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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Physics.Manager;
- namespace OpenSim.Region.Physics.OdePlugin
- {
- [TestFixture]
- public class ODETestClass
- {
- private OdePlugin cbt;
- private PhysicsScene ps;
- private IMeshingPlugin imp;
- [SetUp]
- public void Initialize()
- {
- // Loading ODEPlugin
- cbt = new OdePlugin();
- // Loading Zero Mesher
- imp = new ZeroMesherPlugin();
- // Getting Physics Scene
- ps = cbt.GetScene("test");
- // Initializing Physics Scene.
- ps.Initialise(imp.GetMesher(),null);
- float[] _heightmap = new float[256 * 256];
- for (int i = 0; i<(256*256);i++)
- {
- _heightmap[i] = 21f;
- }
- ps.SetTerrain(_heightmap);
- }
- [TearDown]
- public void Terminate()
- {
- ps.DeleteTerrain();
- ps.Dispose();
- }
- [Test]
- public void CreateAndDropPhysicalCube()
- {
- PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox();
- PhysicsVector position = new PhysicsVector(128, 128, 128);
- PhysicsVector size = new PhysicsVector(0.5f, 0.5f, 0.5f);
- Quaternion rot = Quaternion.Identity;
- PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true);
- OdePrim oprim = (OdePrim)prim;
- OdeScene pscene = (OdeScene) ps;
- Assert.That(oprim.m_taintadd);
- prim.LocalID = 5;
- for (int i = 0; i < 58; i++)
- {
- ps.Simulate(0.133f);
- Assert.That(oprim.prim_geom != (IntPtr)0);
- Assert.That(oprim.m_targetSpace != (IntPtr)0);
- //Assert.That(oprim.m_targetSpace == pscene.space);
- Console.WriteLine("TargetSpace: " + oprim.m_targetSpace + " - SceneMainSpace: " + pscene.space);
- Assert.That(!oprim.m_taintadd);
- Console.WriteLine("Prim Position (" + oprim.m_localID + "): " + prim.Position.ToString());
- // Make sure we're above the ground
- //Assert.That(prim.Position.Z > 20f);
- //Console.WriteLine("PrimCollisionScore (" + oprim.m_localID + "): " + oprim.m_collisionscore);
- // Make sure we've got a Body
- Assert.That(oprim.Body != (IntPtr)0);
- //Console.WriteLine(
- }
- // Make sure we're not somewhere above the ground
- Assert.That(prim.Position.Z < 21.5f);
- ps.RemovePrim(prim);
- Assert.That(oprim.m_taintremove);
- ps.Simulate(0.133f);
- Assert.That(oprim.Body == (IntPtr)0);
- }
- }
- }
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