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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Server.Base;
- using OpenSim.Services.Interfaces;
- using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
- using OpenMetaverse;
- using log4net;
- using Nini.Config;
- namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
- {
- public class LocalPresenceServicesConnector : ISharedRegionModule, IPresenceService
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private bool m_Enabled = false;
- private PresenceDetector m_PresenceDetector;
- /// <summary>
- /// Underlying presence service. Do not use directly.
- /// </summary>
- public IPresenceService m_PresenceService;
- public LocalPresenceServicesConnector()
- {
- }
- public LocalPresenceServicesConnector(IConfigSource source)
- {
- Initialise(source);
- }
- #region ISharedRegionModule
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public string Name
- {
- get { return "LocalPresenceServicesConnector"; }
- }
- public void Initialise(IConfigSource source)
- {
- IConfig moduleConfig = source.Configs["Modules"];
- if (moduleConfig != null)
- {
- string name = moduleConfig.GetString("PresenceServices", "");
- if (name == Name)
- {
- IConfig inventoryConfig = source.Configs["PresenceService"];
- if (inventoryConfig == null)
- {
- m_log.Error("[LOCAL PRESENCE CONNECTOR]: PresenceService missing from OpenSim.ini");
- return;
- }
- string serviceDll = inventoryConfig.GetString("LocalServiceModule", String.Empty);
- if (serviceDll == String.Empty)
- {
- m_log.Error("[LOCAL PRESENCE CONNECTOR]: No LocalServiceModule named in section PresenceService");
- return;
- }
- Object[] args = new Object[] { source };
- m_log.DebugFormat("[LOCAL PRESENCE CONNECTOR]: Service dll = {0}", serviceDll);
- m_PresenceService = ServerUtils.LoadPlugin<IPresenceService>(serviceDll, args);
- if (m_PresenceService == null)
- {
- m_log.Error("[LOCAL PRESENCE CONNECTOR]: Can't load presence service");
- //return;
- throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
- }
- //Init(source);
- m_PresenceDetector = new PresenceDetector(this);
- m_Enabled = true;
- m_log.Info("[LOCAL PRESENCE CONNECTOR]: Local presence connector enabled");
- }
- }
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public void AddRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- // m_log.DebugFormat(
- // "[LOCAL PRESENCE CONNECTOR]: Registering IPresenceService to scene {0}", scene.RegionInfo.RegionName);
- scene.RegisterModuleInterface<IPresenceService>(this);
- m_PresenceDetector.AddRegion(scene);
- m_log.InfoFormat("[LOCAL PRESENCE CONNECTOR]: Enabled local presence for region {0}", scene.RegionInfo.RegionName);
- }
- public void RemoveRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- m_PresenceDetector.RemoveRegion(scene);
- }
- public void RegionLoaded(Scene scene)
- {
- if (!m_Enabled)
- return;
- }
- #endregion
- #region IPresenceService
- public bool LoginAgent(string userID, UUID sessionID, UUID secureSessionID)
- {
- m_log.Warn("[LOCAL PRESENCE CONNECTOR]: LoginAgent connector not implemented at the simulators");
- return false;
- }
- public bool LogoutAgent(UUID sessionID)
- {
- return m_PresenceService.LogoutAgent(sessionID);
- }
- public bool LogoutRegionAgents(UUID regionID)
- {
- return m_PresenceService.LogoutRegionAgents(regionID);
- }
- public bool ReportAgent(UUID sessionID, UUID regionID)
- {
- return m_PresenceService.ReportAgent(sessionID, regionID);
- }
- public PresenceInfo GetAgent(UUID sessionID)
- {
- return m_PresenceService.GetAgent(sessionID);
- }
- public PresenceInfo[] GetAgents(string[] userIDs)
- {
- return m_PresenceService.GetAgents(userIDs);
- }
- #endregion
- }
- }
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