ArchiveWriteRequestExecution.cs 6.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.IO;
  30. using System.Reflection;
  31. using System.Xml;
  32. using OpenMetaverse;
  33. using log4net;
  34. using OpenSim.Framework;
  35. using OpenSim.Region.Environment.Interfaces;
  36. using OpenSim.Region.Environment.Modules.World.Serialiser;
  37. using OpenSim.Region.Environment.Modules.World.Terrain;
  38. using OpenSim.Region.Environment.Scenes;
  39. namespace OpenSim.Region.Environment.Modules.World.Archiver
  40. {
  41. /// <summary>
  42. /// Method called when all the necessary assets for an archive request have been received.
  43. /// </summary>
  44. public delegate void AssetsRequestCallback(IDictionary<UUID, AssetBase> assetsFound, ICollection<UUID> assetsNotFoundUuids);
  45. /// <summary>
  46. /// Execute the write of an archive once we have received all the necessary data
  47. /// </summary>
  48. public class ArchiveWriteRequestExecution
  49. {
  50. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  51. protected ITerrainModule m_terrainModule;
  52. protected IRegionSerialiserModule m_serialiser;
  53. protected List<SceneObjectGroup> m_sceneObjects;
  54. protected RegionInfo m_regionInfo;
  55. protected Stream m_saveStream;
  56. public ArchiveWriteRequestExecution(
  57. List<SceneObjectGroup> sceneObjects,
  58. ITerrainModule terrainModule,
  59. IRegionSerialiserModule serialiser,
  60. RegionInfo regionInfo,
  61. Stream saveStream)
  62. {
  63. m_sceneObjects = sceneObjects;
  64. m_terrainModule = terrainModule;
  65. m_serialiser = serialiser;
  66. m_regionInfo = regionInfo;
  67. m_saveStream = saveStream;
  68. }
  69. protected internal void ReceivedAllAssets(IDictionary<UUID, AssetBase> assetsFound, ICollection<UUID> assetsNotFoundUuids)
  70. {
  71. foreach (UUID uuid in assetsNotFoundUuids)
  72. {
  73. m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid);
  74. }
  75. m_log.InfoFormat(
  76. "[ARCHIVER]: Received {0} of {1} assets requested",
  77. assetsFound.Count, assetsFound.Count + assetsNotFoundUuids.Count);
  78. m_log.InfoFormat("[ARCHIVER]: Creating archive file. This may take some time.");
  79. TarArchiveWriter archive = new TarArchiveWriter();
  80. // Write out control file
  81. archive.AddFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p2ControlFile());
  82. // Write out region settings
  83. string settingsPath = String.Format("{0}{1}.xml", ArchiveConstants.SETTINGS_PATH, m_regionInfo.RegionName);
  84. archive.AddFile(settingsPath, RegionSettingsSerializer.Serialize(m_regionInfo.RegionSettings));
  85. // Write out terrain
  86. string terrainPath = String.Format("{0}{1}.r32", ArchiveConstants.TERRAINS_PATH, m_regionInfo.RegionName);
  87. MemoryStream ms = new MemoryStream();
  88. m_terrainModule.SaveToStream(terrainPath, ms);
  89. archive.AddFile(terrainPath, ms.ToArray());
  90. ms.Close();
  91. // Write out scene object metadata
  92. foreach (SceneObjectGroup sceneObject in m_sceneObjects)
  93. {
  94. //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType());
  95. Vector3 position = sceneObject.AbsolutePosition;
  96. string serializedObject = m_serialiser.SaveGroupToXml2(sceneObject);
  97. string filename
  98. = string.Format(
  99. "{0}{1}_{2:000}-{3:000}-{4:000}__{5}.xml",
  100. ArchiveConstants.OBJECTS_PATH, sceneObject.Name,
  101. Math.Round(position.X), Math.Round(position.Y), Math.Round(position.Z),
  102. sceneObject.UUID);
  103. archive.AddFile(filename, serializedObject);
  104. }
  105. // Write out assets
  106. AssetsArchiver assetsArchiver = new AssetsArchiver(assetsFound);
  107. assetsArchiver.Archive(archive);
  108. archive.WriteTar(m_saveStream);
  109. m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive for {0}", m_regionInfo.RegionName);
  110. }
  111. /// <summary>
  112. /// Create the control file for a 0.2 version archive
  113. /// </summary>
  114. /// <returns></returns>
  115. public static string Create0p2ControlFile()
  116. {
  117. StringWriter sw = new StringWriter();
  118. XmlTextWriter xtw = new XmlTextWriter(sw);
  119. xtw.Formatting = Formatting.Indented;
  120. xtw.WriteStartDocument();
  121. xtw.WriteStartElement("archive");
  122. xtw.WriteAttributeString("major_version", "0");
  123. xtw.WriteAttributeString("minor_version", "2");
  124. xtw.WriteEndElement();
  125. xtw.Flush();
  126. xtw.Close();
  127. String s = sw.ToString();
  128. sw.Close();
  129. return s;
  130. }
  131. }
  132. }