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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Net;
- using System.Reflection;
- using System.Security.Cryptography;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using log4net;
- using Nwc.XmlRpc;
- using OpenSim.Framework;
- using OpenSim.Framework.Statistics;
- namespace OpenSim.Framework.Communications
- {
- /// <summary>
- /// Base class for user management (create, read, etc)
- /// </summary>
- public abstract class UserManagerBase : IUserService, IUserAdminService, IAvatarService, IMessagingService
- {
- private static readonly ILog m_log
- = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <value>
- /// List of plugins to search for user data
- /// </value>
- private List<IUserDataPlugin> _plugins = new List<IUserDataPlugin>();
-
- protected IInterServiceInventoryServices m_interServiceInventoryService;
-
- /// <summary>
- /// Constructor
- /// </summary>
- /// <param name="interServiceInventoryService"></param>
- public UserManagerBase(IInterServiceInventoryServices interServiceInventoryService)
- {
- m_interServiceInventoryService = interServiceInventoryService;
- }
-
- /// <summary>
- /// Add a new user data plugin - plugins will be requested in the order they were added.
- /// </summary>
- /// <param name="plugin">The plugin that will provide user data</param>
- public void AddPlugin(IUserDataPlugin plugin)
- {
- _plugins.Add(plugin);
- }
- /// <summary>
- /// Add a new user data plugin - plugins will be requested in the order they were added.
- /// </summary>
- /// <param name="provider">The filename to the user data plugin DLL</param>
- /// <param name="connect"></param>
- public void AddPlugin(string provider, string connect)
- {
- PluginLoader<IUserDataPlugin> loader =
- new PluginLoader<IUserDataPlugin>(new UserDataInitialiser(connect));
- // loader will try to load all providers (MySQL, MSSQL, etc)
- // unless it is constrainted to the correct "Provider" entry in the addin.xml
- loader.Add("/OpenSim/UserData", new PluginProviderFilter(provider));
- loader.Load();
- _plugins.AddRange(loader.Plugins);
- }
- #region Get UserProfile
- // see IUserService
- public UserProfileData GetUserProfile(string fname, string lname)
- {
- foreach (IUserDataPlugin plugin in _plugins)
- {
- UserProfileData profile = plugin.GetUserByName(fname, lname);
- if (profile != null)
- {
- profile.CurrentAgent = GetUserAgent(profile.ID);
- return profile;
- }
- }
- return null;
- }
-
- public void LogoutUsers(UUID regionID)
- {
- foreach (IUserDataPlugin plugin in _plugins)
- {
- plugin.LogoutUsers(regionID);
- }
- }
-
- public void ResetAttachments(UUID userID)
- {
- foreach (IUserDataPlugin plugin in _plugins)
- {
- plugin.ResetAttachments(userID);
- }
- }
-
- public UserAgentData GetAgentByUUID(UUID userId)
- {
- foreach (IUserDataPlugin plugin in _plugins)
- {
- UserAgentData agent = plugin.GetAgentByUUID(userId);
- if (agent != null)
- {
- return agent;
- }
- }
- return null;
- }
-
- // see IUserService
- public virtual UserProfileData GetUserProfile(UUID uuid)
- {
- foreach (IUserDataPlugin plugin in _plugins)
- {
- UserProfileData profile = plugin.GetUserByUUID(uuid);
- if (null != profile)
- {
- profile.CurrentAgent = GetUserAgent(profile.ID);
- return profile;
- }
- }
- return null;
- }
- public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
- {
- List<AvatarPickerAvatar> pickerlist = new List<AvatarPickerAvatar>();
- foreach (IUserDataPlugin plugin in _plugins)
- {
- try
- {
- pickerlist = plugin.GeneratePickerResults(queryID, query);
- }
- catch (Exception)
- {
- m_log.Info("[USERSTORAGE]: Unable to generate AgentPickerData via " + plugin.Name + "(" + query + ")");
- return new List<AvatarPickerAvatar>();
- }
- }
-
- return pickerlist;
- }
- /// <summary>
- /// Updates a user profile from data object
- /// </summary>
- /// <param name="data"></param>
- /// <returns></returns>
- public bool UpdateUserProfile(UserProfileData data)
- {
- foreach (IUserDataPlugin plugin in _plugins)
- {
- try
- {
- plugin.UpdateUserProfile(data);
- return true;
- }
- catch (Exception e)
- {
- m_log.InfoFormat("[USERSTORAGE]: Unable to set user {0} {1} via {2}: {3}", data.FirstName, data.SurName,
- plugin.Name, e.ToString());
- }
- }
- return false;
- }
- #endregion
- #region Get UserAgent
- /// <summary>
- /// Loads a user agent by uuid (not called directly)
- /// </summary>
- /// <param name="uuid">The agent's UUID</param>
- /// <returns>Agent profiles</returns>
- public UserAgentData GetUserAgent(UUID uuid)
- {
- foreach (IUserDataPlugin plugin in _plugins)
- {
- try
- {
- UserAgentData result = plugin.GetAgentByUUID(uuid);
-
- if (result != null)
- {
- return result;
- }
- }
- catch (Exception e)
- {
- m_log.Info("[USERSTORAGE]: Unable to find user via " + plugin.Name + "(" + e.ToString() + ")");
- }
- }
- return null;
- }
- /// <summary>
- /// Loads a user agent by name (not called directly)
- /// </summary>
- /// <param name="name">The agent's name</param>
- /// <returns>A user agent</returns>
- public UserAgentData GetUserAgent(string name)
- {
- foreach (IUserDataPlugin plugin in _plugins)
- {
- try
- {
- return plugin.GetAgentByName(name);
- }
- catch (Exception e)
- {
- m_log.Info("[USERSTORAGE]: Unable to find user via " + plugin.Name + "(" + e.ToString() + ")");
- }
- }
- return null;
- }
- /// <summary>
- /// Loads a user agent by name (not called directly)
- /// </summary>
- /// <param name="fname">The agent's firstname</param>
- /// <param name="lname">The agent's lastname</param>
- /// <returns>A user agent</returns>
- public UserAgentData GetUserAgent(string fname, string lname)
- {
- foreach (IUserDataPlugin plugin in _plugins)
- {
- try
- {
- return plugin.GetAgentByName(fname, lname);
- }
- catch (Exception e)
- {
- m_log.Info("[USERSTORAGE]: Unable to find user via " + plugin.Name + "(" + e.ToString() + ")");
- }
- }
- return null;
- }
- /// <summary>
- /// Loads a user's friend list
- /// </summary>
- /// <param name="name">the UUID of the friend list owner</param>
- /// <returns>A List of FriendListItems that contains info about the user's friends</returns>
- public List<FriendListItem> GetUserFriendList(UUID ownerID)
- {
- foreach (IUserDataPlugin plugin in _plugins)
- {
- try
- {
- List<FriendListItem> result = plugin.GetUserFriendList(ownerID);
-
- if (result != null)
- {
- return result;
- }
- }
- catch (Exception e)
- {
- m_log.Info("[USERSTORAGE]: Unable to GetUserFriendList via " + plugin.Name + "(" + e.ToString() + ")");
- }
- }
- return null;
- }
- public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos (List<UUID> uuids)
- {
- foreach (IUserDataPlugin plugin in _plugins)
- {
- try
- {
- Dictionary<UUID, FriendRegionInfo> result = plugin.GetFriendRegionInfos(uuids);
-
- if (result != null)
- {
- return result;
- }
- }
- catch (Exception e)
- {
- m_log.Info("[USERSTORAGE]: Unable to GetFriendRegionInfos via " + plugin.Name + "(" + e.ToString() + ")");
- }
- }
- return null;
- }
- public void StoreWebLoginKey(UUID agentID, UUID webLoginKey)
- {
- foreach (IUserDataPlugin plugin in _plugins)
- {
- try
- {
- plugin.StoreWebLoginKey(agentID, webLoginKey);
- }
- catch (Exception e)
- {
- m_log.Info("[USERSTORAGE]: Unable to Store WebLoginKey via " + plugin.Name + "(" + e.ToString() + ")");
- }
- }
- }
- public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
- {
- foreach (IUserDataPlugin plugin in _plugins)
- {
- try
- {
- plugin.AddNewUserFriend(friendlistowner,friend,perms);
- }
- catch (Exception e)
- {
- m_log.Info("[USERSTORAGE]: Unable to AddNewUserFriend via " + plugin.Name + "(" + e.ToString() + ")");
- }
- }
- }
- public void RemoveUserFriend(UUID friendlistowner, UUID friend)
- {
- foreach (IUserDataPlugin plugin in _plugins)
- {
- try
- {
- plugin.RemoveUserFriend(friendlistowner, friend);
- }
- catch (Exception e)
- {
- m_log.Info("[USERSTORAGE]: Unable to RemoveUserFriend via " + plugin.Name + "(" + e.ToString() + ")");
- }
- }
- }
- public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
- {
- foreach (IUserDataPlugin plugin in _plugins)
- {
- try
- {
- plugin.UpdateUserFriendPerms(friendlistowner, friend, perms);
- }
- catch (Exception e)
- {
- m_log.Info("[USERSTORAGE]: Unable to UpdateUserFriendPerms via " + plugin.Name + "(" + e.ToString() + ")");
- }
- }
- }
- /// <summary>
- /// Resets the currentAgent in the user profile
- /// </summary>
- /// <param name="agentID">The agent's ID</param>
- public void ClearUserAgent(UUID agentID)
- {
- UserProfileData profile = GetUserProfile(agentID);
- if (profile == null)
- {
- return;
- }
-
- profile.CurrentAgent = null;
- UpdateUserProfile(profile);
- }
- #endregion
- #region CreateAgent
- /// <summary>
- /// Creates and initialises a new user agent - make sure to use CommitAgent when done to submit to the DB
- /// </summary>
- /// <param name="profile">The users profile</param>
- /// <param name="request">The users loginrequest</param>
- public void CreateAgent(UserProfileData profile, XmlRpcRequest request)
- {
- UserAgentData agent = new UserAgentData();
- // User connection
- agent.AgentOnline = true;
- if (request.Params.Count > 1)
- {
- if (request.Params[1] != null)
- {
- IPEndPoint RemoteIPEndPoint = (IPEndPoint)request.Params[1];
- agent.AgentIP = RemoteIPEndPoint.Address.ToString();
- agent.AgentPort = (uint)RemoteIPEndPoint.Port;
- }
- }
- // Generate sessions
- RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider();
- byte[] randDataS = new byte[16];
- byte[] randDataSS = new byte[16];
- rand.GetBytes(randDataS);
- rand.GetBytes(randDataSS);
- agent.SecureSessionID = new UUID(randDataSS, 0);
- agent.SessionID = new UUID(randDataS, 0);
- // Profile UUID
- agent.ProfileID = profile.ID;
- // Current location/position/alignment
- if (profile.CurrentAgent != null)
- {
- agent.Region = profile.CurrentAgent.Region;
- agent.Handle = profile.CurrentAgent.Handle;
- agent.Position = profile.CurrentAgent.Position;
- agent.LookAt = profile.CurrentAgent.LookAt;
- }
- else
- {
- agent.Region = profile.HomeRegionID;
- agent.Handle = profile.HomeRegion;
- agent.Position = profile.HomeLocation;
- agent.LookAt = profile.HomeLookAt;
- }
- // What time did the user login?
- agent.LoginTime = Util.UnixTimeSinceEpoch();
- agent.LogoutTime = 0;
- profile.CurrentAgent = agent;
- }
- public void CreateAgent(UserProfileData profile, OSD request)
- {
- UserAgentData agent = new UserAgentData();
- // User connection
- agent.AgentOnline = true;
- //if (request.Params.Count > 1)
- //{
- // IPEndPoint RemoteIPEndPoint = (IPEndPoint)request.Params[1];
- // agent.AgentIP = RemoteIPEndPoint.Address.ToString();
- // agent.AgentPort = (uint)RemoteIPEndPoint.Port;
- //}
- // Generate sessions
- RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider();
- byte[] randDataS = new byte[16];
- byte[] randDataSS = new byte[16];
- rand.GetBytes(randDataS);
- rand.GetBytes(randDataSS);
- agent.SecureSessionID = new UUID(randDataSS, 0);
- agent.SessionID = new UUID(randDataS, 0);
- // Profile UUID
- agent.ProfileID = profile.ID;
- // Current location/position/alignment
- if (profile.CurrentAgent != null)
- {
- agent.Region = profile.CurrentAgent.Region;
- agent.Handle = profile.CurrentAgent.Handle;
- agent.Position = profile.CurrentAgent.Position;
- agent.LookAt = profile.CurrentAgent.LookAt;
- }
- else
- {
- agent.Region = profile.HomeRegionID;
- agent.Handle = profile.HomeRegion;
- agent.Position = profile.HomeLocation;
- agent.LookAt = profile.HomeLookAt;
- }
- // What time did the user login?
- agent.LoginTime = Util.UnixTimeSinceEpoch();
- agent.LogoutTime = 0;
- profile.CurrentAgent = agent;
- }
- /// <summary>
- /// Saves a target agent to the database
- /// </summary>
- /// <param name="profile">The users profile</param>
- /// <returns>Successful?</returns>
- public bool CommitAgent(ref UserProfileData profile)
- {
- // TODO: how is this function different from setUserProfile? -> Add AddUserAgent() here and commit both tables "users" and "agents"
- // TODO: what is the logic should be?
- bool ret = false;
- ret = AddUserAgent(profile.CurrentAgent);
- ret = ret & UpdateUserProfile(profile);
- return ret;
- }
- /// <summary>
- /// Process a user logoff from OpenSim.
- /// </summary>
- /// <param name="userid"></param>
- /// <param name="regionid"></param>
- /// <param name="regionhandle"></param>
- /// <param name="position"></param>
- /// <param name="lookat"></param>
- public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
- {
- if (StatsManager.UserStats != null)
- StatsManager.UserStats.AddLogout();
- UserProfileData userProfile = GetUserProfile(userid);
- if (userProfile != null)
- {
- UserAgentData userAgent = userProfile.CurrentAgent;
- if (userAgent != null)
- {
- userAgent.AgentOnline = false;
- userAgent.LogoutTime = Util.UnixTimeSinceEpoch();
- //userAgent.sessionID = UUID.Zero;
- if (regionid != UUID.Zero)
- {
- userAgent.Region = regionid;
- }
- userAgent.Handle = regionhandle;
- userAgent.Position = position;
- userAgent.LookAt = lookat;
- //userProfile.CurrentAgent = userAgent;
- userProfile.LastLogin = userAgent.LogoutTime;
- CommitAgent(ref userProfile);
- }
- else
- {
- // If currentagent is null, we can't reference it here or the UserServer crashes!
- m_log.Info("[LOGOUT]: didn't save logout position: " + userid.ToString());
- }
- }
- else
- {
- m_log.Warn("[LOGOUT]: Unknown User logged out");
- }
- }
- /// <summary>
- /// Process a user logoff from OpenSim (deprecated as of 2008-08-27)
- /// </summary>
- /// <param name="userid"></param>
- /// <param name="regionid"></param>
- /// <param name="regionhandle"></param>
- /// <param name="posx"></param>
- /// <param name="posy"></param>
- /// <param name="posz"></param>
- public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
- {
- LogOffUser(userid, regionid, regionhandle, new Vector3(posx, posy, posz), new Vector3());
- }
- #endregion
- /// <summary>
- /// Add a new user
- /// </summary>
- /// <param name="firstName">first name</param>
- /// <param name="lastName">last name</param>
- /// <param name="password">password</param>
- /// <param name="email">email</param>
- /// <param name="regX">location X</param>
- /// <param name="regY">location Y</param>
- /// <returns>The UUID of the created user profile. On failure, returns UUID.Zero</returns>
- public UUID AddUser(string firstName, string lastName, string password, string email, uint regX, uint regY)
- {
- return AddUser(firstName, lastName, password, email, regX, regY, UUID.Random());
- }
- /// <summary>
- /// Add a new user
- /// </summary>
- /// <param name="firstName">first name</param>
- /// <param name="lastName">last name</param>
- /// <param name="password">password</param>
- /// <param name="email">email</param>
- /// <param name="regX">location X</param>
- /// <param name="regY">location Y</param>
- /// <param name="SetUUID">UUID of avatar.</param>
- /// <returns>The UUID of the created user profile. On failure, returns UUID.Zero</returns>
- public UUID AddUser(
- string firstName, string lastName, string password, string email, uint regX, uint regY, UUID SetUUID)
- {
- string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(password) + ":" + String.Empty);
-
- UserProfileData user = new UserProfileData();
- user.HomeLocation = new Vector3(128, 128, 100);
- user.ID = SetUUID;
- user.FirstName = firstName;
- user.SurName = lastName;
- user.PasswordHash = md5PasswdHash;
- user.PasswordSalt = String.Empty;
- user.Created = Util.UnixTimeSinceEpoch();
- user.HomeLookAt = new Vector3(100, 100, 100);
- user.HomeRegionX = regX;
- user.HomeRegionY = regY;
- user.Email = email;
- foreach (IUserDataPlugin plugin in _plugins)
- {
- try
- {
- plugin.AddNewUserProfile(user);
- }
- catch (Exception e)
- {
- m_log.Error("[USERSTORAGE]: Unable to add user via " + plugin.Name + "(" + e.ToString() + ")");
- }
- }
- UserProfileData userProf = GetUserProfile(firstName, lastName);
- if (userProf == null)
- {
- return UUID.Zero;
- }
- else
- {
- m_interServiceInventoryService.CreateNewUserInventory(userProf.ID);
-
- return userProf.ID;
- }
- }
- /// <summary>
- /// Reset a user password
- /// </summary>
- /// <param name="firstName"></param>
- /// <param name="lastName"></param>
- /// <param name="newPassword"></param>
- /// <returns>true if the update was successful, false otherwise</returns>
- public bool ResetUserPassword(string firstName, string lastName, string newPassword)
- {
- string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(newPassword) + ":" + String.Empty);
-
- UserProfileData profile = GetUserProfile(firstName, lastName);
-
- if (null == profile)
- {
- m_log.ErrorFormat("[USERSTORAGE]: Could not find user {0} {1}", firstName, lastName);
- return false;
- }
-
- profile.PasswordHash = md5PasswdHash;
- profile.PasswordSalt = String.Empty;
-
- UpdateUserProfile(profile);
-
- return true;
- }
- public abstract UserProfileData SetupMasterUser(string firstName, string lastName);
- public abstract UserProfileData SetupMasterUser(string firstName, string lastName, string password);
- public abstract UserProfileData SetupMasterUser(UUID uuid);
- /// <summary>
- /// Add agent to DB
- /// </summary>
- /// <param name="agentdata">The agent data to be added</param>
- public bool AddUserAgent(UserAgentData agentdata)
- {
- foreach (IUserDataPlugin plugin in _plugins)
- {
- try
- {
- plugin.AddNewUserAgent(agentdata);
- return true;
- }
- catch (Exception e)
- {
- m_log.Info("[USERSTORAGE]: Unable to add agent via " + plugin.Name + "(" + e.ToString() + ")");
- }
- }
- return false;
- }
- /// <summary>
- /// Get avatar appearance information
- /// </summary>
- /// <param name="user"></param>
- /// <returns></returns>
- public AvatarAppearance GetUserAppearance(UUID user)
- {
- foreach (IUserDataPlugin plugin in _plugins)
- {
- try
- {
- return plugin.GetUserAppearance(user);
- }
- catch (Exception e)
- {
- m_log.InfoFormat("[USERSTORAGE]: Unable to find user appearance {0} via {1} ({2})", user.ToString(), plugin.Name, e.ToString());
- }
- }
- return null;
- }
- /// <summary>
- /// Update avatar appearance information
- /// </summary>
- /// <param name="user"></param>
- /// <param name="appearance"></param>
- public void UpdateUserAppearance(UUID user, AvatarAppearance appearance)
- {
- foreach (IUserDataPlugin plugin in _plugins)
- {
- try
- {
- plugin.UpdateUserAppearance(user, appearance);
- }
- catch (Exception e)
- {
- m_log.InfoFormat("[USERSTORAGE]: Unable to update user appearance {0} via {1} ({2})", user.ToString(), plugin.Name, e.ToString());
- }
- }
- }
- }
- }
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