OpenSimDefaults.ini 90 KB

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  1. ; This file contains defaults for various settings in OpenSimulator. These can be overriden
  2. ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
  3. [Startup]
  4. ; Console prompt
  5. ; Certain special characters can be used to customize the prompt
  6. ; Currently, these are
  7. ; \R - substitute region name
  8. ; \\ - substtitue \
  9. ConsolePrompt = "Region (\R) "
  10. ; Console commands can be saved to a file, so the command history persists after a restart. (default is true)
  11. ConsoleHistoryFileEnabled = true
  12. ; Log file location. This can be set to a simple file path
  13. ; LogFile = OpenSim.log
  14. ; The history file can be just a filename (relative to OpenSim's bin/ directory
  15. ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
  16. ConsoleHistoryFile = "OpenSimConsoleHistory.txt"
  17. ; How many lines of command history should we keep? (default is 100)
  18. ConsoleHistoryFileLines = 100
  19. ; Time stamp commands in history file (default false)
  20. ; ConsoleHistoryTimeStamp = false
  21. ; Set this to true if you want to log crashes to disk
  22. ; this can be useful when submitting bug reports.
  23. ; However, this will only log crashes within OpenSimulator that cause the entire program to exit
  24. ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
  25. ; You will need to capture these native stack traces by recording the session log itself.
  26. save_crashes = false
  27. ; Directory to save crashes to if above is enabled
  28. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  29. crash_dir = "crashes"
  30. ; Place to create a PID file
  31. ; PIDFile = "/tmp/OpenSim.exe.pid"
  32. ; Console commands run at startup
  33. startup_console_commands_file = "startup_commands.txt"
  34. ; Console commands run on shutdown
  35. shutdown_console_commands_file = "shutdown_commands.txt"
  36. ; Console commands run every 20 minutes
  37. ; timer_Script = "filename"
  38. ; timer_Script time interval (default 20 min)
  39. ; The time is 60 per minute
  40. ; timer_Interval = 1200
  41. ; ##
  42. ; ## SYSTEM
  43. ; ##
  44. ; Sets the method that OpenSim will use to fire asynchronous
  45. ; events. Valid values are ,
  46. ; QueueUserWorkItem, SmartThreadPool, and Thread.
  47. async_call_method = SmartThreadPool
  48. ; Max threads to allocate on the FireAndForget thread pool
  49. ; when running with the SmartThreadPool option above
  50. MaxPoolThreads = 300
  51. ; Allow certain jobs to be run consecutively in a job engine rather than always concurrently.
  52. ; This improves performance in regions with large numbers of connections (in the hundreds).
  53. JobEngineEnabled = true
  54. ; Plugin Registry Location
  55. ; Set path to directory for plugin registry. Information about the
  56. ; registered repositories and installed plugins will be stored here.
  57. ; The OpenSim.exe process must have R/W access to the location.
  58. RegistryLocation = "."
  59. ; Used by region module addins. You can set this to outside bin, so that addin
  60. ; configurations will survive updates. The OpenSim.exe process must have R/W access
  61. ; to the location.
  62. ConfigDirectory = "."
  63. ; ##
  64. ; ## CLIENTS
  65. ; ##
  66. ; Set this to the DLL containing the client stack to use.
  67. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  68. ; ##
  69. ; ## REGIONS
  70. ; ##
  71. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  72. ; Defaults to "filesystem" if this setting isn't present
  73. region_info_source = "filesystem"
  74. ; region_info_source = "web"
  75. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  76. ; Defaults to bin/Regions in your OpenSimulator installation directory
  77. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  78. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  79. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  80. ; except that everything is also enclosed in a <Regions> tag.
  81. ; regionload_webserver_url = "http://example.com/regions.xml"
  82. ;; Allow the simulator to start up if there are no region configuration available
  83. ;; from the selected region_info_source.
  84. allow_regionless = false
  85. ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here
  86. see_into_region = true
  87. ;; use legacy math for sittarget offset "correction"
  88. ;; set this option to false to use improved math more compatibility with SL.
  89. ;; keep it true if you have many old objects with sits set by scripts.
  90. ;; the offset in question is added to the SitTarget to find the sitting avatar position.
  91. ;; acording to its size, etc.
  92. ; LegacySitOffsets = true
  93. ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos
  94. ; Increasing this number will increase memory usage.
  95. MaxPrimUndos = 20
  96. ; Minimum size for non-physical prims.This can be overridden in the region config file (as
  97. ; NonPhysicalPrimMin!).
  98. ; NonPhysicalPrimMin = 0.001
  99. ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overridden in the region config file (as NonPhysicalPrimMax!).
  100. NonPhysicalPrimMax = 256
  101. ; Minimum size where a prim can be physical. This can be overridden in the region config file.
  102. ; PhysicalPrimMin = 0.01
  103. ; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file.
  104. PhysicalPrimMax = 64
  105. ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
  106. ; This can be overridden in the region config file.
  107. ClampPrimSize = false
  108. ; If a prim is loaded from an external source, clamp it to Z = 0 if Z is negative.
  109. ClampNegativeZ = false
  110. ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
  111. ; This can be overridden in the region config file.
  112. LinksetPrims = 0
  113. ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
  114. ; This only applies when crossing to a region running in a different simulator.
  115. ; For crossings where the regions are on the same simulator the script is always kept running.
  116. AllowScriptCrossing = true
  117. ; Allow compiled script binary code to cross region boundaries.
  118. ; If you set this to "true", any region that can teleport to you can
  119. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  120. ; YOU HAVE BEEN WARNED!!!
  121. TrustBinaries = false
  122. ; the default view range. Viewers override this ( no major effect still )
  123. ;DefaultDrawDistance = 255.0
  124. ; limit the maximum view range ( no effect still (does limit MaxRegionsViewDistance) )
  125. ;MaxDrawDistance = 512
  126. ; the maximum distance to tell a viewer to connect to a neighbour region, so it can be seen
  127. ; (it is limited by MaxDrawDistance above)
  128. ; less than 256 shows immediate neighbours; 256 to 511 also second imediate neighbours etc
  129. ; more than 511m can cause viewers problems specially in case of dense regions.
  130. ; curretly this distance is from current region borders.
  131. ; Warning: if relevant regions have different setting you may notice strange
  132. ; effects due to that asymmetry
  133. ; *****
  134. ;MaxRegionsViewDistance = 255
  135. ; If you have only one region in an instance, or to avoid the many bugs
  136. ; that you can trigger in modules by restarting a region, set this to
  137. ; true to make the entire instance exit instead of restarting the region.
  138. ; This is meant to be used on systems where some external system like
  139. ; Monit will restart any instance that exits, thereby making the shutdown
  140. ; into a restart.
  141. InworldRestartShutsDown = false
  142. ; Use of normalized 55FPS statistics
  143. ; Opensim does not have a frame rate control like other simulators.
  144. ; Most parameters that control timing can be configurable region by region.
  145. ; To achieve closer compatibility with values expected by viewers, scripts and users
  146. ; some parameters are converted to a equivalent per frame value.
  147. ; Additionally, they are scaled to values they would have on a system running at a nominal 55 frames per second rate.
  148. ; The scale factor it 55 * FrameTime, corresponding to 5 with default configuration
  149. ; You can choose to show the true physics FPS to viewers by setting Normalized55FPS to false.
  150. ; Normalized55FPS = true
  151. ; Main Frame time
  152. ; This defines the rate of several simulation events.
  153. ; Default value should meet most needs.
  154. ; It can be reduced to improve the simulation of moving objects, with possible increase of cpu and network loads.
  155. ; It should not be less than the physics engine step time.
  156. ; Being a integer multiple of it may reduce some jitter in reported physics FPS.
  157. ; changing this value, you need to change some of the following *EveryNFrames so their actions timing remains the same
  158. FrameTime = 0.0909
  159. ; The values below represent the percentage of the target frame time that,
  160. ; when underrun, should trigger yellow or red in the lag meter.
  161. ; Less than 60% of FPS is amber by default, less then 40% is red.
  162. ; These values are advisory. Viewers may choose to not use them but it is
  163. ; encouraged that they do.
  164. ; FrameTimeWarnPercent = 60
  165. ; FrameTimeCritPercent = 40
  166. ; Send scheduled updates to objects in the scene
  167. ; This must be a whole number
  168. UpdateObjectsEveryNFrames = 1
  169. ; Send position/velocity, etc. updates to agents in the scene
  170. ; This must be a whole number
  171. UpdateAgentsEveryNFrames = 1
  172. ; Apply pending forces from physics calculations to an entity.
  173. ; This must be a whole number
  174. UpdateEntityMovementEveryNFrames = 1
  175. ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
  176. ; This must be a whole number
  177. UpdateCoarseLocationsEveryNFrames = 50
  178. ; Physics simulation execution or syncronization, acording to engine. Should be 1
  179. ; This must be a whole number
  180. UpdatePhysicsEveryNFrames = 1
  181. ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1.
  182. ; This must be a whole number
  183. UpdateEventsEveryNFrames = 1
  184. ; Send terrain updates to viewers
  185. ; This must be a whole number
  186. UpdateTerrainEveryNFrames = 50
  187. ; Persitently store any objects which meet the PRIM STORAGE criteria
  188. ; This must be a whole number
  189. UpdateStorageEveryNFrames = 200
  190. ; Clean up temp on rez objects.
  191. ; This must be a whole number
  192. UpdateTempCleaningEveryNSeconds = 180
  193. ; ##
  194. ; ## PRIM STORAGE
  195. ; ##
  196. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  197. ; prevent frequently changing objects from heavily loading the region data store.
  198. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  199. ;
  200. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  201. MinimumTimeBeforePersistenceConsidered = 60
  202. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  203. MaximumTimeBeforePersistenceConsidered = 600
  204. ; ##
  205. ; ## PHYSICS
  206. ; ##
  207. ; If true then prims can be collided with by avatars, other prims, etc.
  208. ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
  209. ; Also, no prims are subject to physics.
  210. collidable_prim = true
  211. ; If true then prims can be made subject to physics (gravity, pushing, etc.).
  212. ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
  213. physical_prim = true
  214. ; Select a mesher here.
  215. ;
  216. ; Meshmerizer properly handles complex prims by using triangle meshes.
  217. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  218. ;
  219. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  220. ; Usually this is only a box
  221. meshing = Meshmerizer
  222. ;meshing = ZeroMesher
  223. ; Path to decoded sculpty maps
  224. ; Defaults to "j2kDecodeCache
  225. ;DecodedSculptMapPath = "j2kDecodeCache"
  226. ; if you use Meshmerizer and want sculpt map collisions, setting this to
  227. ; to true will store decoded sculpt maps in a special folder in your bin
  228. ; folder, which can reduce startup times by reducing asset requests. Some
  229. ; versions of mono dont work well when reading the cache files, so set this
  230. ; to false if you have compatibility problems.
  231. ;CacheSculptMaps = true
  232. ;; BulletSim is the default physics engine. It provides the best performance and most functionality.
  233. ;; BulletSim supports varregions.
  234. ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
  235. ;; It continues to provide a workable physics implementation. It does not currently support varregions.
  236. ;; basicphysics effectively does not model physics at all, making all objects phantom.
  237. ;; Default is BulletSim
  238. physics = BulletSim
  239. ;physics = modified_BulletX
  240. ;physics = OpenDynamicsEngine
  241. ;physics = basicphysics
  242. ;physics = POS
  243. ; ##
  244. ; ## SCRIPT ENGINE
  245. ; ##
  246. ;; Default script engine to use. Currently, we only have XEngine
  247. DefaultScriptEngine = "XEngine"
  248. ; Http proxy setting for llHTTPRequest and dynamic texture loading, if
  249. ; required
  250. ; HttpProxy = "http://proxy.com:8080"
  251. ; If you're using HttpProxy, then you can set HttpProxyExceptions to a
  252. ; list of regular expressions for URLs that you don't want to go through
  253. ; the proxy.
  254. ; For example, servers inside your firewall.
  255. ; Separate patterns with a ';'
  256. ; HttpProxyExceptions = ".mydomain.com;localhost"
  257. ; ##
  258. ; ## EMAIL MODULE
  259. ; ##
  260. ;; The email module requires some configuration. It needs an SMTP
  261. ;; server to send mail through.
  262. ;emailmodule = DefaultEmailModule
  263. ; ##
  264. ; ## ANIMATIONS
  265. ; ##
  266. ; If enabled, enableFlySlow will change the primary fly state to
  267. ; FLYSLOW, and the "always run" state will be the regular fly.
  268. enableflyslow = false
  269. ; PreJump is an additional animation state, but it probably
  270. ; won't look right until the physics engine supports it
  271. ; (i.e delays takeoff for a moment)
  272. ; #
  273. ; # statistics
  274. ; #
  275. ; Simulator statistics are output to the console periodically at debug level INFO.
  276. ; Setting this to zero disables this output.
  277. ; LogShowStatsSeconds = 3600
  278. ; Simulator Stats URI
  279. ; Enable JSON simulator data by setting a URI name (case sensitive)
  280. ; Returns regular sim stats (SimFPS, ...)
  281. Stats_URI = "jsonSimStats"
  282. ; Simulator StatsManager URI
  283. ; Enable fetch of StatsManager registered stats. Fetch is query which can optionally
  284. ; specify category, container and stat to fetch. If not selected, returns all of that type.
  285. ; http://simulatorHTTPport/ManagedStats/?cat=Category&cont=Container&stat=Statistic
  286. ; ManagedStatsRemoteFetchURI = "ManagedStats"
  287. ; Make OpenSim start all regions with logins disabled. They will need
  288. ; to be enabled from the console if this is set
  289. ; StartDisabled = false
  290. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  291. ; OpenJPEG if false
  292. ; UseCSJ2K = true
  293. ; Use "Trash" folder for items deleted from the scene
  294. ; When set to True (the default) items deleted from the scene will be
  295. ; stored in the user's trash or lost and found folder. When set to
  296. ; False items will be removed from the scene permanently
  297. UseTrashOnDelete = True
  298. ; #
  299. ; # Logging
  300. ; #
  301. ; Force logging when the thread pool approaches an overload condition
  302. ; Provides useful data for post-mortem analysis even in a production
  303. ; system with reduced logging
  304. LogOverloads = True
  305. ; #
  306. ; # Telehubs
  307. ; #
  308. ; SpawnPointRouting adjusts the landing for incoming avatars.
  309. ; "closest" will place the avatar at the SpawnPoint located in the closest
  310. ; available spot to the destination (typically map click/landmark).
  311. ; "random" will place the avatar on a randomly selected spawnpoint;
  312. ; "sequence" will place the avatar on the next sequential SpawnPoint
  313. ; SpawnPointRouting = closest
  314. ; TelehubAllowLandmark allows users with landmarks to override telehub
  315. ; routing and land at the landmark coordinates when set to true
  316. ; default is false
  317. ; TelehubAllowLandmark = false
  318. ; #
  319. ; # SSL certificates validation options
  320. ; #
  321. ; SSL certificate validation options
  322. ; you can allow selfsigned certificates or no official CA with next option set to true
  323. ; NoVerifyCertChain = true
  324. ; you can also bypass the hostname or domain verification
  325. ; NoVerifyCertHostname = true
  326. ; having both options true does provide encryption but with low security
  327. ; set both true if you don't care to use SSL, they are needed to contact regions or grids that do use it.
  328. [Map]
  329. ; Map tile options.
  330. ; If true, then maptiles are generated using the MapImageModule below.
  331. ; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden
  332. ; in individual region config file(s). If you do not want to upload map tiles at all, then you will need
  333. ; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/
  334. ;GenerateMaptiles = true
  335. ;WorldMapModule = "WorldMap"
  336. ; The module to use in order to generate map images.
  337. ; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can
  338. ; generate better images.
  339. ;MapImageModule = "MapImageModule"
  340. ; World map blacklist timeout in seconds
  341. ;BlacklistTimeout = 600
  342. ; Refresh (in seconds) the map tile periodically
  343. ;MaptileRefresh = 0
  344. ; If not generating maptiles, use this static texture asset ID
  345. ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  346. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  347. ; objects, so you can turn it off here if you'd like.
  348. DrawPrimOnMapTile = true
  349. ; Use terrain texture for maptiles if true, use shaded green if false
  350. TextureOnMapTile = true
  351. ; Texture prims
  352. TexturePrims = true
  353. ; Only texture prims that have a diagonal size greater than this number
  354. TexturePrimSize = 48
  355. ; Attempt to render meshes and sculpties on the map
  356. RenderMeshes = false
  357. ; warp3D rendering height limits for prims (relative to rez position not bounding box)
  358. ; prims above RenderMaxHeight are excluded
  359. ; valid values: 100 t0 4086
  360. ;RenderMaxHeight = 4086
  361. ; prims below RenderMinHeight are excluded
  362. ; valid values: -100 to RenderMaxHeight - 10
  363. ;RenderMinHeight = -100
  364. [Permissions]
  365. ; ##
  366. ; ## PERMISSIONS
  367. ; ##
  368. ; Permission modules to use, separated by comma.
  369. ; Possible modules are DefaultPermissionsModule, PrimLimitsModule
  370. ;permissionmodules = "DefaultPermissionsModule"
  371. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  372. ; any item, etc. This may not yet be implemented uniformally.
  373. ; If set to true, then all permissions checks are carried out
  374. ; Default is true
  375. serverside_object_permissions = true
  376. ; This allows some control over permissions
  377. ; please note that this still doesn't duplicate SL, and is not intended to
  378. ; This allows grid users with a UserLevel of 200 or more to assume god
  379. ; powers in the regions in this simulator.
  380. ; if you don't trust grid admins, what are you doing there?
  381. allow_grid_gods = true
  382. ; Allow region owners to assume god powers in their regions
  383. ;region_owner_is_god = true
  384. ; Allow region managers to assume god powers in regions they manage
  385. ;region_manager_is_god = false
  386. ; God mode should be turned on in the viewer whenever
  387. ; the user has god rights somewhere. They may choose
  388. ; to turn it off again, though.
  389. automatic_gods = false
  390. ; The user can execute any and all god functions, as
  391. ; permitted by the viewer UI, without actually "godding
  392. ; up". This is the default state in 0.8.2.
  393. implicit_gods = false
  394. ; Control user types that are allowed to create new scripts
  395. ; Only enforced if serviceside_object_permissions is true
  396. ;
  397. ; Current possible values are
  398. ; all - anyone can create scripts (subject to normal permissions)
  399. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  400. ; Default value is all
  401. ; allowed_script_creators = all
  402. ; Control user types that are allowed to edit (save) scripts
  403. ; Only enforced if serviceside_object_permissions is true
  404. ;
  405. ; Current possible values are
  406. ; all - anyone can edit scripts (subject to normal permissions)
  407. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  408. ; Default value is all
  409. ; allowed_script_editors = all
  410. ; Provides a simple control for land owners to give build rights to specific avatars
  411. ; in publicly accessible parcels that disallow object creation in general.
  412. ; Owners specific avatars by adding them to the Access List of the parcel
  413. ; without having to use the Groups feature
  414. ; Disabled by default
  415. ; simple_build_permissions = False
  416. ; Minimum user level required to upload assets
  417. ;LevelUpload = 0
  418. [RegionReady]
  419. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  420. enabled = true
  421. ; Channel on which to signal region readiness through a message
  422. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  423. ; - the first field indicating whether this is an initial server startup
  424. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  425. ; - the third field is a number indicating how many scripts failed to compile
  426. ; - "oar error" if supplied, provides the error message from the OAR load
  427. channel_notify = -800
  428. ; - disallow logins while scripts are loading
  429. ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading
  430. login_disable = true
  431. ; - send an alert as json to a service
  432. ; alert_uri = "http://myappserver.net/my_handler/"
  433. [EstateManagement]
  434. ; If false, then block any region restart requests from the client even if they are otherwise valid.
  435. ; Default is true
  436. AllowRegionRestartFromClient = true
  437. [UserProfiles]
  438. ;# {ProfileURL} {} {Set url to UserProfilesService} {}
  439. ;; Set the value of the url to your UserProfilesService
  440. ;; If un-set / "" the module is disabled
  441. ;; If the ProfileURL is not set, then very BASIC
  442. ;; profile support will be configured. If the ProfileURL is set to a
  443. ;; valid URL, then full profile support will be configured. The URL
  444. ;; points to your grid's Robust user profiles service
  445. ;;
  446. ; ProfileURL = http://127.0.0.1:9000
  447. ;; set this to false to prevent your users to be sent to unknown
  448. ;; web sites by other users on their profiles
  449. ; AllowUserProfileWebURLs = true
  450. [SMTP]
  451. enabled = false
  452. ;enabled = true
  453. ;internal_object_host = lsl.opensim.local
  454. ;host_domain_header_from = 127.0.0.1
  455. ;SMTP_SERVER_HOSTNAME = 127.0.0.1
  456. ;SMTP_SERVER_PORT = 25
  457. ;SMTP_SERVER_LOGIN = foo
  458. ;SMTP_SERVER_PASSWORD = bar
  459. [Network]
  460. ConsoleUser = "Test"
  461. ConsolePass = "secret"
  462. http_listener_port = 9000
  463. console_port = 0
  464. ; ssl config: Experimental!
  465. http_listener_ssl = false ; if set to true main server is replaced by a ssl one
  466. http_listener_sslport = 9001 ; Use this port for SSL connections
  467. ; currently if using ssl, regions ExternalHostName must the the same and equal to http_listener_cn
  468. ; this will change is future
  469. http_listener_cn = "myRegionsExternalHostName"
  470. ; if the cert doesnt have a oficial CA or is selfsigned viewers option NoVerifySSLCert need to be set true
  471. http_listener_cert_path = "mycert.p12" ; path for the cert file that is valid for the ExternalHostName
  472. http_listener_cert_pass = "mycertpass" ; the cert passwork
  473. ; addicional HTTPS for "Out of band" management applications such as the remote
  474. ; admin module or scripts
  475. ;
  476. ; Create https_listener = "True" will create a listener on the port
  477. ; specified. Provide the path to your server certificate along with it's
  478. ; password
  479. ; https_listener = False
  480. ; Set our listener to this port
  481. ; https_port = 0
  482. ; Path to X509 certificate, can be the same as main or another
  483. ; cert_path = "path/to/cert.p12"
  484. ; Password for cert
  485. ; cert_pass = "password"
  486. ; Maximum bytes allowed for HTTP_BODY_MAXLENGTH.
  487. ; By default, llHTTPRequest limits the response body to 2048 bytes.
  488. ; This limit can be extended using HTTP_BODY_MAXLENGTH to a maximum
  489. ; of HttpBodyMaxLenMAX bytes.
  490. ; HttpBodyMaxLenMAX=16384
  491. ; Hostname to use in llRequestURL/llRequestSecureURL
  492. ; must be a valid hostname for the ssl cert.
  493. ; if not defined - llRequestURL/llRequestSecureURL are disabled
  494. ; ExternalHostNameForLSL=127.0.0.1
  495. ; Disallow the following address ranges for user scripting calls (e.g. llHttpRequest())
  496. ; This is based on http://en.wikipedia.org/wiki/Reserved_IP_addresses
  497. ; This stops users making HTTP calls to machines in the simulator's local network.
  498. ; If you need to allow some LAN calls we recommend you use OutboundDisallowForUserScriptsExcept documented in OpenSim.ini.example
  499. ; If you override OutboundDisallowForUserScripts directly you need to be very careful.
  500. ;
  501. ; Network ranges are specified in CIDR notation (http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation) with multiple entries separated by |
  502. ; To specify an individual IP address use the /32 netmask (e.g. 192.168.1.3/32)
  503. ; You can also specify individual <addr>:<port> endpoints (e.g. 192.168.1.3:8003)
  504. ; If an address if given without a port number then port 80 is assumed.
  505. OutboundDisallowForUserScripts = 0.0.0.0/8|10.0.0.0/8|100.64.0.0/10|127.0.0.0/8|169.254.0.0/16|172.16.0.0/12|192.0.0.0/24|192.0.2.0/24|192.88.99.0/24|192.168.0.0/16|198.18.0.0/15|198.51.100.0/24|203.0.113.0/24|224.0.0.0/4|240.0.0.0/4|255.255.255.255/32
  506. ;
  507. ; You can also prevent all user script outgoing calls with the following override in OpenSim.ini
  508. ;
  509. ; OutboundDisallowForUserScripts = 0.0.0.0/0
  510. ;
  511. ; You can also disable the blacklist entirely with an empty entry
  512. ;
  513. ; OutboundDisallowForUserScripts = ""
  514. ; What is reported as the "X-Secondlife-Shard"
  515. ; Defaults to the user server url if not set
  516. ; The old default is "OpenSim", set here for compatibility
  517. shard = "OpenSim"
  518. ; What is reported as the "User-Agent" when using llHTTPRequest
  519. ; Defaults to not sent if not set here. See the notes section in the wiki at
  520. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  521. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  522. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  523. ; OpenSim can send multiple simultaneous requests for services such as asset
  524. ; retrieval. However, some versions of mono appear to hang when there are too
  525. ; many simultaneous requests, default is 30 and is currently applied only to assets
  526. ;MaxRequestConcurrency = 30
  527. [ScriptsHttpRequestModule]
  528. ; options for llHttpRequest
  529. ; max number of concurrent connections per instance (all scenes), default 8
  530. ; MaxPoolThreads = 8
  531. ; max requests per second for all scripts on a prim, default 1
  532. ;PrimRequestsPerSec = 1.0
  533. ; initial unthrottled burst for all scripts on a prim, default 3
  534. ;PrimRequestsBurst = 3.0
  535. ; max requests per second for the objects owner (per instance), default 25
  536. ;PrimOwnerRequestsPerSec = 25.0
  537. ; initial unthrottled burst for the objects owner (per instance), default 5
  538. ;PrimOwnerRequestsBurst = 5.0
  539. ; requests timeout in miliseconds, range 200 to 60000, default 30000
  540. ;RequestsTimeOut = 30000
  541. [AccessControl]
  542. ; Viewer-based access control. |-separated list of allowed viewers.
  543. ; AllowedClients = ""
  544. ; Viewer-based access control. |-separated list of denied viewers.
  545. ; No restrictions by default.
  546. ; DeniedClients = ""
  547. [ClientStack.LindenUDP]
  548. ; The client socket receive buffer size determines how many
  549. ; incoming requests we can process; the default on .NET is 8192
  550. ; which is about 2 4k-sized UDP datagrams. On mono this is
  551. ; whatever the underlying operating system has as default; for
  552. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  553. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  554. ; do "sysctl net.core.rmem_default" to find out what your system
  555. ; uses a default socket receive buffer size.
  556. ;
  557. ; client_socket_rcvbuf_size allows you to specify the receive
  558. ; buffer size LLUDPServer should use. NOTE: this will be limited
  559. ; by the system's settings for the maximum client receive buffer
  560. ; size (on linux systems you can set that with "sysctl -w
  561. ; net.core.rmem_max=X")
  562. ;
  563. ;client_socket_rcvbuf_size = 8388608
  564. ; Maximum outbound bytes per second for a single scene. This can be used to
  565. ; throttle total outbound UDP traffic for a simulator. The default value is
  566. ; 0, meaning no throttling at the scene level. The example given here is
  567. ; 20 megabits
  568. ;
  569. ;scene_throttle_max_bps = 2500000
  570. ; Maximum bytes per second to send to any single client. This will override
  571. ; the user's viewer preference settings. The default value is 0, meaning no
  572. ; aggregate throttling on clients (only per-category throttling). The
  573. ; example given here is 1.5 megabits
  574. ;
  575. ;client_throttle_max_bps = 187500
  576. ; Minimum bytes per second to send to any single client as a result of
  577. ; adaptive throttling. Viewer preferences set to a lower number will
  578. ; override the settin. The example given here ensures that adaptive
  579. ; throttling will never decrease per client bandwidth below 256 kbps.
  580. ;
  581. ;adaptive_throttle_min_bps = 32000
  582. ; Adaptive throttling attempts to limit network overload when multiple
  583. ; clients login by starting each connection more slowly. Disabled by
  584. ; default
  585. ;
  586. enable_adaptive_throttles = false
  587. ; Per-client bytes per second rates for the various throttle categories.
  588. ; These are default values that will be overridden by clients. These
  589. ; defaults are approximately equivalent to the throttles set by the Imprudence
  590. ; viewer when maximum bandwidth is set to 350kbps
  591. ;resend_default = 6625
  592. ;land_default = 9125
  593. ;wind_default = 1750
  594. ;cloud_default = 1750
  595. ;task_default = 18500
  596. ;texture_default = 18500
  597. ;asset_default = 10500
  598. ; TextureSendLimit determines how many packets will be put on
  599. ; the outgoing queue each cycle. Like the settings above, this
  600. ; is a balance between responsiveness to priority updates and
  601. ; total throughput. Higher numbers will give a better
  602. ; throughput at the cost of reduced responsiveness to client
  603. ; priority changes or transfer aborts
  604. ;
  605. ;TextureSendLimit = 20
  606. ; Quash and remove any light properties from attachments not on the
  607. ; hands. This allows flashlights and lanterns to function, but kills
  608. ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  609. ; will also be affected.
  610. ;
  611. ;DisableFacelights = false
  612. ; The time to wait before disconecting an unresponsive client.
  613. ; The time is in seconds. The default is one minute
  614. ;
  615. ;AckTimeout = 60
  616. ; The time to wait before disconecting an unresponsive paused client.
  617. ; A client can be paused when the file selection dialog is open during file upload.
  618. ; This gives extra time to find files via the dialog but will still disconnect if
  619. ; the client crashes or loses its network connection
  620. ; The time is in seconds. The default is five minutes.
  621. ;
  622. ;PausedAckTimeout = 300
  623. [ClientStack.LindenCaps]
  624. ;; Long list of capabilities taken from
  625. ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
  626. ;; Not all are supported by OpenSim. The ones supported are
  627. ;; set to localhost. These defaults can be overwritten
  628. ;; in OpenSim.ini
  629. ;;
  630. Cap_AttachmentResources = ""
  631. Cap_ChatSessionRequest = ""
  632. Cap_CopyInventoryFromNotecard = "localhost"
  633. Cap_DispatchRegionInfo = ""
  634. Cap_EstateChangeInfo = ""
  635. Cap_EnvironmentSettings = "localhost"
  636. Cap_EventQueueGet = "localhost"
  637. Cap_FetchInventory = ""
  638. Cap_ObjectMedia = "localhost"
  639. Cap_ObjectMediaNavigate = "localhost"
  640. Cap_FetchLib = ""
  641. Cap_FetchLibDescendents = ""
  642. Cap_GetDisplayNames = "localhost"
  643. Cap_GetTexture = "localhost"
  644. Cap_GetMesh = "localhost"
  645. Cap_GetMesh2 = "localhost"
  646. ; Cap_GetAsset = "localhost" DO not ucoment this line. Some popular viewers still dont do it right for opensim. Here to easy testing
  647. Cap_GetObjectCost = ""
  648. Cap_GetObjectPhysicsData = ""
  649. Cap_GroupProposalBallot = ""
  650. Cap_GroupMemberData = "localhost"
  651. Cap_HomeLocation = "localhost"
  652. Cap_LandResources = ""
  653. Cap_MapLayer = "localhost"
  654. Cap_MapLayerGod = "localhost"
  655. Cap_NewFileAgentInventory = "localhost"
  656. Cap_NewFileAgentInventoryVariablePrice = "localhost"
  657. Cap_ObjectAdd = "localhost"
  658. Cap_ParcelPropertiesUpdate = "localhost"
  659. Cap_ParcelMediaURLFilterList = ""
  660. Cap_ParcelNavigateMedia = ""
  661. Cap_ParcelVoiceInfoRequest = ""
  662. Cap_ProductInfoRequest = ""
  663. Cap_ProvisionVoiceAccountRequest = ""
  664. Cap_RemoteParcelRequest = "localhost"
  665. Cap_RequestTextureDownload = ""
  666. Cap_SearchStatRequest = ""
  667. Cap_SearchStatTracking = ""
  668. Cap_SendPostcard = ""
  669. Cap_SendUserReport = ""
  670. Cap_SendUserReportWithScreenshot = ""
  671. Cap_ServerReleaseNotes = "localhost"
  672. Cap_SimConsole = ""
  673. Cap_SimulatorFeatures = ""
  674. Cap_SetDisplayName = ""
  675. Cap_StartGroupProposal = ""
  676. Cap_TextureStats = ""
  677. Cap_UntrustedSimulatorMessage = ""
  678. Cap_UpdateAgentInformation = ""
  679. Cap_UpdateAgentLanguage = ""
  680. Cap_UpdateGestureAgentInventory = ""
  681. Cap_UpdateNotecardAgentInventory = "localhost"
  682. Cap_UpdateScriptAgent = "localhost"
  683. Cap_UpdateGestureTaskInventory = ""
  684. Cap_UpdateNotecardTaskInventory = "localhost"
  685. Cap_UpdateScriptTask = "localhost"
  686. Cap_UploadBakedTexture = "localhost"
  687. Cap_UploadObjectAsset = "localhost"
  688. Cap_ViewerStartAuction = ""
  689. Cap_ViewerStats = ""
  690. ; Capabilities for fetching inventory over HTTP rather than UDP
  691. ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above)
  692. ; It appears that Linden Lab viewer 3.3.1 onwards will not work properly if FetchInventoryDescendents2 and FetchInventory2 are not enabled
  693. Cap_WebFetchInventoryDescendents = ""
  694. Cap_FetchInventoryDescendents2 = "localhost"
  695. Cap_FetchInventory2 = "localhost"
  696. ; Capability for searching for people
  697. Cap_AvatarPickerSearch = "localhost"
  698. [Chat]
  699. ; Controls whether the chat module is enabled. Default is true.
  700. enabled = true
  701. ; Distance in meters that whispers should travel. Default is 10m
  702. whisper_distance = 10
  703. ; Distance in meters that ordinary chat should travel. Default is 20m
  704. say_distance = 20
  705. ; Distance in meters that shouts should travel. Default is 100m
  706. shout_distance = 100
  707. [EntityTransfer]
  708. ; The maximum distance in regions that an agent is allowed to teleport
  709. ; along the x or y axis. This is set to 65535 because current viewers
  710. ; can't handle teleports that are greater than this distance
  711. ; Setting to 0 will allow teleports of any distance
  712. ;
  713. max_distance = 65535
  714. ; Allow avatars to cross into and out of the region.
  715. AllowAvatarCrossing = true
  716. ; This disables border transfers for objects. When true, objects can be placed outside
  717. ; the region's border without being transferred to another simulator.
  718. DisableObjectTransfer = false
  719. ; Minimum user level required for HyperGrid teleports
  720. LevelHGTeleport = 0
  721. ; Determine whether the cancel button is shown at all during teleports.
  722. ; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
  723. ; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
  724. DisableInterRegionTeleportCancellation = false
  725. ;; This option exists to control the behavior of teleporting gods into places that have landing points
  726. ;; and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for
  727. ;; avatars with god permissions; SL lets gods land wherever they want.
  728. LandingPointBehavior = LandingPointBehavior_OS
  729. [Messaging]
  730. ; Control which region module is used for instant messaging.
  731. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  732. InstantMessageModule = InstantMessageModule
  733. ; MessageTransferModule = MessageTransferModule
  734. ; OfflineMessageModule = OfflineMessageModule
  735. ; OfflineMessageURL = http://yourserver/Offline.php
  736. ; MuteListModule = MuteListModule
  737. ; MuteListURL = http://yourserver/Mute.php
  738. ; Control whether group messages are forwarded to offline users. Default is true.
  739. ; ForwardOfflineGroupMessages = true
  740. [Inventory]
  741. ; Control whether multiple objects sent to inventory should be coaleseced into a single item
  742. ; There are still some issues with coalescence, including the fact that rotation is not restored
  743. ; and some assets may be missing from archive files.
  744. CoalesceMultipleObjectsToInventory = true
  745. [Appearance]
  746. ; Persist avatar baked textures
  747. ; Persisting baked textures can speed up login and region border
  748. ; crossings especially with large numbers of users, though it
  749. ; will store potentially large numbers of textures in your asset
  750. ; database
  751. PersistBakedTextures = false
  752. ; Control the delay before appearance is sent to other avatars and
  753. ; saved in the avatar service. Attempts to limit the impact caused
  754. ; by the very chatty dialog that sets appearance when an avatar
  755. ; logs in or teleports into a region; values are in seconds
  756. DelayBeforeAppearanceSave = 5
  757. DelayBeforeAppearanceSend = 2
  758. ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds.
  759. ; This may help with some situations where avatars are persistently grey, though it will not help
  760. ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others).
  761. ResendAppearanceUpdates = false
  762. ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar
  763. ; on every login
  764. ReuseTextures = false
  765. [Attachments]
  766. ; Controls whether avatar attachments are enabled.
  767. ; Defaults to true - only set to false for debugging purposes
  768. Enabled = true
  769. [Mesh]
  770. ; enable / disable mesh asset uploads
  771. ; mesh asset must conform to standard mesh format, with OpenSim extensions
  772. ; default is true
  773. AllowMeshUpload = true
  774. ; Minimum user level required to upload meshes
  775. ;LevelUpload = 0
  776. ; support meshes on physics
  777. ;UseMeshiesPhysicsMesh = true
  778. ;support convex shape type on normal prims
  779. ; (ubOde only)
  780. ;ConvexPrims = true
  781. ;support convex shape type on sculpts
  782. ; (ubOde only)
  783. ;ConvexSculpts = true
  784. ; mesh cache settings:
  785. ; (ubOde only)
  786. ; do cache (keep true)
  787. ;MeshFileCache = true
  788. ; cache folder name relative to bin/ or absolute path
  789. ;MeshFileCachePath = MeshCache
  790. ;MeshFileCacheDoExpire = true
  791. ;MeshFileCacheExpireHours = 48
  792. [Textures]
  793. ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible
  794. ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components
  795. ; (e.g. images pulled from an external HTTP address).
  796. ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture.
  797. ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted.
  798. ; Hence, currently considered experimental.
  799. ; Default is false.
  800. ReuseDynamicTextures = false
  801. ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused
  802. ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache.
  803. ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem.
  804. ; This setting only has an affect is ReuseDynamicTextures = true
  805. ; Default is false
  806. ReuseDynamicLowDataTextures = false
  807. [ODEPhysicsSettings]
  808. ; ##
  809. ; ## Physics stats settings ( most ignored by ubOde )
  810. ;
  811. ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule
  812. ; (see http://opensimulator.org/wiki/Monitoring_Module for more details).
  813. collect_stats = false
  814. ; ##
  815. ; ## Physics logging settings - logfiles are saved to *.DIF files
  816. ; ##
  817. ; default is false
  818. ;physics_logging = true
  819. ;; every n simulation iterations, the physics snapshot file is updated
  820. ;physics_logging_interval = 50
  821. ;; append to existing physics logfile, or overwrite existing logfiles?
  822. ;physics_logging_append_existing_logfile = true
  823. ;##
  824. ;## World Settings
  825. ;##
  826. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  827. world_gravityx = 0
  828. world_gravityy = 0
  829. world_gravityz = -9.8
  830. ; Terminal velocity of a falling avatar
  831. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  832. ; Max value is 255, min value is 0
  833. avatar_terminal_velocity = 54
  834. ; World Step size.
  835. ; with legacy ODE this value needs to be close to 0.02s
  836. ; with ubOde this value can be reduced to improve simulation quality with the cost of higher cpu load
  837. ; you will need to test acording to you needs
  838. ; choosing a value that is a integer sub multiple of FrameRate reduces some jitter on reported physics FPS
  839. world_stepsize = 0.01818
  840. ; number of iterations of constrains solver, higher should improve results
  841. ; up to a point where acumulated math errors eliminate the improvement
  842. ; more steps may increase CPU load. No real gain in changing
  843. world_solver_iterations = 10
  844. ;Spaces level settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  845. ; defines spaces partition cells min and max sizes == 2^value
  846. world_hashspace_level_low = -5
  847. world_hashSpace_level_high = 12
  848. meters_in_small_space = 29.9
  849. ; ##
  850. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  851. ; ##
  852. ; surface layer around geometries other geometries can sink into before generating a contact
  853. world_contact_surface_layer = 0.001
  854. ; Filtering collisions helps keep things stable physics wise, but sometimes
  855. ; it can be overzealous. If you notice bouncing, chances are it's that.
  856. filter_collisions = false
  857. ; Non Moving Terrain Contact (avatar isn't moving)
  858. nm_terraincontact_friction = 255.0
  859. nm_terraincontact_bounce = 0.1
  860. nm_terraincontact_erp = 0.1025
  861. ; Moving Terrain Contact (avatar is moving)
  862. m_terraincontact_friction = 75.0
  863. m_terraincontact_bounce = 0.05
  864. m_terrainContact_erp = 0.05025
  865. ; Moving Avatar to object Contact
  866. m_avatarobjectcontact_friction = 75.0
  867. m_avatarobjectcontact_bounce = 0.1
  868. ; Object to Object Contact and Non-Moving Avatar to object
  869. objectcontact_friction = 250.0
  870. objectcontact_bounce = 0.2
  871. ; ##
  872. ; ## Avatar Control
  873. ; ##
  874. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  875. ; desired velocity
  876. ; See http://en.wikipedia.org/wiki/PID_controller
  877. av_pid_derivative = 2200.0
  878. av_pid_proportional = 900.0
  879. ;girth of the avatar. Adds radius to the height also
  880. av_capsule_radius = 0.37
  881. ; Max force permissible to use to keep the avatar standing up straight
  882. av_capsule_standup_tensor = 550000
  883. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  884. ; or straight up-and-down (=false; better and more consistent physics behavior)
  885. av_capsule_tilted = false
  886. ; used to calculate mass of avatar.
  887. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  888. ; av_density * AVvolume;
  889. av_density = 80
  890. ; use this value to cut 52% of the height the sim gives us
  891. ; Currently unused
  892. ; av_height_fudge_factor = 0.52
  893. ; Movement. Smaller is faster.
  894. ; speed of movement with Always Run off
  895. av_movement_divisor_walk = 1.3
  896. ; speed of movement with Always Run on
  897. av_movement_divisor_run = 0.8
  898. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  899. minimum_ground_flight_offset = 3.0
  900. ; Plant avatar. This reduces the effect of physical contacts with the avatar.
  901. ; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive.
  902. ; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active
  903. ; will lock the avatar in place
  904. av_planted = false
  905. ; No Avatar Avatar Collissions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment
  906. av_av_collisions_off = false
  907. ; ##
  908. ; ## Object options
  909. ; ##
  910. ; used in the mass calculation.
  911. geometry_default_density = 10.000006836
  912. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  913. body_frames_auto_disable = 20
  914. ; used to control llMove2Target
  915. body_pid_derivative = 35
  916. body_pid_gain = 25
  917. ; maximum number of contact points to generate per collision
  918. contacts_per_collision = 80
  919. ; start throttling the object updates if object comes in contact with 3 or more other objects
  920. geom_contactpoints_start_throttling = 3
  921. ; send 1 update for every x updates below when throttled
  922. geom_updates_before_throttled_update = 15
  923. ; Maximum mass an object can be before it is clamped
  924. maximum_mass_object = 10000.01
  925. ; ##
  926. ; ## Sculpted Prim settings
  927. ; ##
  928. ; Do we want to mesh sculpted prim to collide like they look?
  929. mesh_sculpted_prim = true
  930. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  931. mesh_lod = 32
  932. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  933. mesh_physical_lod = 16
  934. ; ##
  935. ; ## additional meshing options
  936. ; ##
  937. ; Physics needs to create internal meshs (or convert the object meshs or scultps)
  938. ; for all prims except simple boxes and spheres.
  939. ; collisions of small objects againts larger ones can have a increased CPU load cost
  940. ; so this are represented by a simple BOX
  941. ; if all their scale dimensions are lower or equal to this option. Default is 0.1m
  942. ; (ubOde only)
  943. ; MinSizeToMeshmerize = 0.1
  944. [BulletSim]
  945. ; All the BulletSim parameters can be displayed with the console command
  946. ; "physics get all" and all are defined in the source file
  947. ; OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs.
  948. ; There are two bullet physics libraries, bulletunmanaged is the default and is a
  949. ; native c++ dll bulletxna is a managed C# dll. They have comparible functionality
  950. ; but the c++ one is much faster.
  951. BulletEngine = "bulletunmanaged"
  952. ; BulletEngine = "bulletxna"
  953. ; BulletSim can run on its own thread independent of the simulator's heartbeat
  954. ; thread. Enabling this will not let the physics engine slow down avatar movement, etc.
  955. UseSeparatePhysicsThread = false
  956. ; Terrain implementation can use either Bullet's heightField or BulletSim can build
  957. ; a mesh. 0=heightField, 1=mesh
  958. TerrainImplementation = 0
  959. ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield
  960. ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher
  961. ; magnifications use lots of memory.
  962. TerrainMeshMagnification = 2
  963. ; Should avatars collide with each other?
  964. AvatarToAvatarCollisionsByDefault = true
  965. ; Avatar physics height adjustments.
  966. ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height
  967. AvatarHeightLowFudge = 0 ; Adjustment at low end of height range
  968. AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range
  969. AvatarHeightHighFudge = 0 ; Adjustment at high end of height range
  970. ; Avatar walk-up-stairs parameters
  971. ; If an avatar collides with an object 'close to its feet', the avatar will be
  972. ; moved/pushed up do simulate stepping up.
  973. ;AvatarStepHeight = 0.6 ; The height, below which is considered a step collision.
  974. ;AvatarStepAngle = 0.3 ; The angle from vertical (in radians) to consider a surface a step
  975. ;AvatarStepApproachFactor = 2 ; Approach angle factor. O=straight on, .6=~45 degrees.
  976. ;AvatarStepGroundFudge = 0.1 ; Fudge added to bottom of avatar below which step collisions happen
  977. ;AvatarStepForceFactor = 0 ; Avatar is pushed up by its mass times this factor
  978. ;AvatarStepUpCorrectionFactor = 0.8 ; Avatar is displaced up the collision height times this factor
  979. ;AvatarStepSmoothingSteps = 1 ; Number of frames after a step collision that up correction is applied
  980. ; Terminal velocity of a falling avatar
  981. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  982. ; negative for a downward speed.
  983. AvatarTerminalVelocity = -54
  984. ; Default linkset implmentation
  985. ; 'Constraint' uses physics constraints to hold linkset together. 'Compound'
  986. ; builds a compound shape from the children shapes to create a single physical
  987. ; shape. 'Compound' uses a lot less CPU time.
  988. LinkImplementation = 1 ; 0=constraint, 1=compound
  989. ; If 'true', offset a linkset's origin based on mass of linkset parts.
  990. LinksetOffsetCenterOfMass = false
  991. ; If 'true', turn scuplties into meshes
  992. MeshSculptedPrim = true
  993. ; If 'true', force simple prims (box and sphere) to be meshed
  994. ; If 'false', the Bullet native special case shape is used for square rectangles
  995. ; and even dimensioned spheres.
  996. ForceSimplePrimMeshing = false
  997. ; If 'true', when creating meshes, remove all triangles that have two equal vertexes.
  998. ; Happens often in sculpties. If turned off, there will be some doorways
  999. ; that cannot be walked through.
  1000. ShouldRemoveZeroWidthTriangles = true
  1001. ; If 'true', use convex hull definition in mesh asset if present.
  1002. ShouldUseAssetHulls = true
  1003. ; If there are thousands of physical objects, these maximums should be increased.
  1004. MaxCollisionsPerFrame = 2048
  1005. MaxUpdatesPerFrame = 8192
  1006. ; Detailed physics debug logging. Very verbose.
  1007. PhysicsLoggingEnabled = False
  1008. PhysicsLoggingDir = "."
  1009. VehicleLoggingEnabled = False
  1010. [RemoteAdmin]
  1011. enabled = false
  1012. ; Set this to a nonzero value to have remote admin use a different port
  1013. port = 0
  1014. ; Set this to the ip address that you want the admin server to bind to
  1015. bind_ip_address = "0.0.0.0"
  1016. ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
  1017. access_password = unknown
  1018. ; List the IP addresses allowed to call RemoteAdmin
  1019. ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
  1020. ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
  1021. ; access_ip_addresses =
  1022. ; set this variable to true if you want the create_region XmlRpc
  1023. ; call to unconditionally enable voice on all parcels for a newly
  1024. ; created region [default: false]
  1025. create_region_enable_voice = false
  1026. ; set this variable to false if you want the create_region XmlRpc
  1027. ; call to create all regions as private per default (can be
  1028. ; overridden in the XmlRpc call) [default: true]
  1029. create_region_public = false
  1030. ; the create_region XmlRpc call uses region_file_template to generate
  1031. ; the file name of newly create regions (if they are created
  1032. ; persistent). the parameter available are:
  1033. ; {0} - X location
  1034. ; {1} - Y location
  1035. ; {2} - region UUID
  1036. ; {3} - region port
  1037. ; {4} - region name with " ", ":", "/" mapped to "_"
  1038. region_file_template = "{0}x{1}-{2}.ini"
  1039. ; we can limit the number of regions that XmlRpcCreateRegion will
  1040. ; allow by setting this to a positive, non-0 number: as long as the
  1041. ; number of regions is below region_limits, XmlRpcCreateRegion will
  1042. ; succeed. setting region_limit to 0 disables the check.
  1043. ; default is 0
  1044. ;region_limit = 0
  1045. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  1046. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  1047. ; if this parameter is not specified but enabled = true, all methods will be available
  1048. enabled_methods = all
  1049. ; specify the default appearance for an avatar created through the remote admin interface
  1050. ; This will only take effect is the file specified by the default_appearance setting below exists
  1051. ;default_male = Default Male
  1052. ;default_female = Default Female
  1053. ; update appearance copies inventory items and wearables of default avatars. if this value is false
  1054. ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
  1055. ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
  1056. ;copy_folders = false
  1057. ; path to default appearance XML file that specifies the look of the default avatars
  1058. ;default_appearance = default_appearance.xml
  1059. ; RestPlugins are not currently operational.
  1060. ;[RestPlugins]
  1061. ; ; Change this to true to enable REST Plugins. This must be true if you wish to use
  1062. ; ; REST Region or REST Asset and Inventory Plugins
  1063. ; enabled = false
  1064. ; god_key = SECRET
  1065. ; prefix = /admin
  1066. ;[RestRegionPlugin]
  1067. ; ; Change this to true to enable the REST Region Plugin
  1068. ; enabled = false
  1069. ;[RestHandler]
  1070. ; ; Change this to true to enable the REST Asset and Inventory Plugin
  1071. ; enabled = false
  1072. ; authenticate = true
  1073. ; secured = true
  1074. ; extended-escape = true
  1075. ; realm = OpenSim REST
  1076. ; dump-asset = false
  1077. ; path-fill = true
  1078. ; dump-line-size = 32
  1079. ; flush-on-error = true
  1080. ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
  1081. ; also, not good error detection when it fails
  1082. [IRC]
  1083. enabled = false; you need to set this to true otherwise it won't connect
  1084. ;server = name.of.irc.server.on.the.net
  1085. ;; user password - only use this if the server requires one
  1086. ;password = mypass
  1087. ;nick = OpenSimBotNameProbablyMakeThisShorter
  1088. ;channel = #the_irc_channel_you_want_to_connect_to
  1089. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  1090. ;port = 6667
  1091. ;; channel to listen for configuration commands
  1092. ;commands_enabled = false
  1093. ;command_channel = 2777
  1094. ;report_clients = true
  1095. ;; relay private chat connections
  1096. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  1097. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  1098. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  1099. ;; relay_chat = false: IRC bridge will not relay normal chat
  1100. ;; access_password -- simple security device
  1101. ;;
  1102. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  1103. ;;
  1104. ;; relay_private_channels = false
  1105. ;; relay_chat = true
  1106. ;;
  1107. ;; to relay chat only to/from private in-world channels:
  1108. ;;
  1109. ;; relay_chat = false
  1110. ;; relay_private_channels = true
  1111. ;; relay_private_channel_in = 2226
  1112. ;; relay_private_channel_out = 2225
  1113. ;;
  1114. ;; in this example, all chat coming in from IRC will be send out via
  1115. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  1116. ;; be relayed to the IRC channel.
  1117. ;;
  1118. ;relay_private_channels = false
  1119. ;relay_private_channel_in = 2226
  1120. ;relay_private_channel_out = 2225
  1121. ;relay_chat = true
  1122. ;access_password = foobar
  1123. ;;fallback_region = name of "default" region
  1124. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  1125. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  1126. ;;for <bot>:<user in region> :<message>
  1127. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  1128. ;;for <bot>:<message> - <user of region> :
  1129. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  1130. ;;for <bot>:<message> - from <user> :
  1131. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  1132. ;; exclude_list allows you to stop the IRC connector from announcing the
  1133. ;;arrival and departure of certain users. For example: admins, bots.
  1134. ;exclude_list=User 1,User 2,User 3
  1135. ;;Shows modal alertbox for entering agent on IRC enabled regions
  1136. ;;
  1137. ;; Enable Alert, default = false
  1138. ;alert_show = false
  1139. ;;
  1140. ;; Show IRC serverinfo, default = true
  1141. ;alert_show_serverinfo = true
  1142. ;;
  1143. ;alert_msg_pre = "This region is linked to Irc."
  1144. ;alert_msg_post = "Everything you say in public chat can be listened."
  1145. ; The following settings control the progression of daytime
  1146. ; in the Sim. The defaults are the same as the commented out settings
  1147. [Sun]
  1148. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  1149. ;day_length = 4
  1150. ; Year length in days
  1151. ;year_length = 60
  1152. ; Day to Night Ratio
  1153. ;day_night_offset = 0.45
  1154. ; send a Sun update every update_interval # of frames. A lower number will
  1155. ; make for smoother sun transition at the cost of network
  1156. ;update_interval = 100
  1157. [Wind]
  1158. ; Enables the wind module. Default is true
  1159. enabled = true
  1160. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  1161. wind_update_rate = 150
  1162. ; The Default Wind Plugin to load
  1163. wind_plugin = SimpleRandomWind
  1164. ; These settings are specific to the ConfigurableWind plugin
  1165. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  1166. ; avg_strength = 5.0
  1167. ; avg_direction = 0.0
  1168. ; var_strength = 0.0
  1169. ; var_direction = 0.0
  1170. ; rate_change = 1.0
  1171. ; This setting is specific to the SimpleRandomWind plugin
  1172. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  1173. strength = 1.0
  1174. [Cloud]
  1175. ; Enable this to generate classic particle clouds above the sim.
  1176. ; default is disabled - turn it on here
  1177. enabled = false
  1178. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  1179. density = 0.5
  1180. ; update interval for the cloud cover data returned by llCloud().
  1181. ; default is 1000
  1182. cloud_update_rate = 1000
  1183. [LightShare]
  1184. ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
  1185. ; It has no ill effect on viewers which do not support server-side windlight settings.
  1186. enable_windlight = false
  1187. [Trees]
  1188. ; enable the trees module. default true
  1189. enabled = true
  1190. ; active_trees allows module to change its trees in time.
  1191. ; some will be deleted, others created and rest may grow
  1192. ; default is false. You can change it with console command tree active true | false later
  1193. active_trees = false
  1194. ; the trees change execution time rate (in ms)
  1195. update_rate = 1000
  1196. ; allow the trees to grow.
  1197. ; DANGER
  1198. ; this option causes high network use on the order of
  1199. ; NumberOfTrees * NumberAvatars * 1000 / update_rate udp packets per second
  1200. allowGrow = false
  1201. [VectorRender]
  1202. ; the font to use for rendering text (default: Arial)
  1203. ; font_name = "Arial"
  1204. [LL-Functions]
  1205. ; Set the following to true to allow administrator owned scripts to execute console commands
  1206. ; currently unused
  1207. ; AllowosConsoleCommand=false
  1208. ; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions.
  1209. ; If false then gods cannot execute these functions either.
  1210. AllowGodFunctions = false
  1211. ; Restrict the email address used by llEmail to the address associated with the avatars user account?
  1212. ; If true then llEmail will only send email to the address in the user account of the avatar who owns the object containing the script.
  1213. ; If false then email may be sent to any valid email address.
  1214. RestrictEmail = false
  1215. ; Maximum number of llListen events we allow over the entire region.
  1216. ; Set this to 0 to have no limit imposed
  1217. max_listens_per_region = 1000
  1218. ; Maximum number of llListen events we allow per script
  1219. ; Set this to 0 to have no limit imposed.
  1220. max_listens_per_script = 64
  1221. ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL())
  1222. max_external_urls_per_simulator = 100
  1223. ; Use size boxes instead of meshed prims, sculpts and mesh when calculating bounding boxes.
  1224. ; Speeds up calculations but can make them inaccurate, in some cases very inaccurate.
  1225. UseSimpleBoxesInGetBoundingBox = false
  1226. ; Add a third vector with stats when returning results from llGetBoundingBox.
  1227. ; Lists objects (groups), prims/meshes/avatars (parts) and vertices rendered.
  1228. AddStatsInGetBoundingBox = false
  1229. ; Avatar bounding box, lower X value, constant part, when standing
  1230. LowerAvatarBoundingBoxStandingXconst = -0.275
  1231. ; Avatar bounding box, upper X value, constant part, when standing
  1232. UpperAvatarBoundingBoxStandingXconst = 0.275
  1233. ; Avatar bounding box, lower Y value, constant part, when standing
  1234. LowerAvatarBoundingBoxStandingYconst = -0.35
  1235. ; Avatar bounding box, upper Y value, constant part, when standing
  1236. UpperAvatarBoundingBoxStandingYconst = 0.35
  1237. ; Avatar bounding box, lower Z value, constant part, when standing
  1238. LowerAvatarBoundingBoxStandingZconst = -0.1
  1239. ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when standing
  1240. LowerAvatarBoundingBoxStandingZcoeff = -0.5
  1241. ; Avatar bounding box, upper Z value, constant part, when standing
  1242. UpperAvatarBoundingBoxStandingZconst = 0.1
  1243. ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when standing
  1244. UpperAvatarBoundingBoxStandingZcoeff = 0.5
  1245. ; Avatar bounding box, lower X value, constant part, when groundsitting
  1246. LowerAvatarBoundingBoxGroundsittingXconst = -0.3875
  1247. ; Avatar bounding box, upper X value, constant part, when groundsitting
  1248. UpperAvatarBoundingBoxGroundsittingXconst = 0.3875
  1249. ; Avatar bounding box, lower Y value, constant part, when groundsitting
  1250. LowerAvatarBoundingBoxGroundsittingYconst = -0.5
  1251. ; Avatar bounding box, upper Y value, constant part, when groundsitting
  1252. UpperAvatarBoundingBoxGroundsittingYconst = 0.5
  1253. ; Avatar bounding box, lower Z value, constant part, when groundsitting
  1254. LowerAvatarBoundingBoxGroundsittingZconst = -0.05
  1255. ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when groundsitting
  1256. LowerAvatarBoundingBoxGroundsittingZcoeff = -0.375
  1257. ; Avatar bounding box, upper Z value, constant part, when groundsitting
  1258. UpperAvatarBoundingBoxGroundsittingZconst = 0.5
  1259. ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when groundsitting
  1260. UpperAvatarBoundingBoxGroundsittingZcoeff = 0.0
  1261. ; Avatar bounding box, lower X value, constant part, when sitting
  1262. LowerAvatarBoundingBoxSittingXconst = -0.5875
  1263. ; Avatar bounding box, upper X value, constant part, when sitting
  1264. UpperAvatarBoundingBoxSittingXconst = 0.1875
  1265. ; Avatar bounding box, lower Y value, constant part, when sitting
  1266. LowerAvatarBoundingBoxSittingYconst = -0.35
  1267. ; Avatar bounding box, upper Y value, constant part, when sitting
  1268. UpperAvatarBoundingBoxSittingYconst = 0.35
  1269. ; Avatar bounding box, lower Z value, constant part, when sitting
  1270. LowerAvatarBoundingBoxSittingZconst = -0.35
  1271. ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when sitting
  1272. LowerAvatarBoundingBoxSittingZcoeff = -0.375
  1273. ; Avatar bounding box, upper Z value, constant part, when sitting
  1274. UpperAvatarBoundingBoxSittingZconst = -0.25
  1275. ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when sitting
  1276. UpperAvatarBoundingBoxSittingZcoeff = 0.25
  1277. ; Safety coefficient for max bounding box from prim size box X coordinate
  1278. ; Worst case is twisted and sheared box, 1+sqrt(2)
  1279. PrimBoundingBoxSafetyCoefficientX = 2.414214
  1280. ; Safety coefficient for max bounding box from prim size box Y coordinate
  1281. ; Worst case is twisted and sheared box, 1+sqrt(2)
  1282. PrimBoundingBoxSafetyCoefficientY = 2.414214
  1283. ; Safety coefficient for max bounding box from prim size box Z coordinate
  1284. ; Worst case is twisted tube, 0.5+sqrt(1.25)
  1285. PrimBoundingBoxSafetyCoefficientZ = 1.618034
  1286. ; Use llCastRay V3 if true.
  1287. ; Implements llCastRay similar but not identical to Second Life.
  1288. ; See http://wiki.secondlife.com/wiki/LlCastRay .
  1289. ; NEW
  1290. ; Meshes prims for good accuracy in ray hit detection,
  1291. ; handling basic and tortured prims, sculpts and meshes.
  1292. ; Uses ellipsoid, correctly sized avatar capsules.
  1293. ; Handles complex terrain, multi-prim objects and seated avatars.
  1294. ; Implements throttling and the status codes
  1295. ; RCERR_UNKNOWN and RCERR_CAST_TIME_EXCEEDED,
  1296. ; so LSL scripts need to handle these responses and RCERR_SIM_PERF_LOW.
  1297. ; WARNING
  1298. ; Can be faster on some servers and scenes, but slower on others,
  1299. ; compared to previous version of llCastRay in OpenSimulator.
  1300. ; Is in most cases considerably slower than llCastRay in Second Life.
  1301. ; Generates geometry meshes and can therefore use much system resources.
  1302. UseLlCastRayV3 = false
  1303. ; Accepted calculation precision error in calculations in llCastRay V3
  1304. FloatToleranceInLlCastRay = 0.00001
  1305. ; Accepted distance difference between duplicate hits in llCastRay V3
  1306. FloatTolerance2InLlCastRay = 0.001
  1307. ; Detail level when rendering prims in llCastRay V3
  1308. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1309. PrimDetailLevelInLlCastRay = 1
  1310. ; Detail level when rendering sculpts in llCastRay V3
  1311. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1312. SculptDetailLevelInLlCastRay = 1
  1313. ; Detail level when rendering meshes in llCastRay V3
  1314. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1315. MeshDetailLevelInLlCastRay = 3
  1316. ; Detail level when rendering avatar capsules in llCastRay V3
  1317. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1318. AvatarDetailLevelInLlCastRay = 1
  1319. ; Maximum number of returned hits from llCastRay V3
  1320. MaxHitsInLlCastRay = 16
  1321. ; Maximum number of returned hits per prim from llCastRay V3
  1322. MaxHitsPerPrimInLlCastRay = 16
  1323. ; Maximum number of returned hits per object from llCastRay V3
  1324. MaxHitsPerObjectInLlCastRay = 16
  1325. ; Report ray intersections with surfaces on exits from a prim as hits in llCastRay V3 if true
  1326. DetectExitHitsInLlCastRay = false
  1327. ; Detect attachments in llCastRay V3 if true
  1328. DoAttachmentsInLlCastRay = false
  1329. ; Throttle period length in ms before which all old llCastRay use is discarded in llCastRay V3
  1330. ; The sum of AvailableTimeInMsPerRegionInLlCastRay and all AvailableTimeInMsPerAvatarInLlCastRay should not exceed this
  1331. ThrottleTimeInMsInLlCastRay = 200
  1332. ; Available time in ms for llCastRay per throttle period and 65536 m2 land area in llCastRay V3
  1333. AvailableTimeInMsPerRegionInLlCastRay = 40
  1334. ; Available time in ms for llCastRay per throttle period and avatar when script in attachment or vehicle in llCastRay V3
  1335. AvailableTimeInMsPerAvatarInLlCastRay = 10
  1336. ; Required available time in ms left to perform a new llCastRay in llCastRay V3
  1337. RequiredAvailableTimeInMsInLlCastRay = 2
  1338. ; Maximum available time in ms possible in llCastRay V3, not to get too high values with varregions
  1339. MaximumAvailableTimeInMsInLlCastRay = 40
  1340. ; Use cached meshes in llCastRay V3 if true
  1341. ; Improves performance but uses more memory
  1342. UseMeshCacheInLlCastRay = true
  1343. [DataSnapshot]
  1344. ; The following set of configs pertains to search.
  1345. ; Set index_sims to true to enable search engines to index your searchable data
  1346. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  1347. ; default is false
  1348. index_sims = false
  1349. ; The variable data_exposure controls what the regions expose:
  1350. ; minimum: exposes only things explicitly marked for search
  1351. ; all: exposes everything
  1352. data_exposure = minimum
  1353. ; If search is on, change this to your grid name; will be ignored for standalones
  1354. gridname = "OSGrid"
  1355. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  1356. ; Later, you may want to increase this to 3600 (1 hour) or more
  1357. default_snapshot_period = 1200
  1358. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  1359. snapshot_cache_directory = "DataSnapshot"
  1360. ; Uncomment if you want to index your data with this and/or other search providers. One entry per
  1361. ; data service
  1362. ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py"
  1363. [Economy]
  1364. ; the economy module in use
  1365. ; default is the provided BetaGridLikeMoneyModule
  1366. ; - This module is for demonstration only -
  1367. ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
  1368. ; There is no intention to implement anything further in core OpenSimulator.
  1369. ; This functionality has to be provided by third party modules.
  1370. ; To use other modules you need to override this setting on OpenSim.ini Economy (or startup) section
  1371. ; economymodule = BetaGridLikeMoneyModule
  1372. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  1373. ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
  1374. ; There is no intention to implement anything further in core OpenSimulator.
  1375. ; This functionality has to be provided by third party modules.
  1376. ;; Enables selling things for $0. Default is true.
  1377. ; SellEnabled = true
  1378. ;; Money Unit fee to upload textures, animations etc. Default is 0.
  1379. ;PriceUpload = 0
  1380. ;; Money Unit fee to create groups. Default is 0.
  1381. ;PriceGroupCreate = 0
  1382. ; We don't really know what the rest of these values do. These get sent to the client
  1383. ; These taken from Agni at a Public Telehub. Change at your own risk.
  1384. ;ObjectCount = 0
  1385. ;PriceEnergyUnit = 0
  1386. ;PriceObjectClaim = 0
  1387. ;PricePublicObjectDecay = 0
  1388. ;PricePublicObjectDelete = 0
  1389. ;PriceParcelClaim = 0
  1390. ;PriceParcelClaimFactor = 1
  1391. ;PriceRentLight = 0
  1392. ;TeleportMinPrice = 0
  1393. ;TeleportPriceExponent = 2
  1394. ;EnergyEfficiency = 1
  1395. ;PriceObjectRent = 0
  1396. ;PriceObjectScaleFactor = 10
  1397. ;PriceParcelRent = 0
  1398. [XEngine]
  1399. ; Enable this engine in this OpenSim instance
  1400. Enabled = true
  1401. ; How many threads to keep alive even if nothing is happening
  1402. MinThreads = 2
  1403. ; How many threads to start at maximum load
  1404. MaxThreads = 100
  1405. ; Time a thread must be idle (in seconds) before it dies
  1406. IdleTimeout = 60
  1407. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  1408. Priority = "BelowNormal"
  1409. ; Maximum number of events to queue for a script (excluding timers)
  1410. MaxScriptEventQueue = 300
  1411. ; Stack size per thread created
  1412. ThreadStackSize = 262144
  1413. ; Set this to true to load each script into a separate
  1414. ; AppDomain. Setting this to false will load all script assemblies into the
  1415. ; current AppDomain, which will reduce the per-script overhead but deleted scripts stay inactive using memory
  1416. ; this may only be a problem if regions stay alive for a long time with lots of scripts added or edited.
  1417. ; at this time some mono versions seem to have problems with the true option
  1418. ; so default is now false until a fix is found
  1419. ; AppDomainLoading = false
  1420. ; Controls whether previously compiled scripts DLLs are deleted on sim restart.
  1421. ; If you set this to false then startup will be considerably faster since scripts won't need to be recompiled.
  1422. ; It should be true on first run after updating opensim binary version
  1423. ; after first run you can change to false.
  1424. ; You can also set it to false and delete the script DLLs by hand
  1425. ; This does not delete cached scripts state.
  1426. ; DeleteScriptsOnStartup = true
  1427. ; CompactMemOnLoad
  1428. ; forces calls to memory garbage collector before loading each script DLL during region startup.
  1429. ; Peak memory usage is reduced and region starts with a more compacted memory allocation.
  1430. ; But this costs a lot of time, so region load will take a lot longer.
  1431. ; it is more usefull if there are no previously compiled scripts DLLs (or DeleteScriptsOnStartup = true)
  1432. ; CompactMemOnLoad = false
  1433. ; Controls whether scripts are stopped by aborting their threads externally (abort)
  1434. ; or by co-operative checks inserted by OpenSimulator into compiled script (co-op).
  1435. ; co-op will be more stable as aborting threads can cause instability.
  1436. ; abort was the default option in OpenSimulator 0.8 and before.
  1437. ; If this setting is changed between co-op and abort, then existing scripts will automatically be recompiled if necessary.
  1438. ; However, the setting change will not take affect until the next time you restart the simulator.
  1439. ; Setting changes will not affect state information stored for scripts.
  1440. ScriptStopStrategy = co-op
  1441. ; Rate to poll for asynchronous command replies (ms)
  1442. ; currently unused
  1443. ;AsyncLLCommandLoopms = 50
  1444. ; Save the source of all compiled scripts
  1445. WriteScriptSourceToDebugFile = false
  1446. ; Compile debug info (line numbers) into the script assemblies
  1447. CompileWithDebugInformation = true
  1448. ; Allow the user of mod* functions. This allows a script to pass messages
  1449. ; to a region module via the modSendCommand() function
  1450. ; Default is false
  1451. AllowMODFunctions = false
  1452. ; Allow the use of os* functions (some are dangerous)
  1453. AllowOSFunctions = false
  1454. ; Allow the user of LightShare functions
  1455. AllowLightShareFunctions = false
  1456. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  1457. OSFunctionThreatLevel = VeryLow
  1458. ; OS Functions enable/disable
  1459. ; For each function, you can add one line, as shown
  1460. ; The default for all functions allows them if below threat level
  1461. ; true allows the use of the function unconditionally
  1462. ; Allow_osSetRegionWaterHeight = true
  1463. ; false disables the function completely
  1464. ; Allow_osSetRegionWaterHeight = false
  1465. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  1466. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  1467. ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
  1468. ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel
  1469. ; - PARCEL_OWNER: allow if the objectowner is parcelowner
  1470. ; - ESTATE_MANAGER: allow if the object owner is a estate manager
  1471. ; - ESTATE_OWNER: allow if objectowner is estateowner
  1472. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...
  1473. ; You can also use script creators as the uuid
  1474. ; Creators_osSetRegionWaterHeight = <uuid>, ...
  1475. ; If both Allow_ and Creators_ are given, effective permissions
  1476. ; are the union of the two.
  1477. ; Interval (s) between background save of script states
  1478. SaveInterval = 120
  1479. ; Interval (s) between maintenance runs (0 = disable)
  1480. MaintenanceInterval = 10
  1481. ; Time a script can spend in an event handler before it is interrupted
  1482. EventLimit = 30
  1483. ; If a script overruns it's event limit, kill the script?
  1484. KillTimedOutScripts = false
  1485. ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested
  1486. ; before aborting the thread (such as when an object containing scripts is taken into inventory).
  1487. WaitForEventCompletionOnScriptStop = 1000
  1488. ; Sets the multiplier for the scripting delays
  1489. ScriptDelayFactor = 1.0
  1490. ; The factor the 10 m distances llimits are multiplied by
  1491. ScriptDistanceLimitFactor = 1.0
  1492. ; Maximum length of notecard line read
  1493. ; Increasing this to large values potentially opens
  1494. ; up the system to malicious scripters
  1495. ; NotecardLineReadCharsMax = 255
  1496. ; Minimum settable timer interval. Any timer setting less than this is
  1497. ; rounded up to this minimum interval.
  1498. ; MinTimerInterval = 0.5
  1499. ; Sensor settings
  1500. SensorMaxRange = 96.0
  1501. SensorMaxResults = 16
  1502. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  1503. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  1504. ; AutomaticLinkPermission = false
  1505. ; Disable underground movement of prims (default true); set to
  1506. ; false to allow script controlled underground positioning of
  1507. ; prims
  1508. ; DisableUndergroundMovement = true
  1509. ;; Path to script assemblies
  1510. ; ScriptEnginesPath = "ScriptEngines"
  1511. [Concierge]
  1512. ; Enable concierge module
  1513. ; Default is false
  1514. enabled = false
  1515. ; name of the concierge
  1516. whoami = "jeeves"
  1517. ; password for updating the welcome message templates via XmlRpc
  1518. password = SECRET
  1519. ; regex specifying for which regions concierge service is desired; if
  1520. ; empty, then for all
  1521. ;regions = "^MeetingSpace-"
  1522. regions = ""
  1523. ; for each region that matches the regions regexp you can provide
  1524. ; (optionally) a welcome template using format substitution:
  1525. ; {0} is replaced with the name of the avatar entering the region
  1526. ; {1} is replaced with the name of the region
  1527. ; {2} is replaced with the name of the concierge (whoami variable above)
  1528. ;welcomes = /path/to/welcome/template/directory
  1529. ; Concierge can send attendee lists to an event broker whenever an
  1530. ; avatar enters or leaves a concierged region. the URL is subject
  1531. ; to format substitution:
  1532. ; {0} is replaced with the region's name
  1533. ; {1} is replaced with the region's UUID
  1534. ;broker = "http://broker.place.com/{1}"
  1535. [Hypergrid]
  1536. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  1537. safemode = false
  1538. [VivoxVoice]
  1539. ; The VivoxVoice module will allow you to provide voice on your
  1540. ; region(s). It uses the same voice technology as the LL grid and
  1541. ; works with recent LL clients (we have tested 1.22.9.110075, so
  1542. ; anything later ought to be fine as well).
  1543. ;
  1544. ; For this to work you need to obtain an admin account from Vivox
  1545. ; that allows you to create voice accounts and region channels.
  1546. enabled = false
  1547. ; vivox voice server
  1548. vivox_server = www.foobar.vivox.com
  1549. ; vivox SIP URI
  1550. vivox_sip_uri = foobar.vivox.com
  1551. ; vivox admin user name
  1552. vivox_admin_user = DeepThroat
  1553. ; vivox admin password
  1554. vivox_admin_password = VoiceG4te
  1555. ; channel type: "channel" or "positional"
  1556. ; - positional: spatial sound (default)
  1557. ; - channel: normal "conference call", no spatial sound
  1558. ;vivox_channel_type = positional
  1559. ; channel characteristics (unless you know what you are doing, i'd
  1560. ; leave them as they are --- now you WILL muck around with them,
  1561. ; huh? sigh)
  1562. ; channel distance model:
  1563. ; 0 - no attenuation
  1564. ; 1 - inverse distance attenuation
  1565. ; 2 - linear attenuation (default)
  1566. ; 3 - exponential attenuation
  1567. ;vivox_channel_distance_model = 2
  1568. ; channel mode:
  1569. ; - "open" (default)
  1570. ; - "lecture"
  1571. ; - "presentation"
  1572. ; - "auditorium"
  1573. ;vivox_channel_mode = "open"
  1574. ; channel roll off: rate of attenuation
  1575. ; - a value between 1.0 and 4.0, default is 2.0
  1576. ;vivox_channel_roll_off = 2.0
  1577. ; channel max range: distance at which channel is silent
  1578. ; - a value between 0 and 160, default is 80
  1579. ;vivox_channel_max_range = 80
  1580. ; channel clamping distance: distance before attenuation applies
  1581. ; - a value between 0 and 160, default is 10
  1582. ;vivox_channel_clamping_distance = 10
  1583. [Groups]
  1584. Enabled = false
  1585. ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
  1586. ; apply to the Flotsam/SimianGrid GroupsModule
  1587. Module = Default
  1588. ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
  1589. ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
  1590. ;Module = GroupsModule
  1591. ; Enable Group Notices
  1592. ;NoticesEnabled = true
  1593. ; This makes the Group module very chatty on the console.
  1594. DebugEnabled = false
  1595. ; This makes the Groups Messaging module very chatty on the console.
  1596. DebugMessagingEnabled = false
  1597. ; Groups data is cached for this number of seconds before another request is made to the groups service
  1598. ; Set to 0 to disable the cache.
  1599. ; Default is 30 seconds
  1600. GroupsCacheTimeout = 30
  1601. ; Specify which messaging module to use for groups messaging and if it's enabled
  1602. ;MessagingModule = GroupsMessagingModule
  1603. ;MessagingEnabled = true
  1604. ; Experimental option to only message cached online users rather than all users
  1605. ; Should make large group with few online members messaging faster, at the expense of more calls to ROBUST presence service
  1606. ; (Flotsam groups only; in V2 this is always on)
  1607. MessageOnlineUsersOnly = false
  1608. ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
  1609. ; SimianGrid Service for Groups
  1610. ;ServicesConnectorModule = SimianGroupsServicesConnector
  1611. ;GroupsServerURI = http://mygridserver.com:82/Grid/
  1612. ; Flotsam XmlRpc Service for Groups
  1613. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  1614. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  1615. ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
  1616. ;XmlRpcServiceReadKey = 1234
  1617. ;XmlRpcServiceWriteKey = 1234
  1618. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  1619. ; only set to false it if you absolute sure regions and groups server support it.
  1620. ; XmlRpcDisableKeepAlive = true
  1621. ; Minimum user level required to create groups
  1622. ;LevelGroupCreate = 0
  1623. [PacketPool]
  1624. ;RecyclePackets = true
  1625. ;RecycleDataBlocks = true
  1626. ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets.
  1627. ; This reduces data churn
  1628. RecycleBaseUDPPackets = true
  1629. [InterestManagement]
  1630. ; This section controls how state updates are prioritized for each client
  1631. ; UpdatePrioritizationScheme valid values are BestAvatarResponsiveness and SimpleAngularDistance
  1632. ; SimpleAngularDistance does use more cpu
  1633. UpdatePrioritizationScheme = BestAvatarResponsiveness
  1634. ReprioritizationEnabled = true
  1635. ReprioritizationInterval = 2000.0
  1636. RootReprioritizationDistance = 10.0
  1637. ChildReprioritizationDistance = 20.0
  1638. ; ObjectsCullingByDistance, if true, don't send object updates if outside view range
  1639. ; currently viewers are also told to delete objects that leave view range
  1640. ; only avater position is considered, free camera may not see objects
  1641. ; does increase cpu load
  1642. ObjectsCullingByDistance = false
  1643. ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in the same region
  1644. ; Updates will always be sent to the avatar that the update addresses and if av velocity is effectively zero (to prevent drift due to missing updates).
  1645. ; n > 1 will reduce UDP traffic but will lead to laggier movement observed in other avatars.
  1646. RootTerseUpdatePeriod = 0
  1647. ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in another region
  1648. ; n > 1 will reduce UDP traffic but may lead to laggier movement observed in other avatars, though values up to 4 may not generate a noticeable effect.
  1649. ChildTerseUpdatePeriod = 0
  1650. ; Send an update to clients if the difference from the last sent avatar position is greater than this tolerance
  1651. RootPositionUpdateTolerance = 0.05
  1652. ; Send an update to clients if the euclidian difference from the last sent avatar rotation is greater than this tolerance
  1653. RootRotationUpdateTolerance = 0.1
  1654. ; Send an update to clients if the difference from the last sent avatar velocity is greater than this tolerance
  1655. RootVelocityUpdateTolerance = 0.001
  1656. [Monitoring]
  1657. ; Enable region monitoring
  1658. ; If true, this will print out an error if more than a minute has passed since the last simulator frame
  1659. ; Also is another source of region statistics provided via the regionstats URL
  1660. Enabled = true
  1661. ; next option may still use framework performance monitors designed for debug only, so avoid it
  1662. ;ServerStatsEnabled = false
  1663. [WebStats]
  1664. ; View region statistics via a web page
  1665. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  1666. ; Use a web browser and type in the "Login URI" + "/SStats/"
  1667. ; For example- http://127.0.0.1:9000/SStats/
  1668. ; enabled=false
  1669. [Statistics]
  1670. ; NumberOfFrames is used in a moving average calculation, where NumberOfFrames is the number of frames
  1671. ; to include in the averaging calculations
  1672. NumberOfFrames=10
  1673. [MediaOnAPrim]
  1674. ; Enable media on a prim facilities
  1675. Enabled = true
  1676. [NPC]
  1677. ;; Enable Non Player Character (NPC) facilities
  1678. Enabled = false
  1679. ;; several options to control NPCs creation
  1680. ;; allow NPCs to be created not Owned {true false} default: true
  1681. ; AllowNotOwned = true
  1682. ;; allow NPCs to set to be sensed as Avatars {true false} default: true
  1683. ; AllowSenseAsAvatar = true
  1684. ;; allow NPCs to created cloning any avatar in region {true false} default: true
  1685. ; AllowCloneOtherAvatars = true
  1686. ;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true
  1687. ; NoNPCGroup = true
  1688. [Terrain]
  1689. ; Values can be "pinhead-island" or "flat"
  1690. InitialTerrain = "pinhead-island"
  1691. ; If 'true' each avatar is only sent terrain patches within their view distance
  1692. ; This also changes the region terrain loading from 'lawn mower' to ordered around
  1693. ; the avatar outward.
  1694. SendTerrainUpdatesByViewDistance = True
  1695. [LandManagement]
  1696. ; When editing terrain or objects, parcel layer info is updated in the viewer.
  1697. ; This can be expensive for large regions. If this variable is 'true', only the
  1698. ; parcel layer data around the area of interest is sent. The parcel layer info
  1699. ; is sent for 'ParcelLayerViewDistance' around the interest point.
  1700. ; If 'ParcelLayerViewDistance' is >= 128, the operation for legacy sized regions
  1701. ; will be what it has always been (send the whole region's parcel layer info).
  1702. ; Other parcel updates (login, changing parcel ownership, ...) will still send
  1703. ; whole region.
  1704. LimitParcelLayerUpdateDistance = true
  1705. ParcelLayerViewDistance = 128
  1706. ; set this to false to not display parcel ban lines
  1707. ShowParcelBansLines = true
  1708. ; Parcel Bans max height above ground. Default 100m
  1709. ; range 20m to 5000m
  1710. ; BanLineSafeHeight = 100
  1711. ; setting the parcel to admin content, It works as setting the land to Linden content in SL.
  1712. ; To use it, activate god mode in the viewer, select the parcel and go to: Admin -> Parcel -> Set to Linden Content ( CTRL+ALT+SHIFT+C)
  1713. ; DefaultAdministratorParcelName = "Admin Parcel"
  1714. ; DefaultAdministratorGroupUUID = "00000000-0000-0000-0000-000000000000"
  1715. ; DefaultAdministratorOwnerUUID = "00000000-0000-0000-0000-000000000000"
  1716. ;;
  1717. ;; If you are using a simian grid frontend you can enable
  1718. ;; this module to upload tile images for the mapping fn
  1719. ;;
  1720. [SimianGridMaptiles]
  1721. Enabled = False
  1722. MaptileURL = "http://www.mygrid.com/Grid/"
  1723. RefreshTime = 3600
  1724. ;;
  1725. ;; JsonStore module provides structured store for scripts
  1726. ;;
  1727. [JsonStore]
  1728. Enabled = False
  1729. ;; Enable direct access to the SOP dynamic attributes
  1730. EnableObjectStore = False
  1731. MaxStringSpace = 0
  1732. ;;
  1733. ;; These are defaults that are overwritten below in [Architecture].
  1734. ;; These defaults allow OpenSim to work out of the box with
  1735. ;; zero configuration
  1736. ;;
  1737. [AssetService]
  1738. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  1739. AssetLoaderArgs = "assets/AssetSets.xml"
  1740. ; Disable this to prevent the default asset set from being inserted into the
  1741. ; asset store each time the region starts
  1742. AssetLoaderEnabled = true
  1743. [GridService]
  1744. ;; default standalone, overridable in StandaloneCommon.ini
  1745. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  1746. [AutoBackupModule]
  1747. ;; default is module is disabled at the top level
  1748. AutoBackupModuleEnabled = false
  1749. [Sounds]
  1750. ;; {Module} {} {Implementation of ISoundModule to use.} {OpenSim.Region.CoreModules.dll:SoundModule}
  1751. Module = OpenSim.Region.CoreModules.dll:SoundModule
  1752. ;; {MaxDistance} {} {Cut-off distance at which sounds will not be sent to users} {100.0}
  1753. MaxDistance = 100.0
  1754. [ServiceThrottle]
  1755. ;; Default time interval (in ms) for the throttle service thread to wake up
  1756. Interval = 5000
  1757. [Dwell]
  1758. ;; This enables the built in basic dwell module
  1759. DwellModule = DefaultDwellModule
  1760. [ServerReleaseNotes]
  1761. ;; Comment or set to "" to disable
  1762. ServerReleaseNotesURL = "http://opensimulator.org/wiki/0.9.1.0_Release"
  1763. [Modules]
  1764. Include-modules = "addon-modules/*/config/*.ini"