AvatarWearable.cs 9.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using OpenMetaverse;
  30. using OpenMetaverse.StructuredData;
  31. namespace OpenSim.Framework
  32. {
  33. public struct WearableItem
  34. {
  35. public UUID ItemID;
  36. public UUID AssetID;
  37. public WearableItem(UUID itemID, UUID assetID)
  38. {
  39. ItemID = itemID;
  40. AssetID = assetID;
  41. }
  42. }
  43. public class AvatarWearable
  44. {
  45. // these are guessed at by the list here -
  46. // http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll
  47. // correct them over time for when were are wrong.
  48. public static readonly int BODY = 0;
  49. public static readonly int SKIN = 1;
  50. public static readonly int HAIR = 2;
  51. public static readonly int EYES = 3;
  52. public static readonly int SHIRT = 4;
  53. public static readonly int PANTS = 5;
  54. public static readonly int SHOES = 6;
  55. public static readonly int SOCKS = 7;
  56. public static readonly int JACKET = 8;
  57. public static readonly int GLOVES = 9;
  58. public static readonly int UNDERSHIRT = 10;
  59. public static readonly int UNDERPANTS = 11;
  60. public static readonly int SKIRT = 12;
  61. public static readonly int MAX_BASICWEARABLES = 13;
  62. public static readonly int ALPHA = 13;
  63. public static readonly int TATTOO = 14;
  64. public static readonly int LEGACY_VERSION_MAX_WEARABLES = 15;
  65. // public static readonly int PHYSICS = 15;
  66. // public static int MAX_WEARABLES = 16;
  67. public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
  68. public static readonly UUID DEFAULT_BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
  69. public static readonly UUID DEFAULT_HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66");
  70. public static readonly UUID DEFAULT_HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66");
  71. public static readonly UUID DEFAULT_SKIN_ITEM = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9");
  72. public static readonly UUID DEFAULT_SKIN_ASSET = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb");
  73. public static readonly UUID DEFAULT_EYES_ITEM = new UUID("cdc31054-eed8-4021-994f-4e0c6e861b50");
  74. public static readonly UUID DEFAULT_EYES_ASSET = new UUID("4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7");
  75. public static readonly UUID DEFAULT_SHIRT_ITEM = new UUID("77c41e39-38f9-f75a-0000-585989bf0000");
  76. public static readonly UUID DEFAULT_SHIRT_ASSET = new UUID("00000000-38f9-1111-024e-222222111110");
  77. public static readonly UUID DEFAULT_PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111");
  78. public static readonly UUID DEFAULT_PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120");
  79. public static readonly UUID DEFAULT_ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8");
  80. public static readonly UUID DEFAULT_ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594");
  81. public static readonly UUID DEFAULT_TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1");
  82. public static readonly UUID DEFAULT_TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007");
  83. protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>();
  84. protected List<UUID> m_ids = new List<UUID>();
  85. public AvatarWearable()
  86. {
  87. }
  88. public AvatarWearable(UUID itemID, UUID assetID)
  89. {
  90. Wear(itemID, assetID);
  91. }
  92. public AvatarWearable(OSDArray args)
  93. {
  94. Unpack(args);
  95. }
  96. public OSD Pack()
  97. {
  98. OSDArray wearlist = new OSDArray();
  99. foreach (UUID id in m_ids)
  100. {
  101. OSDMap weardata = new OSDMap();
  102. weardata["item"] = OSD.FromUUID(id);
  103. weardata["asset"] = OSD.FromUUID(m_items[id]);
  104. wearlist.Add(weardata);
  105. }
  106. return wearlist;
  107. }
  108. public void Unpack(OSDArray args)
  109. {
  110. Clear();
  111. foreach (OSDMap weardata in args)
  112. {
  113. Add(weardata["item"].AsUUID(), weardata["asset"].AsUUID());
  114. }
  115. }
  116. public int Count
  117. {
  118. get { return m_ids.Count; }
  119. }
  120. public void Add(UUID itemID, UUID assetID)
  121. {
  122. if (itemID == UUID.Zero)
  123. return;
  124. if (m_items.ContainsKey(itemID))
  125. {
  126. m_items[itemID] = assetID;
  127. return;
  128. }
  129. if (m_ids.Count >= 5)
  130. return;
  131. m_ids.Add(itemID);
  132. m_items[itemID] = assetID;
  133. }
  134. public void Wear(WearableItem item)
  135. {
  136. Wear(item.ItemID, item.AssetID);
  137. }
  138. public void Wear(UUID itemID, UUID assetID)
  139. {
  140. Clear();
  141. Add(itemID, assetID);
  142. }
  143. public void Clear()
  144. {
  145. m_ids.Clear();
  146. m_items.Clear();
  147. }
  148. public void RemoveItem(UUID itemID)
  149. {
  150. if (m_items.ContainsKey(itemID))
  151. {
  152. m_ids.Remove(itemID);
  153. m_items.Remove(itemID);
  154. }
  155. }
  156. public void RemoveAsset(UUID assetID)
  157. {
  158. UUID itemID = UUID.Zero;
  159. foreach (KeyValuePair<UUID, UUID> kvp in m_items)
  160. {
  161. if (kvp.Value == assetID)
  162. {
  163. itemID = kvp.Key;
  164. break;
  165. }
  166. }
  167. if (itemID != UUID.Zero)
  168. {
  169. m_ids.Remove(itemID);
  170. m_items.Remove(itemID);
  171. }
  172. }
  173. public WearableItem this [int idx]
  174. {
  175. get
  176. {
  177. if (idx >= m_ids.Count || idx < 0)
  178. return new WearableItem(UUID.Zero, UUID.Zero);
  179. return new WearableItem(m_ids[idx], m_items[m_ids[idx]]);
  180. }
  181. }
  182. public UUID GetAsset(UUID itemID)
  183. {
  184. if (!m_items.ContainsKey(itemID))
  185. return UUID.Zero;
  186. return m_items[itemID];
  187. }
  188. public static AvatarWearable[] DefaultWearables
  189. {
  190. get
  191. {
  192. // We use the legacy count here because this is just a fallback anyway
  193. AvatarWearable[] defaultWearables = new AvatarWearable[LEGACY_VERSION_MAX_WEARABLES];
  194. for (int i = 0; i < LEGACY_VERSION_MAX_WEARABLES; i++)
  195. {
  196. defaultWearables[i] = new AvatarWearable();
  197. }
  198. // Body
  199. defaultWearables[BODY].Add(DEFAULT_BODY_ITEM, DEFAULT_BODY_ASSET);
  200. // Hair
  201. defaultWearables[HAIR].Add(DEFAULT_HAIR_ITEM, DEFAULT_HAIR_ASSET);
  202. // Skin
  203. defaultWearables[SKIN].Add(DEFAULT_SKIN_ITEM, DEFAULT_SKIN_ASSET);
  204. // Eyes
  205. defaultWearables[EYES].Add(DEFAULT_EYES_ITEM, DEFAULT_EYES_ASSET);
  206. // Shirt
  207. defaultWearables[SHIRT].Add(DEFAULT_SHIRT_ITEM, DEFAULT_SHIRT_ASSET);
  208. // Pants
  209. defaultWearables[PANTS].Add(DEFAULT_PANTS_ITEM, DEFAULT_PANTS_ASSET);
  210. // // Alpha
  211. // defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET);
  212. // // Tattoo
  213. // defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
  214. // // Physics
  215. // defaultWearables[PHYSICS].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
  216. return defaultWearables;
  217. }
  218. }
  219. }
  220. }