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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using System.Threading;
- using log4net.Config;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenMetaverse.Assets;
- using Flotsam.RegionModules.AssetCache;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Scenes.Serialization;
- using OpenSim.Tests.Common;
- using OpenSim.Tests.Common.Mock;
- namespace OpenSim.Region.CoreModules.Asset.Tests
- {
- /// <summary>
- /// At the moment we're only test the in-memory part of the FlotsamAssetCache. This is a considerable weakness.
- /// </summary>
- [TestFixture]
- public class FlotsamAssetCacheTests
- {
- protected TestScene m_scene;
- protected FlotsamAssetCache m_cache;
- [SetUp]
- public void SetUp()
- {
- IConfigSource config = new IniConfigSource();
- config.AddConfig("Modules");
- config.Configs["Modules"].Set("AssetCaching", "FlotsamAssetCache");
- config.AddConfig("AssetCache");
- config.Configs["AssetCache"].Set("FileCacheEnabled", "false");
- config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true");
- m_cache = new FlotsamAssetCache();
- m_scene = SceneHelpers.SetupScene();
- SceneHelpers.SetupSceneModules(m_scene, config, m_cache);
- }
- [Test]
- public void TestCacheAsset()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- AssetBase asset = AssetHelpers.CreateAsset();
- asset.ID = TestHelpers.ParseTail(0x1).ToString();
- // Check we don't get anything before the asset is put in the cache
- AssetBase retrievedAsset = m_cache.Get(asset.ID.ToString());
- Assert.That(retrievedAsset, Is.Null);
- m_cache.Store(asset);
- // Check that asset is now in cache
- retrievedAsset = m_cache.Get(asset.ID.ToString());
- Assert.That(retrievedAsset, Is.Not.Null);
- Assert.That(retrievedAsset.ID, Is.EqualTo(asset.ID));
- }
- [Test]
- public void TestExpireAsset()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- AssetBase asset = AssetHelpers.CreateAsset();
- asset.ID = TestHelpers.ParseTail(0x2).ToString();
- m_cache.Store(asset);
- m_cache.Expire(asset.ID);
- AssetBase retrievedAsset = m_cache.Get(asset.ID.ToString());
- Assert.That(retrievedAsset, Is.Null);
- }
- [Test]
- public void TestClearCache()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- AssetBase asset = AssetHelpers.CreateAsset();
- asset.ID = TestHelpers.ParseTail(0x2).ToString();
- m_cache.Store(asset);
- m_cache.Clear();
- AssetBase retrievedAsset = m_cache.Get(asset.ID.ToString());
- Assert.That(retrievedAsset, Is.Null);
- }
- }
- }
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