GetMeshModule.cs 5.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Collections.Specialized;
  30. using System.Reflection;
  31. using System.IO;
  32. using System.Web;
  33. using Mono.Addins;
  34. using log4net;
  35. using Nini.Config;
  36. using OpenMetaverse;
  37. using OpenMetaverse.StructuredData;
  38. using OpenSim.Capabilities.Handlers;
  39. using OpenSim.Framework;
  40. using OpenSim.Framework.Servers;
  41. using OpenSim.Framework.Servers.HttpServer;
  42. using OpenSim.Region.Framework.Interfaces;
  43. using OpenSim.Region.Framework.Scenes;
  44. using OpenSim.Services.Interfaces;
  45. using Caps = OpenSim.Framework.Capabilities.Caps;
  46. namespace OpenSim.Region.ClientStack.Linden
  47. {
  48. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
  49. public class GetMeshModule : INonSharedRegionModule
  50. {
  51. // private static readonly ILog m_log =
  52. // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  53. private Scene m_scene;
  54. private IAssetService m_AssetService;
  55. private bool m_Enabled = true;
  56. private string m_URL;
  57. #region IRegionModuleBase Members
  58. public Type ReplaceableInterface
  59. {
  60. get { return null; }
  61. }
  62. public void Initialise(IConfigSource source)
  63. {
  64. IConfig config = source.Configs["ClientStack.LindenCaps"];
  65. if (config == null)
  66. return;
  67. m_URL = config.GetString("Cap_GetMesh", string.Empty);
  68. // Cap doesn't exist
  69. if (m_URL != string.Empty)
  70. m_Enabled = true;
  71. }
  72. public void AddRegion(Scene pScene)
  73. {
  74. if (!m_Enabled)
  75. return;
  76. m_scene = pScene;
  77. }
  78. public void RemoveRegion(Scene scene)
  79. {
  80. if (!m_Enabled)
  81. return;
  82. m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
  83. m_scene = null;
  84. }
  85. public void RegionLoaded(Scene scene)
  86. {
  87. if (!m_Enabled)
  88. return;
  89. m_AssetService = m_scene.RequestModuleInterface<IAssetService>();
  90. m_scene.EventManager.OnRegisterCaps += RegisterCaps;
  91. }
  92. public void Close() { }
  93. public string Name { get { return "GetMeshModule"; } }
  94. #endregion
  95. public void RegisterCaps(UUID agentID, Caps caps)
  96. {
  97. // UUID capID = UUID.Random();
  98. //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
  99. if (m_URL == "localhost")
  100. {
  101. // m_log.DebugFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
  102. GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService);
  103. IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(),
  104. delegate(Hashtable m_dhttpMethod)
  105. {
  106. return gmeshHandler.ProcessGetMesh(m_dhttpMethod, UUID.Zero, null);
  107. });
  108. caps.RegisterHandler("GetMesh", reqHandler);
  109. }
  110. else
  111. {
  112. // m_log.DebugFormat("[GETMESH]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName);
  113. caps.RegisterHandler("GetMesh", m_URL);
  114. }
  115. }
  116. }
  117. }