PresenceClient.cs 3.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Text;
  30. using System.Reflection;
  31. using OpenMetaverse;
  32. using NUnit.Framework;
  33. using OpenSim.Framework;
  34. using OpenSim.Services.Interfaces;
  35. using OpenSim.Services.Connectors;
  36. namespace Robust.Tests
  37. {
  38. [TestFixture]
  39. public class PresenceClient
  40. {
  41. [Test]
  42. public void Presence_001()
  43. {
  44. PresenceServicesConnector m_Connector = new PresenceServicesConnector(DemonServer.Address);
  45. UUID user1 = UUID.Random();
  46. UUID session1 = UUID.Random();
  47. UUID region1 = UUID.Random();
  48. bool success = m_Connector.LoginAgent(user1.ToString(), session1, UUID.Zero);
  49. Assert.AreEqual(success, true, "Failed to add user session");
  50. PresenceInfo pinfo = m_Connector.GetAgent(session1);
  51. Assert.AreNotEqual(pinfo, null, "Unable to retrieve session");
  52. Assert.AreEqual(pinfo.UserID, user1.ToString(), "Retrieved session does not match expected userID");
  53. Assert.AreNotEqual(pinfo.RegionID, region1, "Retrieved session is unexpectedly in region");
  54. success = m_Connector.ReportAgent(session1, region1);
  55. Assert.AreEqual(success, true, "Failed to report session in region 1");
  56. pinfo = m_Connector.GetAgent(session1);
  57. Assert.AreNotEqual(pinfo, null, "Unable to session presence");
  58. Assert.AreEqual(pinfo.UserID, user1.ToString(), "Retrieved session does not match expected userID");
  59. Assert.AreEqual(pinfo.RegionID, region1, "Retrieved session is not in expected region");
  60. success = m_Connector.LogoutAgent(session1);
  61. Assert.AreEqual(success, true, "Failed to remove session");
  62. pinfo = m_Connector.GetAgent(session1);
  63. Assert.AreEqual(pinfo, null, "Session is still there, even though it shouldn't");
  64. success = m_Connector.ReportAgent(session1, UUID.Random());
  65. Assert.AreEqual(success, false, "Remove non-existing session should fail");
  66. }
  67. }
  68. }