UserFriend.cs 2.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Text;
  30. using OpenMetaverse;
  31. namespace OpenSim.Data.NHibernate
  32. {
  33. public class UserFriend
  34. {
  35. public UserFriend()
  36. {
  37. }
  38. public UserFriend(UUID userFriendID, UUID ownerID, UUID friendID, uint friendPermissions)
  39. {
  40. this.UserFriendID = userFriendID;
  41. this.OwnerID = ownerID;
  42. this.FriendID = friendID;
  43. this.FriendPermissions = friendPermissions;
  44. }
  45. private UUID userFriendId;
  46. public UUID UserFriendID
  47. {
  48. get { return userFriendId; }
  49. set { userFriendId = value; }
  50. }
  51. private UUID ownerId;
  52. public UUID OwnerID
  53. {
  54. get { return ownerId; }
  55. set { ownerId = value; }
  56. }
  57. private UUID friendId;
  58. public UUID FriendID
  59. {
  60. get { return friendId; }
  61. set { friendId = value; }
  62. }
  63. private uint friendPermissions;
  64. public uint FriendPermissions
  65. {
  66. get { return friendPermissions; }
  67. set { friendPermissions = value; }
  68. }
  69. }
  70. }