123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using NUnit.Framework;
- using NUnit.Framework.SyntaxHelpers;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Tests.Common.Mock;
- namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
- {
- [TestFixture]
- public class UserTextureSenderTests
- {
- public UUID uuid1;
- public UUID uuid2;
- public UUID uuid3;
- public UUID uuid4;
- public int npackets, testsize;
- public TestClient client;
- public TextureSender ts;
- public static Random random = new Random();
- [TestFixtureSetUp]
- public void Init()
- {
- AgentCircuitData agent = new AgentCircuitData();
- agent.AgentID = UUID.Random();
- agent.firstname = "testfirstname";
- agent.lastname = "testlastname";
- agent.SessionID = UUID.Zero;
- agent.SecureSessionID = UUID.Zero;
- agent.circuitcode = 123;
- agent.BaseFolder = UUID.Zero;
- agent.InventoryFolder = UUID.Zero;
- agent.startpos = Vector3.Zero;
- agent.CapsPath = "http://wibble.com";
- client = new TestClient(agent, null);
- ts = new TextureSender(client, 0, 0);
- testsize = random.Next(5000,15000);
- npackets = CalculateNumPackets(testsize);
- uuid1 = UUID.Random();
- uuid2 = UUID.Random();
- uuid3 = UUID.Random();
- uuid4 = UUID.Random();
- }
- /// <summary>
- /// Test sending package
- /// </summary>
- [Test]
- public void T010_SendPkg()
- {
- // Normal sending
- AssetBase abase = new AssetBase(uuid1, "asset one");
- byte[] abdata = new byte[testsize];
- random.NextBytes(abdata);
- abase.Data = abdata;
- bool isdone = false;
- ts.TextureReceived(abase);
- for (int i = 0; i < npackets; i++) {
- isdone = ts.SendTexturePacket();
- }
- Assert.That(isdone,Is.False);
- isdone = ts.SendTexturePacket();
- Assert.That(isdone,Is.True);
- }
- [Test]
- public void T011_UpdateReq()
- {
- // Test packet number start
- AssetBase abase = new AssetBase(uuid2, "asset two");
- byte[] abdata = new byte[testsize];
- random.NextBytes(abdata);
- abase.Data = abdata;
- bool isdone = false;
- ts.TextureReceived(abase);
- ts.UpdateRequest(0,3);
- for (int i = 0; i < npackets-3; i++) {
- isdone = ts.SendTexturePacket();
- }
- Assert.That(isdone,Is.False);
- isdone = ts.SendTexturePacket();
- Assert.That(isdone,Is.True);
- // Test discard level
- abase = new AssetBase(uuid3, "asset three");
- abdata = new byte[testsize];
- random.NextBytes(abdata);
- abase.Data = abdata;
- isdone = false;
- ts.TextureReceived(abase);
- ts.UpdateRequest(-1,0);
- Assert.That(ts.SendTexturePacket(),Is.True);
- abase = new AssetBase(uuid4, "asset four");
- abdata = new byte[testsize];
- random.NextBytes(abdata);
- abase.Data = abdata;
- isdone = false;
- ts.TextureReceived(abase);
- ts.UpdateRequest(0,5);
- for (int i = 0; i < npackets-5; i++) {
- isdone = ts.SendTexturePacket();
- }
- Assert.That(isdone,Is.False);
- isdone = ts.SendTexturePacket();
- Assert.That(isdone,Is.True);
- }
- [Test]
- public void T999_FinishStatus()
- {
- // Of the 4 assets "sent", only 2 sent the first part.
- Assert.That(client.sentdatapkt.Count,Is.EqualTo(2));
- // Sum of all packets sent:
- int totalpkts = (npackets) + (npackets - 2) + (npackets - 4);
- Assert.That(client.sentpktpkt.Count,Is.EqualTo(totalpkts));
- }
-
- /// <summary>
- /// Calculate the number of packets that will be required to send the texture loaded into this sender
- /// This is actually the number of 1000 byte packets not including an initial 600 byte packet...
- /// Borrowed from TextureSender.cs
- /// </summary>
- /// <param name="length"></param>
- /// <returns></returns>
- private int CalculateNumPackets(int length)
- {
- int numPackets = 0;
- if (length > 600)
- {
- //over 600 bytes so split up file
- int restData = (length - 600);
- int restPackets = ((restData + 999) / 1000);
- numPackets = restPackets;
- }
- return numPackets;
- }
- }
- }
|