IScene.cs 3.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using OpenMetaverse;
  29. namespace OpenSim.Framework
  30. {
  31. public delegate void restart(RegionInfo thisRegion);
  32. //public delegate void regionup (RegionInfo thisRegion);
  33. public enum RegionStatus : int
  34. {
  35. Down = 0,
  36. Up = 1,
  37. Crashed = 2,
  38. Starting = 3,
  39. SlaveScene = 4
  40. };
  41. /// <value>
  42. /// Indicate what action to take on an object derez request
  43. /// </value>
  44. public enum DeRezAction : byte
  45. {
  46. SaveToExistingUserInventoryItem = 0,
  47. TakeCopy = 1,
  48. Take = 4,
  49. GodTakeCopy = 5,
  50. Delete = 6,
  51. Return = 9
  52. };
  53. public interface IScene
  54. {
  55. RegionInfo RegionInfo { get; }
  56. RegionStatus Region_Status { get; set; }
  57. ClientManager ClientManager { get; }
  58. event restart OnRestart;
  59. void AddNewClient(IClientAPI client);
  60. void RemoveClient(UUID agentID);
  61. void CloseAllAgents(uint circuitcode);
  62. void Restart(int seconds);
  63. bool OtherRegionUp(RegionInfo thisRegion);
  64. string GetSimulatorVersion();
  65. /// <summary>
  66. /// Is the agent denoted by the given agentID a child presence in this scene?
  67. /// </summary>
  68. ///
  69. /// Used by ClientView when a 'kick everyone' or 'estate message' occurs
  70. ///
  71. /// <param name="avatarID">AvatarID to lookup</param>
  72. /// <returns>true if the presence is a child agent, false if the presence is a root exception</returns>
  73. /// <exception cref="System.NullReferenceException">
  74. /// Thrown if the agent does not exist.
  75. /// </exception>
  76. bool PresenceChildStatus(UUID agentId);
  77. T RequestModuleInterface<T>();
  78. T[] RequestModuleInterfaces<T>();
  79. }
  80. }