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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Reflection;
- using OpenMetaverse;
- using System.Collections.Generic;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using log4net;
- namespace OpenSim.Region.CoreModules.World.Estate
- {
- public class TelehubManager
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- Scene m_Scene;
- public TelehubManager(Scene scene)
- {
- m_Scene = scene;
- }
- // Connect the Telehub
- public void Connect(SceneObjectGroup grp)
- {
- m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints();
- m_Scene.RegionInfo.RegionSettings.TelehubObject = grp.UUID;
- m_Scene.RegionInfo.RegionSettings.Save();
- }
- // Disconnect the Telehub:
- public void Disconnect()
- {
- if (m_Scene.RegionInfo.RegionSettings.TelehubObject == UUID.Zero)
- return;
- m_Scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero;
- m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints();
- m_Scene.RegionInfo.RegionSettings.Save();
- }
- // Add a SpawnPoint to the Telehub
- public void AddSpawnPoint(Vector3 point)
- {
- if (m_Scene.RegionInfo.RegionSettings.TelehubObject == UUID.Zero)
- return;
- SceneObjectGroup grp = m_Scene.GetSceneObjectGroup(m_Scene.RegionInfo.RegionSettings.TelehubObject);
- if (grp == null)
- return;
- SpawnPoint sp = new SpawnPoint();
- sp.SetLocation(grp.AbsolutePosition, grp.GroupRotation, point);
- m_Scene.RegionInfo.RegionSettings.AddSpawnPoint(sp);
- m_Scene.RegionInfo.RegionSettings.Save();
- }
- // Remove a SpawnPoint from the Telehub
- public void RemoveSpawnPoint(int spawnpoint)
- {
- if (m_Scene.RegionInfo.RegionSettings.TelehubObject == UUID.Zero)
- return;
- m_Scene.RegionInfo.RegionSettings.RemoveSpawnPoint(spawnpoint);
- m_Scene.RegionInfo.RegionSettings.Save();
- }
- }
- }
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