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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Threading;
- using System.Reflection;
- using System.Collections;
- using System.Collections.Generic;
- using System.Runtime.Remoting.Lifetime;
- using System.Security.Policy;
- using System.IO;
- using System.Xml;
- using System.Text;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.ScriptEngine.Interfaces;
- using OpenSim.Region.ScriptEngine.Shared;
- using OpenSim.Region.ScriptEngine.Shared.Api;
- using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
- using OpenSim.Region.ScriptEngine.Yengine;
- using OpenSim.Region.Framework.Scenes;
- using log4net;
- using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
- using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
- using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
- using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
- using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
- using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
- using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
- namespace OpenSim.Region.ScriptEngine.Yengine
- {
- public partial class XMRInstance
- {
- /****************************************************************************\
- * The only method of interest to outside this module is the Initializer. *
- * *
- * The rest of this module contains support routines for the Initializer. *
- \****************************************************************************/
- /**
- * @brief Initializer, loads script in memory and all ready for running.
- * @param engine = YEngine instance this is part of
- * @param scriptBasePath = directory name where files are
- * @param stackSize = number of bytes to allocate for stacks
- * @param errors = return compiler errors in this array
- * @param forceRecomp = force recompile
- * Throws exception if any error, so it was successful if it returns.
- */
- public void Initialize(Yengine engine, string scriptBasePath,
- int stackSize, int heapSize, ArrayList errors)
- {
- if(stackSize < 16384)
- stackSize = 16384;
- if(heapSize < 16384)
- heapSize = 16384;
- // Save all call parameters in instance vars for easy access.
- m_Engine = engine;
- m_ScriptBasePath = scriptBasePath;
- m_StackSize = stackSize;
- m_StackLeft = stackSize;
- m_HeapSize = heapSize;
- m_CompilerErrors = errors;
- m_StateFileName = GetStateFileName(scriptBasePath, m_ItemID);
- // Not in any XMRInstQueue.
- m_NextInst = this;
- m_PrevInst = this;
- // Set up list of API calls it has available.
- // This also gets the API modules ready to accept setup data, such as
- // active listeners being restored.
- IScriptApi scriptApi;
- ApiManager am = new ApiManager();
- foreach(string api in am.GetApis())
- {
- // Instantiate the API for this script instance.
- if(api != "LSL")
- scriptApi = am.CreateApi(api);
- else
- scriptApi = m_XMRLSLApi = new XMRLSL_Api();
- // Connect it up to the instance.
- InitScriptApi(engine, api, scriptApi);
- }
- m_XMRLSLApi.InitXMRLSLApi(this);
- // Get object loaded, compiling script and reading .state file as
- // necessary to restore the state.
- suspendOnCheckRunHold = true;
- InstantiateScript();
- m_SourceCode = null;
- if(m_ObjCode == null)
- throw new ArgumentNullException("m_ObjCode");
- if(m_ObjCode.scriptEventHandlerTable == null)
- throw new ArgumentNullException("m_ObjCode.scriptEventHandlerTable");
- suspendOnCheckRunHold = false;
- suspendOnCheckRunTemp = false;
- // Declare which events the script's current state can handle.
- int eventMask = GetStateEventFlags(stateCode);
- m_Part.SetScriptEvents(m_ItemID, eventMask);
- }
- private void InitScriptApi(Yengine engine, string api, IScriptApi scriptApi)
- {
- // Set up m_ApiManager_<APINAME> = instance pointer.
- engine.m_XMRInstanceApiCtxFieldInfos[api].SetValue(this, scriptApi);
- // Initialize the API instance.
- scriptApi.Initialize(m_Engine, m_Part, m_Item);
- this.InitApi(api, scriptApi);
- }
- /*
- * Get script object code loaded in memory and all ready to run,
- * ready to resume it from where the .state file says it was last
- */
- private void InstantiateScript()
- {
- bool compiledIt = false;
- ScriptObjCode objCode;
- // If source code string is empty, use the asset ID as the object file name.
- // Allow lines of // comments at the beginning (for such as engine selection).
- int i, j, len;
- if(m_SourceCode == null)
- m_SourceCode = String.Empty;
- for(len = m_SourceCode.Length; len > 0; --len)
- {
- if(m_SourceCode[len - 1] > ' ')
- break;
- }
- for(i = 0; i < len; i++)
- {
- char c = m_SourceCode[i];
- if(c <= ' ')
- continue;
- if(c != '/')
- break;
- if((i + 1 >= len) || (m_SourceCode[i + 1] != '/'))
- break;
- i = m_SourceCode.IndexOf('\n', i);
- if(i < 0)
- i = len - 1;
- }
- if((i >= len))
- {
- // Source consists of nothing but // comments and whitespace,
- // or we are being forced to use the asset-id as the key, to
- // open an already existing object code file.
- m_ScriptObjCodeKey = m_Item.AssetID.ToString();
- if(i >= len)
- m_SourceCode = "";
- }
- else
- {
- // Make up dictionary key for the object code.
- // Use the same object code for identical source code
- // regardless of asset ID, so we don't care if they
- // copy scripts or not.
- byte[] scbytes = System.Text.Encoding.UTF8.GetBytes(m_SourceCode);
- StringBuilder sb = new StringBuilder((256 + 5) / 6);
- using (System.Security.Cryptography.SHA256 sha = System.Security.Cryptography.SHA256.Create())
- ByteArrayToSixbitStr(sb, sha.ComputeHash(scbytes));
- m_ScriptObjCodeKey = sb.ToString();
- // But source code can be just a sixbit string itself
- // that identifies an already existing object code file.
- if(len - i == m_ScriptObjCodeKey.Length)
- {
- for(j = len; --j >= i;)
- {
- if(sixbit.IndexOf(m_SourceCode[j]) < 0)
- break;
- }
- if(j < i)
- {
- m_ScriptObjCodeKey = m_SourceCode.Substring(i, len - i);
- m_SourceCode = "";
- }
- }
- }
- // There may already be an ScriptObjCode struct in memory that
- // we can use. If not, try to compile it.
- lock(m_CompileLock)
- {
- if(!m_CompiledScriptObjCode.TryGetValue(m_ScriptObjCodeKey, out objCode) || m_ForceRecomp)
- {
- objCode = TryToCompile();
- compiledIt = true;
- }
- // Loaded successfully, increment reference count.
- // If we just compiled it though, reset count to 0 first as
- // this is the one-and-only existance of this objCode struct,
- // and we want any old ones for this source code to be garbage
- // collected.
- if(compiledIt)
- {
- m_CompiledScriptObjCode[m_ScriptObjCodeKey] = objCode;
- objCode.refCount = 0;
- }
- objCode.refCount++;
- // Now set up to decrement ref count on dispose.
- m_ObjCode = objCode;
- }
- try
- {
- // Fill in script instance from object code
- // Script instance is put in a "never-ever-has-run-before" state.
- LoadObjCode();
- // Fill in script intial state
- // - either as loaded from a .state file
- // - or initial default state_entry() event
- LoadInitialState();
- }
- catch
- {
- // If any error loading, decrement object code reference count.
- DecObjCodeRefCount();
- throw;
- }
- }
- private const string sixbit = "0123456789_abcdefghijklmnopqrstuvwxyz@ABCDEFGHIJKLMNOPQRSTUVWXYZ";
- private static void ByteArrayToSixbitStr(StringBuilder sb, byte[] bytes)
- {
- int bit = 0;
- int val = 0;
- foreach(byte b in bytes)
- {
- val |= (int)((uint)b << bit);
- bit += 8;
- while(bit >= 6)
- {
- sb.Append(sixbit[val & 63]);
- val >>= 6;
- bit -= 6;
- }
- }
- if(bit > 0)
- sb.Append(sixbit[val & 63]);
- }
- // Try to create object code from source code
- // If error, just throw exception
- private ScriptObjCode TryToCompile()
- {
- m_CompilerErrors.Clear();
- // If object file exists, create ScriptObjCode directly from that.
- // Otherwise, compile the source to create object file then create
- // ScriptObjCode from that.
- string assetID = m_Item.AssetID.ToString();
- m_CameFrom = "asset://" + assetID;
- ScriptObjCode objCode = Compile();
- if(m_CompilerErrors.Count != 0)
- throw new Exception("compilation errors");
- if(objCode == null)
- throw new Exception("compilation failed");
- return objCode;
- }
- /*
- * Retrieve source from asset server.
- */
- private string FetchSource(string cameFrom)
- {
- m_log.Debug("[YEngine]: fetching source " + cameFrom);
- if(!cameFrom.StartsWith("asset://"))
- throw new Exception("unable to retrieve source from " + cameFrom);
- string assetID = cameFrom.Substring(8);
- AssetBase asset = m_Engine.World.AssetService.Get(assetID);
- if(asset == null)
- throw new Exception("source not found " + cameFrom);
- string source = Encoding.UTF8.GetString(asset.Data);
- if(EmptySource(source))
- throw new Exception("fetched source empty " + cameFrom);
- return source;
- }
- /*
- * Fill in script object initial contents.
- * Set the initial state to "default".
- */
- private void LoadObjCode()
- {
- // Script must leave this much stack remaining on calls to CheckRun().
- this.stackLimit = m_StackSize / 2;
- // This is how many total heap bytes script is allowed to use.
- this.heapLimit = m_HeapSize;
- // Allocate global variable arrays.
- this.glblVars.AllocVarArrays(m_ObjCode.glblSizes);
- // Script can handle these event codes.
- m_HaveEventHandlers = new bool[m_ObjCode.scriptEventHandlerTable.GetLength(1)];
- for(int i = m_ObjCode.scriptEventHandlerTable.GetLength(0); --i >= 0;)
- {
- for(int j = m_ObjCode.scriptEventHandlerTable.GetLength(1); --j >= 0;)
- {
- if(m_ObjCode.scriptEventHandlerTable[i, j] != null)
- {
- m_HaveEventHandlers[j] = true;
- }
- }
- }
- }
- /*
- * LoadInitialState()
- * if no state XML file exists for the asset,
- * post initial default state events
- * else
- * try to restore from .state file
- * If any error, throw exception
- */
- private void LoadInitialState()
- {
- // If no .state file exists, start from default state
- // Otherwise, read initial state from the .state file
- if(!File.Exists(m_StateFileName))
- {
- m_Running = true; // event processing is enabled
- eventCode = ScriptEventCode.None; // not processing any event
- // default state_entry() must initialize global variables
- doGblInit = true;
- stateCode = 0;
- PostEvent(new EventParams("state_entry",
- zeroObjectArray,
- zeroDetectParams));
- }
- else
- {
- try
- {
- string xml;
- using (FileStream fs = File.Open(m_StateFileName,
- FileMode.Open,
- FileAccess.Read))
- {
- using(StreamReader ss = new StreamReader(fs))
- xml = ss.ReadToEnd();
- }
- XmlDocument doc = new XmlDocument();
- doc.LoadXml(xml);
- LoadScriptState(doc);
- }
- catch
- {
- File.Delete(m_StateFileName);
- m_Running = true; // event processing is enabled
- eventCode = ScriptEventCode.None; // not processing any event
- // default state_entry() must initialize global variables
- glblVars.AllocVarArrays(m_ObjCode.glblSizes); // reset globals
- doGblInit = true;
- stateCode = 0;
- PostEvent(new EventParams("state_entry",
- zeroObjectArray,
- zeroDetectParams));
- }
- }
- // Post event(s) saying what caused the script to start.
- if(m_PostOnRez)
- {
- PostEvent(new EventParams("on_rez",
- new Object[] { m_StartParam },
- zeroDetectParams));
- }
- switch(m_StateSource)
- {
- case StateSource.AttachedRez:
- PostEvent(new EventParams("attach",
- new object[] { m_Part.ParentGroup.AttachedAvatar.ToString() },
- zeroDetectParams));
- break;
- case StateSource.PrimCrossing:
- PostEvent(new EventParams("changed",
- sbcCR,
- zeroDetectParams));
- break;
- case StateSource.Teleporting:
- PostEvent(new EventParams("changed",
- sbcCR,
- zeroDetectParams));
- PostEvent(new EventParams("changed",
- sbcCT,
- zeroDetectParams));
- break;
- case StateSource.RegionStart:
- PostEvent(new EventParams("changed",
- sbcCRS,
- zeroDetectParams));
- break;
- }
- }
- private static Object[] sbcCRS = new Object[] { ScriptBaseClass.CHANGED_REGION_START };
- private static Object[] sbcCR = new Object[] { ScriptBaseClass.CHANGED_REGION };
- private static Object[] sbcCT = new Object[] { ScriptBaseClass.CHANGED_TELEPORT };
- /**
- * @brief Save compilation error messages for later retrieval
- * via GetScriptErrors().
- */
- private void ErrorHandler(Token token, string message)
- {
- if(token != null)
- {
- string srcloc = token.SrcLoc;
- if(srcloc.StartsWith(m_CameFrom))
- srcloc = srcloc.Substring(m_CameFrom.Length);
- m_CompilerErrors.Add(srcloc + " Error: " + message);
- }
- else if(message != null)
- m_CompilerErrors.Add("(0,0) Error: " + message);
- else
- m_CompilerErrors.Add("(0,0) Error compiling, see exception in log");
- }
- /**
- * @brief Load script state from the given XML doc into the script memory
- * <ScriptState Engine="YEngine" Asset=...>
- * <Running>...</Running>
- * <DoGblInit>...</DoGblInit>
- * <Permissions granted=... mask=... />
- * RestoreDetectParams()
- * <Plugins>
- * ExtractXMLObjectArray("plugin")
- * </Plugins>
- * <Snapshot>
- * MigrateInEventHandler()
- * </Snapshot>
- * </ScriptState>
- */
- private void LoadScriptState(XmlDocument doc)
- {
- // Everything we know is enclosed in <ScriptState>...</ScriptState>
- XmlElement scriptStateN = (XmlElement)doc.SelectSingleNode("ScriptState");
- if(scriptStateN == null)
- throw new Exception("no <ScriptState> tag");
- XmlElement XvariablesN = null;
- string sen = scriptStateN.GetAttribute("Engine");
- if((sen == null) || (sen != m_Engine.ScriptEngineName))
- {
- XvariablesN = (XmlElement)scriptStateN.SelectSingleNode("Variables");
- if(XvariablesN == null)
- throw new Exception("<ScriptState> missing Engine=\"YEngine\" attribute");
- processXstate(doc);
- return;
- }
- // AssetID is unique for the script source text so make sure the
- // state file was written for that source file
- string assetID = scriptStateN.GetAttribute("Asset");
- if(assetID != m_Item.AssetID.ToString())
- throw new Exception("<ScriptState> assetID mismatch");
- // Also match the sourceHash in case script was
- // loaded via 'xmroption fetchsource' and has changed
- string sourceHash = scriptStateN.GetAttribute("SourceHash");
- if((sourceHash == null) || (sourceHash != m_ObjCode.sourceHash))
- throw new Exception("<ScriptState> SourceHash mismatch");
- // Get various attributes
- XmlElement runningN = (XmlElement)scriptStateN.SelectSingleNode("Running");
- m_Running = bool.Parse(runningN.InnerText);
- XmlElement doGblInitN = (XmlElement)scriptStateN.SelectSingleNode("DoGblInit");
- doGblInit = bool.Parse(doGblInitN.InnerText);
- double minEventDelay = 0.0;
- XmlElement minEventDelayN = (XmlElement)scriptStateN.SelectSingleNode("mEvtDly");
- if(minEventDelayN != null)
- minEventDelay = Double.Parse(minEventDelayN.InnerText);
- // get values used by stuff like llDetectedGrab, etc.
- DetectParams[] detParams = RestoreDetectParams(scriptStateN.SelectSingleNode("DetectArray"));
- // Restore queued events
- LinkedList<EventParams> eventQueue = RestoreEventQueue(scriptStateN.SelectSingleNode("EventQueue"));
- // Restore timers and listeners
- XmlElement pluginN = (XmlElement)scriptStateN.SelectSingleNode("Plugins");
- Object[] pluginData = ExtractXMLObjectArray(pluginN, "plugin");
- // Script's global variables and stack contents
- XmlElement snapshotN = (XmlElement)scriptStateN.SelectSingleNode("Snapshot");
- Byte[] data = Convert.FromBase64String(snapshotN.InnerText);
- using(MemoryStream ms = new MemoryStream())
- {
- ms.Write(data, 0, data.Length);
- ms.Seek(0, SeekOrigin.Begin);
- MigrateInEventHandler(ms);
- }
- XmlElement permissionsN = (XmlElement)scriptStateN.SelectSingleNode("Permissions");
- m_Item.PermsGranter = new UUID(permissionsN.GetAttribute("granter"));
- m_Item.PermsMask = Convert.ToInt32(permissionsN.GetAttribute("mask"));
- m_Part.Inventory.UpdateInventoryItem(m_Item, false, false);
- // Restore event queues, preserving any events that queued
- // whilst we were restoring the state
- lock (m_QueueLock)
- {
- m_DetectParams = detParams;
- foreach(EventParams evt in m_EventQueue)
- eventQueue.AddLast(evt);
- m_EventQueue = eventQueue;
- for(int i = m_EventCounts.Length; --i >= 0;)
- m_EventCounts[i] = 0;
- foreach(EventParams evt in m_EventQueue)
- {
- ScriptEventCode eventCode = (ScriptEventCode)Enum.Parse(typeof(ScriptEventCode),
- evt.EventName);
- m_EventCounts[(int)eventCode]++;
- }
- }
- // Requeue timer and listeners (possibly queuing new events)
- AsyncCommandManager.CreateFromData(m_Engine,
- m_LocalID, m_ItemID, m_Part.UUID,
- pluginData);
- MinEventDelay = minEventDelay;
- }
- private void processXstate(XmlDocument doc)
- {
- XmlNodeList rootL = doc.GetElementsByTagName("ScriptState");
- if (rootL.Count != 1)
- throw new Exception("Xstate <ScriptState> missing");
- XmlNode rootNode = rootL[0];
- if (rootNode == null)
- throw new Exception("Xstate root missing");
- string stateName = "";
- bool running = false;
- UUID permsGranter = UUID.Zero;
- int permsMask = 0;
- double minEventDelay = 0.0;
- Object[] pluginData = new Object[0];
- LinkedList<EventParams> eventQueue = new LinkedList<EventParams>();
- Dictionary<string, int> intNames = new Dictionary<string, int>();
- Dictionary<string, int> doubleNames = new Dictionary<string, int>();
- Dictionary<string, int> stringNames = new Dictionary<string, int>();
- Dictionary<string, int> vectorNames = new Dictionary<string, int>();
- Dictionary<string, int> rotationNames = new Dictionary<string, int>();
- Dictionary<string, int> listNames = new Dictionary<string, int>();
- int nn = m_ObjCode.globalVarNames.Count;
- int[] ints = null;
- double[] doubles = null;
- string[] strings = null;
- LSL_Vector[] vectors = null;
- LSL_Rotation[] rotations = null;
- LSL_List[] lists = null;
- if (nn > 0)
- {
- if (m_ObjCode.globalVarNames.ContainsKey("iarIntegers"))
- {
- getvarNames(m_ObjCode.globalVarNames["iarIntegers"], intNames);
- ints = new int[m_ObjCode.globalVarNames["iarIntegers"].Count];
- }
- if (m_ObjCode.globalVarNames.ContainsKey("iarFloats"))
- {
- getvarNames(m_ObjCode.globalVarNames["iarFloats"], doubleNames);
- doubles = new double[m_ObjCode.globalVarNames["iarFloats"].Count];
- }
- if (m_ObjCode.globalVarNames.ContainsKey("iarVectors"))
- {
- getvarNames(m_ObjCode.globalVarNames["iarVectors"], vectorNames);
- vectors = new LSL_Vector[m_ObjCode.globalVarNames["iarVectors"].Count];
- }
- if (m_ObjCode.globalVarNames.ContainsKey("iarRotations"))
- {
- getvarNames(m_ObjCode.globalVarNames["iarRotations"], rotationNames);
- rotations = new LSL_Rotation[m_ObjCode.globalVarNames["iarRotations"].Count];
- }
- if (m_ObjCode.globalVarNames.ContainsKey("iarStrings"))
- {
- getvarNames(m_ObjCode.globalVarNames["iarStrings"], stringNames);
- strings = new string[m_ObjCode.globalVarNames["iarStrings"].Count];
- }
- if (m_ObjCode.globalVarNames.ContainsKey("iarLists"))
- {
- getvarNames(m_ObjCode.globalVarNames["iarLists"], listNames);
- lists = new LSL_List[m_ObjCode.globalVarNames["iarLists"].Count];
- }
- }
- int heapsz = 0;
- try
- {
- XmlNodeList partL = rootNode.ChildNodes;
- foreach (XmlNode part in partL)
- {
- switch (part.Name)
- {
- case "State":
- stateName = part.InnerText;
- break;
- case "Running":
- running = bool.Parse(part.InnerText);
- break;
- case "Variables":
- int indx;
- XmlNodeList varL = part.ChildNodes;
- foreach (XmlNode var in varL)
- {
- string varName;
- object o = ReadXTypedValue(var, out varName);
- Type otype = o.GetType();
- if (otype == typeof(LSL_Integer))
- {
- if (intNames.TryGetValue(varName, out indx))
- ints[indx] = ((LSL_Integer)o);
- continue;
- }
- if (otype == typeof(LSL_Float))
- {
- if (doubleNames.TryGetValue(varName, out indx))
- doubles[indx] = ((LSL_Float)o);
- continue;
- }
- if (otype == typeof(LSL_String))
- {
- if (stringNames.TryGetValue(varName, out indx))
- {
- strings[indx] = ((LSL_String)o);
- heapsz += ((LSL_String)o).Length;
- }
- continue;
- }
- if (otype == typeof(LSL_Rotation))
- {
- if (rotationNames.TryGetValue(varName, out indx))
- rotations[indx] = ((LSL_Rotation)o);
- continue;
- }
- if (otype == typeof(LSL_Vector))
- {
- if (vectorNames.TryGetValue(varName, out indx))
- vectors[indx] = ((LSL_Vector)o);
- continue;
- }
- if (otype == typeof(LSL_Key))
- {
- if (stringNames.TryGetValue(varName, out indx))
- {
- strings[indx] = ((LSL_Key)o);
- heapsz += ((LSL_String)o).Length;
- }
- continue;
- }
- if (otype == typeof(UUID))
- {
- if (stringNames.TryGetValue(varName, out indx))
- {
- LSL_String id = ((UUID)o).ToString();
- strings[indx] = (id);
- heapsz += id.Length;
- }
- continue;
- }
- if (otype == typeof(LSL_List))
- {
- if (listNames.TryGetValue(varName, out indx))
- {
- LSL_List lo = (LSL_List)o;
- lists[indx] = (lo);
- heapsz += lo.Size;
- }
- continue;
- }
- }
- break;
- case "Queue":
- XmlNodeList itemL = part.ChildNodes;
- foreach (XmlNode item in itemL)
- {
- List<Object> parms = new List<Object>();
- List<DetectParams> detected = new List<DetectParams>();
- string eventName = item.Attributes.GetNamedItem("event").Value;
- XmlNodeList eventL = item.ChildNodes;
- foreach (XmlNode evt in eventL)
- {
- switch (evt.Name)
- {
- case "Params":
- XmlNodeList prms = evt.ChildNodes;
- foreach (XmlNode pm in prms)
- parms.Add(ReadXTypedValue(pm));
- break;
- case "Detected":
- XmlNodeList detL = evt.ChildNodes;
- foreach (XmlNode det in detL)
- {
- string vect = det.Attributes.GetNamedItem("pos").Value;
- LSL_Vector v = new LSL_Vector(vect);
- int d_linkNum = 0;
- UUID d_group = UUID.Zero;
- string d_name = String.Empty;
- UUID d_owner = UUID.Zero;
- LSL_Vector d_position = new LSL_Vector();
- LSL_Rotation d_rotation = new LSL_Rotation();
- int d_type = 0;
- LSL_Vector d_velocity = new LSL_Vector();
- try
- {
- string tmp;
- tmp = det.Attributes.GetNamedItem("linkNum").Value;
- int.TryParse(tmp, out d_linkNum);
- tmp = det.Attributes.GetNamedItem("group").Value;
- UUID.TryParse(tmp, out d_group);
- d_name = det.Attributes.GetNamedItem("name").Value;
- tmp = det.Attributes.GetNamedItem("owner").Value;
- UUID.TryParse(tmp, out d_owner);
- tmp = det.Attributes.GetNamedItem("position").Value;
- d_position = new LSL_Types.Vector3(tmp);
- tmp = det.Attributes.GetNamedItem("rotation").Value;
- d_rotation = new LSL_Rotation(tmp);
- tmp = det.Attributes.GetNamedItem("type").Value;
- int.TryParse(tmp, out d_type);
- tmp = det.Attributes.GetNamedItem("velocity").Value;
- d_velocity = new LSL_Vector(tmp);
- }
- catch (Exception) // Old version XML
- {
- }
- UUID uuid = new UUID();
- UUID.TryParse(det.InnerText, out uuid);
- DetectParams d = new DetectParams();
- d.Key = uuid;
- d.OffsetPos = v;
- d.LinkNum = d_linkNum;
- d.Group = d_group;
- d.Name = d_name;
- d.Owner = d_owner;
- d.Position = d_position;
- d.Rotation = d_rotation;
- d.Type = d_type;
- d.Velocity = d_velocity;
- detected.Add(d);
- }
- break;
- }
- }
- EventParams ep = new EventParams(
- eventName, parms.ToArray(),
- detected.ToArray());
- eventQueue.AddLast(ep);
- }
- break;
- case "Plugins":
- List<Object> olist = new List<Object>();
- XmlNodeList itemLP = part.ChildNodes;
- foreach (XmlNode item in itemLP)
- olist.Add(ReadXTypedValue(item));
- pluginData = olist.ToArray();
- break;
- case "Permissions":
- string tmpPerm;
- int mask = 0;
- tmpPerm = part.Attributes.GetNamedItem("mask").Value;
- if (tmpPerm != null)
- {
- int.TryParse(tmpPerm, out mask);
- if (mask != 0)
- {
- tmpPerm = part.Attributes.GetNamedItem("granter").Value;
- if (tmpPerm != null)
- {
- UUID granter = new UUID();
- UUID.TryParse(tmpPerm, out granter);
- if (granter != UUID.Zero)
- {
- permsMask = mask;
- permsGranter = granter;
- }
- }
- }
- }
- break;
- case "MinEventDelay":
- double.TryParse(part.InnerText, out minEventDelay);
- break;
- }
- }
- }
- catch
- {
- throw new Exception("Xstate fail decode");
- }
- int k = 0;
- stateCode = 0;
- foreach (string sn in m_ObjCode.stateNames)
- {
- if (stateName == sn)
- {
- stateCode = k;
- break;
- }
- k++;
- }
- eventCode = ScriptEventCode.None;
- m_Running = running;
- doGblInit = false;
- m_Item.PermsGranter = permsGranter;
- m_Item.PermsMask = permsMask;
- m_Part.Inventory.UpdateInventoryItem(m_Item, false, false);
- lock (m_RunLock)
- {
- glblVars.iarIntegers = ints;
- glblVars.iarFloats = doubles;
- glblVars.iarVectors = vectors;
- glblVars.iarRotations = rotations;
- glblVars.iarStrings = strings;
- glblVars.iarLists = lists;
- AddHeapUse(heapsz);
- CheckRunLockInvariants(true);
- }
- lock (m_QueueLock)
- {
- m_DetectParams = null;
- foreach (EventParams evt in m_EventQueue)
- eventQueue.AddLast(evt);
- m_EventQueue = eventQueue;
- for (int i = m_EventCounts.Length; --i >= 0;)
- m_EventCounts[i] = 0;
- foreach (EventParams evt in m_EventQueue)
- {
- ScriptEventCode evtCode = (ScriptEventCode)Enum.Parse(typeof(ScriptEventCode),
- evt.EventName);
- m_EventCounts[(int)evtCode]++;
- }
- }
- AsyncCommandManager.CreateFromData(m_Engine,
- m_LocalID, m_ItemID, m_Part.UUID, pluginData);
- MinEventDelay = minEventDelay;
- }
- private static void getvarNames(Dictionary<int, string> s, Dictionary<string, int> d)
- {
- foreach(KeyValuePair<int, string> kvp in s)
- d[kvp.Value] = kvp.Key;
- }
- private static LSL_Types.list ReadXList(XmlNode parent)
- {
- List<Object> olist = new List<Object>();
- XmlNodeList itemL = parent.ChildNodes;
- foreach (XmlNode item in itemL)
- olist.Add(ReadXTypedValue(item));
- return new LSL_Types.list(olist.ToArray());
- }
- private static object ReadXTypedValue(XmlNode tag, out string name)
- {
- name = tag.Attributes.GetNamedItem("name").Value;
- return ReadXTypedValue(tag);
- }
- private static object ReadXTypedValue(XmlNode tag)
- {
- Object varValue;
- string assembly;
- string itemType = tag.Attributes.GetNamedItem("type").Value;
- if (itemType == "list")
- return ReadXList(tag);
- if (itemType == "OpenMetaverse.UUID")
- {
- UUID val = new UUID();
- UUID.TryParse(tag.InnerText, out val);
- return val;
- }
- Type itemT = Type.GetType(itemType);
- if (itemT == null)
- {
- Object[] args =
- new Object[] { tag.InnerText };
- assembly = itemType + ", OpenSim.Region.ScriptEngine.Shared";
- itemT = Type.GetType(assembly);
- if (itemT == null)
- return null;
- varValue = Activator.CreateInstance(itemT, args);
- if (varValue == null)
- return null;
- }
- else
- {
- varValue = Convert.ChangeType(tag.InnerText, itemT);
- }
- return varValue;
- }
- /**
- * @brief Read llDetectedGrab, etc, values from XML
- * <EventQueue>
- * <DetectParams>...</DetectParams>
- * .
- * .
- * .
- * </EventQueue>
- */
- private LinkedList<EventParams> RestoreEventQueue(XmlNode eventsN)
- {
- LinkedList<EventParams> eventQueue = new LinkedList<EventParams>();
- if(eventsN != null)
- {
- XmlNodeList eventL = eventsN.SelectNodes("Event");
- foreach(XmlNode evnt in eventL)
- {
- string name = ((XmlElement)evnt).GetAttribute("Name");
- object[] parms = ExtractXMLObjectArray(evnt, "param");
- DetectParams[] detects = RestoreDetectParams(evnt);
- if(parms == null)
- parms = zeroObjectArray;
- if(detects == null)
- detects = zeroDetectParams;
- EventParams evt = new EventParams(name, parms, detects);
- eventQueue.AddLast(evt);
- }
- }
- return eventQueue;
- }
- /**
- * @brief Read llDetectedGrab, etc, values from XML
- * <DetectArray>
- * <DetectParams>...</DetectParams>
- * .
- * .
- * .
- * </DetectArray>
- */
- private DetectParams[] RestoreDetectParams(XmlNode detectedN)
- {
- if(detectedN == null)
- return null;
- List<DetectParams> detected = new List<DetectParams>();
- XmlNodeList detectL = detectedN.SelectNodes("DetectParams");
- DetectParams detprm = new DetectParams();
- foreach(XmlNode detxml in detectL)
- {
- try
- {
- detprm.Group = new UUID(detxml.Attributes.GetNamedItem("group").Value);
- detprm.Key = new UUID(detxml.Attributes.GetNamedItem("key").Value);
- detprm.Owner = new UUID(detxml.Attributes.GetNamedItem("owner").Value);
- detprm.LinkNum = Int32.Parse(detxml.Attributes.GetNamedItem("linkNum").Value);
- detprm.Type = Int32.Parse(detxml.Attributes.GetNamedItem("type").Value);
- detprm.Name = detxml.Attributes.GetNamedItem("name").Value;
- detprm.OffsetPos = new LSL_Types.Vector3(detxml.Attributes.GetNamedItem("pos").Value);
- detprm.Position = new LSL_Types.Vector3(detxml.Attributes.GetNamedItem("position").Value);
- detprm.Velocity = new LSL_Types.Vector3(detxml.Attributes.GetNamedItem("velocity").Value);
- detprm.Rotation = new LSL_Types.Quaternion(detxml.Attributes.GetNamedItem("rotation").Value);
- detected.Add(detprm);
- detprm = new DetectParams();
- }
- catch(Exception e)
- {
- m_log.Warn("[YEngine]: RestoreDetectParams bad XML: " + detxml.ToString());
- m_log.Warn("[YEngine]: ... " + e.ToString());
- }
- }
- return detected.ToArray();
- }
- /**
- * @brief Extract elements of an array of objects from an XML parent.
- * Each element is of form <tag ...>...</tag>
- * @param parent = XML parent to extract them from
- * @param tag = what the value's tag is
- * @returns object array of the values
- */
- private static object[] ExtractXMLObjectArray(XmlNode parent, string tag)
- {
- List<Object> olist = new List<Object>();
- XmlNodeList itemL = parent.SelectNodes(tag);
- foreach(XmlNode item in itemL)
- {
- olist.Add(ExtractXMLObjectValue(item));
- }
- return olist.ToArray();
- }
- private static object ExtractXMLObjectValue(XmlNode item)
- {
- string itemType = item.Attributes.GetNamedItem("type").Value;
- if(itemType == "list")
- {
- return new LSL_List(ExtractXMLObjectArray(item, "item"));
- }
- if(itemType == "OpenMetaverse.UUID")
- {
- UUID val = new UUID();
- UUID.TryParse(item.InnerText, out val);
- return val;
- }
- Type itemT = Type.GetType(itemType);
- if(itemT == null)
- {
- Object[] args = new Object[] { item.InnerText };
- string assembly = itemType + ", OpenSim.Region.ScriptEngine.Shared";
- itemT = Type.GetType(assembly);
- if(itemT == null)
- {
- return null;
- }
- return Activator.CreateInstance(itemT, args);
- }
- return Convert.ChangeType(item.InnerText, itemT);
- }
- /*
- * Migrate an event handler in from a stream.
- *
- * Input:
- * stream = as generated by MigrateOutEventHandler()
- */
- private void MigrateInEventHandler(Stream stream)
- {
- int mv = stream.ReadByte();
- if(mv != migrationVersion)
- throw new Exception("incoming migration version " + mv + " but accept only " + migrationVersion);
- stream.ReadByte(); // ignored
- /*
- * Restore script variables and stack and other state from stream.
- * And it also marks us busy (by setting this.eventCode) so we can't be
- * started again and this event lost. If it restores this.eventCode =
- * None, the the script was idle.
- */
- lock(m_RunLock)
- {
- BinaryReader br = new BinaryReader(stream);
- this.MigrateIn(br);
- m_RunOnePhase = "MigrateInEventHandler finished";
- CheckRunLockInvariants(true);
- }
- }
- }
- }
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