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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.Region.Environment.Modules.Avatar.Dialog
- {
- public class DialogModule : IRegionModule, IDialogModule
- {
- //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- protected Scene m_scene;
-
- public void Initialise(Scene scene, IConfigSource source)
- {
- m_scene = scene;
- m_scene.RegisterModuleInterface<IDialogModule>(this);
- }
-
- public void PostInitialise() {}
- public void Close() {}
- public string Name { get { return "Dialog Module"; } }
- public bool IsSharedModule { get { return false; } }
-
- public void SendAlertToUser(IClientAPI client, string message)
- {
- SendAlertToUser(client, message, false);
- }
-
- public void SendAlertToUser(IClientAPI client, string message, bool modal)
- {
- client.SendAgentAlertMessage(message, modal);
- }
-
- public void SendAlertToUser(UUID agentID, string message)
- {
- SendAlertToUser(agentID, message, false);
- }
-
- public void SendAlertToUser(UUID agentID, string message, bool modal)
- {
- ScenePresence sp = m_scene.GetScenePresence(agentID);
-
- if (sp != null)
- sp.ControllingClient.SendAgentAlertMessage(message, modal);
- }
-
- public void SendAlertToUser(string firstName, string lastName, string message, bool modal)
- {
- List<ScenePresence> presenceList = m_scene.GetScenePresences();
- foreach (ScenePresence presence in presenceList)
- {
- if (presence.Firstname == firstName && presence.Lastname == lastName)
- {
- presence.ControllingClient.SendAgentAlertMessage(message, modal);
- break;
- }
- }
- }
-
- public void SendGeneralAlert(string message)
- {
- List<ScenePresence> presenceList = m_scene.GetScenePresences();
- foreach (ScenePresence presence in presenceList)
- {
- if (!presence.IsChildAgent)
- presence.ControllingClient.SendAlertMessage(message);
- }
- }
-
- public void SendDialogToUser(
- UUID avatarID, string objectName, UUID objectID, UUID ownerID,
- string message, UUID textureID, int ch, string[] buttonlabels)
- {
- ScenePresence sp = m_scene.GetScenePresence(avatarID);
-
- if (sp != null)
- sp.ControllingClient.SendDialog(objectName, objectID, ownerID, message, textureID, ch, buttonlabels);
- }
- public void SendUrlToUser(
- UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url)
- {
- ScenePresence sp = m_scene.GetScenePresence(avatarID);
-
- if (sp != null)
- sp.ControllingClient.SendLoadURL(objectName, objectID, ownerID, groupOwned, message, url);
- }
-
- public void SendNotificationToUsersInEstate(
- UUID fromAvatarID, string fromAvatarName, string message)
- {
- // TODO: This does not yet do what it says on the tin - it only sends the message to users in the same
- // region as the sending avatar.
- SendNotificationToUsersInRegion(fromAvatarID, fromAvatarName, message);
- }
-
- public void SendNotificationToUsersInRegion(
- UUID fromAvatarID, string fromAvatarName, string message)
- {
- List<ScenePresence> presenceList = m_scene.GetScenePresences();
- foreach (ScenePresence presence in presenceList)
- {
- if (!presence.IsChildAgent)
- presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
- }
- }
- }
- }
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