123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.CoreModules.Asset
- {
- /// <summary>
- /// Cenome memory asset cache.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Cache is enabled by setting "AssetCaching" configuration to value "CenomeMemoryAssetCache".
- /// When cache is successfully enable log should have message
- /// "[ASSET CACHE]: Cenome asset cache enabled (MaxSize = XXX bytes, MaxCount = XXX, ExpirationTime = XXX)".
- /// </para>
- /// <para>
- /// Cache's size is limited by two parameters:
- /// maximal allowed size in bytes and maximal allowed asset count. When new asset
- /// is added to cache that have achieved either size or count limitation, cache
- /// will automatically remove less recently used assets from cache. Additionally
- /// asset's lifetime is controlled by expiration time.
- /// </para>
- /// <para>
- /// <list type="table">
- /// <listheader>
- /// <term>Configuration</term>
- /// <description>Description</description>
- /// </listheader>
- /// <item>
- /// <term>MaxSize</term>
- /// <description>Maximal size of the cache in bytes. Default value: 128MB (134 217 728 bytes).</description>
- /// </item>
- /// <item>
- /// <term>MaxCount</term>
- /// <description>Maximal count of assets stored to cache. Default value: 4096 assets.</description>
- /// </item>
- /// <item>
- /// <term>ExpirationTime</term>
- /// <description>Asset's expiration time in minutes. Default value: 30 minutes.</description>
- /// </item>
- /// </list>
- /// </para>
- /// </remarks>
- /// <example>
- /// Enabling Cenome Asset Cache:
- /// <code>
- /// [Modules]
- /// AssetCaching = "CenomeMemoryAssetCache"
- /// </code>
- /// Setting size and expiration time limitations:
- /// <code>
- /// [AssetCache]
- /// ; 256 MB (default: 134217728)
- /// MaxSize = 268435456
- /// ; How many assets it is possible to store cache (default: 4096)
- /// MaxCount = 16384
- /// ; Expiration time - 1 hour (default: 30 minutes)
- /// ExpirationTime = 60
- /// </code>
- /// </example>
- public class CenomeMemoryAssetCache : IImprovedAssetCache, ISharedRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- /// <summary>
- /// Cache's default maximal asset count.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Assuming that average asset size is about 32768 bytes.
- /// </para>
- /// </remarks>
- public const int DefaultMaxCount = 4096;
- /// <summary>
- /// Default maximal size of the cache in bytes
- /// </summary>
- /// <remarks>
- /// <para>
- /// 128MB = 128 * 1024^2 = 134 217 728 bytes.
- /// </para>
- /// </remarks>
- public const long DefaultMaxSize = 134217728;
- /// <summary>
- /// Asset's default expiration time in the cache.
- /// </summary>
- public static readonly TimeSpan DefaultExpirationTime = TimeSpan.FromMinutes(30.0);
-
- /// <summary>
- /// Cache object.
- /// </summary>
- private ICnmCache<string, AssetBase> m_cache;
- /// <summary>
- /// Count of cache commands
- /// </summary>
- private int m_cachedCount;
- /// <summary>
- /// How many gets before dumping statistics
- /// </summary>
- /// <remarks>
- /// If 0 or less, then disabled.
- /// </remarks>
- private int m_debugEpoch;
- /// <summary>
- /// Is Cenome asset cache enabled.
- /// </summary>
- private bool m_enabled;
- /// <summary>
- /// Count of get requests
- /// </summary>
- private int m_getCount;
- /// <summary>
- /// How many hits
- /// </summary>
- private int m_hitCount;
- /// <summary>
- /// Initialize asset cache module, with custom parameters.
- /// </summary>
- /// <param name="maximalSize">
- /// Cache's maximal size in bytes.
- /// </param>
- /// <param name="maximalCount">
- /// Cache's maximal count of assets.
- /// </param>
- /// <param name="expirationTime">
- /// Asset's expiration time.
- /// </param>
- protected void Initialize(long maximalSize, int maximalCount, TimeSpan expirationTime)
- {
- if (maximalSize <= 0 || maximalCount <= 0)
- {
- //m_log.Debug("[ASSET CACHE]: Cenome asset cache is not enabled.");
- m_enabled = false;
- return;
- }
- if (expirationTime <= TimeSpan.Zero)
- {
- // Disable expiration time
- expirationTime = TimeSpan.MaxValue;
- }
- // Create cache and add synchronization wrapper over it
- m_cache =
- CnmSynchronizedCache<string, AssetBase>.Synchronized(new CnmMemoryCache<string, AssetBase>(
- maximalSize, maximalCount, expirationTime));
- m_enabled = true;
- m_log.DebugFormat(
- "[ASSET CACHE]: Cenome asset cache enabled (MaxSize = {0} bytes, MaxCount = {1}, ExpirationTime = {2})",
- maximalSize,
- maximalCount,
- expirationTime);
- }
- #region IImprovedAssetCache Members
- /// <summary>
- /// Cache asset.
- /// </summary>
- /// <param name="asset">
- /// The asset that is being cached.
- /// </param>
- public void Cache(AssetBase asset)
- {
- if (asset != null)
- {
- // m_log.DebugFormat("[CENOME ASSET CACHE]: Caching asset {0}", asset.ID);
-
- long size = asset.Data != null ? asset.Data.Length : 1;
- m_cache.Set(asset.ID, asset, size);
- m_cachedCount++;
- }
- }
- /// <summary>
- /// Clear asset cache.
- /// </summary>
- public void Clear()
- {
- m_cache.Clear();
- }
- /// <summary>
- /// Expire (remove) asset stored to cache.
- /// </summary>
- /// <param name="id">
- /// The expired asset's id.
- /// </param>
- public void Expire(string id)
- {
- m_cache.Remove(id);
- }
- /// <summary>
- /// Get asset stored
- /// </summary>
- /// <param name="id">
- /// The asset's id.
- /// </param>
- /// <returns>
- /// Asset if it is found from cache; otherwise <see langword="null"/>.
- /// </returns>
- /// <remarks>
- /// <para>
- /// Caller should always check that is return value <see langword="null"/>.
- /// Cache doesn't guarantee in any situation that asset is stored to it.
- /// </para>
- /// </remarks>
- public AssetBase Get(string id)
- {
- m_getCount++;
- AssetBase assetBase;
- if (m_cache.TryGetValue(id, out assetBase))
- m_hitCount++;
- if (m_getCount == m_debugEpoch)
- {
- m_log.DebugFormat(
- "[ASSET CACHE]: Cached = {0}, Get = {1}, Hits = {2}%, Size = {3} bytes, Avg. A. Size = {4} bytes",
- m_cachedCount,
- m_getCount,
- ((double) m_hitCount / m_getCount) * 100.0,
- m_cache.Size,
- m_cache.Size / m_cache.Count);
- m_getCount = 0;
- m_hitCount = 0;
- m_cachedCount = 0;
- }
- // if (null == assetBase)
- // m_log.DebugFormat("[CENOME ASSET CACHE]: Asset {0} not in cache", id);
-
- return assetBase;
- }
- #endregion
- #region ISharedRegionModule Members
- /// <summary>
- /// Gets region module's name.
- /// </summary>
- public string Name
- {
- get { return "CenomeMemoryAssetCache"; }
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- /// <summary>
- /// New region is being added to server.
- /// </summary>
- /// <param name="scene">
- /// Region's scene.
- /// </param>
- public void AddRegion(Scene scene)
- {
- if (m_enabled)
- scene.RegisterModuleInterface<IImprovedAssetCache>(this);
- }
- /// <summary>
- /// Close region module.
- /// </summary>
- public void Close()
- {
- m_enabled = false;
- m_cache.Clear();
- m_cache = null;
- }
- /// <summary>
- /// Initialize region module.
- /// </summary>
- /// <param name="source">
- /// Configuration source.
- /// </param>
- public void Initialise(IConfigSource source)
- {
- m_cache = null;
- m_enabled = false;
- IConfig moduleConfig = source.Configs[ "Modules" ];
- if (moduleConfig == null)
- return;
- string name = moduleConfig.GetString("AssetCaching");
- //m_log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name);
- if (name != Name)
- return;
-
- long maxSize = DefaultMaxSize;
- int maxCount = DefaultMaxCount;
- TimeSpan expirationTime = DefaultExpirationTime;
- IConfig assetConfig = source.Configs["AssetCache"];
- if (assetConfig != null)
- {
- // Get optional configurations
- maxSize = assetConfig.GetLong("MaxSize", DefaultMaxSize);
- maxCount = assetConfig.GetInt("MaxCount", DefaultMaxCount);
- expirationTime =
- TimeSpan.FromMinutes(assetConfig.GetInt("ExpirationTime", (int)DefaultExpirationTime.TotalMinutes));
- // Debugging purposes only
- m_debugEpoch = assetConfig.GetInt("DebugEpoch", 0);
- }
- Initialize(maxSize, maxCount, expirationTime);
- }
- /// <summary>
- /// Initialization post handling.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Modules can use this to initialize connection with other modules.
- /// </para>
- /// </remarks>
- public void PostInitialise()
- {
- }
- /// <summary>
- /// Region has been loaded.
- /// </summary>
- /// <param name="scene">
- /// Region's scene.
- /// </param>
- /// <remarks>
- /// <para>
- /// This is needed for all module types. Modules will register
- /// Interfaces with scene in AddScene, and will also need a means
- /// to access interfaces registered by other modules. Without
- /// this extra method, a module attempting to use another modules'
- /// interface would be successful only depending on load order,
- /// which can't be depended upon, or modules would need to resort
- /// to ugly kludges to attempt to request interfaces when needed
- /// and unnecessary caching logic repeated in all modules.
- /// The extra function stub is just that much cleaner.
- /// </para>
- /// </remarks>
- public void RegionLoaded(Scene scene)
- {
- }
- /// <summary>
- /// Region is being removed.
- /// </summary>
- /// <param name="scene">
- /// Region scene that is being removed.
- /// </param>
- public void RemoveRegion(Scene scene)
- {
- }
- #endregion
- }
- }
|