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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using OpenSim.Framework;
- using OpenSim.Framework.Client;
- using OpenSim.Framework.Monitoring;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Connectors.Hypergrid;
- using OpenSim.Services.Interfaces;
- using OpenSim.Server.Base;
- using OpenMetaverse;
- using log4net;
- using Nini.Config;
- using Mono.Addins;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "HGEntityTransferModule")]
- public class HGEntityTransferModule
- : EntityTransferModule, INonSharedRegionModule, IEntityTransferModule, IUserAgentVerificationModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private int m_levelHGTeleport = 0;
- private GatekeeperServiceConnector m_GatekeeperConnector;
- private IUserAgentService m_UAS;
- protected bool m_RestrictAppearanceAbroad;
- protected string m_AccountName;
- protected List<AvatarAppearance> m_ExportedAppearances;
- protected List<AvatarAttachment> m_Attachs;
- protected List<AvatarAppearance> ExportedAppearance
- {
- get
- {
- if (m_ExportedAppearances != null)
- return m_ExportedAppearances;
- m_ExportedAppearances = new List<AvatarAppearance>();
- m_Attachs = new List<AvatarAttachment>();
- string[] names = m_AccountName.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
- foreach (string name in names)
- {
- string[] parts = name.Trim().Split();
- if (parts.Length != 2)
- {
- m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Wrong user account name format {0}. Specify 'First Last'", name);
- return null;
- }
- UserAccount account = Scene.UserAccountService.GetUserAccount(UUID.Zero, parts[0], parts[1]);
- if (account == null)
- {
- m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unknown account {0}", m_AccountName);
- return null;
- }
- AvatarAppearance a = Scene.AvatarService.GetAppearance(account.PrincipalID);
- if (a != null)
- m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Successfully retrieved appearance for {0}", name);
- foreach (AvatarAttachment att in a.GetAttachments())
- {
- InventoryItemBase item = Scene.InventoryService.GetItem(account.PrincipalID, att.ItemID);
- if (item != null)
- a.SetAttachment(att.AttachPoint, att.ItemID, item.AssetID);
- else
- m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to retrieve item {0} from inventory {1}", att.ItemID, name);
- }
- m_ExportedAppearances.Add(a);
- m_Attachs.AddRange(a.GetAttachments());
- }
- return m_ExportedAppearances;
- }
- }
- /// <summary>
- /// Used for processing analysis of incoming attachments in a controlled fashion.
- /// </summary>
- private JobEngine m_incomingSceneObjectEngine;
- #region ISharedRegionModule
- public override string Name
- {
- get { return "HGEntityTransferModule"; }
- }
- public override void Initialise(IConfigSource source)
- {
- IConfig moduleConfig = source.Configs["Modules"];
- if (moduleConfig != null)
- {
- string name = moduleConfig.GetString("EntityTransferModule", "");
- if (name == Name)
- {
- IConfig transferConfig = source.Configs["EntityTransfer"];
- if (transferConfig != null)
- {
- m_levelHGTeleport = transferConfig.GetInt("LevelHGTeleport", 0);
- m_RestrictAppearanceAbroad = transferConfig.GetBoolean("RestrictAppearanceAbroad", false);
- if (m_RestrictAppearanceAbroad)
- {
- m_AccountName = transferConfig.GetString("AccountForAppearance", string.Empty);
- if (m_AccountName == string.Empty)
- m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: RestrictAppearanceAbroad is on, but no account has been given for avatar appearance!");
- }
- }
- InitialiseCommon(source);
- m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name);
- }
- }
- }
- public override void AddRegion(Scene scene)
- {
- base.AddRegion(scene);
- if (m_Enabled)
- {
- scene.RegisterModuleInterface<IUserAgentVerificationModule>(this);
- //scene.EventManager.OnIncomingSceneObject += OnIncomingSceneObject;
- m_incomingSceneObjectEngine
- = new JobEngine(
- string.Format("HG Incoming Scene Object Engine ({0})", scene.Name),
- "HG INCOMING SCENE OBJECT ENGINE", 30000);
- StatsManager.RegisterStat(
- new Stat(
- "HGIncomingAttachmentsWaiting",
- "Number of incoming attachments waiting for processing.",
- "",
- "",
- "entitytransfer",
- Name,
- StatType.Pull,
- MeasuresOfInterest.None,
- stat => stat.Value = m_incomingSceneObjectEngine.JobsWaiting,
- StatVerbosity.Debug));
- m_incomingSceneObjectEngine.Start();
- }
- }
- protected override void OnNewClient(IClientAPI client)
- {
- client.OnTeleportHomeRequest += TriggerTeleportHome;
- client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
- client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed);
- }
- public override void RegionLoaded(Scene scene)
- {
- base.RegionLoaded(scene);
- if (m_Enabled)
- {
- m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService);
- m_UAS = scene.RequestModuleInterface<IUserAgentService>();
- if (m_UAS == null)
- m_UAS = new UserAgentServiceConnector(m_ThisHomeURI);
- }
- }
- public override void RemoveRegion(Scene scene)
- {
- base.RemoveRegion(scene);
- if (m_Enabled)
- {
- scene.UnregisterModuleInterface<IUserAgentVerificationModule>(this);
- m_incomingSceneObjectEngine.Stop();
- }
- }
- #endregion
- #region HG overrides of IEntityTransferModule
- protected override GridRegion GetFinalDestination(GridRegion region, UUID agentID, string agentHomeURI, out string message)
- {
- int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, region.RegionID);
- m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: region {0} flags: {1}", region.RegionName, flags);
- message = null;
- if ((flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0)
- {
- m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Destination region is hyperlink");
- GridRegion real_destination = m_GatekeeperConnector.GetHyperlinkRegion(region, region.RegionID, agentID, agentHomeURI, out message);
- if (real_destination != null)
- m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: GetFinalDestination: ServerURI={0}", real_destination.ServerURI);
- else
- m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: GetHyperlinkRegion of region {0} from Gatekeeper {1} failed: {2}", region.RegionID, region.ServerURI, message);
- return real_destination;
- }
- return region;
- }
- protected override bool NeedsClosing(GridRegion reg, bool OutViewRange)
- {
- if (OutViewRange)
- return true;
- int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID);
- if (flags == -1 || (flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0)
- return true;
- return false;
- }
- protected override void AgentHasMovedAway(ScenePresence sp, bool logout)
- {
- base.AgentHasMovedAway(sp, logout);
- if (logout)
- {
- // Log them out of this grid
- Scene.PresenceService.LogoutAgent(sp.ControllingClient.SessionId);
- string userId = Scene.UserManagementModule.GetUserUUI(sp.UUID);
- Scene.GridUserService.LoggedOut(userId, UUID.Zero, Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
- }
- }
- protected override bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, EntityTransferContext ctx, out string reason, out bool logout)
- {
- m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: CreateAgent {0} {1}", reg.ServerURI, finalDestination.ServerURI);
- reason = string.Empty;
- logout = false;
- int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID);
- if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0)
- {
- // this user is going to another grid
- // for local users, check if HyperGrid teleport is allowed, based on user level
- if (Scene.UserManagementModule.IsLocalGridUser(sp.UUID) && sp.GodController.UserLevel < m_levelHGTeleport)
- {
- m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to HG teleport agent due to insufficient UserLevel.");
- reason = "Hypergrid teleport not allowed";
- return false;
- }
- if (agentCircuit.ServiceURLs.ContainsKey("HomeURI"))
- {
- string userAgentDriver = agentCircuit.ServiceURLs["HomeURI"].ToString();
- IUserAgentService connector;
- if (userAgentDriver.Equals(m_ThisHomeURI) && m_UAS != null)
- connector = m_UAS;
- else
- connector = new UserAgentServiceConnector(userAgentDriver);
- GridRegion source = new GridRegion(Scene.RegionInfo);
- source.RawServerURI = m_GatekeeperURI;
- bool success = connector.LoginAgentToGrid(source, agentCircuit, reg, finalDestination, false, out reason);
- logout = success; // flag for later logout from this grid; this is an HG TP
- if (success)
- Scene.EventManager.TriggerTeleportStart(sp.ControllingClient, reg, finalDestination, teleportFlags, logout);
- return success;
- }
- else
- {
- m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent does not have a HomeURI address");
- return false;
- }
- }
- return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, ctx, out reason, out logout);
- }
- public override void TriggerTeleportHome(UUID id, IClientAPI client)
- {
- TeleportHome(id, client);
- }
- protected override bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason)
- {
- reason = "Please wear your grid's allowed appearance before teleporting to another grid";
- if (!m_RestrictAppearanceAbroad)
- return true;
- // The rest is only needed for controlling appearance
- int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID);
- if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0)
- {
- // this user is going to another grid
- if (Scene.UserManagementModule.IsLocalGridUser(sp.UUID))
- {
- m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: RestrictAppearanceAbroad is ON. Checking generic appearance");
- // Check wearables
- for (int i = 0; i < sp.Appearance.Wearables.Length ; i++)
- {
- for (int j = 0; j < sp.Appearance.Wearables[i].Count; j++)
- {
- if (sp.Appearance.Wearables[i] == null)
- continue;
- bool found = false;
- foreach (AvatarAppearance a in ExportedAppearance)
- if (i < a.Wearables.Length && a.Wearables[i] != null)
- {
- found = true;
- break;
- }
- if (!found)
- {
- m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Wearable not allowed to go outside {0}", i);
- return false;
- }
- found = false;
- foreach (AvatarAppearance a in ExportedAppearance)
- if (i < a.Wearables.Length && sp.Appearance.Wearables[i][j].AssetID == a.Wearables[i][j].AssetID)
- {
- found = true;
- break;
- }
- if (!found)
- {
- m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Wearable not allowed to go outside {0}", i);
- return false;
- }
- }
- }
- // Check attachments
- foreach (AvatarAttachment att in sp.Appearance.GetAttachments())
- {
- bool found = false;
- foreach (AvatarAttachment att2 in m_Attachs)
- {
- if (att2.AssetID == att.AssetID)
- {
- found = true;
- break;
- }
- }
- if (!found)
- {
- m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Attachment not allowed to go outside {0}", att.AttachPoint);
- return false;
- }
- }
- }
- }
- reason = string.Empty;
- return true;
- }
- //protected override bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agentData, ScenePresence sp)
- //{
- // int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID);
- // if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0)
- // {
- // // this user is going to another grid
- // if (m_RestrictAppearanceAbroad && Scene.UserManagementModule.IsLocalGridUser(agentData.AgentID))
- // {
- // // We need to strip the agent off its appearance
- // m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: RestrictAppearanceAbroad is ON. Sending generic appearance");
- // // Delete existing npc attachments
- // Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, false);
- // // XXX: We can't just use IAvatarFactoryModule.SetAppearance() yet since it doesn't transfer attachments
- // AvatarAppearance newAppearance = new AvatarAppearance(ExportedAppearance, true);
- // sp.Appearance = newAppearance;
- // // Rez needed npc attachments
- // Scene.AttachmentsModule.RezAttachments(sp);
- // IAvatarFactoryModule module = Scene.RequestModuleInterface<IAvatarFactoryModule>();
- // //module.SendAppearance(sp.UUID);
- // module.RequestRebake(sp, false);
- // Scene.AttachmentsModule.CopyAttachments(sp, agentData);
- // agentData.Appearance = sp.Appearance;
- // }
- // }
- // foreach (AvatarAttachment a in agentData.Appearance.GetAttachments())
- // m_log.DebugFormat("[XXX]: {0}-{1}", a.ItemID, a.AssetID);
- // return base.UpdateAgent(reg, finalDestination, agentData, sp);
- //}
- public override bool TeleportHome(UUID id, IClientAPI client)
- {
- // Let's find out if this is a foreign user or a local user
- IUserManagement uMan = Scene.RequestModuleInterface<IUserManagement>();
- if (uMan != null && uMan.IsLocalGridUser(id))
- {
- // local grid user
- return base.TeleportHome(id, client);
- }
- bool notsame = false;
- if (client == null)
- {
- m_log.DebugFormat(
- "[HG ENTITY TRANSFER MODULE]: Request to teleport {0} home", id);
- }
- else
- {
- if (id == client.AgentId)
- {
- m_log.DebugFormat(
- "[HG ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, id);
- }
- else
- {
- notsame = true;
- m_log.DebugFormat(
- "[HG ENTITY TRANSFER MODULE]: Request to teleport {0} home by {1} {2}", id, client.Name, client.AgentId);
- }
- }
- ScenePresence sp = ((Scene)(client.Scene)).GetScenePresence(id);
- if (sp == null || sp.IsDeleted || sp.IsChildAgent || sp.ControllingClient == null || !sp.ControllingClient.IsActive)
- {
- if (notsame)
- client.SendAlertMessage("TeleportHome: Agent not found in the scene");
- m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent not found in the scene");
- return false;
- }
- IClientAPI targetClient = sp.ControllingClient;
- if (sp.IsInTransit)
- {
- if (notsame)
- client.SendAlertMessage("TeleportHome: Agent already processing a teleport");
- targetClient.SendTeleportFailed("Already processing a teleport");
- m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent still in teleport");
- return false;
- }
- // Foreign user wants to go home
- //
- AgentCircuitData aCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(targetClient.CircuitCode);
- if (aCircuit == null)
- {
- if (notsame)
- client.SendAlertMessage("TeleportHome: Agent information not found");
- targetClient.SendTeleportFailed("Home information not found");
- m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Unable to locate agent's gateway information");
- return false;
- }
- if (!aCircuit.ServiceURLs.ContainsKey("HomeURI"))
- {
- if (notsame)
- client.SendAlertMessage("TeleportHome: Agent home not set");
- targetClient.SendTeleportFailed("Home not set");
- m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent home not set");
- return false;
- }
- string homeURI = aCircuit.ServiceURLs["HomeURI"].ToString();
- IUserAgentService userAgentService = new UserAgentServiceConnector(homeURI);
- Vector3 position = Vector3.UnitY, lookAt = Vector3.UnitY;
- GridRegion finalDestination = null;
- try
- {
- finalDestination = userAgentService.GetHomeRegion(id, out position, out lookAt);
- }
- catch (Exception e)
- {
- m_log.Debug("[HG ENTITY TRANSFER MODULE]: GetHomeRegion call failed ", e);
- }
- if (finalDestination == null)
- {
- if (notsame)
- client.SendAlertMessage("TeleportHome: Agent Home region not found");
- targetClient.SendTeleportFailed("Home region not found");
- m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent's home region not found");
- return false;
- }
- GridRegion homeGatekeeper = MakeGateKeeperRegion(homeURI);
- m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}",
- aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName);
- DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
- return true;
- }
- /// <summary>
- /// Tries to teleport agent to landmark.
- /// </summary>
- /// <param name="remoteClient"></param>
- /// <param name="regionHandle"></param>
- /// <param name="position"></param>
- public override void RequestTeleportLandmark(IClientAPI remoteClient, AssetLandmark lm)
- {
- m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Teleporting agent via landmark to {0} region {1} position {2}",
- (lm.Gatekeeper == string.Empty) ? "local" : lm.Gatekeeper, lm.RegionID, lm.Position);
- if (lm.Gatekeeper == string.Empty)
- {
- base.RequestTeleportLandmark(remoteClient, lm);
- return;
- }
- GridRegion info = Scene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID);
- // Local region?
- if (info != null)
- {
- Scene.RequestTeleportLocation(
- remoteClient, info.RegionHandle, lm.Position,
- Vector3.Zero, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark));
- }
- else
- {
- // Foreign region
- GatekeeperServiceConnector gConn = new GatekeeperServiceConnector();
- GridRegion gatekeeper = MakeGateKeeperRegion(lm.Gatekeeper);
- if (gatekeeper == null)
- {
- remoteClient.SendTeleportFailed("Could not parse landmark destiny URI");
- return;
- }
- string homeURI = Scene.GetAgentHomeURI(remoteClient.AgentId);
- string message;
- GridRegion finalDestination = gConn.GetHyperlinkRegion(gatekeeper, new UUID(lm.RegionID), remoteClient.AgentId, homeURI, out message);
- if (finalDestination != null)
- {
- ScenePresence sp = Scene.GetScenePresence(remoteClient.AgentId);
- if (sp != null)
- {
- if (message != null)
- sp.ControllingClient.SendAgentAlertMessage(message, true);
- // Validate assorted conditions
- string reason = string.Empty;
- if (!ValidateGenericConditions(sp, gatekeeper, finalDestination, 0, out reason))
- {
- sp.ControllingClient.SendTeleportFailed(reason);
- return;
- }
- DoTeleport(
- sp, gatekeeper, finalDestination, lm.Position, Vector3.UnitX,
- (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark));
- }
- }
- else
- {
- remoteClient.SendTeleportFailed(message);
- }
- }
- }
- private void RemoveIncomingSceneObjectJobs(string commonIdToRemove)
- {
- List<JobEngine.Job> jobsToReinsert = new List<JobEngine.Job>();
- int jobsRemoved = 0;
- JobEngine.Job job;
- while ((job = m_incomingSceneObjectEngine.RemoveNextJob()) != null)
- {
- if (job.CommonId != commonIdToRemove)
- jobsToReinsert.Add(job);
- else
- jobsRemoved++;
- }
- m_log.DebugFormat(
- "[HG ENTITY TRANSFER]: Removing {0} jobs with common ID {1} and reinserting {2} other jobs",
- jobsRemoved, commonIdToRemove, jobsToReinsert.Count);
- if (jobsToReinsert.Count > 0)
- {
- foreach (JobEngine.Job jobToReinsert in jobsToReinsert)
- m_incomingSceneObjectEngine.QueueJob(jobToReinsert);
- }
- }
- public override bool HandleIncomingSceneObject(SceneObjectGroup so, Vector3 newPosition)
- {
- // FIXME: We must make it so that we can use SOG.IsAttachment here. At the moment it is always null!
- if (!so.IsAttachmentCheckFull())
- return base.HandleIncomingSceneObject(so, newPosition);
- // Equally, we can't use so.AttachedAvatar here.
- if (so.OwnerID == UUID.Zero || Scene.UserManagementModule.IsLocalGridUser(so.OwnerID))
- return base.HandleIncomingSceneObject(so, newPosition);
- // foreign user
- AgentCircuitData aCircuit = Scene.AuthenticateHandler.GetAgentCircuitData(so.OwnerID);
- if (aCircuit != null)
- {
- if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) == 0)
- {
- // We have already pulled the necessary attachments from the source grid.
- base.HandleIncomingSceneObject(so, newPosition);
- }
- else
- {
- if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI"))
- {
- m_incomingSceneObjectEngine.QueueJob(
- string.Format("HG UUID Gather for attachment {0} for {1}", so.Name, aCircuit.Name),
- () =>
- {
- string url = aCircuit.ServiceURLs["AssetServerURI"].ToString();
- // m_log.DebugFormat(
- // "[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset service {2}",
- // so.Name, so.AttachedAvatar, url);
- IDictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>();
- HGUuidGatherer uuidGatherer
- = new HGUuidGatherer(Scene.AssetService, url, ids);
- uuidGatherer.AddForInspection(so);
- while (!uuidGatherer.Complete)
- {
- int tickStart = Util.EnvironmentTickCount();
- UUID? nextUuid = uuidGatherer.NextUuidToInspect;
- uuidGatherer.GatherNext();
- // m_log.DebugFormat(
- // "[HG ENTITY TRANSFER]: Gathered attachment asset uuid {0} for object {1} for HG user {2} took {3} ms with asset service {4}",
- // nextUuid, so.Name, so.OwnerID, Util.EnvironmentTickCountSubtract(tickStart), url);
- int ticksElapsed = Util.EnvironmentTickCountSubtract(tickStart);
- if (ticksElapsed > 30000)
- {
- m_log.WarnFormat(
- "[HG ENTITY TRANSFER]: Removing incoming scene object jobs for HG user {0} as gather of {1} from {2} took {3} ms to respond (> {4} ms)",
- so.OwnerID, so.Name, url, ticksElapsed, 30000);
- RemoveIncomingSceneObjectJobs(so.OwnerID.ToString());
- return;
- }
- }
- // m_log.DebugFormat(
- // "[HG ENTITY TRANSFER]: Fetching {0} assets for attachment {1} for HG user {2} with asset service {3}",
- // ids.Count, so.Name, so.OwnerID, url);
- foreach (KeyValuePair<UUID, sbyte> kvp in ids)
- {
- int tickStart = Util.EnvironmentTickCount();
- uuidGatherer.FetchAsset(kvp.Key);
- int ticksElapsed = Util.EnvironmentTickCountSubtract(tickStart);
- if (ticksElapsed > 30000)
- {
- m_log.WarnFormat(
- "[HG ENTITY TRANSFER]: Removing incoming scene object jobs for HG user {0} as fetch of {1} from {2} took {3} ms to respond (> {4} ms)",
- so.OwnerID, kvp.Key, url, ticksElapsed, 30000);
- RemoveIncomingSceneObjectJobs(so.OwnerID.ToString());
- return;
- }
- }
- base.HandleIncomingSceneObject(so, newPosition);
- // m_log.DebugFormat(
- // "[HG ENTITY TRANSFER MODULE]: Completed incoming attachment {0} for HG user {1} with asset server {2}",
- // so.Name, so.OwnerID, url);
- },
- so.OwnerID.ToString());
- }
- }
- }
- return true;
- }
- #endregion
- #region IUserAgentVerificationModule
- public bool VerifyClient(AgentCircuitData aCircuit, string token)
- {
- if (aCircuit.ServiceURLs.ContainsKey("HomeURI"))
- {
- string url = aCircuit.ServiceURLs["HomeURI"].ToString();
- IUserAgentService security = new UserAgentServiceConnector(url);
- return security.VerifyClient(aCircuit.SessionID, token);
- }
- else
- {
- m_log.DebugFormat(
- "[HG ENTITY TRANSFER MODULE]: Agent {0} {1} does not have a HomeURI OH NO!",
- aCircuit.firstname, aCircuit.lastname);
- }
- return false;
- }
- void OnConnectionClosed(IClientAPI obj)
- {
- if (obj.SceneAgent.IsChildAgent)
- return;
- // Let's find out if this is a foreign user or a local user
- IUserManagement uMan = Scene.RequestModuleInterface<IUserManagement>();
- // UserAccount account = Scene.UserAccountService.GetUserAccount(Scene.RegionInfo.ScopeID, obj.AgentId);
- if (uMan != null && uMan.IsLocalGridUser(obj.AgentId))
- {
- // local grid user
- m_UAS.LogoutAgent(obj.AgentId, obj.SessionId);
- return;
- }
- AgentCircuitData aCircuit = ((Scene)(obj.Scene)).AuthenticateHandler.GetAgentCircuitData(obj.CircuitCode);
- if (aCircuit != null && aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("HomeURI"))
- {
- string url = aCircuit.ServiceURLs["HomeURI"].ToString();
- IUserAgentService security = new UserAgentServiceConnector(url);
- security.LogoutAgent(obj.AgentId, obj.SessionId);
- //m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Sent logout call to UserAgentService @ {0}", url);
- }
- else
- {
- m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: HomeURI not found for agent {0} logout", obj.AgentId);
- }
- }
- #endregion
- private GridRegion MakeGateKeeperRegion(string wantedURI)
- {
- Uri uri;
- if(!Uri.TryCreate(wantedURI, UriKind.Absolute, out uri))
- return null;
- GridRegion region = new GridRegion();
- region.ExternalHostName = uri.Host;
- region.HttpPort = (uint)uri.Port;
- region.ServerURI = wantedURI; //uri.AbsoluteUri for some reason default ports are needed
- region.RegionName = string.Empty;
- region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0);
- region.RegionFlags = OpenSim.Framework.RegionFlags.Hyperlink;
- return region;
- }
- }
- }
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