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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using System.Xml;
- using OpenMetaverse;
- using log4net;
- using Nini.Config;
- namespace OpenSim.Framework.Communications.Cache
- {
- /// <summary>
- /// Basically a hack to give us a Inventory library while we don't have a inventory server
- /// once the server is fully implemented then should read the data from that
- /// </summary>
- public class LibraryRootFolder : InventoryFolderImpl
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private UUID libOwner = new UUID("11111111-1111-0000-0000-000100bba000");
- /// <summary>
- /// Holds the root library folder and all its descendents. This is really only used during inventory
- /// setup so that we don't have to repeatedly search the tree of library folders.
- /// </summary>
- protected Dictionary<UUID, InventoryFolderImpl> libraryFolders
- = new Dictionary<UUID, InventoryFolderImpl>();
-
- public LibraryRootFolder(string pLibrariesLocation)
- {
- Owner = libOwner;
- ID = new UUID("00000112-000f-0000-0000-000100bba000");
- Name = "OpenSim Library";
- ParentID = UUID.Zero;
- Type = (short) 8;
- Version = (ushort) 1;
- libraryFolders.Add(ID, this);
- LoadLibraries(pLibrariesLocation);
- }
- public InventoryItemBase CreateItem(UUID inventoryID, UUID assetID, string name, string description,
- int assetType, int invType, UUID parentFolderID)
- {
- InventoryItemBase item = new InventoryItemBase();
- item.Owner = libOwner;
- item.Creator = libOwner;
- item.ID = inventoryID;
- item.AssetID = assetID;
- item.Description = description;
- item.Name = name;
- item.AssetType = assetType;
- item.InvType = invType;
- item.Folder = parentFolderID;
- item.BasePermissions = 0x7FFFFFFF;
- item.EveryOnePermissions = 0x7FFFFFFF;
- item.CurrentPermissions = 0x7FFFFFFF;
- item.NextPermissions = 0x7FFFFFFF;
- return item;
- }
- /// <summary>
- /// Use the asset set information at path to load assets
- /// </summary>
- /// <param name="path"></param>
- /// <param name="assets"></param>
- protected void LoadLibraries(string librariesControlPath)
- {
- m_log.InfoFormat("[LIBRARY INVENTORY]: Loading library control file {0}", librariesControlPath);
- LoadFromFile(librariesControlPath, "Libraries control", ReadLibraryFromConfig);
- }
- /// <summary>
- /// Read a library set from config
- /// </summary>
- /// <param name="config"></param>
- protected void ReadLibraryFromConfig(IConfig config, string path)
- {
- string basePath = Path.GetDirectoryName(path);
- string foldersPath
- = Path.Combine(
- basePath, config.GetString("foldersFile", String.Empty));
- LoadFromFile(foldersPath, "Library folders", ReadFolderFromConfig);
- string itemsPath
- = Path.Combine(
- basePath, config.GetString("itemsFile", String.Empty));
- LoadFromFile(itemsPath, "Library items", ReadItemFromConfig);
- }
- /// <summary>
- /// Read a library inventory folder from a loaded configuration
- /// </summary>
- /// <param name="source"></param>
- private void ReadFolderFromConfig(IConfig config, string path)
- {
- InventoryFolderImpl folderInfo = new InventoryFolderImpl();
- folderInfo.ID = new UUID(config.GetString("folderID", ID.ToString()));
- folderInfo.Name = config.GetString("name", "unknown");
- folderInfo.ParentID = new UUID(config.GetString("parentFolderID", ID.ToString()));
- folderInfo.Type = (short)config.GetInt("type", 8);
- folderInfo.Owner = libOwner;
- folderInfo.Version = 1;
- if (libraryFolders.ContainsKey(folderInfo.ParentID))
- {
- InventoryFolderImpl parentFolder = libraryFolders[folderInfo.ParentID];
- libraryFolders.Add(folderInfo.ID, folderInfo);
- parentFolder.AddChildFolder(folderInfo);
- // m_log.InfoFormat("[LIBRARY INVENTORY]: Adding folder {0} ({1})", folderInfo.name, folderInfo.folderID);
- }
- else
- {
- m_log.WarnFormat(
- "[LIBRARY INVENTORY]: Couldn't add folder {0} ({1}) since parent folder with ID {2} does not exist!",
- folderInfo.Name, folderInfo.ID, folderInfo.ParentID);
- }
- }
- /// <summary>
- /// Read a library inventory item metadata from a loaded configuration
- /// </summary>
- /// <param name="source"></param>
- private void ReadItemFromConfig(IConfig config, string path)
- {
- InventoryItemBase item = new InventoryItemBase();
- item.Owner = libOwner;
- item.Creator = libOwner;
- item.ID = new UUID(config.GetString("inventoryID", ID.ToString()));
- item.AssetID = new UUID(config.GetString("assetID", item.ID.ToString()));
- item.Folder = new UUID(config.GetString("folderID", ID.ToString()));
- item.Name = config.GetString("name", String.Empty);
- item.Description = config.GetString("description", item.Name);
- item.InvType = config.GetInt("inventoryType", 0);
- item.AssetType = config.GetInt("assetType", item.InvType);
- item.CurrentPermissions = (uint)config.GetLong("currentPermissions", 0x7FFFFFFF);
- item.NextPermissions = (uint)config.GetLong("nextPermissions", 0x7FFFFFFF);
- item.EveryOnePermissions = (uint)config.GetLong("everyonePermissions", 0x7FFFFFFF);
- item.BasePermissions = (uint)config.GetLong("basePermissions", 0x7FFFFFFF);
- if (libraryFolders.ContainsKey(item.Folder))
- {
- InventoryFolderImpl parentFolder = libraryFolders[item.Folder];
- try
- {
- parentFolder.Items.Add(item.ID, item);
- }
- catch (Exception)
- {
- m_log.WarnFormat("[LIBRARY INVENTORY] Item {1} [{0}] not added, duplicate item", item.ID, item.Name);
- }
- }
- else
- {
- m_log.WarnFormat(
- "[LIBRARY INVENTORY]: Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!",
- item.Name, item.ID, item.Folder);
- }
- }
- private delegate void ConfigAction(IConfig config, string path);
- /// <summary>
- /// Load the given configuration at a path and perform an action on each Config contained within it
- /// </summary>
- /// <param name="path"></param>
- /// <param name="fileDescription"></param>
- /// <param name="action"></param>
- private static void LoadFromFile(string path, string fileDescription, ConfigAction action)
- {
- if (File.Exists(path))
- {
- try
- {
- XmlConfigSource source = new XmlConfigSource(path);
- for (int i = 0; i < source.Configs.Count; i++)
- {
- action(source.Configs[i], path);
- }
- }
- catch (XmlException e)
- {
- m_log.ErrorFormat("[LIBRARY INVENTORY]: Error loading {0} : {1}", path, e);
- }
- }
- else
- {
- m_log.ErrorFormat("[LIBRARY INVENTORY]: {0} file {1} does not exist!", fileDescription, path);
- }
- }
- /// <summary>
- /// Looks like a simple getter, but is written like this for some consistency with the other Request
- /// methods in the superclass
- /// </summary>
- /// <returns></returns>
- public Dictionary<UUID, InventoryFolderImpl> RequestSelfAndDescendentFolders()
- {
- return libraryFolders;
- }
- }
- }
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