RegionApplicationBase.cs 6.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using System.Net;
  29. using System.Reflection;
  30. using log4net;
  31. using Nini.Config;
  32. using OpenMetaverse;
  33. using OpenSim.Framework;
  34. using OpenSim.Framework.Communications;
  35. using OpenSim.Framework.Servers;
  36. using OpenSim.Framework.Servers.HttpServer;
  37. using OpenSim.Region.Framework;
  38. using OpenSim.Region.Framework.Interfaces;
  39. using OpenSim.Region.Framework.Scenes;
  40. using OpenSim.Region.Physics.Manager;
  41. namespace OpenSim.Region.ClientStack
  42. {
  43. public abstract class RegionApplicationBase : BaseOpenSimServer
  44. {
  45. private static readonly ILog m_log
  46. = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  47. protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
  48. protected NetworkServersInfo m_networkServersInfo;
  49. protected uint m_httpServerPort;
  50. protected ISimulationDataService m_simulationDataService;
  51. protected IEstateDataService m_estateDataService;
  52. protected ClientStackManager m_clientStackManager;
  53. protected SceneManager m_sceneManager = new SceneManager();
  54. public SceneManager SceneManager { get { return m_sceneManager; } }
  55. public NetworkServersInfo NetServersInfo { get { return m_networkServersInfo; } }
  56. public ISimulationDataService SimulationDataService { get { return m_simulationDataService; } }
  57. public IEstateDataService EstateDataService { get { return m_estateDataService; } }
  58. protected abstract void Initialize();
  59. /// <summary>
  60. /// Get a new physics scene.
  61. /// </summary>
  62. ///
  63. /// <param name="osSceneIdentifier">
  64. /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
  65. /// </param>
  66. /// <returns></returns>
  67. protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier);
  68. protected abstract ClientStackManager CreateClientStackManager();
  69. protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager);
  70. protected override void StartupSpecific()
  71. {
  72. m_clientStackManager = CreateClientStackManager();
  73. Initialize();
  74. m_httpServer
  75. = new BaseHttpServer(
  76. m_httpServerPort, m_networkServersInfo.HttpUsesSSL, m_networkServersInfo.httpSSLPort,
  77. m_networkServersInfo.HttpSSLCN);
  78. if (m_networkServersInfo.HttpUsesSSL && (m_networkServersInfo.HttpListenerPort == m_networkServersInfo.httpSSLPort))
  79. {
  80. m_log.Error("[REGION SERVER]: HTTP Server config failed. HTTP Server and HTTPS server must be on different ports");
  81. }
  82. m_log.InfoFormat("[REGION SERVER]: Starting HTTP server on port {0}", m_httpServerPort);
  83. m_httpServer.Start();
  84. MainServer.Instance = m_httpServer;
  85. // "OOB" Server
  86. if (m_networkServersInfo.ssl_listener)
  87. {
  88. BaseHttpServer server = null;
  89. server = new BaseHttpServer(
  90. m_networkServersInfo.https_port, m_networkServersInfo.ssl_listener, m_networkServersInfo.cert_path,
  91. m_networkServersInfo.cert_pass);
  92. // Add the server to m_Servers
  93. if(server != null)
  94. {
  95. m_log.InfoFormat("[REGION SERVER]: Starting HTTPS server on port {0}", server.Port);
  96. MainServer.AddHttpServer(server);
  97. server.Start();
  98. }
  99. }
  100. base.StartupSpecific();
  101. }
  102. /// <summary>
  103. /// Get a new physics scene.
  104. /// </summary>
  105. /// <param name="engine">The name of the physics engine to use</param>
  106. /// <param name="meshEngine">The name of the mesh engine to use</param>
  107. /// <param name="config">The configuration data to pass to the physics and mesh engines</param>
  108. /// <param name="osSceneIdentifier">
  109. /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
  110. /// </param>
  111. /// <returns></returns>
  112. protected PhysicsScene GetPhysicsScene(
  113. string engine, string meshEngine, IConfigSource config, string osSceneIdentifier)
  114. {
  115. PhysicsPluginManager physicsPluginManager;
  116. physicsPluginManager = new PhysicsPluginManager();
  117. physicsPluginManager.LoadPluginsFromAssemblies("Physics");
  118. return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier);
  119. }
  120. }
  121. }