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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.CoreModules.World.WorldMap;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- namespace OpenSim.Region.CoreModules.Hypergrid
- {
- public class HGWorldMapModule : WorldMapModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- // Remember the map area that each client has been exposed to in this region
- private Dictionary<UUID, List<MapBlockData>> m_SeenMapBlocks = new Dictionary<UUID, List<MapBlockData>>();
- #region INonSharedRegionModule Members
- public override void Initialise(IConfigSource config)
- {
- IConfig startupConfig = config.Configs["Startup"];
- if (startupConfig.GetString("WorldMapModule", "WorldMap") == "HGWorldMap")
- m_Enabled = true;
- }
- public override void AddRegion(Scene scene)
- {
- base.AddRegion(scene);
- scene.EventManager.OnClientClosed += new EventManager.ClientClosed(EventManager_OnClientClosed);
- }
- public override string Name
- {
- get { return "HGWorldMap"; }
- }
- #endregion
- void EventManager_OnClientClosed(UUID clientID, Scene scene)
- {
- ScenePresence sp = scene.GetScenePresence(clientID);
- if (sp != null)
- {
- if (m_SeenMapBlocks.ContainsKey(clientID))
- {
- List<MapBlockData> mapBlocks = m_SeenMapBlocks[clientID];
- foreach (MapBlockData b in mapBlocks)
- {
- b.Name = string.Empty;
- b.Access = 254; // means 'simulator is offline'. We need this because the viewer ignores 255's
- }
- m_log.DebugFormat("[HG MAP]: Reseting {0} blocks", mapBlocks.Count);
- sp.ControllingClient.SendMapBlock(mapBlocks, 0);
- m_SeenMapBlocks.Remove(clientID);
- }
- }
- }
- protected override List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
- {
- List<MapBlockData> mapBlocks = base.GetAndSendBlocks(remoteClient, minX, minY, maxX, maxY, flag);
- lock (m_SeenMapBlocks)
- {
- if (!m_SeenMapBlocks.ContainsKey(remoteClient.AgentId))
- {
- m_SeenMapBlocks.Add(remoteClient.AgentId, mapBlocks);
- }
- else
- {
- List<MapBlockData> seen = m_SeenMapBlocks[remoteClient.AgentId];
- List<MapBlockData> newBlocks = new List<MapBlockData>();
- foreach (MapBlockData b in mapBlocks)
- if (seen.Find(delegate(MapBlockData bdata) { return bdata.X == b.X && bdata.Y == b.Y; }) == null)
- newBlocks.Add(b);
- seen.AddRange(newBlocks);
- }
- }
- return mapBlocks;
- }
- }
- class MapArea
- {
- public int minX;
- public int minY;
- public int maxX;
- public int maxY;
- public MapArea(int mix, int miy, int max, int may)
- {
- minX = mix;
- minY = miy;
- maxX = max;
- maxY = may;
- }
- public void Print()
- {
- Console.WriteLine(String.Format(" --> Area is minX={0} minY={1} minY={2} maxY={3}", minX, minY, maxY, maxY));
- }
- }
- }
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