GlynnTuckerAssetCache.cs 5.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using log4net;
  28. using System;
  29. using System.IO;
  30. using System.Collections.Generic;
  31. using System.Reflection;
  32. using GlynnTucker.Cache;
  33. using Nini.Config;
  34. using OpenSim.Framework;
  35. using OpenSim.Region.Framework.Interfaces;
  36. using OpenSim.Region.Framework.Scenes;
  37. using OpenSim.Services.Interfaces;
  38. namespace OpenSim.Region.CoreModules.Asset
  39. {
  40. public class GlynnTuckerAssetCache : ISharedRegionModule, IImprovedAssetCache
  41. {
  42. private static readonly ILog m_log =
  43. LogManager.GetLogger(
  44. MethodBase.GetCurrentMethod().DeclaringType);
  45. private bool m_Enabled;
  46. private ICache m_Cache;
  47. private ulong m_Hits;
  48. private ulong m_Requests;
  49. // Instrumentation
  50. private uint m_DebugRate;
  51. public Type ReplaceableInterface
  52. {
  53. get { return null; }
  54. }
  55. public string Name
  56. {
  57. get { return "GlynnTuckerAssetCache"; }
  58. }
  59. public void Initialise(IConfigSource source)
  60. {
  61. IConfig moduleConfig = source.Configs["Modules"];
  62. if (moduleConfig != null)
  63. {
  64. string name = moduleConfig.GetString("AssetCaching");
  65. //m_log.DebugFormat("[ASSET CACHE] name = {0} (this module's name: {1}). Sync? ", name, Name, m_Cache.IsSynchronized);
  66. if (name == Name)
  67. {
  68. m_Cache = new GlynnTucker.Cache.SimpleMemoryCache();
  69. m_Enabled = true;
  70. m_log.Info("[ASSET CACHE]: GlynnTucker asset cache enabled");
  71. // Instrumentation
  72. IConfig cacheConfig = source.Configs["AssetCache"];
  73. if (cacheConfig != null)
  74. m_DebugRate = (uint)cacheConfig.GetInt("DebugRate", 0);
  75. }
  76. }
  77. }
  78. public void PostInitialise()
  79. {
  80. }
  81. public void Close()
  82. {
  83. }
  84. public void AddRegion(Scene scene)
  85. {
  86. if (m_Enabled)
  87. scene.RegisterModuleInterface<IImprovedAssetCache>(this);
  88. }
  89. public void RemoveRegion(Scene scene)
  90. {
  91. }
  92. public void RegionLoaded(Scene scene)
  93. {
  94. }
  95. ////////////////////////////////////////////////////////////
  96. // IImprovedAssetCache
  97. //
  98. public void Cache(AssetBase asset)
  99. {
  100. if (asset != null)
  101. m_Cache.AddOrUpdate(asset.ID, asset);
  102. }
  103. public AssetBase Get(string id)
  104. {
  105. Object asset = null;
  106. m_Cache.TryGet(id, out asset);
  107. Debug(asset);
  108. return (AssetBase)asset;
  109. }
  110. public void Expire(string id)
  111. {
  112. Object asset = null;
  113. if (m_Cache.TryGet(id, out asset))
  114. m_Cache.Remove(id);
  115. }
  116. public void Clear()
  117. {
  118. m_Cache.Clear();
  119. }
  120. private void Debug(Object asset)
  121. {
  122. // Temporary instrumentation to measure the hit/miss rate
  123. if (m_DebugRate > 0)
  124. {
  125. ++m_Requests;
  126. if (asset != null)
  127. ++m_Hits;
  128. if ((m_Requests % m_DebugRate) == 0)
  129. m_log.DebugFormat("[ASSET CACHE]: Hit Rate {0} / {1} == {2}%", m_Hits, m_Requests, ((float)m_Hits / (float)m_Requests) * 100.0f);
  130. }
  131. // End instrumentation
  132. }
  133. }
  134. }