Robert Adams 96dce3e16c Use GetMeshKey from PrimitiveBaseShape. 13 years ago
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BasicPhysicsPlugin 21d8a6b0e8 extend move test to check one beat of the simulator without actually asking the npc to move. 13 years ago
BulletDotNETPlugin e9dbe54ab1 Fix some local id issues in physics glue 13 years ago
BulletSPlugin 96dce3e16c Use GetMeshKey from PrimitiveBaseShape. 13 years ago
BulletXPlugin e9dbe54ab1 Fix some local id issues in physics glue 13 years ago
ConvexDecompositionDotNet 302d72701d BulletSim initial checkin 13 years ago
Manager 648866b597 Merge branch 'master' into bulletsim 13 years ago
Meshing 18037d41c4 Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape 13 years ago
OdePlugin 951ffad81e If SP.MoveToTarget has been called with a force walk, begin by landing the avatar. 13 years ago
POSPlugin e9dbe54ab1 Fix some local id issues in physics glue 13 years ago
PhysXPlugin e9dbe54ab1 Fix some local id issues in physics glue 13 years ago