DialogModule.cs 5.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using System.Reflection;
  29. using log4net;
  30. using Nini.Config;
  31. using OpenMetaverse;
  32. using OpenSim.Framework;
  33. using OpenSim.Region.Environment.Interfaces;
  34. using OpenSim.Region.Environment.Scenes;
  35. namespace OpenSim.Region.Environment.Modules.Avatar.Dialog
  36. {
  37. public class DialogModule : IRegionModule, IDialogModule
  38. {
  39. //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  40. protected Scene m_scene;
  41. public void Initialise(Scene scene, IConfigSource source)
  42. {
  43. m_scene = scene;
  44. m_scene.RegisterModuleInterface<IDialogModule>(this);
  45. }
  46. public void PostInitialise() {}
  47. public void Close() {}
  48. public string Name { get { return "Dialog Module"; } }
  49. public bool IsSharedModule { get { return false; } }
  50. public void SendAlertToUser(IClientAPI client, string message)
  51. {
  52. SendAlertToUser(client, message, false);
  53. }
  54. public void SendAlertToUser(IClientAPI client, string message, bool modal)
  55. {
  56. client.SendAgentAlertMessage(message, modal);
  57. }
  58. public void SendAlertToUser(UUID agentID, string message)
  59. {
  60. SendAlertToUser(agentID, message, false);
  61. }
  62. public void SendAlertToUser(UUID agentID, string message, bool modal)
  63. {
  64. ScenePresence sp = m_scene.GetScenePresence(agentID);
  65. if (sp != null)
  66. sp.ControllingClient.SendAgentAlertMessage(message, modal);
  67. }
  68. public void SendAlertToUser(string firstName, string lastName, string message, bool modal)
  69. {
  70. List<ScenePresence> presenceList = m_scene.GetScenePresences();
  71. foreach (ScenePresence presence in presenceList)
  72. {
  73. if (presence.Firstname == firstName && presence.Lastname == lastName)
  74. {
  75. presence.ControllingClient.SendAgentAlertMessage(message, modal);
  76. break;
  77. }
  78. }
  79. }
  80. public void SendGeneralAlert(string message)
  81. {
  82. List<ScenePresence> presenceList = m_scene.GetScenePresences();
  83. foreach (ScenePresence presence in presenceList)
  84. {
  85. if (!presence.IsChildAgent)
  86. presence.ControllingClient.SendAlertMessage(message);
  87. }
  88. }
  89. public void SendDialogToUser(
  90. UUID avatarID, string objectName, UUID objectID, UUID ownerID,
  91. string message, UUID textureID, int ch, string[] buttonlabels)
  92. {
  93. ScenePresence sp = m_scene.GetScenePresence(avatarID);
  94. if (sp != null)
  95. sp.ControllingClient.SendDialog(objectName, objectID, ownerID, message, textureID, ch, buttonlabels);
  96. }
  97. public void SendUrlToUser(
  98. UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url)
  99. {
  100. ScenePresence sp = m_scene.GetScenePresence(avatarID);
  101. if (sp != null)
  102. sp.ControllingClient.SendLoadURL(objectName, objectID, ownerID, groupOwned, message, url);
  103. }
  104. public void SendNotificationToUsersInEstate(
  105. UUID fromAvatarID, string fromAvatarName, string message)
  106. {
  107. // TODO: This does not yet do what it says on the tin - it only sends the message to users in the same
  108. // region as the sending avatar.
  109. SendNotificationToUsersInRegion(fromAvatarID, fromAvatarName, message);
  110. }
  111. public void SendNotificationToUsersInRegion(
  112. UUID fromAvatarID, string fromAvatarName, string message)
  113. {
  114. List<ScenePresence> presenceList = m_scene.GetScenePresences();
  115. foreach (ScenePresence presence in presenceList)
  116. {
  117. if (!presence.IsChildAgent)
  118. presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
  119. }
  120. }
  121. }
  122. }