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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenSim.Region.Framework.Interfaces;
- using OpenMetaverse;
- namespace OpenSim.Region.CoreModules.Framework.InterfaceCommander
- {
- /// <summary>
- /// A single function call encapsulated in a class which enforces arguments when passing around as Object[]'s.
- /// Used for console commands and script API generation
- /// </summary>
- public class Command : ICommand
- {
- //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private List<CommandArgument> m_args = new List<CommandArgument>();
- private Action<object[]> m_command;
- private string m_help;
- private string m_name;
- private CommandIntentions m_intentions; //A permission type system could implement this and know what a command intends on doing.
- public Command(string name, CommandIntentions intention, Action<Object[]> command, string help)
- {
- m_name = name;
- m_command = command;
- m_help = help;
- m_intentions = intention;
- }
- #region ICommand Members
- public void AddArgument(string name, string helptext, string type)
- {
- m_args.Add(new CommandArgument(name, helptext, type));
- }
- public string Name
- {
- get { return m_name; }
- }
- public CommandIntentions Intentions
- {
- get { return m_intentions; }
- }
- public string Help
- {
- get { return m_help; }
- }
- public Dictionary<string, string> Arguments
- {
- get
- {
- Dictionary<string, string> tmp = new Dictionary<string, string>();
- foreach (CommandArgument arg in m_args)
- {
- tmp.Add(arg.Name, arg.ArgumentType);
- }
- return tmp;
- }
- }
- public string ShortHelp()
- {
- string help = m_name;
- foreach (CommandArgument arg in m_args)
- {
- help += " <" + arg.Name + ">";
- }
- return help;
- }
- public void ShowConsoleHelp()
- {
- Console.WriteLine("== " + Name + " ==");
- Console.WriteLine(m_help);
- Console.WriteLine("= Parameters =");
- foreach (CommandArgument arg in m_args)
- {
- Console.WriteLine("* " + arg.Name + " (" + arg.ArgumentType + ")");
- Console.WriteLine("\t" + arg.HelpText);
- }
- }
- public void Run(Object[] args)
- {
- Object[] cleanArgs = new Object[m_args.Count];
- if (args.Length < cleanArgs.Length)
- {
- Console.WriteLine("ERROR: Missing " + (cleanArgs.Length - args.Length) + " argument(s)");
- ShowConsoleHelp();
- return;
- }
- if (args.Length > cleanArgs.Length)
- {
- Console.WriteLine("ERROR: Too many arguments for this command. Type '<module> <command> help' for help.");
- return;
- }
- int i = 0;
- foreach (Object arg in args)
- {
- if (string.IsNullOrEmpty(arg.ToString()))
- {
- Console.WriteLine("ERROR: Empty arguments are not allowed");
- return;
- }
- try
- {
- switch (m_args[i].ArgumentType)
- {
- case "String":
- m_args[i].ArgumentValue = arg.ToString();
- break;
- case "Integer":
- m_args[i].ArgumentValue = Int32.Parse(arg.ToString());
- break;
- case "Double":
- m_args[i].ArgumentValue = Double.Parse(arg.ToString(), OpenSim.Framework.Culture.NumberFormatInfo);
- break;
- case "Boolean":
- m_args[i].ArgumentValue = Boolean.Parse(arg.ToString());
- break;
- case "UUID":
- m_args[i].ArgumentValue = UUID.Parse(arg.ToString());
- break;
- default:
- Console.WriteLine("ERROR: Unknown desired type for argument " + m_args[i].Name + " on command " + m_name);
- break;
- }
- }
- catch (FormatException)
- {
- Console.WriteLine("ERROR: Argument number " + (i + 1) +
- " (" + m_args[i].Name + ") must be a valid " +
- m_args[i].ArgumentType.ToLower() + ".");
- return;
- }
- cleanArgs[i] = m_args[i].ArgumentValue;
- i++;
- }
- m_command.Invoke(cleanArgs);
- }
- #endregion
- }
- /// <summary>
- /// A single command argument, contains name, type and at runtime, value.
- /// </summary>
- public class CommandArgument
- {
- private string m_help;
- private string m_name;
- private string m_type;
- private Object m_val;
- public CommandArgument(string name, string help, string type)
- {
- m_name = name;
- m_help = help;
- m_type = type;
- }
- public string Name
- {
- get { return m_name; }
- }
- public string HelpText
- {
- get { return m_help; }
- }
- public string ArgumentType
- {
- get { return m_type; }
- }
- public Object ArgumentValue
- {
- get { return m_val; }
- set { m_val = value; }
- }
- }
- }
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