LSL_ApiListTests.cs 5.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using NUnit.Framework;
  30. using OpenSim.Framework;
  31. using OpenSim.Tests.Common;
  32. using OpenSim.Region.ScriptEngine.Shared;
  33. using OpenSim.Region.Framework.Scenes;
  34. using Nini.Config;
  35. using OpenSim.Region.ScriptEngine.Shared.Api;
  36. using OpenSim.Region.ScriptEngine.Shared.Instance;
  37. using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
  38. using OpenMetaverse;
  39. using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
  40. using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
  41. using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
  42. using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
  43. namespace OpenSim.Region.ScriptEngine.Shared.Tests
  44. {
  45. [TestFixture]
  46. public class LSL_ApiListTests : OpenSimTestCase
  47. {
  48. private LSL_Api m_lslApi;
  49. [SetUp]
  50. public override void SetUp()
  51. {
  52. base.SetUp();
  53. IConfigSource initConfigSource = new IniConfigSource();
  54. IConfig config = initConfigSource.AddConfig("XEngine");
  55. config.Set("Enabled", "true");
  56. Scene scene = new SceneHelpers().SetupScene();
  57. SceneObjectPart part = SceneHelpers.AddSceneObject(scene).RootPart;
  58. XEngine.XEngine engine = new XEngine.XEngine();
  59. engine.Initialise(initConfigSource);
  60. engine.AddRegion(scene);
  61. m_lslApi = new LSL_Api();
  62. m_lslApi.Initialize(engine, part, null);
  63. }
  64. [Test]
  65. public void TestllListFindList()
  66. {
  67. TestHelpers.InMethod();
  68. LSL_List src = new LSL_List(new LSL_Integer(1), new LSL_Integer(2), new LSL_Integer(3));
  69. {
  70. // Test for a single item that should be found
  71. int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(4)));
  72. Assert.That(result, Is.EqualTo(-1));
  73. }
  74. {
  75. // Test for a single item that should be found
  76. int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(2)));
  77. Assert.That(result, Is.EqualTo(1));
  78. }
  79. {
  80. // Test for a constant that should be found
  81. int result = m_lslApi.llListFindList(src, new LSL_List(ScriptBaseClass.AGENT));
  82. Assert.That(result, Is.EqualTo(0));
  83. }
  84. {
  85. // Test for a list that should be found
  86. int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(2), new LSL_Integer(3)));
  87. Assert.That(result, Is.EqualTo(1));
  88. }
  89. {
  90. // Test for a single item not in the list
  91. int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(4)));
  92. Assert.That(result, Is.EqualTo(-1));
  93. }
  94. {
  95. // Test for something that should not be cast
  96. int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_String("4")));
  97. Assert.That(result, Is.EqualTo(-1));
  98. }
  99. {
  100. // Test for a list not in the list
  101. int result
  102. = m_lslApi.llListFindList(
  103. src, new LSL_List(new LSL_Integer(2), new LSL_Integer(3), new LSL_Integer(4)));
  104. Assert.That(result, Is.EqualTo(-1));
  105. }
  106. {
  107. LSL_List srcWithConstants
  108. = new LSL_List(new LSL_Integer(3), ScriptBaseClass.AGENT, ScriptBaseClass.OS_NPC_LAND_AT_TARGET);
  109. // Test for constants that appears in the source list that should be found
  110. int result
  111. = m_lslApi.llListFindList(srcWithConstants, new LSL_List(new LSL_Integer(1), new LSL_Integer(2)));
  112. Assert.That(result, Is.EqualTo(1));
  113. }
  114. }
  115. }
  116. }