SerialiseObjects.cs 4.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using System.IO;
  29. using System.IO.Compression;
  30. using System.Text;
  31. using System.Xml;
  32. using OpenSim.Region.Environment.Scenes;
  33. namespace OpenSim.Region.Environment.Modules.World.Serialiser
  34. {
  35. internal class SerialiseObjects : IFileSerialiser
  36. {
  37. #region IFileSerialiser Members
  38. public string WriteToFile(Scene scene, string dir)
  39. {
  40. string targetFileName = dir + "objects.xml";
  41. SaveSerialisedToFile(targetFileName, scene);
  42. return "objects.xml";
  43. }
  44. #endregion
  45. public void SaveSerialisedToFile(string fileName, Scene scene)
  46. {
  47. string xmlstream = GetObjectXml(scene);
  48. MemoryStream stream = ReformatXmlString(xmlstream);
  49. stream.Seek(0, SeekOrigin.Begin);
  50. CreateXmlFile(stream, fileName);
  51. stream.Seek(0, SeekOrigin.Begin);
  52. CreateCompressedXmlFile(stream, fileName);
  53. }
  54. private static MemoryStream ReformatXmlString(string xmlstream)
  55. {
  56. MemoryStream stream = new MemoryStream();
  57. XmlTextWriter formatter = new XmlTextWriter(stream, Encoding.UTF8);
  58. XmlDocument doc = new XmlDocument();
  59. doc.LoadXml(xmlstream);
  60. formatter.Formatting = Formatting.Indented;
  61. doc.WriteContentTo(formatter);
  62. formatter.Flush();
  63. return stream;
  64. }
  65. private static string GetObjectXml(Scene scene)
  66. {
  67. string xmlstream = "<scene>";
  68. List<EntityBase> EntityList = scene.GetEntities();
  69. List<string> EntityXml = new List<string>();
  70. foreach (EntityBase ent in EntityList)
  71. {
  72. if (ent is SceneObjectGroup)
  73. {
  74. EntityXml.Add(((SceneObjectGroup) ent).ToXmlString2());
  75. }
  76. }
  77. EntityXml.Sort();
  78. foreach (string xml in EntityXml)
  79. xmlstream += xml;
  80. xmlstream += "</scene>";
  81. return xmlstream;
  82. }
  83. private static void CreateXmlFile(MemoryStream xmlStream, string fileName)
  84. {
  85. FileStream objectsFile = new FileStream(fileName, FileMode.Create);
  86. xmlStream.WriteTo(objectsFile);
  87. objectsFile.Flush();
  88. objectsFile.Close();
  89. }
  90. private static void CreateCompressedXmlFile(MemoryStream xmlStream, string fileName)
  91. {
  92. #region GZip Compressed Version
  93. FileStream objectsFileCompressed = new FileStream(fileName + ".gzs", FileMode.Create);
  94. MemoryStream gzipMSStream = new MemoryStream();
  95. GZipStream gzipStream = new GZipStream(gzipMSStream, CompressionMode.Compress);
  96. xmlStream.WriteTo(gzipStream);
  97. gzipMSStream.WriteTo(objectsFileCompressed);
  98. objectsFileCompressed.Flush();
  99. objectsFileCompressed.Close();
  100. #endregion
  101. }
  102. }
  103. }