123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470 |
- /*
- * Copyright (c) Contributors
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Text;
- using System.IO;
- using System.Drawing;
- using System.Drawing.Imaging;
- namespace PrimMesher
- {
- public class SculptMesh
- {
- public List<Coord> coords;
- public List<Face> faces;
- public List<ViewerFace> viewerFaces;
- public List<Coord> normals;
- public List<UVCoord> uvs;
- public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 };
- private const float pixScale = 0.00390625f; // 1.0 / 256
- private Bitmap ScaleImage(Bitmap srcImage, float scale)
- {
- int sourceWidth = srcImage.Width;
- int sourceHeight = srcImage.Height;
- int sourceX = 0;
- int sourceY = 0;
- int destX = 0;
- int destY = 0;
- int destWidth = (int)(srcImage.Width * scale);
- int destHeight = (int)(srcImage.Height * scale);
- Bitmap scaledImage = new Bitmap(destWidth, destHeight,
- PixelFormat.Format24bppRgb);
- scaledImage.SetResolution(srcImage.HorizontalResolution,
- srcImage.VerticalResolution);
- Graphics grPhoto = Graphics.FromImage(scaledImage);
- grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Bilinear;
- grPhoto.DrawImage(srcImage,
- new Rectangle(destX, destY, destWidth, destHeight),
- new Rectangle(sourceX, sourceY, sourceWidth, sourceHeight),
- GraphicsUnit.Pixel);
- grPhoto.Dispose();
- return scaledImage;
- }
- public SculptMesh SculptMeshFromFile(string fileName, SculptType sculptType, int lod, bool viewerMode)
- {
- Bitmap bitmap = (Bitmap)Bitmap.FromFile(fileName);
- SculptMesh sculptMesh = new SculptMesh(bitmap, sculptType, lod, viewerMode);
- bitmap.Dispose();
- return sculptMesh;
- }
- /// <summary>
- /// ** Experimental ** May disappear from future versions ** not recommeneded for use in applications
- /// Construct a sculpt mesh from a 2D array of floats
- /// </summary>
- /// <param name="zMap"></param>
- /// <param name="xBegin"></param>
- /// <param name="xEnd"></param>
- /// <param name="yBegin"></param>
- /// <param name="yEnd"></param>
- /// <param name="viewerMode"></param>
- public SculptMesh(float[,] zMap, float xBegin, float xEnd, float yBegin, float yEnd, bool viewerMode)
- {
- float xStep, yStep;
- float uStep, vStep;
- int numYElements = zMap.GetLength(0);
- int numXElements = zMap.GetLength(1);
- try
- {
- xStep = (xEnd - xBegin) / (float)(numXElements - 1);
- yStep = (yEnd - yBegin) / (float)(numYElements - 1);
- uStep = 1.0f / (numXElements - 1);
- vStep = 1.0f / (numYElements - 1);
- }
- catch (DivideByZeroException)
- {
- return;
- }
- coords = new List<Coord>();
- faces = new List<Face>();
- normals = new List<Coord>();
- uvs = new List<UVCoord>();
- viewerFaces = new List<ViewerFace>();
- int p1, p2, p3, p4;
- int x, y;
- int xStart = 0, yStart = 0;
- for (y = yStart; y < numYElements; y++)
- {
- int rowOffset = y * numXElements;
- for (x = xStart; x < numXElements; x++)
- {
- /*
- * p1-----p2
- * | \ f2 |
- * | \ |
- * | f1 \|
- * p3-----p4
- */
- p4 = rowOffset + x;
- p3 = p4 - 1;
- p2 = p4 - numXElements;
- p1 = p3 - numXElements;
- Coord c = new Coord(xBegin + x * xStep, yBegin + y * yStep, zMap[y, x]);
- this.coords.Add(c);
- if (viewerMode)
- {
- this.normals.Add(new Coord());
- this.uvs.Add(new UVCoord(uStep * x, 1.0f - vStep * y));
- }
- if (y > 0 && x > 0)
- {
- Face f1, f2;
- //if (viewerMode)
- //{
- // f1 = new Face(p1, p3, p4, p1, p3, p4);
- // f1.uv1 = p1;
- // f1.uv2 = p3;
- // f1.uv3 = p4;
- // f2 = new Face(p1, p4, p2, p1, p4, p2);
- // f2.uv1 = p1;
- // f2.uv2 = p4;
- // f2.uv3 = p2;
- //}
- //else
- //{
- // f1 = new Face(p1, p3, p4);
- // f2 = new Face(p1, p4, p2);
- //}
- if (viewerMode)
- {
- f1 = new Face(p1, p4, p3, p1, p4, p3);
- f1.uv1 = p1;
- f1.uv2 = p4;
- f1.uv3 = p3;
- f2 = new Face(p1, p2, p4, p1, p2, p4);
- f2.uv1 = p1;
- f2.uv2 = p2;
- f2.uv3 = p4;
- }
- else
- {
- f1 = new Face(p1, p4, p3);
- f2 = new Face(p1, p2, p4);
- }
- this.faces.Add(f1);
- this.faces.Add(f2);
- }
- }
- }
- if (viewerMode)
- calcVertexNormals(SculptType.plane, numXElements, numYElements);
- }
- public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode)
- {
- coords = new List<Coord>();
- faces = new List<Face>();
- normals = new List<Coord>();
- uvs = new List<UVCoord>();
- //float sourceScaleFactor = (float)lod / (float)Math.Max(sculptBitmap.Width, sculptBitmap.Height);
- float sourceScaleFactor = (float)(lod) / (float)Math.Sqrt(sculptBitmap.Width * sculptBitmap.Height);
- bool scaleSourceImage = sourceScaleFactor < 1.0f ? true : false;
- Bitmap bitmap;
- if (scaleSourceImage)
- bitmap = ScaleImage(sculptBitmap, sourceScaleFactor);
- else
- bitmap = sculptBitmap;
- viewerFaces = new List<ViewerFace>();
- int width = bitmap.Width;
- int height = bitmap.Height;
- float widthUnit = 1.0f / width;
- float heightUnit = 1.0f / (height - 1);
- int p1, p2, p3, p4;
- Color color;
- float x, y, z;
- int imageX, imageY;
- if (sculptType == SculptType.sphere)
- { // average the top and bottom row pixel values so the resulting vertices appear to converge
- int lastRow = height - 1;
- int r1 = 0, g1 = 0, b1 = 0;
- int r2 = 0, g2 = 0, b2 = 0;
- for (imageX = 0; imageX < width; imageX++)
- {
- Color c1 = bitmap.GetPixel(imageX, 0);
- Color c2 = bitmap.GetPixel(imageX, lastRow);
- r1 += c1.R;
- g1 += c1.G;
- b1 += c1.B;
- r2 += c2.R;
- g2 += c2.G;
- b2 += c2.B;
- }
- Color newC1 = Color.FromArgb(r1 / width, g1 / width, b1 / width);
- Color newC2 = Color.FromArgb(r2 / width, g2 / width, b2 / width);
- for (imageX = 0; imageX < width; imageX++)
- {
- bitmap.SetPixel(imageX, 0, newC1);
- bitmap.SetPixel(imageX, lastRow, newC2);
- }
- }
- int pixelsAcross = sculptType == SculptType.plane ? width : width + 1;
- int pixelsDown = sculptType == SculptType.sphere || sculptType == SculptType.cylinder ? height + 1 : height;
- for (imageY = 0; imageY < pixelsDown; imageY++)
- {
- int rowOffset = imageY * width;
- for (imageX = 0; imageX < pixelsAcross; imageX++)
- {
- /*
- * p1-----p2
- * | \ f2 |
- * | \ |
- * | f1 \|
- * p3-----p4
- */
- if (imageX < width)
- {
- p4 = rowOffset + imageX;
- p3 = p4 - 1;
- }
- else
- {
- p4 = rowOffset; // wrap around to beginning
- p3 = rowOffset + imageX - 1;
- }
- p2 = p4 - width;
- p1 = p3 - width;
- color = bitmap.GetPixel(imageX == width ? 0 : imageX, imageY == height ? height - 1 : imageY);
- x = (color.R - 128) * pixScale;
- y = (color.G - 128) * pixScale;
- z = (color.B - 128) * pixScale;
- Coord c = new Coord(x, y, z);
- this.coords.Add(c);
- if (viewerMode)
- {
- this.normals.Add(new Coord());
- this.uvs.Add(new UVCoord(widthUnit * imageX, heightUnit * imageY));
- }
- if (imageY > 0 && imageX > 0)
- {
- Face f1, f2;
- if (viewerMode)
- {
- f1 = new Face(p1, p3, p4, p1, p3, p4);
- f1.uv1 = p1;
- f1.uv2 = p3;
- f1.uv3 = p4;
- f2 = new Face(p1, p4, p2, p1, p4, p2);
- f2.uv1 = p1;
- f2.uv2 = p4;
- f2.uv3 = p2;
- }
- else
- {
- f1 = new Face(p1, p3, p4);
- f2 = new Face(p1, p4, p2);
- }
- this.faces.Add(f1);
- this.faces.Add(f2);
- }
- }
- }
- if (scaleSourceImage)
- bitmap.Dispose();
- if (viewerMode)
- calcVertexNormals(sculptType, width, height);
- }
- private void calcVertexNormals(SculptType sculptType, int xSize, int ySize)
- { // compute vertex normals by summing all the surface normals of all the triangles sharing
- // each vertex and then normalizing
- int numFaces = this.faces.Count;
- for (int i = 0; i < numFaces; i++)
- {
- Face face = this.faces[i];
- Coord surfaceNormal = face.SurfaceNormal(this.coords);
- this.normals[face.v1] += surfaceNormal;
- this.normals[face.v2] += surfaceNormal;
- this.normals[face.v3] += surfaceNormal;
- }
- int numCoords = this.coords.Count;
- for (int i = 0; i < numCoords; i++)
- this.coords[i].Normalize();
- if (sculptType != SculptType.plane)
- { // blend the vertex normals at the cylinder seam
- int pixelsAcross = xSize + 1;
- for (int y = 0; y < ySize; y++)
- {
- int rowOffset = y * pixelsAcross;
- this.normals[rowOffset] = this.normals[rowOffset + xSize - 1] = (this.normals[rowOffset] + this.normals[rowOffset + xSize - 1]).Normalize();
- }
- }
- foreach (Face face in this.faces)
- {
- ViewerFace vf = new ViewerFace(0);
- vf.v1 = this.coords[face.v1];
- vf.v2 = this.coords[face.v2];
- vf.v3 = this.coords[face.v3];
- vf.n1 = this.normals[face.n1];
- vf.n2 = this.normals[face.n2];
- vf.n3 = this.normals[face.n3];
- vf.uv1 = this.uvs[face.uv1];
- vf.uv2 = this.uvs[face.uv2];
- vf.uv3 = this.uvs[face.uv3];
- this.viewerFaces.Add(vf);
- }
- }
- public void AddRot(Quat q)
- {
- int i;
- int numVerts = this.coords.Count;
- for (i = 0; i < numVerts; i++)
- this.coords[i] *= q;
- if (this.viewerFaces != null)
- {
- int numViewerFaces = this.viewerFaces.Count;
- for (i = 0; i < numViewerFaces; i++)
- {
- ViewerFace v = this.viewerFaces[i];
- v.v1 *= q;
- v.v2 *= q;
- v.v3 *= q;
- v.n1 *= q;
- v.n2 *= q;
- v.n3 *= q;
- this.viewerFaces[i] = v;
- }
- }
- }
- public void Scale(float x, float y, float z)
- {
- int i;
- int numVerts = this.coords.Count;
- //Coord vert;
- Coord m = new Coord(x, y, z);
- for (i = 0; i < numVerts; i++)
- this.coords[i] *= m;
- if (this.viewerFaces != null)
- {
- int numViewerFaces = this.viewerFaces.Count;
- for (i = 0; i < numViewerFaces; i++)
- {
- ViewerFace v = this.viewerFaces[i];
- v.v1 *= m;
- v.v2 *= m;
- v.v3 *= m;
- this.viewerFaces[i] = v;
- }
- }
- }
- public void DumpRaw(String path, String name, String title)
- {
- if (path == null)
- return;
- String fileName = name + "_" + title + ".raw";
- String completePath = Path.Combine(path, fileName);
- StreamWriter sw = new StreamWriter(completePath);
- for (int i = 0; i < this.faces.Count; i++)
- {
- string s = this.coords[this.faces[i].v1].ToString();
- s += " " + this.coords[this.faces[i].v2].ToString();
- s += " " + this.coords[this.faces[i].v3].ToString();
- sw.WriteLine(s);
- }
- sw.Close();
- }
- }
- }
|