LocalAvatarServiceConnector.cs 5.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net;
  31. using Nini.Config;
  32. using OpenSim.Framework;
  33. using OpenSim.Region.Framework.Interfaces;
  34. using OpenSim.Region.Framework.Scenes;
  35. using OpenSim.Server.Base;
  36. using OpenSim.Services.Interfaces;
  37. using OpenMetaverse;
  38. namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar
  39. {
  40. public class LocalAvatarServicesConnector : ISharedRegionModule, IAvatarService
  41. {
  42. private static readonly ILog m_log =
  43. LogManager.GetLogger(
  44. MethodBase.GetCurrentMethod().DeclaringType);
  45. private IAvatarService m_AvatarService;
  46. private bool m_Enabled = false;
  47. #region ISharedRegionModule
  48. public Type ReplaceableInterface
  49. {
  50. get { return null; }
  51. }
  52. public string Name
  53. {
  54. get { return "LocalAvatarServicesConnector"; }
  55. }
  56. public void Initialise(IConfigSource source)
  57. {
  58. IConfig moduleConfig = source.Configs["Modules"];
  59. if (moduleConfig != null)
  60. {
  61. string name = moduleConfig.GetString("AvatarServices", "");
  62. if (name == Name)
  63. {
  64. IConfig userConfig = source.Configs["AvatarService"];
  65. if (userConfig == null)
  66. {
  67. m_log.Error("[AVATAR CONNECTOR]: AvatarService missing from OpenSim.ini");
  68. return;
  69. }
  70. string serviceDll = userConfig.GetString("LocalServiceModule",
  71. String.Empty);
  72. if (serviceDll == String.Empty)
  73. {
  74. m_log.Error("[AVATAR CONNECTOR]: No LocalServiceModule named in section AvatarService");
  75. return;
  76. }
  77. Object[] args = new Object[] { source };
  78. m_AvatarService =
  79. ServerUtils.LoadPlugin<IAvatarService>(serviceDll,
  80. args);
  81. if (m_AvatarService == null)
  82. {
  83. m_log.Error("[AVATAR CONNECTOR]: Can't load user account service");
  84. return;
  85. }
  86. m_Enabled = true;
  87. m_log.Info("[AVATAR CONNECTOR]: Local avatar connector enabled");
  88. }
  89. }
  90. }
  91. public void PostInitialise()
  92. {
  93. if (!m_Enabled)
  94. return;
  95. }
  96. public void Close()
  97. {
  98. if (!m_Enabled)
  99. return;
  100. }
  101. public void AddRegion(Scene scene)
  102. {
  103. if (!m_Enabled)
  104. return;
  105. scene.RegisterModuleInterface<IAvatarService>(this);
  106. }
  107. public void RemoveRegion(Scene scene)
  108. {
  109. if (!m_Enabled)
  110. return;
  111. }
  112. public void RegionLoaded(Scene scene)
  113. {
  114. if (!m_Enabled)
  115. return;
  116. }
  117. #endregion
  118. #region IAvatarService
  119. public AvatarAppearance GetAppearance(UUID userID)
  120. {
  121. return m_AvatarService.GetAppearance(userID);
  122. }
  123. public bool SetAppearance(UUID userID, AvatarAppearance appearance)
  124. {
  125. return m_AvatarService.SetAppearance(userID,appearance);
  126. }
  127. public AvatarData GetAvatar(UUID userID)
  128. {
  129. return m_AvatarService.GetAvatar(userID);
  130. }
  131. public bool SetAvatar(UUID userID, AvatarData avatar)
  132. {
  133. return m_AvatarService.SetAvatar(userID, avatar);
  134. }
  135. public bool ResetAvatar(UUID userID)
  136. {
  137. return m_AvatarService.ResetAvatar(userID);
  138. }
  139. public bool SetItems(UUID userID, string[] names, string[] values)
  140. {
  141. return m_AvatarService.SetItems(userID, names, values);
  142. }
  143. public bool RemoveItems(UUID userID, string[] names)
  144. {
  145. return m_AvatarService.RemoveItems(userID, names);
  146. }
  147. #endregion
  148. }
  149. }