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- using System;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Modules.World.Terrain;
- using OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes;
- namespace OpenSim.Region.Modules.Terrain.Extensions.DefaultEffects.Effects
- {
- public class ChannelDigger : ITerrainEffect
- {
- private readonly int num_h = 4;
- private readonly int num_w = 4;
- private readonly ITerrainFloodEffect raiseFunction = new RaiseArea();
- private readonly ITerrainFloodEffect smoothFunction = new SmoothArea();
- #region ITerrainEffect Members
- public void RunEffect(ITerrainChannel map)
- {
- FillMap(map, 15);
- BuildTiles(map, 7);
- SmoothMap(map, 3);
- }
- #endregion
- private void SmoothMap(ITerrainChannel map, int rounds)
- {
- Boolean[,] bitmap = new bool[map.Width,map.Height];
- for (int x = 0; x < map.Width; x++)
- {
- for (int y = 0; y < map.Height; y++)
- {
- bitmap[x, y] = true;
- }
- }
- for (int i = 0; i < rounds; i++)
- {
- smoothFunction.FloodEffect(map, bitmap, 1.0);
- }
- }
- private void FillMap(ITerrainChannel map, double val)
- {
- for (int x = 0; x < map.Width; x++)
- for (int y = 0; y < map.Height; y++)
- map[x, y] = val;
- }
- private void BuildTiles(ITerrainChannel map, double height)
- {
- int channelWidth = (int) Math.Floor((map.Width / num_w) * 0.8);
- int channelHeight = (int) Math.Floor((map.Height / num_h) * 0.8);
- int channelXOffset = (map.Width / num_w) - channelWidth;
- int channelYOffset = (map.Height / num_h) - channelHeight;
- for (int x = 0; x < num_w; x++)
- {
- for (int y = 0; y < num_h; y++)
- {
- int xoff = ((channelXOffset + channelWidth) * x) + (channelXOffset / 2);
- int yoff = ((channelYOffset + channelHeight) * y) + (channelYOffset / 2);
- Boolean[,] bitmap = new bool[map.Width,map.Height];
- for (int dx = 0; dx < channelWidth; dx++)
- {
- for (int dy = 0; dy < channelHeight; dy++)
- {
- bitmap[dx + xoff, dy + yoff] = true;
- }
- }
- raiseFunction.FloodEffect(map, bitmap, height);
- }
- }
- }
- }
- }
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