123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Text;
- using OpenMetaverse;
- using OpenSim.Region.ScriptEngine.Interfaces;
- using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
- using OpenSim.ScriptEngine.Shared;
- namespace OpenSim.ScriptEngine.Shared
- {
- public struct ScriptStructure
- {
- public RegionInfoStructure RegionInfo;
- public ScriptMetaData ScriptMetaData;
- public ScriptAssemblies.IScript ScriptObject;
- public string State;
- public bool Running;
- public bool Disabled;
- public string Source;
- public int StartParam;
- public AppDomain AppDomain;
- public Dictionary<string, IScriptApi> Apis;
- public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap;
- public uint LocalID;
- public UUID ItemID;
- public string AssemblyFileName;
- public string ScriptID { get { return LocalID.ToString() + "." + ItemID.ToString(); } }
- public string Name { get { return "Script:" + ScriptID; } }
- private bool Initialized;
- private Dictionary<string, Delegate> InternalFunctions;
- public string AssemblyName;
- public void ExecuteEvent(EventParams p)
- {
- ExecuteMethod(p, true);
- }
- public void ExecuteMethod(EventParams p)
- {
- ExecuteMethod(p, false);
- }
- private void ExecuteMethod(EventParams p, bool isEvent)
- {
- // First time initialization?
- if (!Initialized)
- {
- Initialized = true;
- CacheInternalFunctions();
- }
- lock (InternalFunctions)
- {
- // Make function name
- string FunctionName;
- if (isEvent)
- FunctionName = State + "_event_" + p.EventName;
- else
- FunctionName = p.EventName;
- // Check if this function exist
- if (!InternalFunctions.ContainsKey(FunctionName))
- {
- // TODO: Send message in-world
- //RegionInfo.Scene.
- RegionInfo.Logger.ErrorFormat("[{0}] Script function \"{1}\" was not found.", Name, FunctionName);
- return;
- }
- // Execute script function
- try
- {
- InternalFunctions[FunctionName].DynamicInvoke(p.Params);
- }
- catch (Exception e)
- {
- RegionInfo.Logger.ErrorFormat("[{0}] Execute \"{1}\" failed: {2}", Name, FunctionName, e.ToString());
- }
- }
- }
- /// <summary>
- /// Cache functions into a dictionary with delegates. Should be faster than reflection.
- /// </summary>
- private void CacheInternalFunctions()
- {
- Type scriptObjectType = ScriptObject.GetType();
- InternalFunctions = new Dictionary<string, Delegate>();
- MethodInfo[] methods = scriptObjectType.GetMethods();
- lock (InternalFunctions)
- {
- // Read all methods into a dictionary
- foreach (MethodInfo mi in methods)
- {
- // TODO: We don't support overloading
- if (!InternalFunctions.ContainsKey(mi.Name))
- InternalFunctions.Add(mi.Name, Delegate.CreateDelegate(scriptObjectType, ScriptObject, mi));
- else
- RegionInfo.Logger.ErrorFormat("[{0}] Error: Script function \"{1}\" is already added. We do not support overloading.",
- Name, mi.Name);
- }
- }
- }
- }
- }
|