SceneObjectPart.Inventory.cs 24 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using libsecondlife;
  31. using log4net;
  32. using OpenSim.Framework;
  33. using OpenSim.Framework.Communications.Cache;
  34. using OpenSim.Region.Environment.Interfaces;
  35. using OpenSim.Region.Environment.Scenes.Scripting;
  36. namespace OpenSim.Region.Environment.Scenes
  37. {
  38. public partial class SceneObjectPart : IScriptHost
  39. {
  40. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  41. private string m_inventoryFileName = String.Empty;
  42. /// <summary>
  43. /// The inventory folder for this prim
  44. /// </summary>
  45. private LLUUID m_folderID = LLUUID.Zero;
  46. /// <summary>
  47. /// Exposing this is not particularly good, but it's one of the least evils at the moment to see
  48. /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim.
  49. /// </summary>
  50. public LLUUID FolderID
  51. {
  52. get { return m_folderID; }
  53. set { m_folderID = value; }
  54. }
  55. /// <summary>
  56. /// Serial count for inventory file , used to tell if inventory has changed
  57. /// no need for this to be part of Database backup
  58. /// </summary>
  59. protected uint m_inventorySerial = 0;
  60. public uint InventorySerial
  61. {
  62. get { return m_inventorySerial; }
  63. set { m_inventorySerial = value; }
  64. }
  65. /// <summary>
  66. /// Holds in memory prim inventory
  67. /// </summary>
  68. protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary();
  69. public TaskInventoryDictionary TaskInventory
  70. {
  71. get { return m_taskInventory; }
  72. set { m_taskInventory = value; }
  73. }
  74. /// <summary>
  75. /// Tracks whether inventory has changed since the last persistent backup
  76. /// </summary>
  77. private bool HasInventoryChanged;
  78. /// <summary>
  79. /// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating
  80. /// new ones or setting existing UUIDs to the correct parent UUIDs.
  81. ///
  82. /// If this method is called and there are inventory items, then we regard the inventory as having changed.
  83. /// </summary>
  84. /// <param name="linkNum">Link number for the part</param>
  85. public void ResetInventoryIDs()
  86. {
  87. lock (TaskInventory)
  88. {
  89. if (0 == TaskInventory.Count)
  90. {
  91. return;
  92. }
  93. HasInventoryChanged = true;
  94. IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values);
  95. TaskInventory.Clear();
  96. foreach (TaskInventoryItem item in items)
  97. {
  98. item.ResetIDs(UUID);
  99. TaskInventory.Add(item.ItemID, item);
  100. }
  101. }
  102. }
  103. public void ChangeInventoryOwner(LLUUID ownerId)
  104. {
  105. lock (TaskInventory)
  106. {
  107. if (0 == TaskInventory.Count)
  108. {
  109. return;
  110. }
  111. HasInventoryChanged = true;
  112. IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values);
  113. foreach (TaskInventoryItem item in items)
  114. {
  115. if (ownerId != item.OwnerID)
  116. {
  117. item.LastOwnerID = item.OwnerID;
  118. item.OwnerID = ownerId;
  119. item.BaseMask = item.NextOwnerMask & (uint)PermissionMask.All;
  120. item.OwnerMask = item.NextOwnerMask & (uint)PermissionMask.All;
  121. }
  122. }
  123. }
  124. }
  125. /// <summary>
  126. /// Start all the scripts contained in this prim's inventory
  127. /// </summary>
  128. public void StartScripts()
  129. {
  130. lock (m_taskInventory)
  131. {
  132. foreach (TaskInventoryItem item in m_taskInventory.Values)
  133. {
  134. // XXX more hardcoding badness. Should be an enum in TaskInventoryItem
  135. if (10 == item.Type)
  136. {
  137. StartScript(item);
  138. }
  139. }
  140. }
  141. }
  142. /// <summary>
  143. /// Stop all the scripts in this prim.
  144. /// </summary>
  145. public void StopScripts()
  146. {
  147. lock (m_taskInventory)
  148. {
  149. foreach (TaskInventoryItem item in m_taskInventory.Values)
  150. {
  151. if (10 == item.Type)
  152. {
  153. StopScript(item.ItemID);
  154. RemoveScriptEvents(item.ItemID);
  155. }
  156. }
  157. }
  158. }
  159. /// <summary>
  160. /// Start a script which is in this prim's inventory.
  161. /// </summary>
  162. /// <param name="item"></param>
  163. /// <returns></returns>
  164. public void StartScript(TaskInventoryItem item)
  165. {
  166. // m_log.InfoFormat(
  167. // "[PRIMINVENTORY]: " +
  168. // "Starting script {0}, {1} in prim {2}, {3}",
  169. // item.Name, item.ItemID, Name, UUID);
  170. AddFlag(LLObject.ObjectFlags.Scripted);
  171. if (!((m_parentGroup.Scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts))
  172. {
  173. AssetCache cache = m_parentGroup.Scene.AssetCache;
  174. cache.GetAsset(item.AssetID, delegate(LLUUID assetID, AssetBase asset)
  175. {
  176. if (null == asset)
  177. {
  178. m_log.ErrorFormat(
  179. "[PRIMINVENTORY]: " +
  180. "Couldn't start script {0}, {1} since asset ID {2} could not be found",
  181. item.Name, item.ItemID, item.AssetID);
  182. }
  183. else
  184. {
  185. string script = Helpers.FieldToUTF8String(asset.Data);
  186. m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId,item.ItemID,script);
  187. m_parentGroup.AddActiveScriptCount(1);
  188. ScheduleFullUpdate();
  189. }
  190. }, false);
  191. }
  192. }
  193. /// <summary>
  194. /// Start a script which is in this prim's inventory.
  195. /// </summary>
  196. /// <param name="itemId">
  197. /// A <see cref="LLUUID"/>
  198. /// </param>
  199. public void StartScript(LLUUID itemId)
  200. {
  201. lock (m_taskInventory)
  202. {
  203. if (m_taskInventory.ContainsKey(itemId))
  204. {
  205. StartScript(m_taskInventory[itemId]);
  206. }
  207. else
  208. {
  209. m_log.ErrorFormat(
  210. "[PRIMINVENTORY]: " +
  211. "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
  212. itemId, Name, UUID);
  213. }
  214. }
  215. }
  216. /// <summary>
  217. /// Stop a script which is in this prim's inventory.
  218. /// </summary>
  219. /// <param name="itemId"></param>
  220. public void StopScript(LLUUID itemId)
  221. {
  222. if (m_taskInventory.ContainsKey(itemId))
  223. {
  224. m_parentGroup.Scene.EventManager.TriggerRemoveScript(LocalId, itemId);
  225. m_parentGroup.AddActiveScriptCount(-1);
  226. }
  227. else
  228. {
  229. m_log.ErrorFormat(
  230. "[PRIMINVENTORY]: " +
  231. "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}",
  232. itemId, Name, UUID);
  233. }
  234. }
  235. // Assumes a lock is held on the inventory
  236. private bool InventoryContainsName(string name)
  237. {
  238. foreach (TaskInventoryItem item in m_taskInventory.Values)
  239. {
  240. if(item.Name == name)
  241. return true;
  242. }
  243. return false;
  244. }
  245. private string FindAvailableInventoryName(string name)
  246. {
  247. if(!InventoryContainsName(name))
  248. return name;
  249. int suffix=1;
  250. while(suffix < 256)
  251. {
  252. string tryName=String.Format("{0} {1}", name, suffix);
  253. if(!InventoryContainsName(tryName))
  254. return tryName;
  255. suffix++;
  256. }
  257. return String.Empty;
  258. }
  259. /// <summary>
  260. /// Add an item to this prim's inventory.
  261. /// </summary>
  262. /// <param name="item"></param>
  263. public void AddInventoryItem(TaskInventoryItem item)
  264. {
  265. item.ParentID = m_folderID;
  266. item.CreationDate = 1000;
  267. item.ParentPartID = UUID;
  268. string name=FindAvailableInventoryName(item.Name);
  269. if(name == String.Empty)
  270. return;
  271. item.Name=name;
  272. lock (m_taskInventory)
  273. {
  274. m_taskInventory.Add(item.ItemID, item);
  275. TriggerScriptChangedEvent(Changed.INVENTORY);
  276. }
  277. m_inventorySerial++;
  278. //m_inventorySerial += 2;
  279. HasInventoryChanged = true;
  280. }
  281. /// <summary>
  282. /// Restore a whole collection of items to the prim's inventory at once.
  283. /// We assume that the items already have all their fields correctly filled out.
  284. /// The items are not flagged for persistence to the database, since they are being restored
  285. /// from persistence rather than being newly added.
  286. /// </summary>
  287. /// <param name="items"></param>
  288. public void RestoreInventoryItems(ICollection<TaskInventoryItem> items)
  289. {
  290. lock (m_taskInventory)
  291. {
  292. foreach (TaskInventoryItem item in items)
  293. {
  294. m_taskInventory.Add(item.ItemID, item);
  295. TriggerScriptChangedEvent(Changed.INVENTORY);
  296. }
  297. }
  298. m_inventorySerial++;
  299. }
  300. /// <summary>
  301. /// Returns an existing inventory item. Returns the original, so any changes will be live.
  302. /// </summary>
  303. /// <param name="itemID"></param>
  304. /// <returns>null if the item does not exist</returns>
  305. public TaskInventoryItem GetInventoryItem(LLUUID itemID)
  306. {
  307. lock (m_taskInventory)
  308. {
  309. if (m_taskInventory.ContainsKey(itemID))
  310. {
  311. // m_log.DebugFormat(
  312. // "[PRIM INVENTORY]: Retrieved task inventory item {0}, {1} from prim {2}, {3}",
  313. // m_taskInventory[itemID].Name, itemID, Name, UUID);
  314. return m_taskInventory[itemID];
  315. }
  316. else
  317. {
  318. m_log.ErrorFormat(
  319. "[PRIM INVENTORY]: " +
  320. "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
  321. itemID, Name, UUID);
  322. }
  323. }
  324. return null;
  325. }
  326. /// <summary>
  327. /// Update an existing inventory item.
  328. /// </summary>
  329. /// <param name="item">The updated item. An item with the same id must already exist
  330. /// in this prim's inventory.</param>
  331. /// <returns>false if the item did not exist, true if the update occurred succesfully</returns>
  332. public bool UpdateInventoryItem(TaskInventoryItem item)
  333. {
  334. lock (m_taskInventory)
  335. {
  336. if (m_taskInventory.ContainsKey(item.ItemID))
  337. {
  338. m_taskInventory[item.ItemID] = item;
  339. m_inventorySerial++;
  340. TriggerScriptChangedEvent(Changed.INVENTORY);
  341. HasInventoryChanged = true;
  342. return true;
  343. }
  344. else
  345. {
  346. m_log.ErrorFormat(
  347. "[PRIMINVENTORY]: " +
  348. "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
  349. item.ItemID, Name, UUID);
  350. }
  351. }
  352. return false;
  353. }
  354. public void AddScriptLPS(int count)
  355. {
  356. m_parentGroup.AddScriptLPS(count);
  357. }
  358. /// <summary>
  359. /// Remove an item from this prim's inventory
  360. /// </summary>
  361. /// <param name="itemID"></param>
  362. /// <returns>Numeric asset type of the item removed. Returns -1 if the item did not exist
  363. /// in this prim's inventory.</returns>
  364. public int RemoveInventoryItem(LLUUID itemID)
  365. {
  366. lock (m_taskInventory)
  367. {
  368. if (m_taskInventory.ContainsKey(itemID))
  369. {
  370. int type = m_taskInventory[itemID].InvType;
  371. m_taskInventory.Remove(itemID);
  372. m_inventorySerial++;
  373. TriggerScriptChangedEvent(Changed.INVENTORY);
  374. HasInventoryChanged = true;
  375. int scriptcount = 0;
  376. lock (m_taskInventory)
  377. {
  378. foreach (TaskInventoryItem item in m_taskInventory.Values)
  379. {
  380. if (item.Type == 10)
  381. {
  382. scriptcount++;
  383. }
  384. }
  385. }
  386. if (scriptcount <= 0)
  387. {
  388. RemFlag(LLObject.ObjectFlags.Scripted);
  389. ScheduleFullUpdate();
  390. }
  391. ScheduleFullUpdate();
  392. return type;
  393. }
  394. else
  395. {
  396. m_log.ErrorFormat(
  397. "[PRIM INVENTORY]: " +
  398. "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
  399. itemID, Name, UUID);
  400. }
  401. }
  402. return -1;
  403. }
  404. /// <summary>
  405. /// Return the name with which a client can request a xfer of this prim's inventory metadata
  406. /// </summary>
  407. /// <param name="client"></param>
  408. /// <param name="localID"></param>
  409. public bool GetInventoryFileName(IClientAPI client, uint localID)
  410. {
  411. // m_log.DebugFormat(
  412. // "[PRIM INVENTORY]: Received request from client {0} for inventory file name of {1}, {2}",
  413. // client.AgentId, Name, UUID);
  414. if (m_inventorySerial > 0)
  415. {
  416. client.SendTaskInventory(m_uuid, (short)m_inventorySerial,
  417. Helpers.StringToField(m_inventoryFileName));
  418. return true;
  419. }
  420. else
  421. {
  422. client.SendTaskInventory(m_uuid, 0, new byte[0]);
  423. return false;
  424. }
  425. }
  426. /// <summary>
  427. /// Serialize all the metadata for the items in this prim's inventory ready for sending to the client
  428. /// </summary>
  429. /// <param name="xferManager"></param>
  430. public void RequestInventoryFile(IXfer xferManager)
  431. {
  432. byte[] fileData = new byte[0];
  433. // Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches
  434. // what appears to happen in the Second Life protocol. If this isn't the case. then various functionality
  435. // isn't available (such as drag from prim inventory to agent inventory)
  436. InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, LLUUID.Zero);
  437. lock (m_taskInventory)
  438. {
  439. foreach (TaskInventoryItem item in m_taskInventory.Values)
  440. {
  441. invString.AddItemStart();
  442. invString.AddNameValueLine("item_id", item.ItemID.ToString());
  443. invString.AddNameValueLine("parent_id", m_folderID.ToString());
  444. invString.AddPermissionsStart();
  445. // FIXME: Temporary until permissions are properly sorted.
  446. invString.AddNameValueLine("base_mask", "7fffffff");
  447. invString.AddNameValueLine("owner_mask", "7fffffff");
  448. invString.AddNameValueLine("group_mask", "7fffffff");
  449. invString.AddNameValueLine("everyone_mask", "7fffffff");
  450. invString.AddNameValueLine("next_owner_mask", "7fffffff");
  451. // invString.AddNameValueLine("group_mask", "00000000");
  452. // invString.AddNameValueLine("everyone_mask", "00000000");
  453. // invString.AddNameValueLine("next_owner_mask", "00086000");
  454. // invString.AddNameValueLine("base_mask", Helpers.UIntToHexString(item.BaseMask));
  455. // invString.AddNameValueLine("owner_mask", Helpers.UIntToHexString(item.OwnerMask));
  456. // invString.AddNameValueLine("group_mask", Helpers.UIntToHexString(item.GroupMask));
  457. // invString.AddNameValueLine("everyone_mask", Helpers.UIntToHexString(item.EveryoneMask));
  458. // invString.AddNameValueLine("next_owner_mask", Helpers.UIntToHexString(item.NextOwnerMask));
  459. invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
  460. invString.AddNameValueLine("owner_id", item.OwnerID.ToString());
  461. invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
  462. // invString.AddNameValueLine("last_owner_id", item.OwnerID.ToString());
  463. invString.AddNameValueLine("group_id", item.GroupID.ToString());
  464. invString.AddSectionEnd();
  465. invString.AddNameValueLine("asset_id", item.AssetID.ToString());
  466. invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
  467. invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
  468. invString.AddNameValueLine("flags", "00000000");
  469. invString.AddSaleStart();
  470. invString.AddNameValueLine("sale_type", "not");
  471. invString.AddNameValueLine("sale_price", "0");
  472. invString.AddSectionEnd();
  473. invString.AddNameValueLine("name", item.Name + "|");
  474. invString.AddNameValueLine("desc", item.Description + "|");
  475. invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
  476. // invString.AddNameValueLine("creation_date", "1209151453");
  477. invString.AddSectionEnd();
  478. }
  479. }
  480. fileData = Helpers.StringToField(invString.BuildString);
  481. //m_log.Debug("[PRIM INVENTORY]: RequestInventoryFile fileData: " + Helpers.FieldToUTF8String(fileData));
  482. if (fileData.Length > 2)
  483. {
  484. xferManager.AddNewFile(m_inventoryFileName, fileData);
  485. }
  486. }
  487. /// <summary>
  488. /// Process inventory backup
  489. /// </summary>
  490. /// <param name="datastore"></param>
  491. public void ProcessInventoryBackup(IRegionDataStore datastore)
  492. {
  493. if (HasInventoryChanged)
  494. {
  495. lock (TaskInventory)
  496. {
  497. datastore.StorePrimInventory(UUID, TaskInventory.Values);
  498. }
  499. HasInventoryChanged = false;
  500. }
  501. }
  502. public class InventoryStringBuilder
  503. {
  504. public string BuildString = String.Empty;
  505. public InventoryStringBuilder(LLUUID folderID, LLUUID parentID)
  506. {
  507. BuildString += "\tinv_object\t0\n\t{\n";
  508. AddNameValueLine("obj_id", folderID.ToString());
  509. AddNameValueLine("parent_id", parentID.ToString());
  510. AddNameValueLine("type", "category");
  511. AddNameValueLine("name", "Contents|");
  512. AddSectionEnd();
  513. }
  514. public void AddItemStart()
  515. {
  516. BuildString += "\tinv_item\t0\n";
  517. AddSectionStart();
  518. }
  519. public void AddPermissionsStart()
  520. {
  521. BuildString += "\tpermissions 0\n";
  522. AddSectionStart();
  523. }
  524. public void AddSaleStart()
  525. {
  526. BuildString += "\tsale_info\t0\n";
  527. AddSectionStart();
  528. }
  529. protected void AddSectionStart()
  530. {
  531. BuildString += "\t{\n";
  532. }
  533. public void AddSectionEnd()
  534. {
  535. BuildString += "\t}\n";
  536. }
  537. public void AddLine(string addLine)
  538. {
  539. BuildString += addLine;
  540. }
  541. public void AddNameValueLine(string name, string value)
  542. {
  543. BuildString += "\t\t";
  544. BuildString += name + "\t";
  545. BuildString += value + "\n";
  546. }
  547. public void Close()
  548. {
  549. }
  550. }
  551. }
  552. }