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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- // based on YEngine from Mike Rieker (Dreamnation) and Melanie Thielker
- // but with several changes to be more cross platform.
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Monitoring;
- using OpenSim.Region.ClientStack.Linden;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.ScriptEngine.Interfaces;
- using OpenSim.Region.ScriptEngine.Shared;
- using OpenSim.Region.ScriptEngine.Shared.Api;
- using OpenMetaverse;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using System.Reflection.Emit;
- using System.Text;
- using System.Threading;
- using System.Timers;
- using System.Xml;
- using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
- using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
- using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
- using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
- using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
- using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
- using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
- [assembly: Addin("YEngine", OpenSim.VersionInfo.VersionNumber)]
- [assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)]
- namespace OpenSim.Region.ScriptEngine.Yengine
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "YEngine")]
- public partial class Yengine: INonSharedRegionModule, IScriptEngine,
- IScriptModule
- {
- public static readonly DetectParams[] zeroDetectParams = new DetectParams[0];
- private static ArrayList noScriptErrors = new ArrayList();
- public static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private static readonly string[] scriptReferencedAssemblies = new string[0];
- private bool m_LateInit;
- private bool m_TraceCalls;
- public bool m_Verbose;
- public bool m_ScriptDebug;
- public bool m_ScriptDebugSaveSource;
- public bool m_ScriptDebugSaveIL;
- public Scene m_Scene;
- private IConfigSource m_ConfigSource;
- private IConfig m_Config;
- private string m_ScriptBasePath;
- private bool m_Enabled = false;
- public bool m_StartProcessing = false;
- private Dictionary<UUID, ArrayList> m_ScriptErrors =
- new Dictionary<UUID, ArrayList>();
- private Dictionary<UUID, List<UUID>> m_ObjectItemList =
- new Dictionary<UUID, List<UUID>>();
- private Dictionary<UUID, XMRInstance[]> m_ObjectInstArray =
- new Dictionary<UUID, XMRInstance[]>();
- public Dictionary<string, FieldInfo> m_XMRInstanceApiCtxFieldInfos =
- new Dictionary<string, FieldInfo>();
- public int m_StackSize;
- private int m_HeapSize;
- private Thread m_SleepThread = null;
- private bool m_Exiting = false;
- private int m_MaintenanceInterval = 10;
- private System.Timers.Timer m_MaintenanceTimer;
- public int numThreadScriptWorkers;
- private object m_FrameUpdateLock = new object();
- private event ThreadStart m_FrameUpdateList = null;
- // Various instance lists:
- // m_InstancesDict = all known instances
- // find an instance given its itemID
- // m_StartQueue = instances that have just had event queued to them
- // m_YieldQueue = instances that are ready to run right now
- // m_SleepQueue = instances that have m_SleepUntil valid
- // sorted by ascending m_SleepUntil
- private Dictionary<UUID, XMRInstance> m_InstancesDict =
- new Dictionary<UUID, XMRInstance>();
- public Queue<ThreadStart> m_ThunkQueue = new Queue<ThreadStart>();
- public XMRInstQueue m_StartQueue = new XMRInstQueue();
- public XMRInstQueue m_YieldQueue = new XMRInstQueue();
- public XMRInstQueue m_SleepQueue = new XMRInstQueue();
- private string m_LockedDict = "nobody";
- public Yengine()
- {
- }
- public string Name
- {
- get
- {
- return "YEngine";
- }
- }
- public Type ReplaceableInterface
- {
- get
- {
- return null;
- }
- }
- public string ScriptEnginePath
- {
- get
- {
- return m_ScriptBasePath;
- }
- }
- public string ScriptClassName
- {
- get
- {
- return "YEngineScript";
- }
- }
- public string ScriptBaseClassName
- {
- get
- {
- return typeof(XMRInstance).FullName;
- }
- }
- public ParameterInfo[] ScriptBaseClassParameters
- {
- get
- {
- return typeof(XMRInstance).GetConstructor(new Type[] { typeof(WaitHandle) }).GetParameters();
- }
- }
- public string[] ScriptReferencedAssemblies
- {
- get
- {
- return scriptReferencedAssemblies;
- }
- }
- public void Initialise(IConfigSource config)
- {
- TraceCalls("[YEngine]: Initialize entry");
- m_ConfigSource = config;
- ////foreach (IConfig icfg in config.Configs) {
- //// m_log.Debug("[YEngine]: Initialise: configs[" + icfg.Name + "]");
- //// foreach (string key in icfg.GetKeys ()) {
- //// m_log.Debug("[YEngine]: Initialise: " + key + "=" + icfg.GetExpanded (key));
- //// }
- ////}
- m_Enabled = false;
- m_Config = config.Configs["YEngine"];
- if(m_Config == null)
- {
- m_log.Info("[YEngine]: no config, assuming disabled");
- return;
- }
- m_Enabled = m_Config.GetBoolean("Enabled", false);
- m_log.InfoFormat("[YEngine]: config enabled={0}", m_Enabled);
- if(!m_Enabled)
- return;
- numThreadScriptWorkers = m_Config.GetInt("NumThreadScriptWorkers", 1);
- m_TraceCalls = m_Config.GetBoolean("TraceCalls", false);
- m_Verbose = m_Config.GetBoolean("Verbose", false);
- m_ScriptDebug = m_Config.GetBoolean("ScriptDebug", false);
- m_ScriptDebugSaveSource = m_Config.GetBoolean("ScriptDebugSaveSource", false);
- m_ScriptDebugSaveIL = m_Config.GetBoolean("ScriptDebugSaveIL", false);
- m_StackSize = m_Config.GetInt("ScriptStackSize", 2048) << 10;
- m_HeapSize = m_Config.GetInt("ScriptHeapSize", 1024) << 10;
- // Verify that our ScriptEventCode's match OpenSim's scriptEvent's.
- bool err = false;
- for(int i = 0; i < 32; i++)
- {
- string mycode = "undefined";
- string oscode = "undefined";
- try
- {
- mycode = ((ScriptEventCode)i).ToString();
- Convert.ToInt32(mycode);
- mycode = "undefined";
- }
- catch { }
- try
- {
- oscode = ((OpenSim.Region.Framework.Scenes.scriptEvents)(1 << i)).ToString();
- Convert.ToInt32(oscode);
- oscode = "undefined";
- }
- catch { }
- if(mycode != oscode)
- {
- m_log.ErrorFormat("[YEngine]: {0} mycode={1}, oscode={2}", i, mycode, oscode);
- err = true;
- }
- }
- if(err)
- {
- m_Enabled = false;
- return;
- }
- m_SleepThread = StartMyThread(RunSleepThread, "Yengine sleep", ThreadPriority.Normal);
- for(int i = 0; i < numThreadScriptWorkers; i++)
- StartThreadWorker(i);
- m_log.InfoFormat("[YEngine]: Enabled, {0}.{1} Meg (0x{2}) stacks",
- (m_StackSize >> 20).ToString(),
- (((m_StackSize % 0x100000) * 1000)
- >> 20).ToString("D3"),
- m_StackSize.ToString("X"));
- m_log.InfoFormat("[YEngine]: ... {0}.{1} Meg (0x{2}) heaps",
- (m_HeapSize >> 20).ToString(),
- (((m_HeapSize % 0x100000) * 1000)
- >> 20).ToString("D3"),
- m_HeapSize.ToString("X"));
- m_MaintenanceInterval = m_Config.GetInt("MaintenanceInterval", 10);
- if(m_MaintenanceInterval > 0)
- {
- m_MaintenanceTimer = new System.Timers.Timer(m_MaintenanceInterval * 60000);
- m_MaintenanceTimer.Elapsed += DoMaintenance;
- m_MaintenanceTimer.Start();
- }
- MainConsole.Instance.Commands.AddCommand("yeng", false,
- "yeng",
- "yeng [...|help|...] ...",
- "Run YEngine script engine commands",
- RunTest);
- TraceCalls("[YEngine]: Initialize successful");
- }
- public void AddRegion(Scene scene)
- {
- if(!m_Enabled)
- return;
- TraceCalls("[YEngine]: YEngine.AddRegion({0})", scene.RegionInfo.RegionName);
- m_Scene = scene;
- m_Scene.RegisterModuleInterface<IScriptModule>(this);
- m_ScriptBasePath = m_Config.GetString("ScriptBasePath", "ScriptEngines");
- m_ScriptBasePath = Path.Combine(m_ScriptBasePath, "Yengine");
- m_ScriptBasePath = Path.Combine(m_ScriptBasePath, scene.RegionInfo.RegionID.ToString());
- Directory.CreateDirectory(m_ScriptBasePath);
- m_Scene.EventManager.OnRezScript += OnRezScript;
- m_Scene.StackModuleInterface<IScriptModule>(this);
- }
- private void OneTimeLateInitialization()
- {
- // Build list of defined APIs and their 'this' types and define a field in XMRInstanceSuperType.
- ApiManager am = new ApiManager();
- Dictionary<string, Type> apiCtxTypes = new Dictionary<string, Type>();
- foreach(string api in am.GetApis())
- {
- m_log.Debug("[YEngine]: adding api " + api);
- IScriptApi scriptApi = am.CreateApi(api);
- Type apiCtxType = scriptApi.GetType();
- if(api == "LSL")
- apiCtxType = typeof(XMRLSL_Api);
- apiCtxTypes[api] = apiCtxType;
- }
- if(ScriptCodeGen.xmrInstSuperType == null) // Only create type once!
- {
- // Start creating type XMRInstanceSuperType that contains a field
- // m_ApiManager_<APINAME> that points to the per-instance context
- // struct for that API, ie, the 'this' value passed to all methods
- // in that API. It is in essence:
- // public class XMRInstanceSuperType : XMRInstance {
- // public XMRLSL_Api m_ApiManager_LSL; // 'this' value for all ll...() functions
- // public MOD_Api m_ApiManager_MOD; // 'this' value for all mod...() functions
- // public OSSL_Api m_ApiManager_OSSL; // 'this' value for all os...() functions
- // ....
- // }
- AssemblyName assemblyName = new AssemblyName();
- assemblyName.Name = "XMRInstanceSuperAssembly";
- AssemblyBuilder assemblyBuilder = Thread.GetDomain().DefineDynamicAssembly(assemblyName, AssemblyBuilderAccess.Run);
- ModuleBuilder moduleBuilder = assemblyBuilder.DefineDynamicModule("XMRInstanceSuperModule");
- TypeBuilder typeBuilder = moduleBuilder.DefineType("XMRInstanceSuperType", TypeAttributes.Public | TypeAttributes.Class);
- typeBuilder.SetParent(typeof(XMRInstance));
- foreach(string apiname in apiCtxTypes.Keys)
- {
- string fieldName = "m_ApiManager_" + apiname;
- typeBuilder.DefineField(fieldName, apiCtxTypes[apiname], FieldAttributes.Public);
- }
- // Finalize definition of XMRInstanceSuperType.
- // Give the compiler a short name to reference it by,
- // otherwise it will try to use the AssemblyQualifiedName
- // and fail miserably.
- ScriptCodeGen.xmrInstSuperType = typeBuilder.CreateType();
- ScriptObjWriter.DefineInternalType("xmrsuper", ScriptCodeGen.xmrInstSuperType);
- }
- // Tell the compiler about all the constants and methods for each API.
- // We also tell the compiler how to get the per-instance context for each API
- // by reading the corresponding m_ApiManager_<APINAME> field of XMRInstanceSuperType.
- foreach(KeyValuePair<string, Type> kvp in apiCtxTypes)
- {
- // get API name and the corresponding per-instance context type
- string api = kvp.Key;
- Type apiCtxType = kvp.Value;
- // give script compiler an abbreviated name for the API context type
- ScriptObjWriter.DefineInternalType("apimanager_" + api, apiCtxType);
- // this field tells the compiled code where the per-instance API context object is
- // eg, for the OSSL API, it is in ((XMRInstanceSuperType)inst).m_ApiManager_OSSL
- string fieldName = "m_ApiManager_" + api;
- FieldInfo fieldInfo = ScriptCodeGen.xmrInstSuperType.GetField(fieldName);
- m_XMRInstanceApiCtxFieldInfos[api] = fieldInfo;
- // now tell the compiler about the constants and methods for the API
- ScriptConst.AddInterfaceConstants(null, apiCtxType.GetFields());
- TokenDeclInline.AddInterfaceMethods(null, apiCtxType.GetMethods(), fieldInfo);
- }
- // Add sim-specific APIs to the compiler.
- IScriptModuleComms comms = m_Scene.RequestModuleInterface<IScriptModuleComms>();
- if(comms != null)
- {
- // Add methods to list of built-in functions.
- Delegate[] methods = comms.GetScriptInvocationList();
- foreach(Delegate m in methods)
- {
- MethodInfo mi = m.Method;
- try
- {
- CommsCallCodeGen cccg = new CommsCallCodeGen(mi, comms, m_XMRInstanceApiCtxFieldInfos["MOD"]);
- Verbose("[YEngine]: added comms function " + cccg.fullName);
- }
- catch(Exception e)
- {
- m_log.Error("[YEngine]: failed to add comms function " + mi.Name);
- m_log.Error("[YEngine]: - " + e.ToString());
- }
- }
- // Add constants to list of built-in constants.
- Dictionary<string, object> consts = comms.GetConstants();
- foreach(KeyValuePair<string, object> kvp in consts)
- {
- try
- {
- ScriptConst sc = ScriptConst.AddConstant(kvp.Key, kvp.Value);
- Verbose("[YEngine]: added comms constant " + sc.name);
- }
- catch(Exception e)
- {
- m_log.Error("[YEngine]: failed to add comms constant " + kvp.Key);
- m_log.Error("[YEngine]: - " + e.Message);
- }
- }
- }
- else
- {
- Verbose("[YEngine]: comms not enabled");
- }
- }
- /**
- * @brief Generate code for the calls to the comms functions.
- * It is a tRUlY EvIL interface.
- * To call the function we must call an XMRInstanceSuperType.m_ApiManager_MOD.modInvoker?()
- * method passing it the name of the function as a string and the script
- * argument list wrapped up in an object[] array. The modInvoker?() methods
- * do some sick type conversions (with corresponding mallocs) so we can't
- * call the methods directly.
- */
- private class CommsCallCodeGen: TokenDeclInline
- {
- private static Type[] modInvokerArgTypes = new Type[] { typeof(string), typeof(object[]) };
- public static FieldInfo xmrInstModApiCtxField;
- private MethodInfo modInvokerMeth;
- private string methName;
- /**
- * @brief Constructor
- * @param mi = method to make available to scripts
- * mi.Name = name that is used by scripts
- * mi.GetParameters() = parameter list as defined by module
- * includes the 'UUID host','UUID script' parameters that script does not see
- * allowed types for script-visible parameters are as follows:
- * Single -> float
- * Int32 -> integer
- * OpenMetaverse.UUID -> key
- * Object[] -> list
- * OpenMetaverse.Quaternion -> rotation
- * String -> string
- * OpenMetaverse.Vector3 -> vector
- * mi.ReturnType = return type as defined by module
- * types are same as allowed for parameters
- * @param comms = comms module the method came from
- * @param apictxfi = what field in XMRInstanceSuperType the 'this' value is for this method
- */
- public CommsCallCodeGen(MethodInfo mi, IScriptModuleComms comms, FieldInfo apictxfi)
- : base(null, false, NameArgSig(mi), RetType(mi))
- {
- methName = mi.Name;
- string modInvokerName = comms.LookupModInvocation(methName);
- if(modInvokerName == null)
- throw new Exception("cannot find comms method " + methName);
- modInvokerMeth = typeof(MOD_Api).GetMethod(modInvokerName, modInvokerArgTypes);
- xmrInstModApiCtxField = apictxfi;
- }
- // script-visible name(argtype,...) signature string
- private static string NameArgSig(MethodInfo mi)
- {
- StringBuilder sb = new StringBuilder();
- sb.Append(mi.Name);
- sb.Append('(');
- ParameterInfo[] mps = mi.GetParameters();
- for(int i = 2; i < mps.Length; i++)
- {
- ParameterInfo pi = mps[i];
- if(i > 2)
- sb.Append(',');
- sb.Append(ParamType(pi.ParameterType));
- }
- sb.Append(')');
- return sb.ToString();
- }
- // script-visible return type
- // note that although we support void, the comms stuff does not
- private static TokenType RetType(MethodInfo mi)
- {
- Type rt = mi.ReturnType;
- if(rt == typeof(float))
- return new TokenTypeFloat(null);
- if(rt == typeof(int))
- return new TokenTypeInt(null);
- if(rt == typeof(object[]))
- return new TokenTypeList(null);
- if(rt == typeof(OpenMetaverse.UUID))
- return new TokenTypeKey(null);
- if(rt == typeof(OpenMetaverse.Quaternion))
- return new TokenTypeRot(null);
- if(rt == typeof(string))
- return new TokenTypeStr(null);
- if(rt == typeof(OpenMetaverse.Vector3))
- return new TokenTypeVec(null);
- if(rt == null || rt == typeof(void))
- return new TokenTypeVoid(null);
- throw new Exception("unsupported return type " + rt.Name);
- }
- // script-visible parameter type
- private static string ParamType(Type t)
- {
- if(t == typeof(float))
- return "float";
- if(t == typeof(int))
- return "integer";
- if(t == typeof(OpenMetaverse.UUID))
- return "key";
- if(t == typeof(object[]))
- return "list";
- if(t == typeof(OpenMetaverse.Quaternion))
- return "rotation";
- if(t == typeof(string))
- return "string";
- if(t == typeof(OpenMetaverse.Vector3))
- return "vector";
- throw new Exception("unsupported parameter type " + t.Name);
- }
- /**
- * @brief Called by the compiler to generate a call to the comms function.
- * @param scg = which script is being compiled
- * @param errorAt = where in the source code the call is being made (for error messages)
- * @param result = a temp location to put the return value in if any
- * @param args = array of script-visible arguments being passed to the function
- */
- public override void CodeGen(ScriptCodeGen scg, Token errorAt, CompValuTemp result, CompValu[] args)
- {
- // Set up 'this' pointer for modInvoker?() = value from ApiManager.CreateApi("MOD").
- scg.PushXMRInst();
- scg.ilGen.Emit(errorAt, OpCodes.Castclass, xmrInstModApiCtxField.DeclaringType);
- scg.ilGen.Emit(errorAt, OpCodes.Ldfld, xmrInstModApiCtxField);
- // Set up 'fname' argument to modInvoker?() = name of the function to be called.
- scg.ilGen.Emit(errorAt, OpCodes.Ldstr, methName);
- // Set up 'parms' argument to modInvoker?() = object[] of the script-visible parameters,
- // in their LSL-wrapped form. Of course, the modInvoker?() method will malloc yet another
- // object[] and type-convert these parameters one-by-one with another round of unwrapping
- // and wrapping.
- // Types allowed in this object[]:
- // LSL_Float, LSL_Integer, LSL_Key, LSL_List, LSL_Rotation, LSL_String, LSL_Vector
- int nargs = args.Length;
- scg.ilGen.Emit(errorAt, OpCodes.Ldc_I4, nargs);
- scg.ilGen.Emit(errorAt, OpCodes.Newarr, typeof(object));
- for(int i = 0; i < nargs; i++)
- {
- scg.ilGen.Emit(errorAt, OpCodes.Dup);
- scg.ilGen.Emit(errorAt, OpCodes.Ldc_I4, i);
- // get location and type of argument
- CompValu arg = args[i];
- TokenType argtype = arg.type;
- // if already in a form acceptable to modInvoker?(),
- // just push it to the stack and convert to object
- // by boxing it if necessary
- // but if something like a double, int, string, etc
- // push to stack converting to the LSL-wrapped type
- // then convert to object by boxing if necessary
- Type boxit = null;
- if(argtype is TokenTypeLSLFloat)
- {
- args[i].PushVal(scg, errorAt);
- boxit = typeof(LSL_Float);
- }
- else if(argtype is TokenTypeLSLInt)
- {
- args[i].PushVal(scg, errorAt);
- boxit = typeof(LSL_Integer);
- }
- else if(argtype is TokenTypeLSLKey)
- {
- args[i].PushVal(scg, errorAt);
- boxit = typeof(LSL_Key);
- }
- else if(argtype is TokenTypeList)
- {
- args[i].PushVal(scg, errorAt);
- boxit = typeof(LSL_List);
- }
- else if(argtype is TokenTypeRot)
- {
- args[i].PushVal(scg, errorAt);
- boxit = typeof(LSL_Rotation);
- }
- else if(argtype is TokenTypeLSLString)
- {
- args[i].PushVal(scg, errorAt);
- boxit = typeof(LSL_String);
- }
- else if(argtype is TokenTypeVec)
- {
- args[i].PushVal(scg, errorAt);
- boxit = typeof(LSL_Vector);
- }
- else if(argtype is TokenTypeFloat)
- {
- args[i].PushVal(scg, errorAt, new TokenTypeLSLFloat(argtype));
- boxit = typeof(LSL_Float);
- }
- else if(argtype is TokenTypeInt)
- {
- args[i].PushVal(scg, errorAt, new TokenTypeLSLInt(argtype));
- boxit = typeof(LSL_Integer);
- }
- else if(argtype is TokenTypeKey)
- {
- args[i].PushVal(scg, errorAt, new TokenTypeLSLKey(argtype));
- boxit = typeof(LSL_Key);
- }
- else if(argtype is TokenTypeStr)
- {
- args[i].PushVal(scg, errorAt, new TokenTypeLSLString(argtype));
- boxit = typeof(LSL_String);
- }
- else
- throw new Exception("unsupported arg type " + argtype.GetType().Name);
- if(boxit.IsValueType)
- scg.ilGen.Emit(errorAt, OpCodes.Box, boxit);
- // pop the object into the object[]
- scg.ilGen.Emit(errorAt, OpCodes.Stelem, typeof(object));
- }
- // Call the modInvoker?() method.
- // It leaves an LSL-wrapped type on the stack.
- if(modInvokerMeth.IsVirtual)
- scg.ilGen.Emit(errorAt, OpCodes.Callvirt, modInvokerMeth);
- else
- scg.ilGen.Emit(errorAt, OpCodes.Call, modInvokerMeth);
- // The 3rd arg to Pop() is the type on the stack,
- // ie, what modInvoker?() actually returns.
- // The Pop() method will wrap/unwrap as needed.
- Type retSysType = modInvokerMeth.ReturnType;
- if(retSysType == null)
- retSysType = typeof(void);
- TokenType retTokType = TokenType.FromSysType(errorAt, retSysType);
- result.Pop(scg, errorAt, retTokType);
- }
- }
- /**
- * @brief Called late in shutdown procedure,
- * after the 'Shutting down..." message.
- */
- public void RemoveRegion(Scene scene)
- {
- if(!m_Enabled)
- return;
- TraceCalls("[YEngine]: YEngine.RemoveRegion({0})", scene.RegionInfo.RegionName);
- if(m_MaintenanceTimer != null)
- {
- m_MaintenanceTimer.Stop();
- m_MaintenanceTimer.Dispose();
- }
- // Write script states out to .state files so it will be
- // available when the region is restarted.
- DoMaintenance(null, null);
- // Stop executing script threads and wait for final
- // one to finish (ie, script gets to CheckRun() call).
- m_Exiting = true;
- if(m_SleepThread != null)
- {
- lock(m_SleepQueue)
- Monitor.PulseAll(m_SleepQueue);
- if(!m_SleepThread.Join(250))
- m_SleepThread.Abort();
- m_SleepThread = null;
- }
- StopThreadWorkers();
- m_Scene.EventManager.OnFrame -= OnFrame;
- m_Scene.EventManager.OnRezScript -= OnRezScript;
- m_Scene.EventManager.OnRemoveScript -= OnRemoveScript;
- m_Scene.EventManager.OnScriptReset -= OnScriptReset;
- m_Scene.EventManager.OnStartScript -= OnStartScript;
- m_Scene.EventManager.OnStopScript -= OnStopScript;
- m_Scene.EventManager.OnGetScriptRunning -= OnGetScriptRunning;
- m_Scene.EventManager.OnShutdown -= OnShutdown;
- m_Enabled = false;
- m_Scene = null;
- }
- public void RegionLoaded(Scene scene)
- {
- if(!m_Enabled)
- return;
- TraceCalls("[YEngine]: YEngine.RegionLoaded({0})", scene.RegionInfo.RegionName);
- m_Scene.EventManager.OnFrame += OnFrame;
- m_Scene.EventManager.OnRemoveScript += OnRemoveScript;
- m_Scene.EventManager.OnScriptReset += OnScriptReset;
- m_Scene.EventManager.OnStartScript += OnStartScript;
- m_Scene.EventManager.OnStopScript += OnStopScript;
- m_Scene.EventManager.OnGetScriptRunning += OnGetScriptRunning;
- m_Scene.EventManager.OnShutdown += OnShutdown;
- InitEvents();
- }
- public void StartProcessing()
- {
- m_log.Debug("[YEngine]: StartProcessing entry");
- m_StartProcessing = true;
- ResumeThreads();
- m_log.Debug("[YEngine]: StartProcessing return");
- m_Scene.EventManager.TriggerEmptyScriptCompileQueue(0, "");
- }
- public void Close()
- {
- TraceCalls("[YEngine]: YEngine.Close()");
- }
- private void RunTest(string module, string[] args)
- {
- if(args.Length < 2)
- {
- m_log.Info("[YEngine]: missing command, try 'yeng help'");
- return;
- }
- m_log.Info("[YEngine]: " + m_Scene.RegionInfo.RegionName);
- switch(args[1])
- {
- case "cvv":
- m_log.InfoFormat("[YEngine]: compiled version value = {0}",
- ScriptCodeGen.COMPILED_VERSION_VALUE);
- break;
- case "help":
- case "?":
- m_log.Info("[YEngine]: yeng reset [-help ...]");
- m_log.Info("[YEngine]: yeng resume - resume script processing");
- m_log.Info("[YEngine]: yeng suspend - suspend script processing");
- m_log.Info("[YEngine]: yeng ls [-help ...]");
- m_log.Info("[YEngine]: yeng cvv - show compiler version value");
- m_log.Info("[YEngine]: yeng mvv [<newvalue>] - show migration version value");
- m_log.Info("[YEngine]: yeng tracecalls [yes | no]");
- m_log.Info("[YEngine]: yeng verbose [yes | no]");
- m_log.Info("[YEngine]: yeng pev [-help ...] - post event");
- break;
- case "ls":
- XmrTestLs(args, 2);
- break;
- case "mvv":
- m_log.InfoFormat("[YEngine]: migration version value = {0}",
- XMRInstance.migrationVersion);
- break;
- case "pev":
- XmrTestPev(args, 2);
- break;
- case "reset":
- XmrTestReset(args, 2);
- break;
- case "resume":
- m_log.Info("[YEngine]: resuming scripts");
- ResumeThreads();
- break;
- case "suspend":
- m_log.Info("[YEngine]: suspending scripts");
- SuspendThreads();
- break;
- case "tracecalls":
- if(args.Length > 2)
- m_TraceCalls = (args[2][0] & 1) != 0;
- m_log.Info("[YEngine]: tracecalls " + (m_TraceCalls ? "yes" : "no"));
- break;
- case "verbose":
- if(args.Length > 2)
- m_Verbose = (args[2][0] & 1) != 0;
- m_log.Info("[YEngine]: verbose " + (m_Verbose ? "yes" : "no"));
- break;
- default:
- m_log.Error("[YEngine]: unknown command " + args[1] + ", try 'yeng help'");
- break;
- }
- }
- // Not required when not using IScriptInstance
- //
- public IScriptWorkItem QueueEventHandler(object parms)
- {
- return null;
- }
- public Scene World
- {
- get
- {
- return m_Scene;
- }
- }
- public IScriptModule ScriptModule
- {
- get
- {
- return this;
- }
- }
- public void SaveAllState()
- {
- m_log.Error("[YEngine]: YEngine.SaveAllState() called!!");
- }
- #pragma warning disable 0067
- public event ScriptRemoved OnScriptRemoved;
- public event ObjectRemoved OnObjectRemoved;
- #pragma warning restore 0067
- // Events targeted at a specific script
- // ... like listen() for an llListen() call
- //
- public bool PostScriptEvent(UUID itemID, EventParams parms)
- {
- XMRInstance instance = GetInstance(itemID);
- if(instance == null)
- return false;
- TraceCalls("[YEngine]: YEngine.PostScriptEvent({0},{1})", itemID.ToString(), parms.EventName);
- instance.PostEvent(parms);
- return true;
- }
- // Events targeted at all scripts in the given prim.
- // localID = which prim
- // parms = event to post
- //
- public bool PostObjectEvent(uint localID, EventParams parms)
- {
- SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
- if(part == null)
- return false;
- TraceCalls("[YEngine]: YEngine.PostObjectEvent({0},{1})", localID.ToString(), parms.EventName);
- // In SecondLife, attach events go to all scripts of all prims
- // in a linked object. So here we duplicate that functionality,
- // as all we ever get is a single attach event for the whole
- // object.
- if(parms.EventName == "attach")
- {
- bool posted = false;
- foreach(SceneObjectPart primpart in part.ParentGroup.Parts)
- posted |= PostPrimEvent(primpart, parms);
- return posted;
- }
- // Other events go to just the scripts in that prim.
- return PostPrimEvent(part, parms);
- }
- private bool PostPrimEvent(SceneObjectPart part, EventParams parms)
- {
- UUID partUUID = part.UUID;
- // Get list of script instances running in the object.
- XMRInstance[] objInstArray;
- lock(m_InstancesDict)
- {
- if(!m_ObjectInstArray.TryGetValue(partUUID, out objInstArray))
- return false;
- if(objInstArray == null)
- {
- objInstArray = RebuildObjectInstArray(partUUID);
- m_ObjectInstArray[partUUID] = objInstArray;
- }
- }
- // Post event to all script instances in the object.
- if(objInstArray.Length <= 0)
- return false;
- foreach(XMRInstance inst in objInstArray)
- inst.PostEvent(parms);
- return true;
- }
- public DetectParams GetDetectParams(UUID itemID, int number)
- {
- XMRInstance instance = GetInstance(itemID);
- if(instance == null)
- return null;
- return instance.GetDetectParams(number);
- }
- public void SetMinEventDelay(UUID itemID, double delay)
- {
- XMRInstance instance = GetInstance(itemID);
- if (instance != null)
- instance.MinEventDelay = delay;
- }
- public int GetStartParameter(UUID itemID)
- {
- XMRInstance instance = GetInstance(itemID);
- if (instance == null)
- return 0;
- return instance.StartParam;
- }
- // This is the "set running" method
- //
- public void SetScriptState(UUID itemID, bool state, bool self)
- {
- SetScriptState(itemID, state);
- }
- public void SetScriptState(UUID itemID, bool state)
- {
- XMRInstance instance = GetInstance(itemID);
- if(instance != null)
- instance.Running = state;
- }
- // Control display of the "running" checkbox
- //
- public bool GetScriptState(UUID itemID)
- {
- XMRInstance instance = GetInstance(itemID);
- if(instance == null)
- return false;
- return instance.Running;
- }
- public void SetState(UUID itemID, string newState)
- {
- TraceCalls("[YEngine]: YEngine.SetState({0},{1})", itemID.ToString(), newState);
- }
- public void ApiResetScript(UUID itemID)
- {
- XMRInstance instance = GetInstance(itemID);
- if(instance != null)
- instance.ApiReset();
- }
- public void ResetScript(UUID itemID)
- {
- XMRInstance instance = GetInstance(itemID);
- if(instance != null)
- {
- IUrlModule urlModule = m_Scene.RequestModuleInterface<IUrlModule>();
- if(urlModule != null)
- urlModule.ScriptRemoved(itemID);
- instance.Reset();
- }
- }
- public IConfig Config
- {
- get
- {
- return m_Config;
- }
- }
- public IConfigSource ConfigSource
- {
- get
- {
- return m_ConfigSource;
- }
- }
- public string ScriptEngineName
- {
- get
- {
- return "YEngine";
- }
- }
- public IScriptApi GetApi(UUID itemID, string name)
- {
- FieldInfo fi;
- if(!m_XMRInstanceApiCtxFieldInfos.TryGetValue(name, out fi))
- return null;
- XMRInstance inst = GetInstance(itemID);
- if(inst == null)
- return null;
- return (IScriptApi)fi.GetValue(inst);
- }
- /**
- * @brief Get script's current state as an XML string
- * - called by "Take", "Take Copy" and when object deleted (ie, moved to Trash)
- * This includes the .state file
- */
- public string GetXMLState(UUID itemID)
- {
- XMRInstance instance = GetInstance(itemID);
- if(instance == null)
- return String.Empty;
- TraceCalls("[YEngine]: YEngine.GetXMLState({0})", itemID.ToString());
- if(!instance.m_HasRun)
- return String.Empty;
- XmlDocument doc = new XmlDocument();
- /*
- * Set up <State Engine="YEngine" UUID="itemID" Asset="assetID"> tag.
- */
- XmlElement stateN = doc.CreateElement("", "State", "");
- doc.AppendChild(stateN);
- XmlAttribute engineA = doc.CreateAttribute("", "Engine", "");
- engineA.Value = ScriptEngineName;
- stateN.Attributes.Append(engineA);
- XmlAttribute uuidA = doc.CreateAttribute("", "UUID", "");
- uuidA.Value = itemID.ToString();
- stateN.Attributes.Append(uuidA);
- XmlAttribute assetA = doc.CreateAttribute("", "Asset", "");
- string assetID = instance.AssetID.ToString();
- assetA.Value = assetID;
- stateN.Attributes.Append(assetA);
- // Get <ScriptState>...</ScriptState> item that hold's script's state.
- // This suspends the script if necessary then takes a snapshot.
- XmlElement scriptStateN = instance.GetExecutionState(doc);
- stateN.AppendChild(scriptStateN);
- return doc.OuterXml;
- }
- // Set script's current state from an XML string
- // - called just before a script is instantiated
- // So we write the .state file so the .state file will be seen when
- // the script is instantiated.
- public bool SetXMLState(UUID itemID, string xml)
- {
- XmlDocument doc = new XmlDocument();
- try
- {
- doc.LoadXml(xml);
- }
- catch
- {
- return false;
- }
- TraceCalls("[YEngine]: YEngine.SetXMLState({0})", itemID.ToString());
- // Make sure <State Engine="YEngine"> so we know it is in our
- // format.
- XmlElement stateN = (XmlElement)doc.SelectSingleNode("State");
- if(stateN == null)
- return false;
- bool isX = false;
- string sen = stateN.GetAttribute("Engine");
- if (sen == null)
- return false;
- if (sen != ScriptEngineName)
- {
- if(sen != "XEngine")
- return false;
- isX = true;
- }
- // <ScriptState>...</ScriptState> contains contents of .state file.
- XmlElement scriptStateN = (XmlElement)stateN.SelectSingleNode("ScriptState");
- if(scriptStateN == null)
- return false;
- if(!isX)
- {
- sen = stateN.GetAttribute("Engine");
- if ((sen == null) || (sen != ScriptEngineName))
- return false;
- }
- XmlAttribute assetA = doc.CreateAttribute("", "Asset", "");
- assetA.Value = stateN.GetAttribute("Asset");
- scriptStateN.Attributes.Append(assetA);
- // Write out the .state file with the <ScriptState ...>...</ScriptState> XML text
- string statePath = XMRInstance.GetStateFileName(m_ScriptBasePath, itemID);
- using (FileStream ss = File.Create(statePath))
- {
- using (StreamWriter sw = new StreamWriter(ss))
- sw.Write(scriptStateN.OuterXml);
- }
- return true;
- }
- public bool PostScriptEvent(UUID itemID, string name, Object[] p)
- {
- if(!m_Enabled)
- return false;
- TraceCalls("[YEngine]: YEngine.PostScriptEvent({0},{1})", itemID.ToString(), name);
- return PostScriptEvent(itemID, new EventParams(name, p, zeroDetectParams));
- }
- public bool PostObjectEvent(UUID itemID, string name, Object[] p)
- {
- if(!m_Enabled)
- return false;
- TraceCalls("[YEngine]: YEngine.PostObjectEvent({0},{1})", itemID.ToString(), name);
- SceneObjectPart part = m_Scene.GetSceneObjectPart(itemID);
- if(part == null)
- return false;
- return PostObjectEvent(part.LocalId, new EventParams(name, p, zeroDetectParams));
- }
- // about the 3523rd entrypoint for a script to put itself to sleep
- public void SleepScript(UUID itemID, int delay)
- {
- XMRInstance instance = GetInstance(itemID);
- if(instance != null)
- instance.Sleep(delay);
- }
- // Get a script instance loaded, compiling it if necessary
- //
- // localID = the object as a whole, may contain many scripts
- // itemID = this instance of the script in this object
- // script = script source code
- // startParam = value passed to 'on_rez' event handler
- // postOnRez = true to post an 'on_rez' event to script on load
- // defEngine = default script engine
- // stateSource = post this event to script on load
- public void OnRezScript(uint localID, UUID itemID, string script,
- int startParam, bool postOnRez, string defEngine, int stateSource)
- {
- if (script.StartsWith("//MRM:"))
- return;
- SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
- TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID);
- if(!m_LateInit)
- {
- m_LateInit = true;
- OneTimeLateInitialization();
- }
- TraceCalls("[YEngine]: OnRezScript(...,{0},...)", itemID.ToString());
- // Assume script uses the default engine
- string engineName = defEngine;
- // Very first line might contain // scriptengine : language
- string langsrt = "";
- if (script.StartsWith("//"))
- {
- int lineEnd = script.IndexOf('\n');
- if(lineEnd > 5)
- {
- string firstline = script.Substring(2, lineEnd - 2).Trim();
- int colon = firstline.IndexOf(':');
- if(colon >= 3)
- {
- engineName = firstline.Substring(0, colon).TrimEnd();
- if(string.IsNullOrEmpty(engineName))
- engineName = defEngine;
- }
- if (colon > 0 && colon < firstline.Length - 2)
- {
- langsrt = firstline.Substring(colon + 1).Trim();
- langsrt = langsrt.ToLower();
- }
- }
- }
- // Make sure the default or requested engine is us.
- if(engineName != ScriptEngineName)
- {
- // Not us, if requested engine exists, silently ignore script and let
- // requested engine handle it.
- IScriptModule[] engines = m_Scene.RequestModuleInterfaces<IScriptModule>();
- foreach(IScriptModule eng in engines)
- {
- if(eng.ScriptEngineName == engineName)
- return;
- }
- // Requested engine not defined, warn on console.
- // Then we try to handle it if we're the default engine, else we ignore it.
- // m_log.Warn("[YEngine]: " + itemID.ToString() + " requests undefined/disabled engine " + engineName);
- // m_log.Info("[YEngine]: - " + part.GetWorldPosition());
- // m_log.Info("[YEngine]: first line: " + firstline);
- if(defEngine != ScriptEngineName)
- {
- // m_log.Info("[YEngine]: leaving it to the default script engine (" + defEngine + ") to process it");
- return;
- }
- // m_log.Info("[YEngine]: will attempt to processing it anyway as default script engine");
- }
- if(!string.IsNullOrEmpty(langsrt) && langsrt !="lsl")
- return;
- // Put on object/instance lists.
- XMRInstance instance = (XMRInstance)Activator.CreateInstance(ScriptCodeGen.xmrInstSuperType);
- instance.m_LocalID = localID;
- instance.m_ItemID = itemID;
- instance.m_SourceCode = script;
- instance.m_StartParam = startParam;
- instance.m_PostOnRez = postOnRez;
- instance.m_StateSource = (StateSource)stateSource;
- instance.m_Part = part;
- instance.m_PartUUID = part.UUID;
- instance.m_Item = item;
- instance.m_DescName = part.Name + ":" + item.Name;
- instance.m_IState = XMRInstState.CONSTRUCT;
- lock(m_InstancesDict)
- {
- m_LockedDict = "RegisterInstance";
- // Insert on internal list of all scripts being handled by this engine instance.
- m_InstancesDict[instance.m_ItemID] = instance;
- // Insert on internal list of all scripts being handled by this engine instance
- // that are part of the object.
- List<UUID> itemIDList;
- if(!m_ObjectItemList.TryGetValue(instance.m_PartUUID, out itemIDList))
- {
- itemIDList = new List<UUID>();
- m_ObjectItemList[instance.m_PartUUID] = itemIDList;
- }
- if(!itemIDList.Contains(instance.m_ItemID))
- {
- itemIDList.Add(instance.m_ItemID);
- m_ObjectInstArray[instance.m_PartUUID] = null;
- }
- m_LockedDict = "~RegisterInstance";
- }
- // Compile and load it.
- lock(m_ScriptErrors)
- m_ScriptErrors.Remove(instance.m_ItemID);
- LoadThreadWork(instance);
- }
- /**
- * @brief This routine instantiates one script.
- */
- private void LoadThreadWork(XMRInstance instance)
- {
- // Compile and load the script in memory.
- ArrayList errors = new ArrayList();
- Exception initerr = null;
- try
- {
- instance.Initialize(this, m_ScriptBasePath, m_StackSize, m_HeapSize, errors);
- }
- catch(Exception e1)
- {
- initerr = e1;
- }
- if(initerr != null && !instance.m_ForceRecomp && initerr is CVVMismatchException)
- {
- UUID itemID = instance.m_ItemID;
- Verbose("[YEngine]: {0}/{2} first load failed ({1}), retrying after recompile",
- itemID.ToString(), initerr.Message, instance.m_Item.AssetID.ToString());
- Verbose("[YEngine]:\n{0}", initerr.ToString());
- initerr = null;
- errors = new ArrayList();
- instance.m_ForceRecomp = true;
- try
- {
- instance.Initialize(this, m_ScriptBasePath, m_StackSize, m_HeapSize, errors);
- }
- catch(Exception e2)
- {
- initerr = e2;
- }
- }
- if(initerr != null)
- {
- UUID itemID = instance.m_ItemID;
- Verbose("[YEngine]: Error starting script {0}/{2}: {1}",
- itemID.ToString(), initerr.Message, instance.m_Item.AssetID.ToString());
- if(initerr.Message != "compilation errors")
- {
- Verbose("[YEngine]: - " + instance.m_Part.GetWorldPosition() + " " + instance.m_DescName);
- Verbose("[YEngine]: exception:\n{0}", initerr.ToString());
- }
- OnRemoveScript(0, itemID);
- // Post errors where GetScriptErrors() can see them.
- if(errors.Count == 0)
- errors.Add(initerr.Message);
- else
- {
- foreach(Object err in errors)
- {
- if(m_ScriptDebug)
- m_log.DebugFormat("[YEngine]: {0}", err.ToString());
- }
- }
- lock(m_ScriptErrors)
- m_ScriptErrors[instance.m_ItemID] = errors;
- return;
- }
- // Tell GetScriptErrors() that we have finished compiling/loading
- // successfully (by posting a 0 element array).
- lock(m_ScriptErrors)
- {
- if(instance.m_IState != XMRInstState.CONSTRUCT)
- throw new Exception("bad state");
- m_ScriptErrors[instance.m_ItemID] = noScriptErrors;
- }
- // Transition from CONSTRUCT->ONSTARTQ and give to RunScriptThread().
- // Put it on the start queue so it will run any queued event handlers,
- // such as state_entry() or on_rez(). If there aren't any queued, it
- // will just go to idle state when RunOne() tries to dequeue an event.
- lock(instance.m_QueueLock)
- {
- if(instance.m_IState != XMRInstState.CONSTRUCT)
- throw new Exception("bad state");
- instance.m_IState = XMRInstState.ONSTARTQ;
- if(!instance.m_Running)
- instance.EmptyEventQueues();
- }
- QueueToStart(instance);
- }
- public void OnRemoveScript(uint localID, UUID itemID)
- {
- TraceCalls("[YEngine]: OnRemoveScript(...,{0})", itemID.ToString());
- // Remove from our list of known scripts.
- // After this, no more events can queue because we won't be
- // able to translate the itemID to an XMRInstance pointer.
- XMRInstance instance = null;
- lock(m_InstancesDict)
- {
- m_LockedDict = "OnRemoveScript:" + itemID.ToString();
- // Tell the instance to free off everything it can.
- if(!m_InstancesDict.TryGetValue(itemID, out instance))
- {
- m_LockedDict = "~OnRemoveScript";
- return;
- }
- // Tell it to stop executing anything.
- instance.suspendOnCheckRunHold = true;
- // Remove it from our list of known script instances
- // mostly so no more events can queue to it.
- m_InstancesDict.Remove(itemID);
- List<UUID> itemIDList;
- if(m_ObjectItemList.TryGetValue(instance.m_PartUUID, out itemIDList))
- {
- itemIDList.Remove(itemID);
- if(itemIDList.Count == 0)
- {
- m_ObjectItemList.Remove(instance.m_PartUUID);
- m_ObjectInstArray.Remove(instance.m_PartUUID);
- }
- else
- m_ObjectInstArray[instance.m_PartUUID] = null;
- }
- // Delete the .state file as any needed contents were fetched with GetXMLState()
- // and stored on the database server.
- string stateFileName = XMRInstance.GetStateFileName(m_ScriptBasePath, itemID);
- File.Delete(stateFileName);
- ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
- if(handlerScriptRemoved != null)
- handlerScriptRemoved(itemID);
- m_LockedDict = "~~OnRemoveScript";
- }
- // Free off its stack and fun things like that.
- // If it is running, abort it.
- instance.Dispose();
- }
- public void OnScriptReset(uint localID, UUID itemID)
- {
- TraceCalls("[YEngine]: YEngine.OnScriptReset({0},{1})", localID.ToString(), itemID.ToString());
- ResetScript(itemID);
- }
- public void OnStartScript(uint localID, UUID itemID)
- {
- XMRInstance instance = GetInstance(itemID);
- if(instance != null)
- instance.Running = true;
- }
- public void OnStopScript(uint localID, UUID itemID)
- {
- XMRInstance instance = GetInstance(itemID);
- if(instance != null)
- instance.Running = false;
- }
- public void OnGetScriptRunning(IClientAPI controllingClient,
- UUID objectID, UUID itemID)
- {
- XMRInstance instance = GetInstance(itemID);
- if(instance != null)
- {
- TraceCalls("[YEngine]: YEngine.OnGetScriptRunning({0},{1})", objectID.ToString(), itemID.ToString());
- IEventQueue eq = World.RequestModuleInterface<IEventQueue>();
- if(eq == null)
- {
- controllingClient.SendScriptRunningReply(objectID, itemID,
- instance.Running);
- }
- else
- {
- eq.ScriptRunningEvent(objectID, itemID, instance.Running, controllingClient.AgentId);
- }
- }
- }
- public bool HasScript(UUID itemID, out bool running)
- {
- XMRInstance instance = GetInstance(itemID);
- if(instance == null)
- {
- running = true;
- return false;
- }
- running = instance.Running;
- return true;
- }
- /**
- * @brief Called once per frame update to see if scripts have
- * any such work to do.
- */
- private void OnFrame()
- {
- if(m_FrameUpdateList != null)
- {
- ThreadStart frameupdates;
- lock(m_FrameUpdateLock)
- {
- frameupdates = m_FrameUpdateList;
- m_FrameUpdateList = null;
- }
- frameupdates();
- }
- }
- /**
- * @brief Add a one-shot delegate to list of things to do
- * synchronized with frame updates.
- */
- public void AddOnFrameUpdate(ThreadStart thunk)
- {
- lock(m_FrameUpdateLock)
- m_FrameUpdateList += thunk;
- }
- /**
- * @brief Gets called early as part of shutdown,
- * right after "Persisting changed objects" message.
- */
- public void OnShutdown()
- {
- TraceCalls("[YEngine]: YEngine.OnShutdown()");
- }
- /**
- * @brief Queue an instance to the StartQueue so it will run.
- * This queue is used for instances that have just had
- * an event queued to them when they were previously
- * idle. It must only be called by the thread that
- * transitioned the thread to XMRInstState.ONSTARTQ so
- * we don't get two threads trying to queue the same
- * instance to the m_StartQueue at the same time.
- */
- public void QueueToStart(XMRInstance inst)
- {
- if(inst.m_IState != XMRInstState.ONSTARTQ)
- throw new Exception("bad state");
- lock(m_StartQueue)
- m_StartQueue.InsertTail(inst);
- WakeUpOne();
- }
- /**
- * @brief A script may be sleeping, in which case we wake it.
- */
- public void WakeFromSleep(XMRInstance inst)
- {
- // Remove from sleep queue unless someone else already woke it.
- lock(m_SleepQueue)
- {
- if(inst.m_IState != XMRInstState.ONSLEEPQ)
- return;
- m_SleepQueue.Remove(inst);
- inst.m_IState = XMRInstState.REMDFROMSLPQ;
- }
- // Put on end of list of scripts that are ready to run.
- lock(m_YieldQueue)
- {
- inst.m_IState = XMRInstState.ONYIELDQ;
- m_YieldQueue.InsertTail(inst);
- }
- // Make sure the OS thread is running so it will see the script.
- WakeUpOne();
- }
- /**
- * @brief An instance has just finished running for now,
- * figure out what to do with it next.
- * @param inst = instance in question, not on any queue at the moment
- * @param newIState = its new state
- * @returns with instance inserted onto proper queue (if any)
- */
- public void HandleNewIState(XMRInstance inst, XMRInstState newIState)
- {
- // RunOne() should have left the instance in RUNNING state.
- if(inst.m_IState != XMRInstState.RUNNING)
- throw new Exception("bad state");
- // Now see what RunOne() wants us to do with the instance next.
- switch(newIState)
- {
- // Instance has set m_SleepUntil to when it wants to sleep until.
- // So insert instance in sleep queue by ascending wake time.
- // Then wake the timer thread if this is the new first entry
- // so it will reset its timer.
- case XMRInstState.ONSLEEPQ:
- lock(m_SleepQueue)
- {
- XMRInstance after;
- inst.m_IState = XMRInstState.ONSLEEPQ;
- for(after = m_SleepQueue.PeekHead(); after != null; after = after.m_NextInst)
- {
- if(after.m_SleepUntil > inst.m_SleepUntil)
- break;
- }
- m_SleepQueue.InsertBefore(inst, after);
- if(m_SleepQueue.PeekHead() == inst)
- Monitor.Pulse(m_SleepQueue);
- }
- break;
- // Instance just took a long time to run and got wacked by the
- // slicer. So put on end of yield queue to let someone else
- // run. If there is no one else, it will run again right away.
- case XMRInstState.ONYIELDQ:
- lock(m_YieldQueue)
- {
- inst.m_IState = XMRInstState.ONYIELDQ;
- m_YieldQueue.InsertTail(inst);
- }
- break;
- // Instance finished executing an event handler. So if there is
- // another event queued for it, put it on the start queue so it
- // will process the new event. Otherwise, mark it idle and the
- // next event to queue to it will start it up.
- case XMRInstState.FINISHED:
- Monitor.Enter(inst.m_QueueLock);
- if(!inst.m_Suspended && (inst.m_EventQueue.Count > 0))
- {
- inst.m_IState = XMRInstState.ONSTARTQ;
- Monitor.Exit(inst.m_QueueLock);
- lock(m_StartQueue)
- m_StartQueue.InsertTail(inst);
- }
- else
- {
- inst.m_IState = XMRInstState.IDLE;
- Monitor.Exit(inst.m_QueueLock);
- }
- break;
- // Its m_SuspendCount > 0.
- // Don't put it on any queue and it won't run.
- // Since it's not IDLE, even queuing an event won't start it.
- case XMRInstState.SUSPENDED:
- inst.m_IState = XMRInstState.SUSPENDED;
- break;
- // It has been disposed of.
- // Just set the new state and all refs should theoretically drop off
- // as the instance is no longer in any list.
- case XMRInstState.DISPOSED:
- inst.m_IState = XMRInstState.DISPOSED;
- break;
- // RunOne returned something bad.
- default:
- throw new Exception("bad new state");
- }
- }
- /**
- * @brief Thread that moves instances from the Sleep queue to the Yield queue.
- */
- private void RunSleepThread()
- {
- double deltaTS;
- int deltaMS;
- XMRInstance inst;
- while(true)
- {
- lock(m_SleepQueue)
- {
- // Wait here until there is a script on the timer queue that has expired.
- while(true)
- {
- UpdateMyThread();
- if(m_Exiting)
- {
- MyThreadExiting();
- return;
- }
- inst = m_SleepQueue.PeekHead();
- if(inst == null)
- {
- Monitor.Wait(m_SleepQueue, Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS / 2);
- continue;
- }
- if(inst.m_IState != XMRInstState.ONSLEEPQ)
- throw new Exception("bad state");
- deltaTS = (inst.m_SleepUntil - DateTime.UtcNow).TotalMilliseconds;
- if(deltaTS <= 0.0)
- break;
- deltaMS = Int32.MaxValue;
- if(deltaTS < Int32.MaxValue)
- deltaMS = (int)deltaTS;
- if(deltaMS > Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS / 2)
- deltaMS = Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS / 2;
- Monitor.Wait(m_SleepQueue, deltaMS);
- }
- // Remove the expired entry from the timer queue.
- m_SleepQueue.RemoveHead();
- inst.m_IState = XMRInstState.REMDFROMSLPQ;
- }
- // Post the script to the yield queue so it will run and wake a script thread to run it.
- lock(m_YieldQueue)
- {
- inst.m_IState = XMRInstState.ONYIELDQ;
- m_YieldQueue.InsertTail(inst);
- }
- WakeUpOne();
- }
- }
- public void Suspend(UUID itemID, int ms)
- {
- XMRInstance instance = GetInstance(itemID);
- if(instance != null)
- instance.Sleep(ms);
- }
- public void Die(UUID itemID)
- {
- XMRInstance instance = GetInstance(itemID);
- if(instance != null)
- {
- TraceCalls("[YEngine]: YEngine.Die({0})", itemID.ToString());
- instance.Die();
- }
- }
- /**
- * @brief Get specific script instance for which OnRezScript()
- * has been called for an YEngine script, and that
- * OnRemoveScript() has not been called since.
- * @param itemID = as passed to OnRezScript() identifying a specific script instance
- * @returns null: not one of our scripts (maybe XEngine etc)
- * else: points to the script instance
- */
- public XMRInstance GetInstance(UUID itemID)
- {
- XMRInstance instance;
- lock(m_InstancesDict)
- {
- if(!m_InstancesDict.TryGetValue(itemID, out instance))
- instance = null;
- }
- return instance;
- }
- // Called occasionally to write script state to .state file so the
- // script will restart from its last known state if the region crashes
- // and gets restarted.
- private void DoMaintenance(object source, ElapsedEventArgs e)
- {
- XMRInstance[] instanceArray;
- lock(m_InstancesDict)
- instanceArray = System.Linq.Enumerable.ToArray(m_InstancesDict.Values);
- foreach(XMRInstance ins in instanceArray)
- {
- // Don't save attachments
- if(ins.m_Part.ParentGroup.IsAttachment)
- continue;
- ins.GetExecutionState(new XmlDocument());
- }
- }
- /**
- * @brief Retrieve errors generated by a previous call to OnRezScript().
- * We are guaranteed this routine will not be called before the
- * corresponding OnRezScript() has returned. It blocks until the
- * compile has completed.
- */
- public ArrayList GetScriptErrors(UUID itemID)
- {
- ArrayList errors;
- lock(m_ScriptErrors)
- {
- while(!m_ScriptErrors.TryGetValue(itemID, out errors))
- {
- Monitor.Wait(m_ScriptErrors);
- }
- m_ScriptErrors.Remove(itemID);
- }
- return errors;
- }
- /**
- * @brief Return a list of all script execution times.
- */
- public Dictionary<uint, float> GetObjectScriptsExecutionTimes()
- {
- Dictionary<uint, float> topScripts = new Dictionary<uint, float>();
- lock(m_InstancesDict)
- {
- foreach(XMRInstance instance in m_InstancesDict.Values)
- {
- uint rootLocalID = instance.m_Part.ParentGroup.LocalId;
- float oldTotal;
- if(!topScripts.TryGetValue(rootLocalID, out oldTotal))
- oldTotal = 0;
- topScripts[rootLocalID] = (float)instance.m_CPUTime + oldTotal;
- }
- }
- return topScripts;
- }
- /**
- * @brief A float the value is a representative execution time in
- * milliseconds of all scripts in the link set.
- * @param itemIDs = list of scripts in the link set
- * @returns milliseconds for all those scripts
- */
- public float GetScriptExecutionTime(List<UUID> itemIDs)
- {
- if((itemIDs == null) || (itemIDs.Count == 0))
- return 0;
- float time = 0;
- foreach(UUID itemID in itemIDs)
- {
- XMRInstance instance = GetInstance(itemID);
- if((instance != null) && instance.Running)
- time += (float)instance.m_CPUTime;
- }
- return time;
- }
- /**
- * @brief Block script from dequeuing events.
- */
- public void SuspendScript(UUID itemID)
- {
- XMRInstance instance = GetInstance(itemID);
- if(instance != null)
- {
- TraceCalls("[YEngine]: YEngine.SuspendScript({0})", itemID.ToString());
- instance.SuspendIt();
- }
- }
- /**
- * @brief Allow script to dequeue events.
- */
- public void ResumeScript(UUID itemID)
- {
- XMRInstance instance = GetInstance(itemID);
- if(instance != null)
- {
- TraceCalls("[YEngine]: YEngine.ResumeScript({0})", itemID.ToString());
- instance.ResumeIt();
- }
- else
- {
- // probably an XEngine script
- }
- }
- /**
- * @brief Rebuild m_ObjectInstArray[partUUID] from m_ObjectItemList[partUUID]
- * @param partUUID = which object in scene to rebuild for
- */
- private XMRInstance[] RebuildObjectInstArray(UUID partUUID)
- {
- List<UUID> itemIDList = m_ObjectItemList[partUUID];
- int n = 0;
- foreach(UUID itemID in itemIDList)
- {
- if(m_InstancesDict.ContainsKey(itemID))
- n++;
- }
- XMRInstance[] a = new XMRInstance[n];
- n = 0;
- foreach(UUID itemID in itemIDList)
- {
- if(m_InstancesDict.TryGetValue(itemID, out a[n]))
- n++;
- }
- m_ObjectInstArray[partUUID] = a;
- return a;
- }
- public void TraceCalls(string format, params object[] args)
- {
- if(m_TraceCalls)
- m_log.DebugFormat(format, args);
- }
- public void Verbose(string format, params object[] args)
- {
- if(m_Verbose)
- m_log.DebugFormat(format, args);
- }
- /**
- * @brief Manage our threads.
- */
- public static Thread StartMyThread(ThreadStart start, string name, ThreadPriority priority)
- {
- m_log.Debug("[YEngine]: starting thread " + name);
- Thread thread = WorkManager.StartThread(start, name, priority, false, false);
- return thread;
- }
- public static void UpdateMyThread()
- {
- Watchdog.UpdateThread();
- }
- public static void MyThreadExiting()
- {
- Watchdog.RemoveThread(true);
- }
- }
- }
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