ArchiverModule.cs 3.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using System.IO;
  29. using System.Reflection;
  30. using OpenMetaverse;
  31. using log4net;
  32. using Nini.Config;
  33. using OpenSim.Framework.Communications.Cache;
  34. using OpenSim.Region.Environment.Interfaces;
  35. using OpenSim.Region.Environment.Modules.World.Serialiser;
  36. using OpenSim.Region.Environment.Scenes;
  37. namespace OpenSim.Region.Environment.Modules.World.Archiver
  38. {
  39. /// <summary>
  40. /// This module loads and saves OpenSimulator archives
  41. /// </summary>
  42. public class ArchiverModule : IRegionModule, IRegionArchiverModule
  43. {
  44. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  45. private Scene m_scene;
  46. public string Name { get { return "Archiver Module"; } }
  47. public bool IsSharedModule { get { return false; } }
  48. public void Initialise(Scene scene, IConfigSource source)
  49. {
  50. m_scene = scene;
  51. m_scene.RegisterModuleInterface<IRegionArchiverModule>(this);
  52. }
  53. public void PostInitialise()
  54. {
  55. }
  56. public void Close()
  57. {
  58. }
  59. public void ArchiveRegion(string savePath)
  60. {
  61. m_log.InfoFormat("[SCENE]: Writing archive for region {0} to {1}", m_scene.RegionInfo.RegionName, savePath);
  62. new ArchiveWriteRequestPreparation(m_scene, savePath).ArchiveRegion();
  63. }
  64. public void ArchiveRegion(Stream saveStream)
  65. {
  66. new ArchiveWriteRequestPreparation(m_scene, saveStream).ArchiveRegion();
  67. }
  68. public void DearchiveRegion(string loadPath)
  69. {
  70. m_log.InfoFormat("[SCENE]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath);
  71. new ArchiveReadRequest(m_scene, loadPath).DearchiveRegion();
  72. }
  73. public void DearchiveRegion(Stream loadStream)
  74. {
  75. new ArchiveReadRequest(m_scene, loadStream).DearchiveRegion();
  76. }
  77. }
  78. }