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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Threading;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Net;
- using System.Reflection;
- using System.Timers;
- using System.Xml;
- using libsecondlife;
- using Mono.Addins;
- using Nwc.XmlRpc;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Communications;
- using OpenSim.Region.Environment.Scenes;
- // [assembly : Addin]
- // [assembly : AddinDependency("OpenSim", "0.5")]
- namespace OpenSim.ApplicationPlugins.Rest
- {
- // [Extension("/OpenSim/Startup")]
- public abstract class RestPlugin : IApplicationPlugin
- {
- #region properties
- protected static readonly log4net.ILog m_log =
- log4net.LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private IConfig _config; // Configuration source: Rest Plugins
- private IConfig _pluginConfig; // Configuration source: Plugin specific
- private OpenSimMain _app; // The 'server'
- private BaseHttpServer _httpd; // The server's RPC interface
- private string _prefix; // URL prefix below
- // which all REST URLs
- // are living
- private StringWriter _sw = null;
- private RestXmlWriter _xw = null;
- private string _godkey;
- private int _reqk;
- [ThreadStaticAttribute]
- private static string _threadRequestID = String.Empty;
- /// <summary>
- /// Return an ever increasing request ID for logging
- /// </summary>
- protected string RequestID
- {
- get { return _reqk++.ToString(); }
- set { _reqk = Convert.ToInt32(value); }
- }
- /// <summary>
- /// Thread-constant message IDs for logging.
- /// </summary>
- protected string MsgID
- {
- get { return String.Format("[REST-{0}] #{1}", Name, _threadRequestID); }
- set { _threadRequestID = value; }
- }
- /// <summary>
- /// Returns true if Rest Plugins are enabled.
- /// </summary>
- public bool PluginsAreEnabled
- {
- get { return null != _config; }
- }
- /// <summary>
- /// Returns true if specific Rest Plugin is enabled.
- /// </summary>
- public bool IsEnabled
- {
- get
- {
- return (null != _pluginConfig) && _pluginConfig.GetBoolean("enabled", false);
- }
- }
- /// <summary>
- /// OpenSimMain application
- /// </summary>
- public OpenSimMain App
- {
- get { return _app; }
- }
- /// <summary>
- /// RPC server
- /// </summary>
- public BaseHttpServer HttpServer
- {
- get { return _httpd; }
- }
- /// <summary>
- /// URL prefix to use for all REST handlers
- /// </summary>
- public string Prefix
- {
- get { return _prefix; }
- }
- /// <summary>
- /// Configuration of the plugin
- /// </summary>
- public IConfig Config
- {
- get { return _pluginConfig; }
- }
- /// <summary>
- /// Name of the plugin
- /// </summary>
- public abstract string Name { get; }
- /// <summary>
- /// Return the config section name
- /// </summary>
- public abstract string ConfigName { get; }
- public XmlTextWriter XmlWriter
- {
- get {
- if (null == _xw)
- {
- _sw = new StringWriter();
- _xw = new RestXmlWriter(_sw);
- _xw.Formatting = Formatting.Indented;
- }
- return _xw; }
- }
- public string XmlWriterResult
- {
- get
- {
- _xw.Flush();
- _xw.Close();
- _xw = null;
- return _sw.ToString();
- }
- }
- #endregion properties
- #region methods
- /// <summary>
- /// This method is called by OpenSimMain immediately after loading the
- /// plugin and after basic server setup, but before running any server commands.
- /// </summary>
- /// <remarks>
- /// Note that entries MUST be added to the active configuration files before
- /// the plugin can be enabled.
- /// </remarks>
- public virtual void Initialise(OpenSimMain openSim)
- {
- RequestID = "0";
- MsgID = RequestID;
- try
- {
- if ((_config = openSim.ConfigSource.Configs["RestPlugins"]) == null)
- {
- m_log.WarnFormat("{0} Rest Plugins not configured", MsgID);
- return;
- }
- if (!_config.GetBoolean("enabled", false))
- {
- m_log.WarnFormat("{0} Rest Plugins are disabled", MsgID);
- return;
- }
- _app = openSim;
- _httpd = openSim.HttpServer;
- // Retrieve GOD key value, if any.
- _godkey = _config.GetString("god_key", String.Empty);
- // Retrive prefix if any.
- _prefix = _config.GetString("prefix", "/admin");
- // Get plugin specific config
- _pluginConfig = openSim.ConfigSource.Configs[ConfigName];
- m_log.InfoFormat("{0} Rest Plugins Enabled", MsgID);
- }
- catch (Exception e)
- {
- // we can safely ignore this, as it just means that
- // the key lookup in Configs failed, which signals to
- // us that noone is interested in our services...they
- // don't know what they are missing out on...
- // NOTE: Under the present OpenSim implementation it is
- // not possible for the openSim pointer to be null. However
- // were the implementation to be changed, this could
- // result in a silent initialization failure. Harmless
- // except for lack of function and lack of any
- // diagnostic indication as to why. The same is true if
- // the HTTP server reference is bad.
- // We should at least issue a message...
- m_log.WarnFormat("{0} Initialization failed: {1}", MsgID, e.Message);
- m_log.DebugFormat("{0} Initialization failed: {1}", MsgID, e.ToString());
- }
- }
- private List<RestStreamHandler> _handlers = new List<RestStreamHandler>();
- private Dictionary<string, IHttpAgentHandler> _agents = new Dictionary<string, IHttpAgentHandler>();
- /// <summary>
- /// Add a REST stream handler to the underlying HTTP server.
- /// </summary>
- /// <param name="httpMethod">GET/PUT/POST/DELETE or
- /// similar</param>
- /// <param name="path">URL prefix</param>
- /// <param name="method">RestMethod handler doing the actual work</param>
- public virtual void AddRestStreamHandler(string httpMethod, string path, RestMethod method)
- {
- if (!IsEnabled) return;
- if (!path.StartsWith(_prefix))
- {
- path = String.Format("{0}{1}", _prefix, path);
- }
- RestStreamHandler h = new RestStreamHandler(httpMethod, path, method);
- _httpd.AddStreamHandler(h);
- _handlers.Add(h);
- m_log.DebugFormat("{0} Added REST handler {1} {2}", MsgID, httpMethod, path);
- }
- /// <summary>
- /// Add a powerful Agent handler to the underlying HTTP
- /// server.
- /// </summary>
- /// <param name="agentName">name of agent handler</param>
- /// <param name="handler">agent handler method</param>
- /// <returns>false when the plugin is disabled or the agent
- /// handler could not be added. Any generated exceptions are
- /// allowed to drop through to the caller, i.e. ArgumentException.
- /// </returns>
- public bool AddAgentHandler(string agentName, IHttpAgentHandler handler)
- {
- if (!IsEnabled) return false;
- _agents.Add(agentName, handler);
- return _httpd.AddAgentHandler(agentName, handler);
- }
- /// <summary>
- /// Remove a powerful Agent handler from the underlying HTTP
- /// server.
- /// </summary>
- /// <param name="agentName">name of agent handler</param>
- /// <param name="handler">agent handler method</param>
- /// <returns>false when the plugin is disabled or the agent
- /// handler could not be removed. Any generated exceptions are
- /// allowed to drop through to the caller, i.e. KeyNotFound.
- /// </returns>
- public bool RemoveAgentHandler(string agentName, IHttpAgentHandler handler)
- {
- if (!IsEnabled) return false;
- if (_agents[agentName] == handler)
- {
- _agents.Remove(agentName);
- return _httpd.RemoveAgentHandler(agentName, handler);
- }
- return false;
- }
- /// <summary>
- /// Check whether the HTTP request came from god; that is, is
- /// the god_key as configured in the config section supplied
- /// via X-OpenSim-Godkey?
- /// </summary>
- /// <param name="request">HTTP request header</param>
- /// <returns>true when the HTTP request came from god.</returns>
- protected bool IsGod(OSHttpRequest request)
- {
- string[] keys = request.Headers.GetValues("X-OpenSim-Godkey");
- if (null == keys) return false;
- // we take the last key supplied
- return keys[keys.Length-1] == _godkey;
- }
- /// <summary>
- /// Checks wether the X-OpenSim-Password value provided in the
- /// HTTP header is indeed the password on file for the avatar
- /// specified by the UUID
- /// </summary>
- protected bool IsVerifiedUser(OSHttpRequest request, LLUUID uuid)
- {
- // XXX under construction
- return false;
- }
- /// <summary>
- /// Clean up and remove all handlers that were added earlier.
- /// </summary>
- public virtual void Close()
- {
- foreach (RestStreamHandler h in _handlers)
- {
- _httpd.RemoveStreamHandler(h.HttpMethod, h.Path);
- }
- _handlers = null;
- foreach (KeyValuePair<string,IHttpAgentHandler> h in _agents)
- {
- _httpd.RemoveAgentHandler(h.Key,h.Value);
- }
- _agents = null;
- }
- /// <summary>
- /// Return a failure message.
- /// </summary>
- /// <param name="method">origin of the failure message</param>
- /// <param name="message">failure message</param>
- /// <remarks>This should probably set a return code as
- /// well. (?)</remarks>
- protected string Failure(OSHttpResponse response, OSHttpStatusCode status,
- string method, string format, params string[] msg)
- {
- string m = String.Format(format, msg);
- response.StatusCode = (int)status;
- response.StatusDescription = m;
- m_log.ErrorFormat("{0} {1} failed: {2}", MsgID, method, m);
- return String.Format("<error>{0}</error>", m);
- }
- /// <summary>
- /// Return a failure message.
- /// </summary>
- /// <param name="method">origin of the failure message</param>
- /// <param name="e">exception causing the failure message</param>
- /// <remarks>This should probably set a return code as
- /// well. (?)</remarks>
- public string Failure(OSHttpResponse response, OSHttpStatusCode status,
- string method, Exception e)
- {
- string m = String.Format("exception occurred: {0}", e.Message);
- response.StatusCode = (int)status;
- response.StatusDescription = m;
- m_log.DebugFormat("{0} {1} failed: {2}", MsgID, method, e.ToString());
- m_log.ErrorFormat("{0} {1} failed: {2}", MsgID, method, e.Message);
- return String.Format("<error>{0}</error>", e.Message);
- }
- #endregion methods
- }
- }
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