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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Reflection;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.ScriptEngine.Shared;
- using OpenSim.Region.ScriptEngine.Interfaces;
- using log4net;
- using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
- using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
- using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
- using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
- using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
- using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
- using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
- namespace OpenSim.Region.ScriptEngine.Yengine
- {
- /// <summary>
- /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
- /// </summary>
- public partial class Yengine
- {
- public static readonly object[] zeroObjectArray = new object[0];
- public static readonly object[] oneObjectArrayOne = new object[1] { 1 };
- private void InitEvents()
- {
- m_log.Info("[YEngine] Hooking up to server events");
- this.World.EventManager.OnAttach += attach;
- this.World.EventManager.OnObjectGrab += touch_start;
- this.World.EventManager.OnObjectGrabbing += touch;
- this.World.EventManager.OnObjectDeGrab += touch_end;
- this.World.EventManager.OnScriptChangedEvent += changed;
- this.World.EventManager.OnScriptAtTargetEvent += at_target;
- this.World.EventManager.OnScriptNotAtTargetEvent += not_at_target;
- this.World.EventManager.OnScriptAtRotTargetEvent += at_rot_target;
- this.World.EventManager.OnScriptNotAtRotTargetEvent += not_at_rot_target;
- this.World.EventManager.OnScriptMovingStartEvent += moving_start;
- this.World.EventManager.OnScriptMovingEndEvent += moving_end;
- this.World.EventManager.OnScriptControlEvent += control;
- this.World.EventManager.OnScriptColliderStart += collision_start;
- this.World.EventManager.OnScriptColliding += collision;
- this.World.EventManager.OnScriptCollidingEnd += collision_end;
- this.World.EventManager.OnScriptLandColliderStart += land_collision_start;
- this.World.EventManager.OnScriptLandColliding += land_collision;
- this.World.EventManager.OnScriptLandColliderEnd += land_collision_end;
- IMoneyModule money = this.World.RequestModuleInterface<IMoneyModule>();
- if(money != null)
- {
- money.OnObjectPaid += HandleObjectPaid;
- }
- }
- /// <summary>
- /// When an object gets paid by an avatar and generates the paid event,
- /// this will pipe it to the script engine
- /// </summary>
- /// <param name="objectID">Object ID that got paid</param>
- /// <param name="agentID">Agent Id that did the paying</param>
- /// <param name="amount">Amount paid</param>
- private void HandleObjectPaid(UUID objectID, UUID agentID,
- int amount)
- {
- // Add to queue for all scripts in ObjectID object
- DetectParams[] det = new DetectParams[1];
- det[0] = new DetectParams();
- det[0].Key = agentID;
- det[0].Populate(this.World);
- // Since this is an event from a shared module, all scenes will
- // get it. But only one has the object in question. The others
- // just ignore it.
- //
- SceneObjectPart part =
- this.World.GetSceneObjectPart(objectID);
- if(part == null)
- return;
- if((part.ScriptEvents & scriptEvents.money) == 0)
- part = part.ParentGroup.RootPart;
- Verbose("Paid: " + objectID + " from " + agentID + ", amount " + amount);
- if(part != null)
- {
- money(part.LocalId, agentID, amount, det);
- }
- }
- /// <summary>
- /// Handles piping the proper stuff to The script engine for touching
- /// Including DetectedParams
- /// </summary>
- /// <param name="localID"></param>
- /// <param name="originalID"></param>
- /// <param name="offsetPos"></param>
- /// <param name="remoteClient"></param>
- /// <param name="surfaceArgs"></param>
- public void touch_start(uint localID, uint originalID, Vector3 offsetPos,
- IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
- {
- touches(localID, originalID, offsetPos, remoteClient, surfaceArgs, "touch_start");
- }
- public void touch(uint localID, uint originalID, Vector3 offsetPos,
- IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
- {
- touches(localID, originalID, offsetPos, remoteClient, surfaceArgs, "touch");
- }
- private static Vector3 zeroVec3 = new Vector3(0, 0, 0);
- public void touch_end(uint localID, uint originalID, IClientAPI remoteClient,
- SurfaceTouchEventArgs surfaceArgs)
- {
- touches(localID, originalID, zeroVec3, remoteClient, surfaceArgs, "touch_end");
- }
- private void touches(uint localID, uint originalID, Vector3 offsetPos,
- IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs, string eventname)
- {
- SceneObjectPart part;
- if(originalID == 0)
- {
- part = this.World.GetSceneObjectPart(localID);
- if(part == null)
- return;
- }
- else
- {
- part = this.World.GetSceneObjectPart(originalID);
- }
- DetectParams det = new DetectParams();
- det.Key = remoteClient.AgentId;
- det.Populate(this.World);
- det.OffsetPos = new LSL_Vector(offsetPos.X,
- offsetPos.Y,
- offsetPos.Z);
- det.LinkNum = part.LinkNum;
- if(surfaceArgs != null)
- {
- det.SurfaceTouchArgs = surfaceArgs;
- }
- // Add to queue for all scripts in ObjectID object
- this.PostObjectEvent(localID, new EventParams(
- eventname, oneObjectArrayOne,
- new DetectParams[] { det }));
- }
- public void changed(uint localID, uint change)
- {
- int ch = (int)change;
- // Add to queue for all scripts in localID, Object pass change.
- this.PostObjectEvent(localID, new EventParams(
- "changed", new object[] { ch },
- zeroDetectParams));
- }
- // state_entry: not processed here
- // state_exit: not processed here
- public void money(uint localID, UUID agentID, int amount, DetectParams[] det)
- {
- this.PostObjectEvent(localID, new EventParams(
- "money", new object[] {
- agentID.ToString(),
- amount },
- det));
- }
- public void collision_start(uint localID, ColliderArgs col)
- {
- collisions(localID, col, "collision_start");
- }
- public void collision(uint localID, ColliderArgs col)
- {
- collisions(localID, col, "collision");
- }
- public void collision_end(uint localID, ColliderArgs col)
- {
- collisions(localID, col, "collision_end");
- }
- private void collisions(uint localID, ColliderArgs col, string eventname)
- {
- int dc = col.Colliders.Count;
- if(dc > 0)
- {
- DetectParams[] det = new DetectParams[dc];
- int i = 0;
- foreach(DetectedObject detobj in col.Colliders)
- {
- DetectParams d = new DetectParams();
- det[i++] = d;
- d.Key = detobj.keyUUID;
- d.Populate(this.World);
- /* not done by XEngine...
- d.Position = detobj.posVector;
- d.Rotation = detobj.rotQuat;
- d.Velocity = detobj.velVector;
- ... */
- }
- this.PostObjectEvent(localID, new EventParams(
- eventname,
- new Object[] { dc },
- det));
- }
- }
- public void land_collision_start(uint localID, ColliderArgs col)
- {
- land_collisions(localID, col, "land_collision_start");
- }
- public void land_collision(uint localID, ColliderArgs col)
- {
- land_collisions(localID, col, "land_collision");
- }
- public void land_collision_end(uint localID, ColliderArgs col)
- {
- land_collisions(localID, col, "land_collision_end");
- }
- private void land_collisions(uint localID, ColliderArgs col, string eventname)
- {
- foreach(DetectedObject detobj in col.Colliders)
- {
- LSL_Vector vec = new LSL_Vector(detobj.posVector.X,
- detobj.posVector.Y,
- detobj.posVector.Z);
- EventParams eps = new EventParams(eventname,
- new Object[] { vec },
- zeroDetectParams);
- this.PostObjectEvent(localID, eps);
- }
- }
- // timer: not handled here
- // listen: not handled here
- public void control(UUID itemID, UUID agentID, uint held, uint change)
- {
- this.PostScriptEvent(itemID, new EventParams(
- "control", new object[] {
- agentID.ToString(),
- (int)held,
- (int)change},
- zeroDetectParams));
- }
- public void email(uint localID, UUID itemID, string timeSent,
- string address, string subject, string message, int numLeft)
- {
- this.PostObjectEvent(localID, new EventParams(
- "email", new object[] {
- timeSent,
- address,
- subject,
- message,
- numLeft},
- zeroDetectParams));
- }
- public void at_target(uint localID, uint handle, Vector3 targetpos,
- Vector3 atpos)
- {
- this.PostObjectEvent(localID, new EventParams(
- "at_target", new object[] {
- (int)handle,
- new LSL_Vector(targetpos.X,targetpos.Y,targetpos.Z),
- new LSL_Vector(atpos.X,atpos.Y,atpos.Z) },
- zeroDetectParams));
- }
- public void not_at_target(uint localID)
- {
- this.PostObjectEvent(localID, new EventParams(
- "not_at_target", zeroObjectArray,
- zeroDetectParams));
- }
- public void at_rot_target(uint localID, uint handle, OpenMetaverse.Quaternion targetrot, OpenMetaverse.Quaternion atrot)
- {
- this.PostObjectEvent(
- localID,
- new EventParams(
- "at_rot_target",
- new object[] {
- new LSL_Integer(handle),
- new LSL_Rotation(targetrot.X, targetrot.Y, targetrot.Z, targetrot.W),
- new LSL_Rotation(atrot.X, atrot.Y, atrot.Z, atrot.W)
- },
- zeroDetectParams
- )
- );
- }
- public void not_at_rot_target(uint localID)
- {
- this.PostObjectEvent(localID, new EventParams(
- "not_at_rot_target", zeroObjectArray,
- zeroDetectParams));
- }
- // run_time_permissions: not handled here
- public void attach(uint localID, UUID itemID, UUID avatar)
- {
- this.PostObjectEvent(localID, new EventParams(
- "attach", new object[] {
- avatar.ToString() },
- zeroDetectParams));
- }
- // dataserver: not handled here
- // link_message: not handled here
- public void moving_start(uint localID)
- {
- this.PostObjectEvent(localID, new EventParams(
- "moving_start", zeroObjectArray,
- zeroDetectParams));
- }
- public void moving_end(uint localID)
- {
- this.PostObjectEvent(localID, new EventParams(
- "moving_end", zeroObjectArray,
- zeroDetectParams));
- }
- // object_rez: not handled here
- // remote_data: not handled here
- // http_response: not handled here
- }
- }
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