simian grid frontend you can enable
  1111. ;; this module to upload tile images for the mapping fn
  1112. ;;
  1113. [SimianGridMaptiles]
  1114. Enabled = False
  1115. MaptileURL = "http://www.mygrid.com/Grid/"
  1116. RefreshTime = 3600
  1117. ;;
  1118. ;; These are defaults that are overwritten below in [Architecture].
  1119. ;; These defaults allow OpenSim to work out of the box with
  1120. ;; zero configuration
  1121. ;;
  1122. [AssetService]
  1123. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  1124. AssetLoaderArgs = "assets/AssetSets.xml"
  1125. ; Disable this to prevent the default asset set from being inserted into the
  1126. ; asset store each time the region starts
  1127. AssetLoaderEnabled = true
  1128. [GridService]
  1129. ;; default standalone, overridable in StandaloneCommon.ini
  1130. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  1131. [AutoBackupModule]
  1132. ;; default is module is disabled at the top level
  1133. AutoBackupModuleEnabled = false
  1134. [Modules]
  1135. Include-modules = "addon-modules/*/config/*.ini"