ThrottleRates.cs 5.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using OpenSim.Framework;
  29. using Nini.Config;
  30. namespace OpenSim.Region.ClientStack.LindenUDP
  31. {
  32. /// <summary>
  33. /// Holds drip rates and maximum burst rates for throttling with hierarchical
  34. /// token buckets. The maximum burst rates set here are hard limits and can
  35. /// not be overridden by client requests
  36. /// </summary>
  37. public sealed class ThrottleRates
  38. {
  39. /// <summary>Drip rate for resent packets</summary>
  40. public int Resend;
  41. /// <summary>Drip rate for terrain packets</summary>
  42. public int Land;
  43. /// <summary>Drip rate for wind packets</summary>
  44. public int Wind;
  45. /// <summary>Drip rate for cloud packets</summary>
  46. public int Cloud;
  47. /// <summary>Drip rate for task packets</summary>
  48. public int Task;
  49. /// <summary>Drip rate for texture packets</summary>
  50. public int Texture;
  51. /// <summary>Drip rate for asset packets</summary>
  52. public int Asset;
  53. /// <summary>Drip rate for the parent token bucket</summary>
  54. public int Total;
  55. /// <summary>Flag used to enable adaptive throttles</summary>
  56. public bool AdaptiveThrottlesEnabled;
  57. /// <summary>
  58. /// Set the minimum rate that the adaptive throttles can set. The viewer
  59. /// can still throttle lower than this, but the adaptive throttles will
  60. /// never decrease rates below this no matter how many packets are dropped
  61. /// </summary>
  62. public Int64 MinimumAdaptiveThrottleRate;
  63. public int ClientMaxRate;
  64. public float BrustTime;
  65. /// <summary>
  66. /// Default constructor
  67. /// </summary>
  68. /// <param name="config">Config source to load defaults from</param>
  69. public ThrottleRates(IConfigSource config)
  70. {
  71. try
  72. {
  73. IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"];
  74. // Current default total is 66750
  75. Resend = throttleConfig.GetInt("resend_default", 6625);
  76. Land = throttleConfig.GetInt("land_default", 9125);
  77. Wind = throttleConfig.GetInt("wind_default", 1750);
  78. Cloud = throttleConfig.GetInt("cloud_default", 1750);
  79. Task = throttleConfig.GetInt("task_default", 18500);
  80. Texture = throttleConfig.GetInt("texture_default", 18500);
  81. Asset = throttleConfig.GetInt("asset_default", 10500);
  82. Total = Resend + Land + Wind + Cloud + Task + Texture + Asset;
  83. // 5120000 bps default max
  84. ClientMaxRate = throttleConfig.GetInt("client_throttle_max_bps", 640000);
  85. if (ClientMaxRate > 1000000)
  86. ClientMaxRate = 1000000; // no more than 8Mbps
  87. BrustTime = (float)throttleConfig.GetInt("client_throttle_burtsTimeMS", 10);
  88. BrustTime *= 1e-3f;
  89. // Adaptive is broken
  90. // AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false);
  91. AdaptiveThrottlesEnabled = false;
  92. MinimumAdaptiveThrottleRate = throttleConfig.GetInt("adaptive_throttle_min_bps", 32000);
  93. }
  94. catch (Exception) { }
  95. }
  96. public int GetRate(ThrottleOutPacketType type)
  97. {
  98. switch (type)
  99. {
  100. case ThrottleOutPacketType.Resend:
  101. return Resend;
  102. case ThrottleOutPacketType.Land:
  103. return Land;
  104. case ThrottleOutPacketType.Wind:
  105. return Wind;
  106. case ThrottleOutPacketType.Cloud:
  107. return Cloud;
  108. case ThrottleOutPacketType.Task:
  109. return Task;
  110. case ThrottleOutPacketType.Texture:
  111. return Texture;
  112. case ThrottleOutPacketType.Asset:
  113. return Asset;
  114. case ThrottleOutPacketType.Unknown:
  115. default:
  116. return 0;
  117. }
  118. }
  119. }
  120. }