Script.cs 2.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenSim.Region.Environment.Scenes;
  28. namespace OpenSim.Region.ExtensionsScriptModule
  29. {
  30. public interface IScript
  31. {
  32. void Initialise(ScriptInfo scriptInfo);
  33. string Name { get; }
  34. }
  35. public class TestScript : IScript
  36. {
  37. private ScriptInfo script;
  38. public string Name
  39. {
  40. get { return "TestScript 0.1"; }
  41. }
  42. public void Initialise(ScriptInfo scriptInfo)
  43. {
  44. script = scriptInfo;
  45. script.events.OnFrame += events_OnFrame;
  46. script.events.OnNewPresence += events_OnNewPresence;
  47. }
  48. private void events_OnNewPresence(ScenePresence presence)
  49. {
  50. script.Log.Info("[TESTSCRIPT]: Hello " + presence.Firstname.ToString() + "!");
  51. }
  52. private void events_OnFrame()
  53. {
  54. //script.logger.Info("[TESTSCRIPT]: Hello World!");
  55. }
  56. }
  57. }