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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenMetaverse.Packets;
- using OpenSim.Framework;
- using OpenSim.Tests.Common;
- namespace OpenSim.Region.ClientStack.LindenUDP.Tests
- {
- /// <summary>
- /// Tests for the LL packet handler
- /// </summary>
- [TestFixture]
- public class PacketHandlerTests : OpenSimTestCase
- {
- // [Test]
- // /// <summary>
- // /// More a placeholder, really
- // /// </summary>
- // public void InPacketTest()
- // {
- // TestHelper.InMethod();
- //
- // AgentCircuitData agent = new AgentCircuitData();
- // agent.AgentID = UUID.Random();
- // agent.firstname = "testfirstname";
- // agent.lastname = "testlastname";
- // agent.SessionID = UUID.Zero;
- // agent.SecureSessionID = UUID.Zero;
- // agent.circuitcode = 123;
- // agent.BaseFolder = UUID.Zero;
- // agent.InventoryFolder = UUID.Zero;
- // agent.startpos = Vector3.Zero;
- // agent.CapsPath = "http://wibble.com";
- //
- // TestLLUDPServer testLLUDPServer;
- // TestLLPacketServer testLLPacketServer;
- // AgentCircuitManager acm;
- // IScene scene = new MockScene();
- // SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
- //
- // TestClient testClient = new TestClient(agent, scene);
- //
- // LLPacketHandler packetHandler
- // = new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings());
- //
- // packetHandler.InPacket(new AgentAnimationPacket());
- // LLQueItem receivedPacket = packetHandler.PacketQueue.Dequeue();
- //
- // Assert.That(receivedPacket, Is.Not.Null);
- // Assert.That(receivedPacket.Incoming, Is.True);
- // Assert.That(receivedPacket.Packet, Is.TypeOf(typeof(AgentAnimationPacket)));
- // }
- //
- // /// <summary>
- // /// Add a client for testing
- // /// </summary>
- // /// <param name="scene"></param>
- // /// <param name="testLLUDPServer"></param>
- // /// <param name="testPacketServer"></param>
- // /// <param name="acm">Agent circuit manager used in setting up the stack</param>
- // protected void SetupStack(
- // IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
- // out AgentCircuitManager acm)
- // {
- // IConfigSource configSource = new IniConfigSource();
- // ClientStackUserSettings userSettings = new ClientStackUserSettings();
- // testLLUDPServer = new TestLLUDPServer();
- // acm = new AgentCircuitManager();
- //
- // uint port = 666;
- // testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
- // testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
- // testLLUDPServer.LocalScene = scene;
- // }
- }
- }
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