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GETHandler.cs 7.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Threading;
  29. using System.Collections;
  30. using System.Collections.Generic;
  31. using System.IO;
  32. using System.Net;
  33. using System.Reflection;
  34. using System.Text.RegularExpressions;
  35. using System.Timers;
  36. using System.Xml;
  37. using System.Xml.Serialization;
  38. using libsecondlife;
  39. using Mono.Addins;
  40. using Nwc.XmlRpc;
  41. using Nini.Config;
  42. using OpenSim.Framework;
  43. using OpenSim.Framework.Console;
  44. using OpenSim.Framework.Servers;
  45. using OpenSim.Framework.Communications;
  46. using OpenSim.Region.Environment.Scenes;
  47. using OpenSim.ApplicationPlugins.Rest;
  48. namespace OpenSim.ApplicationPlugins.Rest.Regions
  49. {
  50. public partial class RestRegionPlugin : RestPlugin
  51. {
  52. #region GET methods
  53. public string GetHandler(string request, string path, string param,
  54. OSHttpRequest httpRequest, OSHttpResponse httpResponse)
  55. {
  56. // foreach (string h in httpRequest.Headers.AllKeys)
  57. // foreach (string v in httpRequest.Headers.GetValues(h))
  58. // m_log.DebugFormat("{0} IsGod: {1} -> {2}", MsgID, h, v);
  59. MsgID = RequestID;
  60. m_log.DebugFormat("{0} GET path {1} param {2}", MsgID, path, param);
  61. try
  62. {
  63. // param empty: regions list
  64. if (String.IsNullOrEmpty(param)) return GetHandlerRegions(httpResponse);
  65. // param not empty: specific region
  66. return GetHandlerRegion(httpResponse, param);
  67. }
  68. catch (Exception e)
  69. {
  70. return Failure(httpResponse, OSHttpStatusCode.ServerErrorInternalError, "GET", e);
  71. }
  72. }
  73. public string GetHandlerRegions(OSHttpResponse httpResponse)
  74. {
  75. XmlWriter.WriteStartElement(String.Empty, "regions", String.Empty);
  76. foreach (Scene s in App.SceneManager.Scenes)
  77. {
  78. XmlWriter.WriteStartElement(String.Empty, "uuid", String.Empty);
  79. XmlWriter.WriteString(s.RegionInfo.RegionID.ToString());
  80. XmlWriter.WriteEndElement();
  81. }
  82. XmlWriter.WriteEndElement();
  83. return XmlWriterResult;
  84. }
  85. protected string ShortRegionInfo(string key, string value)
  86. {
  87. if (String.IsNullOrEmpty(value) ||
  88. String.IsNullOrEmpty(key)) return null;
  89. XmlWriter.WriteStartElement(String.Empty, "region", String.Empty);
  90. XmlWriter.WriteStartElement(String.Empty, key, String.Empty);
  91. XmlWriter.WriteString(value);
  92. XmlWriter.WriteEndDocument();
  93. return XmlWriterResult;
  94. }
  95. public string GetHandlerRegion(OSHttpResponse httpResponse, string param)
  96. {
  97. // be resilient and don't get confused by a terminating '/'
  98. param = param.TrimEnd(new char[]{'/'});
  99. string[] comps = param.Split('/');
  100. LLUUID regionID = (LLUUID)comps[0];
  101. m_log.DebugFormat("{0} GET region UUID {1}", MsgID, regionID.ToString());
  102. if (LLUUID.Zero == regionID) throw new Exception("missing region ID");
  103. Scene scene = null;
  104. App.SceneManager.TryGetScene(regionID, out scene);
  105. if (null == scene) return Failure(httpResponse, OSHttpStatusCode.ClientErrorNotFound,
  106. "GET", "cannot find region {0}", regionID.ToString());
  107. RegionDetails details = new RegionDetails(scene.RegionInfo);
  108. // m_log.DebugFormat("{0} GET comps {1}", MsgID, comps.Length);
  109. // for (int i = 0; i < comps.Length; i++) m_log.DebugFormat("{0} GET comps[{1}] >{2}<", MsgID, i, comps[i]);
  110. if (1 == comps.Length)
  111. {
  112. // complete region details requested
  113. XmlSerializer xs = new XmlSerializer(typeof(RegionDetails));
  114. xs.Serialize(XmlWriter, details, _xmlNs);
  115. return XmlWriterResult;
  116. }
  117. if (2 == comps.Length) {
  118. string resp = ShortRegionInfo(comps[1], details[comps[1]]);
  119. if (null != resp) return resp;
  120. // m_log.DebugFormat("{0} GET comps advanced: >{1}<", MsgID, comps[1]);
  121. // check for {terrain,stats,prims}
  122. switch (comps[1].ToLower())
  123. {
  124. case "terrain":
  125. return RegionTerrain(httpResponse, scene);
  126. case "stats":
  127. return RegionStats(httpResponse, scene);
  128. case "prims":
  129. return RegionPrims(httpResponse, scene);
  130. }
  131. }
  132. return Failure(httpResponse, OSHttpStatusCode.ClientErrorBadRequest,
  133. "GET", "too many parameters {0}", param);
  134. }
  135. #endregion GET methods
  136. protected string RegionTerrain(OSHttpResponse httpResponse, Scene scene)
  137. {
  138. return Failure(httpResponse, OSHttpStatusCode.ServerErrorNotImplemented,
  139. "GET", "terrain not implemented");
  140. }
  141. protected string RegionStats(OSHttpResponse httpResponse, Scene scene)
  142. {
  143. int users = scene.GetAvatars().Count;
  144. int objects = scene.Entities.Count - users;
  145. XmlWriter.WriteStartElement(String.Empty, "region", String.Empty);
  146. XmlWriter.WriteStartElement(String.Empty, "stats", String.Empty);
  147. XmlWriter.WriteStartElement(String.Empty, "users", String.Empty);
  148. XmlWriter.WriteString(users.ToString());
  149. XmlWriter.WriteEndElement();
  150. XmlWriter.WriteStartElement(String.Empty, "objects", String.Empty);
  151. XmlWriter.WriteString(objects.ToString());
  152. XmlWriter.WriteEndElement();
  153. XmlWriter.WriteEndDocument();
  154. return XmlWriterResult;
  155. }
  156. protected string RegionPrims(OSHttpResponse httpResponse, Scene scene)
  157. {
  158. return Failure(httpResponse, OSHttpStatusCode.ServerErrorNotImplemented,
  159. "GET", "prims not implemented");
  160. }
  161. }
  162. }