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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.Examples.SimpleModule
- {
- /// <summary>
- /// Example region module.
- /// </summary>
- /// <remarks>
- /// This is an old and unmaintained region module which uses the old style module interface. It is not loaded into
- /// OpenSim by default. If you want to try enabling it, look in the bin folder of this project.
- /// Please see the README.txt in this project on the filesystem for some more information.
- /// Nonetheless, it may contain some useful example code so has been left here for now.
- ///
- /// You can see bare bones examples of the more modern region module system in OpenSim/Region/OptionalModules/Example
- /// </remarks>
- public class RegionModule : IRegionModule
- {
- #region IRegionModule Members
- private Scene m_scene;
- public void Initialise(Scene scene, IConfigSource source)
- {
- m_scene = scene;
- }
- public void PostInitialise()
- {
- // RegionInfo regionInfo = m_scene.RegionInfo;
- // Vector3 pos = new Vector3(110, 129, 27);
- //AddCpuCounter(regionInfo, pos);
- // AddComplexObjects(regionInfo, pos);
- AddAvatars();
- // AddFileSystemObjects();
- }
- // private void AddFileSystemObjects()
- // {
- // DirectoryInfo dirInfo = new DirectoryInfo(".");
- // float x = 0;
- // float z = 0;
- // foreach (FileInfo fileInfo in dirInfo.GetFiles())
- // {
- // Vector3 filePos = new Vector3(100 + x, 129, 27 + z);
- // x = x + 2;
- // if (x > 50)
- // {
- // x = 0;
- // z = z + 2;
- // }
- // FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
- // m_scene.AddNewSceneObject(fileObject, true);
- // }
- // }
- private void AddAvatars()
- {
- for (int i = 0; i < 1; i++)
- {
- MyNpcCharacter m_character = new MyNpcCharacter(m_scene);
- m_scene.AddNewClient(m_character, PresenceType.Npc);
- m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false);
- }
- m_scene.ForEachScenePresence(delegate(ScenePresence sp)
- {
- if (!sp.IsChildAgent)
- sp.AbsolutePosition =
- new Vector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
- });
- }
- // private void AddComplexObjects(RegionInfo regionInfo, Vector3 pos)
- // {
- // int objs = 3;
- // for (int i = 0; i < (objs*objs*objs); i++)
- // {
- // Vector3 posOffset = new Vector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4);
- // ComplexObject complexObject =
- // new ComplexObject(m_scene, regionInfo.RegionHandle, UUID.Zero, pos + posOffset);
- // m_scene.AddNewSceneObject(complexObject, true);
- // }
- // }
- // private void AddCpuCounter(RegionInfo regionInfo, Vector3 pos)
- // {
- // SceneObjectGroup sceneObject =
- // new CpuCounterObject(m_scene, regionInfo.RegionHandle, UUID.Zero, pos + new Vector3(1f, 1f, 1f));
- // m_scene.AddNewSceneObject(sceneObject, true);
- // }
- public void Close()
- {
- m_scene = null;
- }
- public string Name
- {
- get { return GetType().AssemblyQualifiedName; }
- }
- public bool IsSharedModule
- {
- get { return false; }
- }
- #endregion
- }
- }
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