ThrottleOutPacketType.cs 2.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. namespace OpenSim.Framework
  29. {
  30. public enum ThrottleOutPacketType : int
  31. {
  32. /// <summary>Unthrottled packets</summary>
  33. Unknown = -1,
  34. /// <summary>Packets that are being resent</summary>
  35. Resend = 0,
  36. /// <summary>Terrain data</summary>
  37. Land = 1,
  38. /// <summary>Wind data</summary>
  39. Wind = 2,
  40. /// <summary>Cloud data</summary>
  41. Cloud = 3,
  42. /// <summary>Any packets that do not fit into the other throttles</summary>
  43. Task = 4,
  44. /// <summary>Texture assets</summary>
  45. Texture = 5,
  46. /// <summary>Non-texture assets</summary>
  47. Asset = 6,
  48. HighPriority = 128,
  49. }
  50. [Flags]
  51. public enum ThrottleOutPacketTypeFlags
  52. {
  53. Land = 1 << 0,
  54. Wind = 1 << 1,
  55. Cloud = 1 << 2,
  56. Task = 1 << 3,
  57. Texture = 1 << 4,
  58. Asset = 1 << 5,
  59. }
  60. }