DOExampleModule.cs 4.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net;
  31. using Mono.Addins;
  32. using Nini.Config;
  33. using OpenMetaverse;
  34. using OpenMetaverse.Packets;
  35. using OpenMetaverse.StructuredData;
  36. using OpenSim.Framework;
  37. using OpenSim.Region.Framework;
  38. using OpenSim.Region.CoreModules.Framework.DynamicAttributes.DAExampleModule;
  39. using OpenSim.Region.Framework.Interfaces;
  40. using OpenSim.Region.Framework.Scenes;
  41. namespace OpenSim.Region.Framework.DynamicAttributes.DOExampleModule
  42. {
  43. /// <summary>
  44. /// Example module for experimenting with and demonstrating dynamic object ideas.
  45. /// </summary>
  46. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DOExampleModule")]
  47. public class DOExampleModule : INonSharedRegionModule
  48. {
  49. public class MyObject
  50. {
  51. public int Moves { get; set; }
  52. public MyObject(int moves)
  53. {
  54. Moves = moves;
  55. }
  56. }
  57. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  58. private static readonly bool ENABLED = false; // enable for testing
  59. private Scene m_scene;
  60. private IDialogModule m_dialogMod;
  61. public string Name { get { return "DO"; } }
  62. public Type ReplaceableInterface { get { return null; } }
  63. public void Initialise(IConfigSource source) {}
  64. public void AddRegion(Scene scene)
  65. {
  66. if (ENABLED)
  67. {
  68. m_scene = scene;
  69. m_scene.EventManager.OnObjectAddedToScene += OnObjectAddedToScene;
  70. m_scene.EventManager.OnSceneGroupMove += OnSceneGroupMove;
  71. m_dialogMod = m_scene.RequestModuleInterface<IDialogModule>();
  72. }
  73. }
  74. public void RemoveRegion(Scene scene)
  75. {
  76. if (ENABLED)
  77. {
  78. m_scene.EventManager.OnSceneGroupMove -= OnSceneGroupMove;
  79. }
  80. }
  81. public void RegionLoaded(Scene scene) {}
  82. public void Close()
  83. {
  84. RemoveRegion(m_scene);
  85. }
  86. private void OnObjectAddedToScene(SceneObjectGroup so)
  87. {
  88. SceneObjectPart rootPart = so.RootPart;
  89. OSDMap attrs;
  90. int movesSoFar = 0;
  91. // Console.WriteLine("Here for {0}", so.Name);
  92. if (rootPart.DynAttrs.TryGetStore(DAExampleModule.Namespace, DAExampleModule.StoreName, out attrs))
  93. {
  94. movesSoFar = attrs["moves"].AsInteger();
  95. m_log.DebugFormat(
  96. "[DO EXAMPLE MODULE]: Found saved moves {0} for {1} in {2}", movesSoFar, so.Name, m_scene.Name);
  97. }
  98. rootPart.DynObjs.Add(DAExampleModule.Namespace, Name, new MyObject(movesSoFar));
  99. }
  100. private bool OnSceneGroupMove(UUID groupId, Vector3 delta)
  101. {
  102. SceneObjectGroup so = m_scene.GetSceneObjectGroup(groupId);
  103. if (so == null)
  104. return true;
  105. object rawObj = so.RootPart.DynObjs.Get(Name);
  106. if (rawObj != null)
  107. {
  108. MyObject myObj = (MyObject)rawObj;
  109. m_dialogMod.SendGeneralAlert(string.Format("{0} {1} moved {2} times", so.Name, so.UUID, ++myObj.Moves));
  110. }
  111. return true;
  112. }
  113. }
  114. }