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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.IO;
- using OpenSim.Region.Framework.Interfaces;
- namespace OpenSim.Region.CoreModules.World.Terrain
- {
- public interface ITerrainLoader
- {
- // Returns true if that extension can be used for terrain save-tile
- // (Look into each file in Region.CoreModules.World.Terrain.FileLoaders)
- bool SupportsTileSave();
- string FileExtension { get; }
- ITerrainChannel LoadFile(string filename);
- ITerrainChannel LoadFile(string filename, int fileStartX, int fileStartY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight);
- ITerrainChannel LoadStream(Stream stream);
- void SaveFile(string filename, ITerrainChannel map);
- void SaveStream(Stream stream, ITerrainChannel map);
- /// <summary>
- /// Save a number of map tiles to a single big image file.
- /// </summary>
- /// <remarks>
- /// If the image file already exists then the tiles saved will replace those already in the file - other tiles
- /// will be untouched.
- /// </remarks>
- /// <param name="filename">The terrain file to save</param>
- /// <param name="offsetX">The map x co-ordinate at which to begin the save.</param>
- /// <param name="offsetY">The may y co-ordinate at which to begin the save.</param>
- /// <param name="fileWidth">The number of tiles to save along the X axis.</param>
- /// <param name="fileHeight">The number of tiles to save along the Y axis.</param>
- /// <param name="regionSizeX">The width of a map tile.</param>
- /// <param name="regionSizeY">The height of a map tile.</param>
- void SaveFile(ITerrainChannel map, string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int regionSizeX, int regionSizeY);
- }
- }
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