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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Server.Base;
- using OpenSim.Services.Interfaces;
- using OpenMetaverse;
- namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar
- {
- public class LocalAvatarServicesConnector : ISharedRegionModule, IAvatarService
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(
- MethodBase.GetCurrentMethod().DeclaringType);
- private IAvatarService m_AvatarService;
- private bool m_Enabled = false;
- #region ISharedRegionModule
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public string Name
- {
- get { return "LocalAvatarServicesConnector"; }
- }
- public void Initialise(IConfigSource source)
- {
- IConfig moduleConfig = source.Configs["Modules"];
- if (moduleConfig != null)
- {
- string name = moduleConfig.GetString("AvatarServices", "");
- if (name == Name)
- {
- IConfig userConfig = source.Configs["AvatarService"];
- if (userConfig == null)
- {
- m_log.Error("[AVATAR CONNECTOR]: AvatarService missing from OpenSim.ini");
- return;
- }
- string serviceDll = userConfig.GetString("LocalServiceModule",
- String.Empty);
- if (serviceDll == String.Empty)
- {
- m_log.Error("[AVATAR CONNECTOR]: No LocalServiceModule named in section AvatarService");
- return;
- }
- Object[] args = new Object[] { source };
- m_AvatarService =
- ServerUtils.LoadPlugin<IAvatarService>(serviceDll,
- args);
- if (m_AvatarService == null)
- {
- m_log.Error("[AVATAR CONNECTOR]: Can't load user account service");
- return;
- }
- m_Enabled = true;
- m_log.Info("[AVATAR CONNECTOR]: Local avatar connector enabled");
- }
- }
- }
- public void PostInitialise()
- {
- if (!m_Enabled)
- return;
- }
- public void Close()
- {
- if (!m_Enabled)
- return;
- }
- public void AddRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- scene.RegisterModuleInterface<IAvatarService>(this);
- }
- public void RemoveRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- }
- public void RegionLoaded(Scene scene)
- {
- if (!m_Enabled)
- return;
- }
- #endregion
- #region IAvatarService
- public AvatarAppearance GetAppearance(UUID userID)
- {
- return m_AvatarService.GetAppearance(userID);
- }
-
- public bool SetAppearance(UUID userID, AvatarAppearance appearance)
- {
- return m_AvatarService.SetAppearance(userID,appearance);
- }
-
- public AvatarData GetAvatar(UUID userID)
- {
- return m_AvatarService.GetAvatar(userID);
- }
- public bool SetAvatar(UUID userID, AvatarData avatar)
- {
- return m_AvatarService.SetAvatar(userID, avatar);
- }
- public bool ResetAvatar(UUID userID)
- {
- return m_AvatarService.ResetAvatar(userID);
- }
- public bool SetItems(UUID userID, string[] names, string[] values)
- {
- return m_AvatarService.SetItems(userID, names, values);
- }
- public bool RemoveItems(UUID userID, string[] names)
- {
- return m_AvatarService.RemoveItems(userID, names);
- }
-
- #endregion
- }
- }
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