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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using OpenMetaverse;
- using log4net;
- using Nini.Config;
- using OpenSim.Data;
- using OpenSim.Framework;
- using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.CoreModules.World.LightShare
- {
- public class LightShareModule : IRegionModule, ICommandableModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private readonly Commander m_commander = new Commander("windlight");
- private Scene m_scene;
- private static bool m_enableWindlight;
- #region ICommandableModule Members
- public ICommander CommandInterface
- {
- get { return m_commander; }
- }
- #endregion
- #region IRegionModule Members
- public static bool EnableWindlight
- {
- get
- {
- return m_enableWindlight;
- }
- set
- {
- }
- }
- public void Initialise(Scene scene, IConfigSource config)
- {
- m_scene = scene;
- m_scene.RegisterModuleInterface<IRegionModule>(this);
- m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
- // ini file settings
- try
- {
- m_enableWindlight = config.Configs["LightShare"].GetBoolean("enable_windlight", false);
- }
- catch (Exception)
- {
- m_log.Debug("[WINDLIGHT]: ini failure for enable_windlight - using default");
- }
- if (m_enableWindlight)
- {
- m_scene.EventManager.OnMakeRootAgent += EventManager_OnMakeRootAgent;
- m_scene.EventManager.OnSaveNewWindlightProfile += EventManager_OnSaveNewWindlightProfile;
- m_scene.EventManager.OnSendNewWindlightProfileTargeted += EventManager_OnSendNewWindlightProfileTargeted;
- m_scene.LoadWindlightProfile();
- }
- InstallCommands();
- m_log.Debug("[WINDLIGHT]: Initialised windlight module");
- }
- private List<byte[]> compileWindlightSettings(RegionLightShareData wl)
- {
- byte[] mBlock = new Byte[249];
- int pos = 0;
- wl.waterColor.ToBytes(mBlock, 0); pos += 12;
- Utils.FloatToBytes(wl.waterFogDensityExponent).CopyTo(mBlock, pos); pos += 4;
- Utils.FloatToBytes(wl.underwaterFogModifier).CopyTo(mBlock, pos); pos += 4;
- wl.reflectionWaveletScale.ToBytes(mBlock, pos); pos += 12;
- Utils.FloatToBytes(wl.fresnelScale).CopyTo(mBlock, pos); pos += 4;
- Utils.FloatToBytes(wl.fresnelOffset).CopyTo(mBlock, pos); pos += 4;
- Utils.FloatToBytes(wl.refractScaleAbove).CopyTo(mBlock, pos); pos += 4;
- Utils.FloatToBytes(wl.refractScaleBelow).CopyTo(mBlock, pos); pos += 4;
- Utils.FloatToBytes(wl.blurMultiplier).CopyTo(mBlock, pos); pos += 4;
- wl.bigWaveDirection.ToBytes(mBlock, pos); pos += 8;
- wl.littleWaveDirection.ToBytes(mBlock, pos); pos += 8;
- wl.normalMapTexture.ToBytes(mBlock, pos); pos += 16;
- wl.horizon.ToBytes(mBlock, pos); pos += 16;
- Utils.FloatToBytes(wl.hazeHorizon).CopyTo(mBlock, pos); pos += 4;
- wl.blueDensity.ToBytes(mBlock, pos); pos += 16;
- Utils.FloatToBytes(wl.hazeDensity).CopyTo(mBlock, pos); pos += 4;
- Utils.FloatToBytes(wl.densityMultiplier).CopyTo(mBlock, pos); pos += 4;
- Utils.FloatToBytes(wl.distanceMultiplier).CopyTo(mBlock, pos); pos += 4;
- wl.sunMoonColor.ToBytes(mBlock, pos); pos += 16;
- Utils.FloatToBytes(wl.sunMoonPosition).CopyTo(mBlock, pos); pos += 4;
- wl.ambient.ToBytes(mBlock, pos); pos += 16;
- Utils.FloatToBytes(wl.eastAngle).CopyTo(mBlock, pos); pos += 4;
- Utils.FloatToBytes(wl.sunGlowFocus).CopyTo(mBlock, pos); pos += 4;
- Utils.FloatToBytes(wl.sunGlowSize).CopyTo(mBlock, pos); pos += 4;
- Utils.FloatToBytes(wl.sceneGamma).CopyTo(mBlock, pos); pos += 4;
- Utils.FloatToBytes(wl.starBrightness).CopyTo(mBlock, pos); pos += 4;
- wl.cloudColor.ToBytes(mBlock, pos); pos += 16;
- wl.cloudXYDensity.ToBytes(mBlock, pos); pos += 12;
- Utils.FloatToBytes(wl.cloudCoverage).CopyTo(mBlock, pos); pos += 4;
- Utils.FloatToBytes(wl.cloudScale).CopyTo(mBlock, pos); pos += 4;
- wl.cloudDetailXYDensity.ToBytes(mBlock, pos); pos += 12;
- Utils.FloatToBytes(wl.cloudScrollX).CopyTo(mBlock, pos); pos += 4;
- Utils.FloatToBytes(wl.cloudScrollY).CopyTo(mBlock, pos); pos += 4;
- Utils.UInt16ToBytes(wl.maxAltitude).CopyTo(mBlock, pos); pos += 2;
- mBlock[pos] = Convert.ToByte(wl.cloudScrollXLock); pos++;
- mBlock[pos] = Convert.ToByte(wl.cloudScrollYLock); pos++;
- mBlock[pos] = Convert.ToByte(wl.drawClassicClouds); pos++;
- List<byte[]> param = new List<byte[]>();
- param.Add(mBlock);
- return param;
- }
- public void SendProfileToClient(ScenePresence presence)
- {
- IClientAPI client = presence.ControllingClient;
- if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
- {
- if (presence.IsChildAgent == false)
- {
- List<byte[]> param = compileWindlightSettings(m_scene.RegionInfo.WindlightSettings);
- client.SendGenericMessage("Windlight", param);
- }
- }
- else
- {
- //We probably don't want to spam chat with this.. probably
- //m_log.Debug("[WINDLIGHT]: Module disabled");
- }
- }
- public void SendProfileToClient(ScenePresence presence, RegionLightShareData wl)
- {
- IClientAPI client = presence.ControllingClient;
- if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
- {
- if (presence.IsChildAgent == false)
- {
- List<byte[]> param = compileWindlightSettings(wl);
- client.SendGenericMessage("Windlight", param);
- }
- }
- else
- {
- //We probably don't want to spam chat with this.. probably
- //m_log.Debug("[WINDLIGHT]: Module disabled");
- }
- }
- private void EventManager_OnMakeRootAgent(ScenePresence presence)
- {
- m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client");
- SendProfileToClient(presence);
- }
- private void EventManager_OnSendNewWindlightProfileTargeted(RegionLightShareData wl, UUID pUUID)
- {
- ScenePresence Sc;
- if (m_scene.TryGetScenePresence(pUUID,out Sc))
- {
- SendProfileToClient(Sc,wl);
- }
- }
- private void EventManager_OnSaveNewWindlightProfile()
- {
- if (m_scene.RegionInfo.WindlightSettings.valid)
- m_scene.ForEachScenePresence(SendProfileToClient);
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "LightShareModule"; }
- }
- public bool IsSharedModule
- {
- get { return false; }
- }
- #endregion
- #region events
- #endregion
- #region ICommandableModule Members
- private void InstallCommands()
- {
- Command wlload = new Command("load", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleLoad, "Load windlight profile from the database and broadcast");
- Command wlenable = new Command("enable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleEnable, "Enable the windlight plugin");
- Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Disable the windlight plugin");
- m_commander.RegisterCommand("load", wlload);
- m_commander.RegisterCommand("enable", wlenable);
- m_commander.RegisterCommand("disable", wldisable);
- m_scene.RegisterModuleCommander(m_commander);
- }
- private void HandleLoad(Object[] args)
- {
- if (!m_enableWindlight)
- {
- m_log.InfoFormat("[WINDLIGHT]: Cannot load windlight profile, module disabled. Use 'windlight enable' first.");
- }
- else
- {
- m_log.InfoFormat("[WINDLIGHT]: Loading Windlight profile from database");
- m_scene.LoadWindlightProfile();
- m_log.InfoFormat("[WINDLIGHT]: Load complete");
- }
- }
- private void HandleDisable(Object[] args)
- {
- m_log.InfoFormat("[WINDLIGHT]: Plugin now disabled");
- m_enableWindlight=false;
- }
- private void HandleEnable(Object[] args)
- {
- m_log.InfoFormat("[WINDLIGHT]: Plugin now enabled");
- m_enableWindlight = true;
- }
- /// <summary>
- /// Processes commandline input. Do not call directly.
- /// </summary>
- /// <param name="args">Commandline arguments</param>
- private void EventManager_OnPluginConsole(string[] args)
- {
- if (args[0] == "windlight")
- {
- if (args.Length == 1)
- {
- m_commander.ProcessConsoleCommand("add", new string[0]);
- return;
- }
- string[] tmpArgs = new string[args.Length - 2];
- int i;
- for (i = 2; i < args.Length; i++)
- {
- tmpArgs[i - 2] = args[i];
- }
- m_commander.ProcessConsoleCommand(args[1], tmpArgs);
- }
- }
- #endregion
- }
- }
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