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RegionEngineLoader.cs 4.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Text;
  31. using log4net;
  32. using Nini.Config;
  33. using OpenSim.Region.Environment.Interfaces;
  34. using OpenSim.Region.Environment.Scenes;
  35. using OpenSim.ScriptEngine.Shared;
  36. namespace OpenSim.ApplicationPlugins.ScriptEngine
  37. {
  38. public class RegionEngineLoader : IRegionModule
  39. {
  40. // This is a region module.
  41. // This means: Every time a new region is created, a new instance of this module is also created.
  42. // This module is responsible for starting the script engine for this region.
  43. public string Name { get { return "SECS.DotNetEngine.Scheduler.RegionLoader"; } }
  44. public bool IsSharedModule { get { return true; } }
  45. internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  46. private string tempScriptEngineName = "DotNetEngine";
  47. public IScriptEngine scriptEngine;
  48. public IConfigSource ConfigSource;
  49. public IConfig ScriptConfigSource;
  50. public void Initialise(Scene scene, IConfigSource source)
  51. {
  52. // New region is being created
  53. // Create a new script engine
  54. // Make sure we have config
  55. try
  56. {
  57. if (ConfigSource.Configs["SECS"] == null)
  58. ConfigSource.AddConfig("SECS");
  59. ScriptConfigSource = ConfigSource.Configs["SECS"];
  60. // Is SECS enabled?
  61. if (ScriptConfigSource.GetBoolean("Enabled", false))
  62. {
  63. LoadEngine();
  64. if (scriptEngine != null)
  65. scriptEngine.Initialise(scene, source);
  66. }
  67. }
  68. catch (NullReferenceException)
  69. {
  70. }
  71. }
  72. public void PostInitialise()
  73. {
  74. if (scriptEngine != null)
  75. scriptEngine.PostInitialise();
  76. }
  77. public void Close()
  78. {
  79. try
  80. {
  81. if (scriptEngine != null)
  82. scriptEngine.Close();
  83. }
  84. catch (Exception ex)
  85. {
  86. m_log.ErrorFormat("[{0}] Unable to close engine \"{1}\": {2}", Name, tempScriptEngineName, ex.ToString());
  87. }
  88. }
  89. private void LoadEngine()
  90. {
  91. m_log.DebugFormat("[{0}] Loading region script engine engine \"{1}\".", Name, tempScriptEngineName);
  92. try
  93. {
  94. lock (ComponentFactory.scriptEngines)
  95. {
  96. if (!ComponentFactory.scriptEngines.ContainsKey(tempScriptEngineName))
  97. {
  98. m_log.ErrorFormat("[{0}] Unable to load region script engine: Script engine \"{1}\" does not exist.", Name, tempScriptEngineName);
  99. }
  100. else
  101. {
  102. scriptEngine =
  103. Activator.CreateInstance(ComponentFactory.scriptEngines[tempScriptEngineName]) as
  104. IScriptEngine;
  105. }
  106. }
  107. }
  108. catch (Exception ex)
  109. {
  110. m_log.ErrorFormat("[{0}] Internal error loading region script engine \"{1}\": {2}", Name, tempScriptEngineName, ex.ToString());
  111. }
  112. }
  113. }
  114. }